

                                    AUTOMANIA

                                   ===========





  Instructions:

 ---------------



You must help Wally Week build a series of cars.



There are two basic screens.  The first is the stock room - Wally must  collect

the  car  parts  one  at  a time and take them through the door to the assembly

plant.  This is where the finished  car  takes  shape (and it looks very like a

Citroen 2CV!).  Wally simply has to walk  over  the  appropriate  area  of  the

vehicle  with  his  carried  part and that part is added to the car.  Then it's

back to the stock room again.



The game is,  as  usual,  made  more  difficult  by  the various hazards, which

include robots, runaway tyres and falling  air  cooling  blades.   Fortunately,

Wally can jump over these.  As well as this the gantries in the stock room keep

moving  in  and  out  and  there are also various bonusesm such as oil cans and

teapots, scattered around.



In all, there are 10 levels.   Once  Wally  has  finished building a car, it is

driven away and he must start building a new model.  The further you  get,  the

harder it gets...





  Inlay Card Text:

 ------------------



  AUTOMANIA by Mikro-Gen

    (MANIC MECHANIC)



Welcome to the world of Wally Week.



O.K. Wally try and get it right this time!  All you have to do is get these car

parts  from  the  store,  take  them to the assembly area and put 'em together.

Simple, INNIT?  If you had  bought  decent  shelving units things wouldn't keep

falling off they would they Wally, and if the gangplanks seem to have a mind of

their own 'appen it's ‘cause you're a Wally, Wally.  If you put things back  in

their  right  places  you wouldn't have to jump over them to get what you want.

With your flat hat,  beer  belly  and  oversize  boots  you really are a Wally,

Wally.



You as Wally Week have ten cars to build, each consisting of 6 parts.  You will

begin in the store area with tyres bouncing around to hit you.  You must go  to

the  stock  room,  identify  the  parts required, and go up the ladders to each

level to collect them (moving over  the  part will collect it).  The gangplanks

are non too safe and you must jump the gaps to reach the relevant parts.  There

are various items strewn on the floors which again  have  to  be  jumped  over.

These  appear  in  different  places  on  the screen, so the game is a constant

challenge.



You will then return to the assembly  area  to place the parts in their correct

positions on the car,  but  to  deposit  the  upper  parts  of  the  car  (e.g.

windscreen, roof etc) you will have to jump when in the correct position.



Upon loading you are faced with a menu screen on which you will see:-



Key 1		Sound On

Key 2		Sound Off

Key 3		Sinclair Joystick

Key 4		Kempston Joystick

Key 5		Demonstration Mode

Key 6		Define your own Keys



The programmme automatically sets



Q-UP        O-LEFT      M-JUMP

A-DOWN      P-RIGHT



and these will stay unless any other is chosen.



The  demonstration  mode will show you what you will encounter in the game, and

will continue until you press any key to return to the menu screen.



You will start with 3 lives and  gain  an extra life for each car you complete.

However, you can also have a time limit on each car part and will lose  a  life

if you exceed this limit.



Right Wally, away you go!!





Watch out for Wally Weeks other wacky adventures.



COMPETITION RULES



Each  month Mikro-gen agrees to award ś100 in prize money which will be paid to

the person achieving the highest score to that date.



Should one  month's  highest  score  not  be  surpassed,  the  prize  money for

succeeding months will be awarded to the previous verified highest score  until

it is beaten.



Entries  will be only accepted when accompanied by the code that appears on the

screen





A Hyperload





  Reviews:

 ----------



 88%  (CRASH #7, August 1984)

    "Excellent, playable and addictive."





   This text is taken from 'The Sinclair Software Database' by Stephen Smith

  ...........................................................................

