.........1.........2.........3.........4.........5.........6.........7.........8





POOL

CDS Micro Systems (1983)



A truly amazing version of the game of Pool

using full sound and colour graphics on

your Spectrum to bring the action of the

real game into your own home. Use your

skill and judgement and play like the

professionals.





Command: LOAD ""

Load Time: 60 secs.





POOL



Once the program has loaded the instructions

will appear on the screen. Select

whether you require a 1 or 2 player game

and enter the appropriate number. If after

15 seconds you do not select a game the

program will go into demonstration mode.

To return to the instruction page press any

key.



THE GAME

At the beginning of each game you start

with three balls and three shots. The

speed of the shot is initially set to 3. After

the theme tune is played the white

triangular cue marker appears and play

can commence.

The object of the game is to successfully

pot all six balls on the table using the

white triangular cue marker to position the

shot. The marker can be moved around

the cushion until the cue ball is lined up,

and then the shot can be made. The speed

of each shot can be altered but after the

shot is made will revert to 3. If you pot all

6 balls the game moves onto the next

frame. During a game the number of shots

remaining will decrease by one for each

shot made, unless a ball is potted on that

shot when it will revert to 3. After frame 3

this is reduced to 2 shots. A foul shot

when the cue ball is pocketed or misses

the other balls results in one ball on the

display being forfeited.



TWO PLAYER GAME

The rules for the two player game are the

same. Both players play on the same table

at all times.

The current player is displayed in white at

the top of the screen, with a high score in

the centre. At the end of a players turn the

computer displays the next player on the

table and waits for the enter key to be

pressed before play restarts. This allows

the previous player to check his score etc.



SCORING

On all frames the BLUE balls are worth 20

points and the RED balls 10 points.

When a ball is pocketed successfully a

score is displayed at the bottom of the

screen. The formula is:



Ball Colour x No. of shots x Frame No.

remaining e.g. 20 x 2 x 1 = 40



CONTROLS

The keys used are displayed at the start of

the program, they are:



A - moves cue marker anti-clockwise

S - moves cue marker clockwise

L -changes the speed of the shot

Enter - executes the shot





--

Another Fine Product transcribed by: Jim Grimwood (jimg@globalnet.co.uk)

Dead Dog Farm, Hatfield, England

Home of the SPOT Database (Spectrum Oracle on Trumpton)

and the Your Spectrum Unofficial Archive (YRUA?)

at http://www.users.globalnet.co.uk/~jimg

--

