THE SPECTRUM GAMES DATABASE



PROJECT FUTURE



PUBLISHER

Micromania



AUTHOR

Code: Dominic Wood

Graphics: Julian Wood



YEAR

1985



DESCRIPTION

Shoot/Collect-em-up in a maze, aptly described as 'Sabre

Wulf in Space'



CONTROLS

Any Joystick/Keys...

A-Up

Z-Down

N-Left

M-Right

Bottom Row-Fire



INSTRUCTIONS

Run about the jungle, attacking animals and looking for=20

pieces of the amulet...oops.



HINTS/CHEATS

30147,255  -  255 Lives

27662,0    -  No aliens, or...

27662,2    -  Invincible



RELATED GAMES

No direct relations, but I'll give you a pointer:=20

Sabre Wulf's a tad similar.



INLAY CARD TEXT

PROJECT FUTURE - Your mission to teleport aboard and activate

the Self Destruct System, of the dreaded SS FUTURE. The SS

FUTURE is a huge labarynth of a Space Ship, covering 256

screens of the most amazing high resolution graphics yet seen

on the Spectrum



48K SPECTRUM



PROJECT FUTURE Loading instructions

1 Connect lead to EAR socket of Spectrum from EAR socket on

     the tape recorder.

2 Rewind tape to the beginning.

3 Set Volume Control as per Sinclair manual

4 Type LOAD"" and press ENTER key

5 Press PLAY on your tape recorder

6 PROJECT FUTURE will now LOAD and AUTO RUN.



If the program does not load first time, repeat instructions

but try a different volume setting.



PROJECT FUTURE Playing Controls



For use with AGF, PROTEK, KEMPSTON, INTERFACE II, RAM TURBO,

and all other cursor key JOYSTICK INTERFACES



KEYBOARD OPERATION, A-UP Z-DOWN N-LEFT M-RIGHT FIRE-Remaining

keys on bottom row.



PROJECT FUTURE Playing Instructions



The SS FUTURE is a vast Space Ship, spread over 5 different

decks. Hidden in the laborinth are 8 destruct codes which

must be collected before the SELF DESTRUCT SYSTEM can be

activated. Once the S.D.S. of SS FUTURE has been activated

you must escape before detonation.



Good Luck



Written by Dominic Wood

Graphics by Julian Wood



FEATURES

Amazing Animation

Sound Effects/Tunes

Incredible Graphic Space Ship

Space Cadet

Defence Droids/Clones

Lasers

Hyperblasters

Space Scooters

Energisers

Internal Teleport System

Detonator

Destruct Codes

Air Locks

Status Display

On Screen Time

100% MC - 8 Way Direction





PROJECT FUTURE =A9 1985 by Micromania. Unauthorised copying,

lending, public broadcasting, transmission distribution is

prohibited without the express permission of MICROMANIA, 14

Lower Hill Rd, EPSOM, Surrey KT19 8LT.



PROJECT FUTURE may not be hired or offered for sale on any

optional buy back basis without written consent of

MICROMANIA. All rights reserved worldwide.



All characters and events contained in PROJECT FUTURE are

fictitious and there is no intended reference to persons or

events either past or present.



MADE IN ENGLAND.





SCORES

Crash issue 14, 90%

YS May 1985 (when they had 3 reviewers who'd each give a

rating out of five and a jukebox-jury-style Hit/Miss rating)

4/5 HIT, 3/5 HIT, 2/5 HIT. (average 60%)



URL

ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/p/

projectf.zip



FACTS

Don't try using the Kempston option - the programmers have

got it all wrong and the up/down directions are reversed.



NOTES

Despite the similarity to Sabre Wulf, there were a lot of

other games that attempted to emulate the most successful

Ultimate creations, and Project Future is a nice game in its

own right, with lovely graphics. Look out for the natty

invincibility suit, and the jet-powered C5!

