THE SPECTRUM GAME DATABASE



JET SET WILLY



PUBLISHER

Software Projects



AUTHOR

Matthew Smith



YEAR

1984



CATEGORIES

Platform



CONTROLS

Alternating keys on Q to P row = left/right.

A-G = Pause.

H-Enter = Tune on/off.

Bottom row = Jump.



INSTRUCTIONS

Maria, Willy's housekeeper, will not let Willy go to bed until

he has cleared up.  The aim of the game is to collect all of the

flashing objects from each of the rooms and then return to The

Master Bedroom.



CHEATS

Type in WRITETYPER when standing on the floor of the Fist

Landing.  This allows you to flick between rooms by holding down

various combinations of numbers.  Use key 9 and combinations of

1 to 5, which actually correspond to the binary code of the room

number.



You might also like to try out a few pokes from this short list. 

Simply poke the second number into the first address.



              Infinite lives              35899     000  *

              Fall any height             36477     001  *

              Super-jump                  36404     044  +

              Walk through monsters       37982     000  +

                                          37994     000  +

              No monsters                 35123     000

              Auto-collect objects        37874     000  *

              255 minus number of objects 41983     obj  *

              Start room number           34795     room

              "WRITETYPER" mode on        34275     010

              Bug-fixes:

              Fix The Attic bug           59900     255  *

              Unknown but important fix   36635     239

              Fix Banyan Tree bug         56876     004  *

              Move invisible object       42183     011  *

              from First Landing to The Hall

              Remove killer object from   60231     000  *

              The Conservatory Roof

              Fix pause mode bug          35591     195

                                          35592     240

              (Only necessary if you      35593     255

              have either an Interface 1  65520     197

              or emulation of one.)       65521     033

                                          65522     000

                                          65523     154

                                          65524     017

                                          65525     000

                                          65526     090

                                          65527     001

                                          65528     000

                                          65529     001

                                          65530     237

                                          65531     176

                                          65532     193

                                          65533     195

                                          65534     018

                                          65535     139

              Disable software protect.   34480     195

                                          34481     202

                                          34482     135

                Unknown pokes (bug-fixes?):

              ?                           56250     000

              ?                           34493     195

              ?                           32840     000

              Jumping at solid walls drops you through to

              another room (not good!)    36545     000





PREQUELS/PREQUELS

Jet Set Willy was the follow up to the classic platform game

Manic Miner, and was followed up itself by Jet Set Willy 2, 

which was basically (albeit totally re-coded,) a larger version 

of Jet Set Willy.



Also avilable are two different JSW Level Editors.  Both are

available in Emulate Games packs.  The first editor was in the 

issue 1 games pack and the second (better) editor will be in 

Issue 3's pack.  The URL is: 

NVG.UNIT.NO/pub/sinclair/snaps/discmag/emulate/EMULSNP1.ZIP and 

EMULSNP3.ZIP respectively.  Both are "Software Projects approved"





INLAY CARD TEXT:



SPECTRUM 48K



JET SET WILLY



LOADING INSTRUCTION



1. Connect lead to ear socket of Spectrum from ear socket on

recorder.

2. Rewind tape to beginning.

3. Set Volume Control to the required level.

4. Type LOAD "" or LOAD "JETSET".

5. Press key marked enter on your Spectrum.

6. Press play on your cassette recorder.

7. Your Program will now load.



If the program does not load first time, repeat instructions but

try a different volume setting.



TO MOVE USE KEYS:



Q, E, T, U, or O = MOVE LEFT

W, R, Y, I or P  = MOVE RIGHT

SHIFT TO SPACE   = JUMP



JET SET WILLY CAN ALSO BE PLAYED USING AGF AND PROTEK AND

KEMPSTON JOYSTICK INTERFACES, INTERFACE II AND HARDWARE PROJECTS

SOUND STIK.



Author: MATTHEW SMITH







SCORES RECEIVED

A Crash Smash (95%), Your Spectrum HIT, and subjected to a Your

Spectrum 'Hacking Away!' Special.





REVIEWS



JET SET WILLY

Review taken from Crash #4 - May 1984



Producer : Software Projects

Memory Required : 48k

Retail Price : œ5.95

Language : Machine Code

Author : Matthew Smith



There were rumours that Matthew Smith was a figment of the

Liverpool computing mass psyche, or merely a clever code name for

a Tandy computer.  There were rumours that Matthew Smith didn't

actually exist, and that if he did, then Jet Set Willy didn't and

wouldn't. So, after all the waiting, was it worth it? In fact,

it's probably worthless reviewing Jet Set Willy, since by the

time you read this you will probably have already worked out the

boots to cheat the game!  The rags to riches story is already

well known. Rich from his sub-surbiton mining exploits, Willy has

bought a huge mansion with over 60 rooms, most of which he has

never seen. There's been a mammoth party and the guests have

left the place in a dreadful mess. Willy just want to go to bed,

but his housekeeper, the nightmarish Martha, won't let him until

every bit and piece has been picked up and tidied away.  It is

always difficult to do a sequel to a best-seller. Not only should

it have the same style, it should be bigger and better. Jet Set

Willy seems to score on all counts. Very sensibly, it is actually

a very different game to Manic Miner, much more of an adventure

in which the player can move freely between the linking rooms and

work out the structure of Willys strange house.  In keeping with

a good adventure, there are some random elements that have

been thrown in. In some rooms the hazards may change places, or

disappear altogether. Some rooms may not be entered from a

particular direction - you lose all your lives, and sometimes

that does not happen. In all respects, the creation of all the

rooms is exceptional, each with it's own peculiarities. Some of

them are very hard to solve.  Software Projects have included a

complex colour code with the inlay, which must be looked after

at all costs, since the game will not run without a correct code

entry after loading is completed.



CRITICISM

I consider the game not as a follow-up to Manic Miner, but as

something quite different. It has a totally different game

structure, more interesting graphics - like the swinging ropes

that are highly realistic, hopping rabbits, deadly razor blades,

wobbling jellies and endless other inventions. Not a single

graphic has been taken from Manic Miner, with the exception of

Willy himself, now in a natty hat rather than his mining gear.

Quite simply, the sound is excellent, the graphics are brill and

the colour is great. A classic.  If Manic Miner was maddening,

frustrating and fun, then Jet Set Willy should certainly be put

on the Governments list of prescribed drugs. The cynical manner

in which you are given so many lives to play with is just

typical of the extraordinary talent of Matthew Smith - mean

through and through! I thought, with so many lives, it must be

easy to get a long way.  Yet, they disappear before your very

eyes. The detail of the graphics is marvelous. The dreadful Maria

with her pointing hand of accusation, the flickering candles, the

grinning heads, the leaping security guards, just everything has

been worked as far as it can go. If there's no demo in this game,

it is because it would spoil the fun of exploring the huge

mansion, and besides, I doubt whether there's a nibble left in

the memory, let alone a spare byte before tea. Now, I must get

back to the Banyan Tree and try again for the tenth damned time

in a row to get through....  Jet Set Willy is a high point in the

development of the Spectrum Game. I hope there will be others,

maybe ones of a different kind, but I'm sure nothing will top

this game for addictivity, fluent graphics, responsiveness and

sheer imagination. The nightmare quality of the events suggests

its author should be receiving therapy. Instead, he's probably

getting rich. Good Luck to him....



COMMENTS

Control Keys : alternate keys row Q to P left/right SHIFT to

SPACE for jump

Joystick : pointless having one, keyboard is much better

Keyboard play : highly responsive, but watch the tight spots

which have been purposely made as finicky as possible

Use of Colour : excellent

Graphics : perfect

Sound : excellent

Skill Levels : how nimble are your fingers?

Lives : 8

General Rating : to date, one of the most addictive and finest

Spectrum Games.



Use of computer     : 90%

Graphics            : 96%

Playability         : 94%

Getting Started     : 90%

Addictive qualities : 98%

Value for money     : 99%

Overall             : 95%





URL

ftp.dcc.uchile.cl/pub/OS/sinclair/snapshots/j/jetset.zip





GENERAL FACTS

The names of the rooms in Jet Set Willy are as follows:

 0:          The Off Licence

 1:          The Bridge

 2:        Under the MegaTree

 3:   At the Foot of the MegaTree

 4:             The Drive

 5:        The Security Guard

 6:         Entrance to Hades

 7:          Cuckoo's Nest

 8:       Inside the MegaTrunk

 9:    On a Branch Over the Drive

10:          The Front Door

11:             The Hall

12:             Tree Top

13:         Out on a limb

14:         Rescue Esmeralda

15: I'm sure I've seen this before..

16:   We must perform a Quirkafleeg

17:       Up on the Battlements

18:           On the Roof

19:       The Forgotten Abbey

20:          Ballroom East

21:          Ballroom West

22: To the Kitchens    Main Stairway

23:           The Kitchen

24:     West of Kitchen

25:            Cold Store

26:          East Wall Base

27:            The Chapel

28:         First Landing

29:        The Nightmare Room

30:        The Banyan Tree

31:           Swimming Pool

32: Halfway up the East Wall

33:           The Bathroom

34:           Top Landing

35:          Master Bedroom

36:     A bit of tree

37:             Orangery

38:          Priests' Hole

39:        Emergency Generator

40: Dr Jones will never believe this!

41:           The Attic

42:          Under the Roof

43:         Conservatory Roof

44:          On top of the house

45:           Under the Drive

46:            Tree Root

47:          [

48:            Nomen Luni

49:         The Wine Cellar

50:           Watch Tower

51:            Tool  Shed

52:          Back Stairway

53:             Back Door

54:            West  Wing

55:     West Bedroom

56:          West Wing Roof

57:    Above the West Bedroom

58:             The Beach

59:            The Yacht

60:              The Bow

61:       [unprintable]

62:       [unprintable]

63:       [unprintable]



Room no. 47 ("[", above the conservatory) can only be accessed

by using the cheat.  It is inaccessible when playing the game

normally, but you're not missing anything since it is completely

empty with a yellow border.  Rooms 61-63 are complete garbage.



"[" was re-coded by hairy hacker Dave Nichols in Your Spectrum

18 (the *April* issue!) as a new room, which was called April 

Showers.  YS ran a competition to find this new room (it was 

above The Beach) and the April fool joke was that we were all 

playing JSW again, months after it was released. 



"Nomen Luni" is a play on words of "Nomen Ludi" which appeared

on the inlay card text for Zzoom (Imagine).  Zzoom was all about

flying (and shooting) planes out of the sky.  The joke is (I

presume) that one of the planes from Zzoom has crashed into the

Willy Mansion.  On the Nomen Luni screen you see the tail of the

plane and on the screen below (Under the Roof) you can see the

front of it (wings, propellers and cockpit).  It is basically

just like an expanded UDG.  A rough translation by someone who

has done O-level Latin results in "The Name of the Game". 

Apparently, its a generative pluperfect subjunctive.  But wasn't

that Imagine's slogan?  The same imagine that published Zzoom? 

So that's where they got it from!



What is a Quirkafleeg, from the room "We must perform a

Quirkafleeg"?  A Quirkafleeg is the act of lying on the ground,

in the presence of small dead furry animals, kicking your legs

about and shouting "Quirkafleeg!".  It originally came from a

comic that Matthew Smith used to read called "The Adventures of

Fat Freddy's Cat", and for those of you who want to try and get

a hold of the issue in question - it was in issue number five. 



The room in JSW was originally going to be called The

Gaping Pit, and I think there's some reference to that in the

code, somewhere - although I could be wrong.  Don't believe

anyone who tells you it's a Swedish rain dance or a type of pizza

or anything, coz their wrong.  You die as soon as you enter the

room only if you've visited The Attic.  This is the infamous,

nay, legendary "Attic Bug".  It came about from some corrupt

sprite data, from the centipede, which corruputed a few other

screens.  The Guardians from the Bridge all disappeared, and the

East Kitchen, Quirkafleeg, and the Tool Shed is renamed the Tooli

Shed.  Software Projects released a statement telling people how

to MERGE  the loader and add 4 pokes to cure it, which was

reputedly the first (and only?) time a software house had done

so.  Software Projects actually admitted this in an advertising

campaign, and claimed that the rooms were filled with poison gas,

and it was a "feature" to make you go back to the Master Bedroom

through a harder route.  The four pokes were: Moving an invisible

object from the First Landing to The Hall (422183,11), the other

two removed a killer object from the Conservatory Roof (60231,0),

and the final poke changed a block in the Banyan Tree to a

walk-through type (56876,4).  The Software Projects Attic Poke

was 59901,82.



Aside from this, when JSW was converted to the CBM64, the Attic

bug was corrected, and C64 owners laughed at ZX owners for using

faulty software, until it was realized that an object in the

Forgotten Abbey was unreachable, so the C64 version couldn't be

completed either.



Jet Set Willy also had a load of unused sprites in it, such as

a periscope (later to materialize as Macaroni Ted), a top hat,

and a few others.



What happens when you complete Jet Set Willy?  After walking into

Maria's (and his own) bedroom, you notice that Maria is not there

(assuming you have collected all the glasses).  You then walk

Willy towards the bed.  Just as he gets there, the computer takes

control of him and walks him double speed all the way to The

Bathroom, where he walks into the toilets and sticks his head in

it and waggles his legs about in the air.  You then have to

reload the game if you want to play it again.  There is actually

a cheat to do this, but I can't remember what it is.



How many glasses are there in JSW?  There are 87 glasses in the

game, but only 83 need to be collected, and only 79 "standard"

objects.  There is an invisible one in the first landing and one

in the swimming pool that counts as two.



The JSW competition was won by Ross Holman and Cameron Else. 

Ross then became a writer for the illustrious Your Spectrum,

before it became crap.  (In a funky skillo sort of way.)  I don't

know if they got the chopper ride, or met Matthew Smith, but they

*did* get the champagne.  Ross & Cam hacked JSW, realized that

it couldn't be completed as it stood, so produced the necessary

fixes - which then became the official Software Projects Pokes

- and then completed the game, phoned up Software Projects, told 

them that Willy went to commune with the Great White Telephone,

and that there were 83 objects.

  



[The following letter appeared in Your Spectrum issue 7

(September 1984), page 18.)



JET SET LOONY

Seeing your article in issue 4 about Jet Set Willy I felt

compelled to write to you about some locations you've missed out.

The Gaping Pit seemed the most obvious one, though even I haven't

visited it. Secondly, and more importantly, you omitted three

major locations; here's how you get to them.



Wait on the bow till 11.45pm (Smith time), which may seem an

awful long time to you swashbuckling Spectrummers. At that

moment, a raft will get tossed up on a large wave and you must

then jump on. It takes you to Crusoe Corner (a desert island to

us landlubbers).  Then you shin up a palm tree to arrive at Tree

Tops - The Sequel, from which you catch the bird that travels up

towards In The Clouds.  From there you can control yourself all

over the house (funny things happen when you try to enter the

water or the Master Bedroom) and from that point, it should be

possible to find The Gaping Pit (though I've not tried it

myself). It also clobbers the 'Attic Attack' and makes it

possible to go through baddies (fire puts you down where you are,

so be careful) whereupon the bird disintegrates.



    Robin Daines, Chester



Hey, he's right... but if you wait In The Clouds long enough you

actually get attacked by a ball of fire coming in from the left

that first frazzles Willy, then dumps him inside an ice volcano

under Hades, and then - and then - and then - OK, clear off

schmuck! Ed



The demo mode tune is the Moonlight Sonata, by Beethoven

(1770-1827).  The tune it plays during the game is "If I was a

Rich Man" - which is from "Fiddler on the roof", as any fule

kno's - by Sheldon Harnick (words,) and Jerry Bock (music).

There's also a very rare version of the original JSW that has

Mountain King as in-game music.





NOTES

One of the most legendary Spectrum games ever.



One of the most legendary games ever!



Used a copy protection system consisting of colours on a piece

of paper, which had to be entered as a number sequence once the 

game loaded.  (Called 'Padlock').

