THE SPECTRUM GAMES DATABASE



ALTERNATIVE WORLD GAMES



PUBLISHER

Gremlin



AUTHOR



YEAR

1987



CATEGORY

Spoof Sports simulation



DESCRIPTION



CONTROLS

Keyboard, Kempston, Cursor



 KEYS -   One Player:    Up     - Q

          Down   - A

          Left   - O

          Right  - P

          Fire   - SYM/SHIFT [Ctrl]



               -----------    -----------

               Player 1:      Player 2:



Two Player:    Up     - Q     - P

               Down   - A     - L

               Left   - S     - J

               Right  - D     - K

               Fire   - Z     - SYM/SHIFT





INSTRUCTIONS

After all those serious sports sims, try a bit of light relief

with some rather unusual events - sack racing in Naples, boot

throwing at the Colosseum, pole climbing in Verona and running

up walls in Venice, to name but a few!

 

On the credit screen, press FIRE to display the Country Selection

Menu. Type your name and press ENTER, then choose your country

with UP/DOWN and FIRE. On the next screen, you will see a

video recorder and nine monitors. Using UP/DOWN, change the

"channel number" on the video and press FIRE to light up each

game's monitor. By doing this you can select any number or

combination of the eight events. The ninth monitor allows you to

choose between COMPETITION and PRACTICE using LEFT/RIGHT. At the

end of the practice session you get the option to try an event

again; in a competition you only do each event once.



 1. SACK RACE  - Choose your opponent, then begin the event. Use

           LEFT/RIGHT to move your player along - you will

           need good timing! If you fall, use UP to stand up

           again, and use UP/DOWN to negotiate the manholes in

           the road. To jump, press FIRE.



2. PILE OF PLATES - Press UP/DOWN to increase or decrease the

number

              of plates which you want to try to carry, then

              press FIRE to begin. Use UP/DOWN to control your

              walking speed, and LEFT/RIGHT to move his arms

              back and forth. FIRE drops one plate from the top

              of the pile.



3. BOOT THROWING - Select an empty boot or a boot filled with

water

             (heavier, but travels further) and press FIRE to

             begin. LEFT/RIGHT swings the boot around in the

             air, building up speed, while FIRE throws it.



 4. RIVER JUMP - Press FIRE to start running. Your speed depends

on

           the angle of the pole, controlled with UP/DOWN. The

           best angle is dead level, but the pole is heavy and

           may drop. If the angle is low enough, the jump will

           begin at the water's edge. Press FIRE to let go of

           the pole and vault to the other side.



 5. POLE CLIMBING - Choose your opponent and press FIRE to begin.

To

             climb the pole, you must follow the sequence

             UP-FIRE-DOWN-FIRE-UP-FIRE, etc. The speed of your

             climbing depends on how fast you can do this. If

             you reach the bottle of champagne at the top of

             the pole, you must then safely slide down again.

             Press FIRE every so often to slow your slide,

             otherwise you will drop the bottle.



 6. RUN UP THE WALL - To start running, press UP. Use UP/DOWN to

               control your speed. The parrot which carries

               the hat will stop three times in the air before

               he drops it. To catch the hat, you will need to

               be directly below it as it falls and press FIRE.

               As you approach the wall, press FIRE and then UP

               to jump up the wall. At the highest point you

               reach, press FIRE to make the hat stick to the

               wall. Land safely again using LEFT and DOWN. An

               attempt is only successful if you have the hat!



 7. PILLOW FIGHT - Choose your opponent and press FIRE to begin.

Try

            to knock your opponent into the water by hitting

            him with your pillow. The player who falls into

            the water loses the event.

             For both players:

            DOWN     - defend your nearest side

            UP  - defend your furthest side

            FIRE + UP - hit to your nearest side

            FIRE + DOWN - hit to your furthest side



             For the left hand player:

            RIGHT    - defend a hit from above

            FIRE + RIGHT - hit from above



             For the right hand player:

            LEFT     - defend a hit from above

            FIRE + LEFT - hit from above



 8. POGO  - You must pogo your way around the maze-like course,

           bursting the balloons within the time limit of 9

           minutes 59 seconds. UP moves in the direction you are

           facing, DOWN moves in the opposite direction and

           LEFT/RIGHT changes the direction. FIRE stands you up

           again after a fall or makes you jump higher.



SCORES RECEIVED



GENERAL FACTS



NOTES















































