THE SPECTRUM GAMES DATABASE



GO TO HELL



PUBLISHER

Triple Six.



AUTHOR

Programming and graphics by J. Jones.



YEAR

1985.



CATEGORY

Arcade.



CONTROLS

Kempston, Sinclair, Cursor joysticks or keyboard:



Q: Up

A: Down

O: Left

P: Right

B,N,M,SYMBOL,SPACE: Fire

H: Pause

S: Restart



INSTRUCTIONS

The aim of the game is to rescue a person you told to go to Hell.

To do this you must drive him through a huge maze in order to

collect six crosses, then make your way to the hidden room and

meet the master of Hell.  There're lots of badies everywhere:

shooting your small white crosses at them will increase your

energy a little. You can fully recover your energy level by

placing yourself on the special flashy crosses.



HINTS/CHEATS

Due to the nature of the maze, some parts of it may seem

inaccessible: just try out every single corner near the screen

boundaries before going for an alternative path. Avoid getting

stuck in narrow corridors or dead ends: you won't have enough

space to turn freely and shoot at the badies.



Once you have collected all six crosses, you must head for the

hidden room which is located at the upper-right section of the

maze.



60319,0: Infinite lives

63275,0: Immunity



GENERAL FACTS

According to an interview with the author in Sinclair User, the

author wrote this as a response to various publishing houses that

didn't publish his games.



NOTES

Despite the rather amateurish graphics many people agree that

this game still has some kind of an oppressive atmosphere which

actually makes it fun to play. Worth a try if only to see the

utterly sick animated graphics on the background.

