                      MATT LUCAS /by Player's Software/
                      =================================

This game is strictly deterministic, without random elements, so it is possible
to give exact step by step solution. However, a lot of tasks in this game are
not necessary to finish the game - their purpose is only for increasing the
score, or they give hints how to solve some complicated tasks. So, I prepared
two solutions: one long which achieves maximal score at the end of the game,
and second which is the shortest possible solution.

                          Solution 1 (max. score):
                          ------------------------

N, N, N, N, N, W (You will hear what will be your task), N, KICK MACHINE (what
a sophisticated way to repairing a faulty machine), LOOK, TAKE MONEY, TAKE
CHOCOLATE, EAT CHOCOLATE (not necessary, but increases the score), S, W,
EXAMINE DESK, OPEN DRAWER, LOOK, TAKE HAIRPIN, E, E, S, S, W (the door is
locked), PICK LOCK (with the hairpin), EXAMINE CARPET, ROLL CARPET, TAKE DISK,
E, N, N, W, W, EXAMINE COMPUTER, INSERT DISK (look the screen carefully, it
will show to you where a club is located; you can enter the hidden club without
this procedure, but it will increase the score), E, E, S, S, S, S, E, E, E, N,
N, N, N, N, E, UPTURN VASE, LOOK, READ NOTE (a combination for opening the
safe), DIAL 685743, LOOK, TAKE GUN, W, W, W, N, BUY MEAT, S, E, E, S, S, E, E,
E (a map which you saw on the computer shows that a club is on the north from
here), N (look carefully what two persons conversate, this is a hint for
later), ORDER DRINK (just for scoring), TAKE WEIGHT, S, W, W, W, S, W, SHOOT
PUSHER (also for increasing the score), E, S, S, W, W, W, W, W, N (a thug is
here, but he will not be here before you hear a conversation in the club),
SHOOT THUG, LOOK, EXAMINE WOODEN LEG, BREAK LEG, LOOK (note that Matt will
become exhausted after 90 turns from the beginning of the game; if you played
exactly using these instruction, this will happen just here), REST (to rest
Matt; if you played using different way, type REST when Matt become exhausted,
else he will die after 8 following moves), READ MAP (a hint how to pass accross
the sea), S, E, TAKE CONTAINER, DROP GUN, DROP HAIRPIN, E, E, E, E, N, N, N, E,
E, E, S, S, TAKE TUBE, S, W (the door is locked), KNOCK (Joe will open the
door), TAKE PICTURE (no chance, but it will give a clue), MOVE PICTURE, LOOK,
TAKE KEY, E, S, W, W, N, INSERT TUBE INTO CAR, EXAMINE TUBE (a clue what to do
next), SUCK TUBE (to fill the container with the petrol), S, E, E, N, N, N, N,
W, W, W, S, S, S, W, W, W, S, S, E (a meat is needed to pass Alsations without
being killed), E (on the boat; Matt will fill petrol tank from the container
automatically), W, W, N, N, E, E, E, N, N, N, E, E, E, S, S, S, S, W, W, N,
SUCK TUBE (to fill the container with the petrol again; this is not really
necessary to finish the game, but will increase the score, the reason why will
be obvious later), S, E, E, N, N, N, N, W, W, W, S, S, S, W, W, W, S, S, E, E,
INSERT KEY (to start the boat), S (at the sea; do you remember a map?), S, S,
E, E, S, S, W, S, W, S, S (at the island; the boat is out of petrol, but you
have a container full of the petrol for returning), E (Matt will rest here for
a while; it will increase the score), W, S (an arrow will be thrown at Matt),
DUCK (so arrow will miss Matt; due to bug in the game sometimes it is not
necessary - when this may be omited is a random), E, WAKE PORCUPINES (how?),
SHOUT, E, S, E, S, TAP GRAVESTONE (you will be asked for a password), SAY OUT
(do you remember the conversation from the club?), S, E, E, N, E, N, E, E, S,
S, E, S, E, E, S, S, W (Harpinger is here, captured in a cage, and you need
something heavy to lift the cage up), DROP WEIGHT (the end, Harpinger is free
again; your score will be 180 of possible 160 - silly?).

                         Solution 2 (the shortest):
                         --------------------------

Comments are omitted (they are same as in full solution).

N, W, TAKE CONTAINER, E, N, N, N, N, W, N, KICK MACHINE, TAKE MONEY, S, E, S,
S, S, S, E, E, E, N, N, N, N, N, W, W, N, BUY MEAT, S, E, E, S, S, E, E, E, N,
TAKE WEIGHT, S, S, S, TAKE TUBE, S, KNOCK, MOVE PICTURE, TAKE KEY, E, S, W, W,
N, INSERT TUBE, SUCK TUBE, S, E, E, N, N, N, N, W, W, W, S, S, S, W, W, W, S,
S, E, E, INSERT KEY, S, S, S, E, E, S, S, W, S, W, S, S, S, DUCK, E, SHOUT, E,
REST, S, E, S, SAY OUT, S, E, E, N, E, N, E, E, S, S, E, S, E, E, S, S, W, DROP
WEIGHT

Using this solution, you will score 90 at the end of the game.

                                  Hints:
                                  ------

- Type TEXT to turn picture drawing off, and GRAPHICS to turn picture drawing
  on again. Also, this game recognizes verb SCORE, but the score is not highly
  corelated with actual progress of the game.
- There is a lot of useless object in the game (a banana skin, your car, a
  sawdust, a shoe, a thug, a tyre, a bottle and a jacket). Simply ignore them.
  If you like silly messages, try to lift your car.
- When Matt see the bottle, he will became thirst. But, don't try to drink
  bottle: it is a trap, because the bottle contains arsenic.
- Avoid the swamp: there is no exit from it. A clue about this may be seen if
  you climb tree on the island.
- Don't try to buy the jacket in the fashion boutique. You will spend money
  needed for buying the meat.
- When Matt becomes hungry in the caves, there is no help (a chocolate doesn't
  help). Instead, pass through the cave system as quick as possible (you will
  have a limited number of turns to do this).

                                 Comment:
                                 --------

Not bad and not boring game in my opinion. Easy to solve if you know the
vocabulary in advance. Else, constructions like UPTURN VASE, TAP GRAVESTONE and
SHOUT was a bit strange for me. The vocabulary is limited, so the game does not
accept more common verbs (for example YELL instead of SHOUT). The game is
written in Graphic Adventure Creator. A lot of location, a most of them are
useless. Number of pictures is not big, and a most of the pictures are very
similar or identical. The parser is clasic verb-noun parser.
-------------------------------------------------------------------------------

Game solution by Zeljko Juric, with a help of hints given by Jim Magee

If something is not clear, ask me using E-mail:
zjuric@utic.net.ba

Or, if this address is outdated, search for E-mail at my home page:
http://www.void.demon.nl/warajevo/index.html

*****************************************************
Displayed on the Classic Adventures Solution Archive:
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