THE SPECTRUM GAMES DATABASE



BC'S QUEST FOR TIRES



PUBLISHER

Software Projects



AUTHORS

Sierra On-Line/Mike Davies



YEAR

1985



DESCRIPTION

Horizontally-scrolling jump-over-the-obstacles game.



INSTRUCTIONS

You have to control the prehistoric caveman BC as he

attempts to rescue his girlfriend, by jumping over rocks,

avoiding boulders, and so on.



CONTROLS

Keyboard/Kempston/Protek/Sinclair

Keys: W - Forward         W+ENTER - Speed up

          Q - Pull back       Q+ENTER - Speed down

          K - Jump            ENTER   - Start/Fire

          M - Duck



On joystick, left/right and fire slows down/speeds up, up

jumps and down ducks.



INLAY CARD TEXT

Can Thor save Cute Chick from the hungry dinosaur? only you

can help. At first he only has to jump rocks and holes.

Then comes the river. The only way Thor can get across, is

to hop on the turtles' backs. These turtles sometimes get

tired and submerge at the wrong moment, much to Thor's

dismay! If Thor's timing is good. the Dooky Bird will help

him over the lava pit. If he jumps the pit just when Dooky

Bird is overhead, that prehistoric bird will pick him up

and carry him across! Once over the cliff, Thor faces his

most difficult challenge: the volcanic eruption. In

addition to the obstacles on the ground, he is showered

with boulders from the sky. Then once again, Thor must

cross the river on the turtle's backs. If Thor can get

past Fat Broad and into the cave, he has only to go a short

distance to go to rescue Cute Chick. On his way, Thor must

duck under stalactites to avoid crashing. If Thor is lucky,

the Dinosaur will be out wreaking havoc on the countryside.

Thor is pretty brave, but not really a match for him. If

Thor does crash, don't worry: he has four wheels. But true

love is calling him, so use all your agility and cunning to

help him rescue Cute Chick!



"Help! Help!" - It's Cute Chick, and she's in trouble. The

dinosaur is holding her captive. If Thor doesn't get to her

in time, the dinosaur may even eat her! Yes, it's your

favourite caveman, Thor, straight from the comic strip B.C.!



Joystick

Pushing the stick left with the button pressed down slows

Thor down.

Pushing the stick right while pressing the button speeds

Thor up.

Pushing the stick right makes Thor travel to the right.

Pushing the stick left makes Thor move to the left.

Pushing the stick upwards makes Thor jump.

Pushing the stick downwards make Thor duck.



CONTROL KEYS

W =3D Forward=09W + ENTER =3D Speed Up

Q =3D Pull Back=09Q + ENTER =3D Speed down

K =3D Jump=09ENTER     =3D Start

M =3D Duck



P Select Joystick/Keyboard (1,2,3,4)

O Select Number of Players (1,2)

I Select Skill Level (1,2,3,4)

S Pause



1: Keyboard=093: Protek

2: Kempston=094: Interface II



SCORING

=09=09Points=09=09=09Points

Logs=09=0910=09Stalactites=0910

Trees=09=0910=09Falling Rocks=0910

Rocks=09=0910=09Rolling Rocks=0910

Potholes=0910



Each one of the above obstacles is worth more points when

cleared at higher speeds.



30 to 48 MPH - Points x 2

50 to 68 MPH - Points x 3=09Lava Pit=09200

70 to 80 MPH - Points x 4=09Rivers=09=09200



One Bonus Tire is awarded after the completion of every

level.



Spectrum Conversion by MIKE DAVIES



PROGRAMS WANTED

Have you written a good game, utility or educational program

and need a Software House to market it for you? Then why not

send your cassette or disk to us at Software Projects for

free appraisal and possible acceptance? If you do not want

to send your program through the post, then a video on VHS,

Beta or Philips format showing the program being played will

be of help. We pay very good royalty rates or will buy your

program for a one off payment.



This software product has a life-time guarantee. If the tape

will not load from either side of the cassette we will

replace it free of charge. Send the whole package back

including colour coded insert to the address below.



PLEASE DO NOT RETURN IT TO THE PLACE OF PURCHASE.



The guarantee does not affect your statutory rights.



Software Projects Limited,

Bearbrand Complex,

Allerton Road, Woolton,

Liverpool 25 7SF

Telephone: 051-428 9393



SOFTWARE PROTECTION CODE

On the reverse of this sheet you will find a matrix of

squares each containing four blocks of colours. This forms

part of a protection scheme. You will need these colours

when you first load the game into the computer, so please.



DO NOT LOSE.



You will only need to refer to it when you first load in the

game. Load game as normal. When the game has loaded the

computer will prompt you for a location. Type the number

that corresponds to the colours shown. If you make a mistake

typing in, the program will give you a second chance. If you

get it wrong the second time the computer will return to

basic and you will have to load the program again from the

beginning.



=A9 Copyright 1984 PADLOCK SYSTEMS



This cassette and documentation was produced by Software

Projects Ltd.



BC'S QUEST FOR TIRES =A9 SYDNEY 1984 Licensed from

Sierra-on-line. Licensed to Software Projects Ltd.

Unauthorised copying, lending, hiring, public broadcast,

transmission or distribution is prohibited. This product may

not be hired or offered for sale on any optional buy back

basis.

All rights of the author are reserved worldwide.

For sale in the U.K. only.





HINTS/CHEATS

=46rom YS Issue 1:



In the first stage of the game, you must jump the divots and

casually-strewn rocks. It's not too tricky at the minimum

speed but the objects have a habit of bunching together so

prepare for some tight joystick manoeuvres. There's always

one sod around just waiting to trip you up!



Duck or grouse (groan)! Pull the joystick back smartish if

you want to get under the head-high branches without a nasty

case of concussion.



Into the forest now where you'll have to leap over fallen

logs - only this time you're travelling at four times the

speed.



The next section is similar to Frogger. You'll need

split-second timing to cross the pond on the backs of the

sinking and resurfacing turtles.



Looks just like the mother-in-law. Waiting on the other side

of the water is a cavewoman wielding a Jurassic baseball bat.

If your timing's out, you can knock another life on the head.



An added danger as you roll up the hill are the boulders

rolling back down. To gain a bit of extra distance, jump up

and jerk the joystick in the direction you want to go.



Running up that hill now, and you'll come across more rocks

and divots waiting to bring you back to earth with a bump.



To traverse the pond, get underneath the air/sea rescue bird

that's been shadowing you since you reached the plateau. As

soon as you see the water, jump up and he'll carry you across

to safety.



As soon as you hit the bottom of the hill, start accelerating

so that you hit the edge of the water at 80mph...and then

jump for your life!



Back on dry land and you've only got to negotiate the rocks

and divots but also keep out of the way of the boulders

raining down from the sky. Short sharp bursts of speed are

the only way you'll make it through to the other side.



More water and bobbing turtles. And if you've learnt the

pattern of the previous turtles, forget it...it's a whole new

story here.



At the far side of the pond is a dinky dinosaur on the look

out for dinner. He'll pop his head out just long enough to

knock you off the turtles and into the drink. Timing is

all-important.



Just to spur you on, a speech bubble pops up now and again to

remind you that your cute cavewife is still in danger.



Straight into the cave now with not even a moment to spare to

get your eyes accustomed to the dark. So, make sure that you

duck the stalactites and jump the stalagmites - or is it the

other way round?



You've made it - and though the course of true love wasn't

exactly smooth you've saved your sweetheart. So, after a

quick on-screen kiss 'n' cuddle, it's back to the beginning

again when the pace hots up even more.





RELATED GAMES





SCORES

Crash, issue 23, 46%

Your Sinclair, issue 1, p76, 8/10





URL

ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/b/

bcquest.zip



FACTS

Existed in America well before Britain, and converted over

here at a time when imported games were seen as 'the way

forward', with the success of US Gold and the minimal

prices needed to import/convert ready-made American games.

According to Sinclair User, the game was originally released

in the US in 1981 (obviously on a different system!) - so

it's truly 'prehistoric'! Ha, ha!

Protected by Software Project's 'Padlock System' (the one

with the massive block of colours, as used with JSW), also

used on the Alligata games.

The original cassette is a lovely blue colour, and has

'Software Projects' stamped on the red leader tape (very

similar to Elite's methods to avoid piracy by pointing out

to people when they had a pirate copy).



NOTES

The title of this game is something of a mystery, as the

point of the game is obviously to rescue the girl. However,

as you get a bonus tire (tyre to our English readers) at

the end of every level, perhaps the producers decided to

make this the 'point' of the game (as the game wraps round

once you get the girl, thus making that 'aim' a bit

pointless).















































