THE BOGGIT - SOLUTION - TYPED BY VAXALON - 1994
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START
 Grandalf will enter and leave an exploding box of chocolates, so GET CHOCS
and THROW CHOCS.

CHEST
 OPEN CHEST, CLIMB CHEST, EXAMINE CHEST. Then EXAMINE DIARY and note numbers,
as they include the combination to the front door lock. CLIMB OUT.

FRONT DOOR
 EXAMINE DOOR, and to unlock it type 29285 (Frodo's Birthday).

GRANDALF'S QUESTION
 The answer is NOTHING

IN THE TOILET
 After all the celebrations you find yourself here, so go north then
TALK THORNY and SAY FOLLOW ME.

TROLLS
 Wait until they finish their chat routine then SAY LUX. Now you can GET KEY,
CLIMB CAULDRON, GET SWORD, CLIMB OUT.

ROCK DOOR
 Unlock it with the stone key, OPEN DOOR and ENTER. Here you find the rope
disguised as a nylon washing line. Get this and go south to leave.

SMELROND'S HALL
 As long as you earlier talked Grandalf into following you, just WAIT
until he and Smelrond have exchanged greetings and then you should be given
some luncheon, go GET LUNCH and EAT LUNCH.

BEORN'S HOUSE
 To find this keep going east from the neon archway. Go IN to enter the
cupboard and get the marmalade sandwich. OUT to leave, then head south until
you find the security card.

MOUNTAINS
 Go south from the tourists booth to find the credit card, and then north
from here to find the cigarettes.

GOBLINS' BACK DOOR
 To enter, SAY FOOL.

CAVE
 To find this go east twice from the neon archway. then ENTER and WAIT until
the crack opens and you're taken to the goblin's dungeon.

GOBLIN'S DUNGEON
 DIG SAND, to find the trapdoor, and SMASH TRAPDOOR to find the cash and the
torch. EXAMINE TORCH, to find the battery, then INSERT BATTERY into sword
to provide some light. To escape from the dungeon, THROW ROPE until it 
catches on the window and PULL ROPE. GET ROPE and go south-west to find the
large egg. E, n, se, e, to find the magic ring. N, se, s, to meet Goldbum.
If you don't want to answer his riddle, KILL GOLDBUM and then go s, s, nw,
e, and up through the back door.

TREE BY BACK DOOR
 If you have the large egg, WAIT until the eagle comes along in order to 
escape from the goblins.

NECROMANCER'S ASYLUM
 INSERT CARD (security card) to enter, then UNTIE DRAIN to find the small
curious key. INSERT CARD again to leave.

BEHOLDER
 ATTACK BEHOLDER when carrying cigarette.

BLACK RIVER
 CLIMB BOAT and GIVE CREDIT (card) to the minion to receive your duty free.
EXAMINE BOAT to discover the outboard motor, TIE ROPE (to engine) and then
WAIT until boat crosses the river. Then CLIMB OUT and go east to the web.

SPIDER'S WEB
 To pass the web just PULL WEB and go north-east to meet the spider. When
it's had its say, GIVE SANDWICH to destroy it. PULL WEB before heading in
whichever direction you want. 
 
MAGIC DOOR
 To open this EXAMINE DOOR while wearing magic ring.

ELVENKING'S DUNGEON
 To get into here (which you must) you should wait around in the presence
of the wood Elf, east from where you killed the Beholder. To get out again,
WAIT until someone opens the pink door and go west. Go north to find the 
pink key, then south to the wine cellar.

WINE CELLAR
 As long as you're wearing the ring, WAIT until the Butler drinks the wine
then CLIMB BARREL. Then you WAIT some more until you feel the barrel run 
aground and CLIMB OUT and then go east to meet Lard.

LARD AND FLAKE TOWN
 When you meet Lard, TALK LARD to learn what he wants in exchange for his
bow and arrow. GIVE DUTY FREE then GIVE SMALL KEY and you can GET BOW,
GET ARROW. W, n, u, and north to Dale valley to meet the dragon.

DRAGON'S MOUNTAIN
 You can go in via the side door (ENTER), the front gate (by going north)
or via the rope ladder (by going down). However, you can only meet the 
dragon once so to learn how to kill him go east and south-west from the
front gate to find the small bird. READ NOTICE then GIVE CASH to be told
where to shoot the dragon.

THE DRAGON
 To kill the dragon you need to be carrying the bow and arrow to SHOOT TAIL.
You can now get the treasure and the Barkenstone and make your way back
to Fag End.

THE SPACE CRUISER
 If you encounter this, give the aliens what they want, which is the 
Barkenstone.

FAG END
 When you get back, CLIMB CHEST (provided it's still open) and DROP TREASURE
to complete the game.

BOGGIT BUG
 When escaping the goblins' dungeon, if you refer to the rope as a line, 
and instead of THROW ROPE you THROW LINE, this can cause the line to 
disappear. You need to have the line in order to start the boat to cross
the river. To bypass this, type DELTA 4 while in part Two, and this takes
you into the DELTA 4 offices. Typing BOGGIT returns you to the game,
outside the dungeon and with the rope.
