THE SPECTRUM GAMES DATABASE



MONOPOLY



PUBLISHER

LEISURE GENIUS



YEAR

Not specified on package (1983/4?)



DESCRIPTION

Monopoly is a computerised version of the classic board game.



KEYS

CAPS-5 and CAPS-8 (arrow keys): move cursor

A: assets

C: credits

D: roll dice

H: houses

M: mortgage

N: no more properties (trading)

O: owners

P: show properties

Q: quit transaction

R: rent

T: trade

CAPS-SPACE: end game





INSTRUCTIONS

The following is the complete documentation which accompanies the

package:



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REVERSE OF BOX

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THE COMPUTER

EDITION OF

Waddingtons

MONOPOLY 

Registered Trade Mark of Waddingtons Games Ltd.



Can you make more money than the computer? Dare you enter the

world of high finance and property speculation? Will the return

on your investments in houses and hotels pay off - or will you

be caught by high rents and be squeezed out of the market?



All your skill, nerve and luck are pushed to their limits as you

and your friends play the Computer Edition of WADDINGTONS

MONOPOLY.



Enjoy hours of challenging, stimulating entertainment while

braving the surprises of CHANCE and COMMUNITY CHEST - making or

losing a fortune on the roll of the dice!



THIS PACKAGE CONTAINS A TAPE CASSETTE OF THE GAME AND AN

INSTRUCTION BOOKLET.



THIS PRODUCT IS PRODUCED UNDER LICENCE FROM PARKER BROTHERS AND

WADDINGTONS GAMES LTD ALL COPYRTGHTS RESERVED.





BOOKLET

-------



The Computer Edition of:

WADDINGTONS MONOPOLY

Registered Trade Mark at Waddingtons Games Ltd



INSTRUCTIONS FOR THE SINCLAIR ZX SPECTRUM



A Introduction and Rules for playing MONOPOLY

B LOADing Instructions

C Playing MONOPOLY on your computer



The Computer Edition of MONOPOLY IS PRODUCED UNDER LICENCE FROM

PARKER BROTHERS AND WADDINGTONS GAMES LTD. THE BOARD DESIGN IS

THE TRADE MARK OF WADDINGTONS GAMES LTD. ALL COPYRIGHTS RESERVED.



Software LEISURE GENIUS

LEISURE GENIUS is a registered trade mark of Winchester Holdings

Ltd.





A Introduction and Rules tor playing MONOPOLY

Registered Trade Mark of Waddingtons Games Ltd



BRIEF IDEA OF THE GAME

The idea of the game is to buy and rent or sell properties so

profitably that players increase their wealth - the wealthiest

becoming the eventual winnen. Starting from "GO", move the tokens

around the board according to the throw of the dice. When a

player's token lands on a space not already owned, he may buy it

from the Bank: otherwise it is auctioned off to the highest

bidder. The object of owning properly is to collect rents from

opponents stopping there.  Rentals are greatly increased by the

erection of Houses and Hotels, so it is wise to build them on

some of your Building Sites. To raise more money, Building Sites

may be mortgaged to the Bank. Community Chest and Chance cards

give instructions that must be followed. Sometimes players land

in Jail. The game is one of shrewd and amusing trading and

excitement.



EQUIPMENT

Monopoly Real Estate Trading Game Equipment consists of the board

on the screen with spaces indicating Building Sites, Railway

Stations, Utilities, rewards and penalties over which the

players' pieces are moved. There are two dice, and 6 tokens of

various designs for playing pieces. Thirty-two green Houses,

twelve red Hotels and two sets of cards for Chance and Community

Chest spaces. There are Title Deeds for every property.



PREPARATION

Each player chooses one token to represent him on his travels

around the board. Each player is allocated 1,500. All other

equipment goes to the Bank.



MONEY

Each player is given 1,500 from the Bank.



TO START THE GAME

Each player in turn throws the dice. The player with highest

total starts the play. His token is placed on the corner marked

"GO", he throws the dice and moves his token in the direction of

the Arrow the number of spaces indicated by the dice. After he

has completed his play, the turn to play goes in the order in

which names have been entered. The tokens remain on the spaces

occupied and proceed from that point on the player's next turn.

One or more tokens may rest on the same space at the same time.



According to the space which his token reaches, a player may be

entitled to buy Building Sites or other properties - or be

obliged to pay rent (if another owns the property), pay taxes,

draw a Chance or a Community Chest card, "Go to Jail", etc.



If a player throws doubles his token is moved as usual, the sum

of the two dice and the space thus reached is effective (i.e. the

player is subject to any privileges or penalties pertaining to

that space). Retaining control of the dice, he throws again and

moves his token as before, and again, the space thus reached is

effective. It, however, he throws three doubles in succession,

he does not move his token on his third throw but immediately

"goes to jail" and his turn ends. (See Jail.)



Every time that a player's token either lands on or passes over

"Go", while going in the direction of the Arrow, the Banker pays

him 200 "Salary".



LANDING ON UNOWNED PROPERTY

When a player lands on an unowned properly (i.e. on a Building

Site for which no other player holds the Title Deed) whether by

a throw at the dice or by a move forced by the draw at a Chance

or Community Chest card, the player has the option at buying that

property from the Bank at its displayed price. If a player elects

to buy, he pays the Bank for that properly and receives the Title

Deed card. If the player declines his option, the Banker must

immediately offer this propety for sale by auction and must sell

it to the highest bidder, accepting money in payment and give the

buyer the proper Title Deed card as evidence of ownership. Any

player, including the one who declined the option of buying at

the displayed price, may bid. Bidding may start at any price.



LANDING ON OWNED PROPERTY

When a player lands on owned property either by throw of dice,

or by a move forced by a Chance or Community Chest card, the

owner collects rent from him in accordance with the list printed

on the Title Deed card applying to it.



Note: If the Site contains a House or Houses, the rent is larger

than it would be for an unimproved Site. If the Site is

mortgaged, no rent can be collected. Double rent cannot be

collected from a Colour-Group if one Site is mortgaged. A player

holding four Stations, but with one mortgaged, may only collect

rent from the other three - i.e. he would collect 100 - not 200.

Note: If the owner fails to ask for his rent before the next

throw of the dice no rent may be collected.



ADVANIAGES FOR OWNERS

It is an advantage to hold Title Deeds for all Sites of a

complete Colour-Group (for example: Mayfair and Park Lane - or

Pentonville Road, Euston Road and The Angel Islington) because

the owner may then charge double rent for unimproved Sites of

that property. Houses can only be built on Sites of a complete

Colour-Group owned (see Houses).  The advantage of owning Houses

and Hotels rather than unimproved property is that rentals are

very much higher than for unimproved Sites and profit the owner

immensely.



LANDING ON "CHANCE" OR "COMMUNITY CHEST"

A player is allocated the next card from the pack indicated and

follows the instructions. The "Get out of Jail free" card,

however, is retained until used. After being used, it is

"returned" to the pack.



LANDING ON TAX SPACES

All tax is collected by the Bank.



LANDING ON "FREE PARKING"

When, in the ordinary course at play, a player's token reaches

this space, the player receives no benefit nor incurs any

penalty, and moves ahead in the usual manner on his next turn.



BANKER

The computer will always act as the Banker.



THE BANK

The Bank holds, besides the Bank's money, the Title Deed cards

and Houses and Hotels prior to purchase and use by the players.

The Bank pays salaries and bonuses, sells properties to the

players and delivers the property Title Deeds, auctions Sites,

sells Houses and Hotels to the players, loans money when required

on mortgages of properly at the mortgage value which is one-half

of the Site value printed on the board. The Bank will at any time

buy back Houses and Hotels from Building Sites at half-price. The

Bank will account for all properties you buy from it, taxes,

tines, money penalties, loans and interest.



JAIL

A player lands in Jail - (1) If his token lands on the space

marked "GO TO JAIL". (2) If he is allocated a card marked "GO TO

JAIL". (3) If he throws doubles three times in succession.



Note: When a player is sent to Jail his turn ends there. He

cannot collect 200 Salary in that move since, regardless of where

his token is or of the path of the board he must move his token

directly into Jail.



Visiting Jail: If a player is not "sent to Jail" but in the

ordinary course at play reaches that space, he is "just

visiting", incurs no penalty, and moves ahead in the usual manner

on his next turn.



A player gets out of Jail - (1) By throwing doubles on any of his

next three turns after landing in Jail. If he succeeds in doing

this he immediately moves forward the number of spaces shown by

his doubles throw; he also has another throw of the dice. (2)

Using a "Get out at Jail free" card having on a previous turn

drawn it from a Chance or Community Chest. (3) By paying a 50

fine before he throws the dice for either his next or succeeding

turn to play. (4) A player must not remain in Jail after his

third turn (i.e. not longer than having three turns to play after

being sent to Jail). Immediately after throwing the dice for his

third turn he must pay a 50 fine unless he throws doubles. He

then comes out and immediately moves forward from Jail the number

of spaces shown by his throw.



A player may buy and erect a House, sell or buy property, and

collect rentals, even though he is in jail.



HOUSES

Houses can be bought only from the Bank and can only be erected

on Sites of a complete Colour-Group which the player owns

(Example: If one player succeeds in owning Pentonville Road,

Euston Road and The Angel Islington, i.e. a complete

Colour-Group, he may at any period of his ownership buy a House

or Houses from the Bank to erect thereon).  If he buys one House,

he may put it on any one of these three Sites. The next House he

buys and erects must be put on one of the unoccupied Sites of

this or of any other complete Colour-Group he may own. The price

he must pay the Bank for each House is shown on his Title Deed

of the Site. (On the unimproved Sites of his complete

Colour-Group he continues collecting double rental from an

opponent landing thereon.)



A player may buy and erect in accordance with the above rules,

at any time, in his turn, as many Houses as his judgment and

financial standing will allow, but he must build evenly. He

cannot erect more than one House on any one Site of any

Colour-Group until he has built one House on every Site of that

Group. He may then begin on the second row of Houses and so on

up to a limit of four Houses to a Site. He cannot build, for

example, three Houses on one Site if he has only one House on

another Site of that Group. Similarly, Sites must be maintained

evenly, i.e. if Houses have to be sold they must be removed

equally from Sites of a Colour-Group. Houses may not be built on

Sites if one of the same Colour-Group is mortgaged.



HOTELS

A player must have four Houses on each Site of a complete

Colour-Group before he can buy an Hotel. He may then by an Hotel

from the Bank to be erected on any Site of that ColourGroup,

delivering to the Bank in payment, the four Houses already on the

Site plus the additional cost of the Hotel (200 for an Hotel on

Park Lane or Mayfair) shown on the Title Deed. (It is very

desirable to erect Hotels on account of the very large rental

which may be charged. Only one Hotel may be erected on any one

Site.) 



BUILDING SHORTAGE

When the Bank has no Houses to sell, players wishing to build

must wait for some player to return or to sell his Houses to the

Bank before they can build. If there are a limited number of

Houses and Hotels available, and two or more players wish to buy

more than the Bank has, the Houses or Hotels must be sold by

auction to the highest bidder.



SELLING PROPERTY

Undeveloped Sites, Railway Stations and Utilities (but not

buildings thereon) may be sold to any player as a private

transaction for any amount that the owner can get. No Site,

however, can be sold to another player if buidings are standing

on any Sites of that Colour-Group. Any buildings so situated must

be sold back to the Bank before the owner can sell any Site at

that Colour-Group. Mortgaged property cannot be sold to the Bank

- only to other players.



Houses and Hotels may be resold by players to the Bank only, but

this may be done at any time and the Bank will pay one half of

the price paid for them. In the case at Hotels, the Bank will pay

half the cash price at the Hotel plus half the price of the four

Houses which were given in the purchase of the Hotel.



MORTGAGES

Mortgaging properties can be done through the Bank only. The

mortgage value is shown on each Title Deed. The rate of interest

is 10 per cent, payable when the mortgage is lifted. If any

property is transferred which is mortgaged, the new owner may

lift the mortgage at once it he wishes, but he must pay 10 per

cent interest. If he fails to lift the mortgage, he still pays

10 per cent interest and if he lifts the mortgage later he pays

an additional 10 per cent interest as well as the principal.



Houses or Hotels cannot be mortgaged. All buildings on the Site

must be sold back to the Bank before any property can be

mortgaged. The Bank will pay one half of what was paid for them.



In order to rebuild a House on mortgaged property the owner must

pay the Bank the amount of the mortgage, plus the 10 per cent

interest charge and buy the House back from the Bank at its full

price.



BANKRUPTCY

A player who is bankrupt, that is, one who owes more than he can

pay, must turn over to his creditor all that he has of value, and

retire from the game. In making this settlement, however, if he

owns Houses or Hotels, these are returned to the Bank in exchange

for money, to the extent of half their cost as shown on the Title

Deeds, and this cash is given to the creditor. If a bankrupt

player turns over to his creditor property that has been

mortgaged, the new owner must at once pay the Bank the 10 per

cent interest on the loan. At the same time he may at his option

lift the mortgage by paying the principal.



In case a player is unable to raise money enough to pay his taxes

or penalties, even by selling his buildings and mortgaging his

property, the Bank will take over all his assets and sell by

auction to the highest bidder everything so taken excepting the

buildings. The player must then remove his token. The last player

left in the game wins.



MISCELLANEOUS

If a player owes more rent than he can pay in cash he may pay his

creditor part in cash and part in property. In this case, the

creditor will often accept certain property (even if it is

mortgaged) at a value far in excess of the printed one so as to

obtain additional properly for buildings or to block another

player from obtaining control of that property.



Property owners must watch out for rents due. Do not help other

players to watch their properties. The Bank loans money only on

mortgage security. Players may not borrow money or property from

each other.



RULES FOR PLAYING THE SHORT GAME

Before commencing the players stipulate the time at which the

game shall end. At the end at the game the richest player is the

winner.



At the start of the game the Banker shuttles the Title Deed cards

and, after having cut them, he deals two cards to each player.

The players immediately pay the Bank the price at the property

thus dealt to them.



The game then proceeds in the usual manner until the agreed

finishing time is reached. No futher dealings must take place,

but if a player is in actual play when the finish is announced,

he is allowed to complete his move, and any transactions in

connection with it. Each player then totals up the values of his

possessions. (1) Cash in hand. (2) Building Sites, Utilities or

Railway Stations owned by him, at the price printed on the board.

(3) Mortgaged property at half the price on the board. (4) Houses

owned valued at their respective cost prices. (5) Hotels, valued

at the cost of five Houses. The player with the highest total is

the winner.





B LOADing Instructions



1. Type the command LOAD"" and press the ENTER key.



2. Once the program is loaded the program titles display and the

game starts. When the first prompt appears, press the STOP key

on the cassette unit. Remove the cassette and keep it safe for

next time.





C Playing MONOPOLY on your computer



PIECE SELECTION

After the program titles have been displayed a starting menu

appears showing the playing pieces. Allocate these to the

participating players by keying the appropriate number. The

computer will ask if you wish this player to be a computer player

or not. Press Y (Yes) or N (No) depending on your wishes. Then

type in the player's name followed by ENTER. 2-6 players can

participate, and all or any of them may be designated as computer

players. When all the participants have been entered press the

ENTER key. 



PLAYERS MENU

This is shown at the top of the screen. The initial letter of

every entry when pressed will initiate the function.



Mortgage Houses Rent

Owners   Trade  Dice



WHO GOES FIRST?

Each player in turn "throws" the dice by pressing D. A computer

player will throw the dice on its turn automatically. The player

with the highest total starts. (If two or more players get the

highest, then they throw again.) Thereafter play is in the same

order in which the players' names have been entered.



Dice

The computer will display the current player's name, number and

playing piece. If the current player wishes to see his credit or

assets he should press the key C or A. To throw the dice press

D. The player's piece will be moved accordingly. A short pause

occurs before the computer moves on to the next player. If rent

is due, the owner's token will appear on the screen during the

short pause. If you land on an unowned property you may buy it.

If you do not buy, the Bank will automatically auction the

property.



Owner

On pressing O all properties are listed below the screen board.

The player who owns a particular property will have his number

displayed on the right-hand side at the property name.



If a property is mortgaged, it is displayed with white characters

on a red background.



Pressing the SPACE key will list the properties and pressing the

P key shows the title deed. Press ENTER to leave the portfolio

and owner list.



If player requires to see his individual portfolio he must then

enter his number.



Rent

When a player lands on your property at the end of a move you may

claim the appropriate rent. To do this press R. Rent will then

automatically be paid to you. The computer checks for property

sets and mortgaged properties. Where the player has insufficient

funds, the computer will initiate house selling or mortgage

procedures.



Houses

Houses and Hotels may be bought and sold at any time. The

computer asks if the transaction is a buying or selling one, as

well as the number of Houses you wish to buy. Selling Houses is

done one property at a time. All the players have an opportunity

to enter their requirements prior to the final transaction taking

place. If there are insufficient Houses available, an auction

will be held. Each player in turn develops Sites on the screen

board, one property at a time. This is done by positioning the

cursor on the board, over any property in the set and then

pressing the SPACE key. Pressing the Q key will quit the

transaction. Property details for that set will appear in the

lower portion of the screen. Other properties can be chosen and

viewed in this manner. If you wish to develop a displayed

property, position the cursor over the Site and press the ENTER

key. The computer will automatically validate and place a

House/Hotel on the property.



Selling is achieved in a similar manner - move the cursor to the

property set on the screen board, press the SPACE key to display

the property details and the ENTER key to select the property.



Mortgage

To mortgage or unmortgage a property press M. A cursor appears

on the screen board. The cursor should be moved to the

appropriate property.  Press the SPACE key and the property

information will appear on the bottom of the screen. Other

properties can be chosen and viewed in this manner. If you wish

to mortgage or unmortgage the displayed property press ENTER. The

computer will check the status of the property and take the

appropriate action.



Trade

A player wishing to buy, sell or exchange property with another

player should press T. The program will ask who is trading and

the player must enter a number. Trading is always between ONE

property and either another property or properties with the

option of a cash balance.



The single properly to be traded is selected first by moving the

cursor to the required Site and pressing the SPACE key to display

the details. Pressing ENTER will select the property for trading.



The computer will ask you to enter each property to be traded,

selected as above. When no more properties are required for the

transaction, press the N key. The computer then asks if a cash

adjustment is required, and, if so, to which player it goes and

the amount. When the transaction is agreed the computer effects

the transfer.



SHORT GAME

After the piece selection, you will be offered the option of a

short game. If you enter Y, you must then specify how long the

game will last in hours and minutes. During the game, the time

is continually displayed on the screen and updated every minute.

When the specified time has lapsed the program will immediately

calculate the value at all players' holdings and announce the

winner.



AUCTIONING

Auctions are determined by the Bank, and will occur when a player

lands on a property which he does not wish to buy, when the Bank

receives property from a player as payment or when two or more

players wish to buy Houses when there is a shortage of Houses.

The auction is conducted by the Bank; players are asked to enter

their bids - to enter a bid the player must enter his player

number, followed by the bid. If a player bids beyond the value

of his assets the auction is voided.



CURSOR MOVEMENT

The cursor is used in Houses, Trade and Mortgage. At the start

of each activity it appears in the GO square and may be moved

clockwise using CAPS SHIFT and the cursor left key and

anti-clockwise using CAPS SHIFT and the cursor right key.



END GAME

Pressing the CAPS SHIFT and SPACE keys simultaneously will bring

the game to an end. The computer will calculate the value of all

the players' holdings - and then announce the winner.



LEISURE GENIUS

3 MONTAGU ROW

LONDON

W1H 1AB



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URL

ftp.dcc.uchile.cl/pub/sinclair/snaps/games/unsorted/m/monopoly

.zip



FACTS



NOTES

