JOCKY WILSON'S COMPENDIUM OF DARTS



Zeppelin Games, 1991



[NB: Whilst testing this file I was unable to get the Kempston option

     to work.]



OPTIONS



1. KEYBOARD - selects keyboard control using default keys

2. SINCLAIR - selects Sinclair joystick control method

3. KEMPSTON - selects Kempston joystick control method

4. DEFINE KEYS - allows control keys to be altered from default settings

5. LEAGUE - choose level of play from Pub, County or International competition



After selecting the dart control method required, a one or two player game

can be chosen with both players entering their names. If a one player game

is selected, Jocky Wilson competes against player one.



COMPENDIUM OF GAMES



Choose from the following classic Dart games:

1. Football

2. Dart Bowls

3. Scram

4. Ten Dart Century

5. Shanghai

6. Matchplay 501 Darts

BREAK quits the game selected and returns to the Option screen



GAMESPLAY



On all games, your throwing arm is represented by a dart on the board that

follows a random circular path. With practice, your technique will develop

and dart control will become easier.



Pressing FIRE throws the Dart at the board to register a score. However, just

as in real Darts the arrow can hit a wire or re-bound out of the board. Every

game has its own rules to deal with this eventuality.



1. FOOTBALL



Each player must hit a Bulls-Eye before they can begin scoring in the match.

After the Bulls-Eye, the players aim for any DOUBLE on the dartboard. Every

double hit scores a goal.



Each player has three darts to throw on their visit to the board, and the first

player to score 10 goals wins the cup.



2. DART BOWLS



The winner of the toss throws a dart at the board, this dart is the JACK.

Players then throw a single dart each in turn trying to get as close as

possible to the Jack. After each player has thrown 3 scoring darts, the

computer calculates how close each dart is to the Jack. The "end" is scored

as follows:



3 darts nearer to the Jack than the opponents  - 3 points

2 darts nearer to the Jack than the opponents  - 2 points

1 dart  nearer to the Jack than the opponents  - 1 points



A Jack is then thrown by the player who lost the toss and a new "end" begins.

The winner is the first player to score 21 points.



3. SCRAM



The winner of the toss is called the STOPPER, and the other player is the

SCORER.



The Stopper throws three darts, and each sector that a dart lands in is put

out of play by the computer. The Scorer then throws three darts trying to get

as high a score as possible from the sectors that have not been "stopped".

Any darts that land in stopped sectors are lost and do not score.



Play continues until the Stopper has hit all of the sectors on the board.

The players then swap roles. The competitor with the highest score wins the

leg, and the overall winner of Scram is the first player to win three legs.



4. TEN DART CENTURY



Each player throws ten consecutive darts at the board and tries to score

exactly 100 points. Darts that rebound out of the board count as a throw,

but do not score. Any dart entering the outer sector of the board or missing

the board altogether, wipes that competitor's score to zero.



The player nearest to 100 wins the leg, with the best of five legs deciding

the winner.



5. SHANGHAI



At the start of the game, the computer selects a single sector of the

dartboard. Each player then throws three consecutive darts which can only

score in the selected area.



Points are awarded as follows:

Treble sector - 3 points

Double sector - 2 points

Single sector - 1 point



The player with the highest score after shooting at ten computer selected

segments is the winner.



6. MATCHPLAY 501 DARTS



Traditional World Championship Darts, starting at 501 and leaving a double

to finish. What could be simpler !?!

