THE SPECTRUM GAMES DATABASE



GRAND NATIONAL



PUBLISHER

Elite



AUTHOR(S)



YEAR

June 1985



CATALOGUE NUMBER



CATEGORY

Arcade Simulation



DESCRIPTION



CONTROLS



INSTRUCTIONS



ORIGINAL INLAY CARD TEXT



HINTS/CHEATS



SEQUELS/PREQUELS



REVIEWS



"Grand National" Review from Sinclair User No. 39, June 1985:



Aficionados of the turf will doubtless be queueing up for the

latest Elite game, _Grand National_.  If, however, you are

seeking quick and easy reparations for your failure to back Last

Suspect a few weeks ago, forget it.  The game is part simulation,

part arcade in style. The first section involves choosing a mount

for the race. you are offered a selection from the field, and

information for the condition of the course.  Then it is into the

arcade section for the race itself. An overhead view of the

course shows other horses attempting to get into position. A

further screen in the corner shows a view of the horse from the

side, to enable you to judge the jumps as they come. That is the

difficult part. You have to jump at just the right point to clear

the fence, and must have built up a fair speed through constant

use of the whip.  The graphics are a little lacklustre and the

excellent animation does mean the horses, although realistic,

move somewhat slowly. More of an amble than a gallop, one might

say. The frustration of falling off your horse at the first fence

25 times in a row is off-putting, but you will eventually find

it possible to complete at least one lap before your nag finally

flops to the ground in total exhaustion.



                              Chris Bourne



Publisher: Elite

Price: 6.95

Memory: 48K

Rating: **** (out of 5, meaning: Value for money)







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