READY STEADY GO

from Alternative Software





Ready Steady Go is a new and original Sports

Simulation for 1 or 2 players. The events in which

you compete are Track Hurdling, Canoeing, Cycling

(3D) and Penalty Saving.

After selecting 1 or 2 players you then enter your

name using left/right cursor and space to select a

letter. At the start of each event you are given a set

choice of keys or joysticks. Press the required number

then space to select. Once you have successfully

completed all events you restart on the next level.

You are given three lives and when you fail an event,

you lose a life and must repeat the event. You can

change your choice of keys once you qualify.





TRACK HURDLING



Your objective is to complete 5 laps before the

qualifying time. In this event there are always two

players competing at once. The computer player

stands in if necessary. If in a two player game for

example, player one qualified but player two failed,

player two would have to run again against a

computer player one.



Track details:-

The non-standard track is long with many bends and

3 hurdles. Players run a predetermined path of equal

paces. You cannot jump when approaching a bend.



KEYS

LEFT/RIGHT (Alternating) Gain Speed

FIRE       (Keyboard)    Jump

UP&FIRE    (Joystick)    Jump





CANOEING



Your objective is to row 4 lengths of the river within

the qualifying time and remain afloat afterwards.

The river course is spread over 2 'flip screens' which

partially overlay each other. In the river there are two

types of rock, shaded rock and black rock of varying

sizes which appear as the level progresses. Hitting a

rock or the river bank causes damage to the boat.

As in any river there is a current. This increases in

strength up to level 8 and flows westward, however

at level 3 it may deviate to flow NORTHWEST or

SOUTHWEST making it harder to avoid the obstacles.



When you begin you are positioned the wrong way

round, so first face the right way. To turn or swerve

you must already be moving, however slowly but

from your own speed and not the pull of the current.



KEYS/JOYSTICK

LEFT (release) LEFT (release)   Turn Left

LEFT (held down)                Shift Left

LEFT RIGHT LEFT RIGHT           Gather Speed

RIGHT (held down)               Shift Right

RIGHT (release) RIGHT (release) Turn Right



To turn around gather speed by pressing LEFT then

RIGHT two or three times and then quickly carry out

operation 1 or 5. At each end of the river are two

sensors. Crossing one indicates that the end of the

river has been rowed past. A black border means that

the sensors in that half of the river is the next end to

be rowed past, a white border means the sensors in

that half have been rowed past. Now row to the other

end. Note that on completing an end of the river the

clock temporarily displays the number of ends

completed.



In 1 player mode player 1 rows alone, if he fails to

qualify he must row again. In 2 player mode player 1

rows alone first, if he fails he must row again. Player 2

rows once player 1 has qualified.





3D TRACK CYCLING



You must complete 12 laps before the qualifying

time, two players compete at the same time. This is a

standard track shown in 3D. There are 3 lanes which

the cyclist can ride into at will, the shortest lane is on

the inside. The faster a computer opponent cycles the

more likely it is to skid at a bend. Running into the

back of an opponent causes them to shoot ahead and

you to slow down. You cannot change lanes if the

position is occupied.



KEYS/JOYSTICK

LEFT RIGHT LEFT RIGHT   Gain speed

LEFT (held)             Move to an inner lane

RIGHT (held)            Move to an outer lane



1 and 2 player mode as track hurdling, when on

2 player mode do not use the same key number,

i.e. using half row QWERT for player 1 and YUIOP

for player 2 will affect the speed of both players.





3D PENALTY SAVING



You must save a required number of penalty shots to

qualify. You are in goal and have to face 10 penalty

shots. If the striker scores the border will change from

black to white. You can stop the ball as it crosses the

line in which case a goal is given. The outside of the

goal is a black arrow. This indicates the direction the

goalie would dive should you press the fire key.

Moving the left and right keys will reveal that there

are 7 directions in which the goalie can dive. There are

2 different speeds at which you can dive, normal or

fast.



Press the appropriate keys and the goalie will dive in

a smooth arc in the direction of the arrow. Falling

back to the ground is a lot faster and direct so that

saving the ball on your way down is a bonus. You can

dive before the ball is kicked and you can only dive

once.



KEYS           JOYSTICK       ACTION

LEFT           LEFT           Move arrow LEFT

RIGHT          RIGHT          Move arrow RIGHT

LEFT & FIRE    DOWN           Dive at normal speed

RIGHT & FIRE   UP             Dive fast



ONE PLAYER MODE

a)  Player 1 in goal

b)  Repeat A if not enough shots saved



TWO PLAYER MODE

a)  Player 1 in goal

b)  Repeat A if not enough shots saved

c)  Player 2 in goal

d)  Repeat C if not enough shots saved





Loading instructions:-

Type LOAD "" then ENTER





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Another Fine Product transcribed by: Jim Grimwood (jimg@globalnet.co.uk)

Dead Dog Farm, Hatfield, England

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