THE SPECTRUM GAMES DATABASE



ROBOT MESSIAH



PUBLISHER

Alphabatim



AUTHOR



YEAR

1985



CATEGORY

Arcade Adventure



CONTROLS

Keyboard, Kempston



 KEYS : Left        - N

        Right       - M

        Jump        - S

        Fire        - A

        Pick up     - X



INSTRUCTIONS

On a planet in a galaxy far away, thousands of robots are being

cruelly used as slaves in deep mines by greedy Androids. One day, 

though, a robot named SID succeeds in breaking his programming

and escaping from the Androids. In a cave far underground, he

meets an exiled Android called Socrates, expelled for suggesting

that all machines are created equal. Realising that SID could

become a Robot Messiah and liberate the slave robots, Socrates

instructs SID to achieve upgrade and lead the robots in

rebellion...

 

To start the uprising, SID must collect three envelopes, each one

containing a section of a computer program. The complete program

must then be input to the Androids' main computer. The envelopes

are scattered around the caves across 152 flick-screens.



Unfortunately, many harmful objects and creatures are to be found

underground. Water, for example, is  rather unhealthy if you

happen to be made out of iron... You can find some useful items

too - such as energy reboosters, otherwise known as sticky buns

and fruit. Your energy bar will show you how much energy you have

left; you have been given three energy bars (i.e. lives) to help

you in your quest.



To get the three envelopes, three sections of the underground

system must be explored, starting with the caves. To leave them

a weight must be found to place upon a pressure pad to allow

entry to the next section. Moving SID over an object and pressing

the pick-up key allows you to get objects, up to a maximum of

three. To combat the creatures, there is a gun which you can use

somewhere in the cave, although you'll also need a magazine of

bullets before you can use it. There are twelve such magazines

scattered around the caves.



Once in the second sectiom. SID finds himself in a buggy

travelling down a long corridor towards the next part. The buggy

has a shield which can be activated if any cave creatures drift

towards it, although this drains energy. A scanner at the top of

the screen shows how far away the test centre is. Once through

the corridor, you're in another room with a pressure pad. The

only way out is through the door that the pad activates - without

a weight, you're stuck!



If you do get out of the room then SID enters the test centre.

Here the envelopes must be found and the teleport activated to

zap SID back into the first set of caves so that the computer can

be reprogrammed.





SCORES RECEIVED

"A passable arcade-adventure, but nothing special." 72% (CRASH

#24, January 1986)



SCORES RECEIVED



NOTES

