THE SPECTRUM GAMES DATABASE



SPECVENTURE



PUBLISHER

Mastertronic



AUTHOR

Dominici Fulvio



YEAR

1985



CATEGORY

Arcade



DESCRIPTION

A clever object collecting game set inside a Spectrum, with

colourful but simple graphics and a choice of nine nice tunes.



CONTROLS

Joystick - Cursor, Kempston, Sinclair Interface II or user

definable keys.

H = Halt (pause)

S = Restart

CAPS SHIFT and SPACE to abort.





INLAY CARD TEXT

[Back cover]

Travel around your Spectrum's circuits collecting the missing

bytes. Watch out for lethal sparks and system bugs. Be quick

about it, or your battery will run out.



[Inside]

The Aim of the Game



Sitting in front of you is an innocent looking Spectrum doing no

harm to anyone. But looks can deceive, there's a revolution

brewing and only you can stop it.



As a machine code instruction (the smallest part of a program)

you must collect the escaped bytes (tiny pieces of computer

information) and take them to the output.



Each of the 30 screens shots a different part of the Spectrum's

circuit.  Beware of high voltage electrical discharges leaping

across your path and every screen has system bugs which must be

shot before they get you.



Collect all the bytes (flashing squares) on the screen and the

I/O RQ (request for transfer of data) key starts to flash. Press

the button and you have 10 seconds to race across to the exit

avoiding the sparks and other objects. If you run out of time you

must return and press the button again.



Many of the screens have a password on them. If a correct

password is entered from the main menu you can start the game in

different places.



Controls



Joystick - Cursor, Kempston, Sinclair Interface II or user

definable keys.

H = Halt (pause)

S = Restart

CAPS SHIFT and SPACE to abort.



LOADING INSRUCTIONS



LOAD"" (Press Enter)



CHEATS

Here are the access codes for all 30 screens:



 The power pack  roaming high voltages           FRST

 The jackplug  false contacts                    ta=V

 The transformer  parasitic magnetic fields      STAR

 The voltage regulator  short circuits           MAST

 Z80  data bus                                   QUAE

 Z80  registers                                  Z80A

 Z80  the voracious accumulator                  LDan

 Z80  arithmetic/logical unit                    ALU#

 Z80  address bus                                SPOK

 ROM  bugs!                                      Bugs

 ROM  forgotten subroutines                      LOST

 ROM  character table                            Chr$

 ULA  mysterious zone                            ????

 ULA  video frames                               ULAq

 ULA  return of the short circuits               ULAc

 colour code zone  crazy trimmer                 TRIM

 Colour code zone  chromatic signals             CROM

 Colour code zone  sinchronising signals         SINC

 The modulator  interferences                    buzz 

 The modulator  electromagnetic waves            Wawe

 The modulator  roaming signals                  VAGA

 The modulator  video connector                  conn

 The quartz clock impulses                       LISA

 EAR socket  data flow                           EARc

 ULA  tape interface                             Leia

 The keyboard  melted keys                       kybr

 48K RAM  UDGs                                   ramU

 48K RAM  videogames                             GAME

 16K RAM  the display file                       difi

 The speaker  exit!!                             PV=K





SEQUELS/PREQUELS

On completion you see an advert for Microventure, 'the amazing

continuation of Specventure'.



SCORES RECEIVED



URLs



GENERAL FACTS



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