			     FISH! (Magnetic Scrolls)
			     ------------------------

(You start in 'Goldfish Bowl') TURN UPSIDE DOWN, ENTER CASTLE (here you are 
given your assignment. The three warps can be solved in any order

JAGGED WARP

GET JEANS, WEAR IT, S, SEARCH RUBBISH, GET TORCH, OUT, LIGHT TORCH, E, E, E, S, 
GET PEW, TURN OFF TORCH (to remain unseen), N, N, DROP PEW, D, LIGHT TORCH, S, 
YES, SEARCH DEBRIS (you find a sarcophagus lid), MOVE LID (there is an opening 
underneath), D, EXAMINE ALTAR (there is a hole in it, and a cord on it), GET 
CORD, U, N, U, CLIMB PEW, CLIMB ARCH, TIE CORD TO GARGOYLE, D, PULL CORD (the 
statue falls down; the hippies discover you), GET GARGOYLE, D, S, PUT LID IN 
DOORWAY (to slow down your pursuers), D, UNTIE CORD, INSERT GARGOYLE IN HOLE (a 
column is lowered from the ceiling), EXAMINE COLUMN, LOOK IN CHALICE (you find a 
grommet), GET CHALICE AND GROMMET. (Note that if you make _one_ wrong move in 
this last part, you won't be able to get the grommet!)

SMALL WARP

TELL ROD TO MAKE COFFEE (to get your boss off your back), LOOK IN BIN
(ah! a tape), GET OXIDE TAPE, W, W, PRESS SWITCH, OPEN WOODEN DOOR, S, LOOK IN 
BIN (two more tapes), GET CHROME TAPE AND METAL TAPE, N, OPEN SECONDARY DOOR, N, 
CLOSE DOOR, PRESS BUTTON (your boss will leave you alone), OPEN CUPBOARD, LOOK 
IN IT, GET CLEANER, EXAMINE AMPLIFIER, SET FADER TO 4 (or somewhere around 
that), PLAY CLEANER IN PLAYER, PLAY METAL TAPE IN PLAYER, PLAY OXIDE TAPE IN 
PLAYER, PLAY CHROME TAPE IN PLAYER (remember the number!), OPEN DOOR, S, E, E, 
OPEN DOOR, N, EXAMINE CABINET, SET COMBINATION TO tal, OPEN CABINET, LOOK IN IT, 
GET SPINDLE.

                                                            
SMOOTH WARP

SE, SE, E, OPEN CAGE (the bird flies away), W, NW, NW, WAIT, WAIT (BOOM!! The 
bomb in the cage explodes), LOOK IN STUMP (you see a gold disc), WAIT (Blowtorch 
leaves - this had better be your last meeting!), GET DISC, E, E, S, S, E, OPEN 
CUPBOARD, LOOK IN IT (tools), LOOK ON IT (and gloves), LOOK IN CAGE (and a 
mould!), GET HAMMER; TONGS; MOULD; CRUCIBLE AND GLOVES, WEAR GLOVES, PUT DISC IN 
CRUCIBLE, HOLD CRUCIBLE WITH TONGS OVER FIRE (it melts), POUR GOLD INTO MOULD, 
W, W, NW, NE, E, WAIT, WAIT, WAIT (the gold has cooled down), SMASH MOULD WITH 
HAMMER (you have made a ring!), GET RING. (NOTE! The timing is crucial in this 
part - avoid wet areas and get to Cool Glade to finish this warp.)

Together, ring, grommet, and spindle make the Focus Wheel.                                              

LARGE WARP

SEARCH FISHTON (you find your train pass), LOOK ON SHELF (here is a Fishofax - 
with a credit card, Fisa, and an access card, Tatty Card), GET PASS AND 
FISHOFAX, PUT HAND ON PRINT (the door opens), PRESS SWITCH (the lights dim), S, 
D, S (your room is robbed), E, D, WAIT (for the train - do this every time you 
are going on the train), IN, WAIT (3 times. You arrive at Pickerel), OUT, U, SE, 
N, BUY TIE AND GLASSES WITH FISA, WEAR GLASSES, S, SE, E, S, BUY PLUGS WITH 
FISA, WEAR IT, N, E, BUY BAG; SCREWDRIVER AND HYPERDRIVER WITH FISA, W, N, BUY 
FISHTON WITH FISA (it's your own! But it causes the radio case to be delivered 
to Ernest Chub), S, W, W, BUY SNIFTER WITH FISA, GIVE IT TO DRUNK, ASK DRUNK FOR 
ID (the man is Dr. Salmon - you are told that he has New Card, if your try to 
open the door to the research wing), BUY SNIFTER WITH FISA AND GIVE IT TO DRUNK 
(twice; you can now buy the cylinder), BUY CYLINDER WITH FISA (the drunk steals 
the cylinder; Dark Warp is opened), N, NW, D, IN, WAIT (3 times. The train stops 
at the university), OUT, U, E, E, WAIT (till 10.00am), S (you have a meeting 
with the headmaster), E, S, OPEN BOOK, TURN TO PAGE 321 (on this side is a 
picture of a glass box, containing the Focus Wheel), TEAR PAGE OUT, E, INSERT 
TATTY CARD I SLOT (the door opens), E, DROP HYPERDRIVER, SE, EXAMINE 
PROTOCOPIER, INSERT PAGE IN SLOT (the machine produces the box), PRESS SWITCH 
(you turn it off), NW, SIT DOWN (by the computer), LOGIN, ROACH, ME (password), 
GAMES, SHUTDOWN (the person who owns this game is the traitor), QUIT, QUIT, 
STAND UP, INSERT TATTY CARD IN SLOT, W, W, W, W, S, BUY PLANKTON WITH FISA, N, 
W, D, IN, WAIT (to Museum), OUT, U, N, N, OPEN SACHET (the plankton reveals the 
security system), DROP SACHET, N, GET CRYSTAL, S, S, S, D, IN, WAIT (to 
Paddlington), U, W, N, U, N, ENTER WARP...


DARK WARP: 
The idea is for you to close all the exits, except up.
The best way is to draw a 3x3 cube and mark all exits with an 'X'. Now, whenever 
you go in a given direction, all surrounding directions will be closed, if they 
were open before you moved, and vice versa. I.e. if you move west, the 
directions up,w,nw,sw,n,s will be affected. Make sure that you don't close _all_ 
the exits, though! When you have completed this, do GET CYLINDER, UP.

S, D, S, E, D, IN, WAIT (3 times - to Pickerel), OUT, U,  SE, S, ASK person 
(whoever owned the 'Shutdown'-game) TO GO TO DISCO (if he isn't around, walk 
around for a while till he shows up. Afterwards, you agree on a time to meet), 
N, NW, D, IN, WAIT (3 times - to Opah), OUT, U, E, E, INSERT NEW CARD IN SLOT, 
N, PUT CRYSTAL IN TUNA, CLOSE TUNA, TURN IT ON (the crystal is tuned), OPEN IT, 
GET CRYSTAL, U, PUT CYLINDER IN BAG, OPEN CYLINDER (you float through the 
opening), DROP BAG, GET PHOTON BRIDGE, CLIMB RAILING (down to Opah), WAIT (till 
the person you're going to the disco with arrives), GIVE TIE TO person, N (you 
are protected by shades and ear plugs. The person, who is possessed by a Fin, is 
not! The Fin has to leave the person), E, E, E, INSERT TATTY CARD IN SLOT, E, 
FIX BRIDGE TO CRYSTAL (makes 'Crystal
Bridge'), DROP BRIDGE, INSERT TATTY CARD IN SLOT, W, W, W, W, W, D, IN, WAIT (7 
times - to Paddlington), OUT, U, W, N, U, GET CASE, D, S, E, D, IN, WAIT (5 
times - to Battersea), OUT, U, N, PRESS SWITCH (the door opens if you've turned 
off the protocopier and the light in your apartment), W, W, EXAMINE GRILLES (you 
notice a filter), REMOVE SCREW WITH SCREWDRIVER (you pick up the filter), E, E, 
S, D, IN, WAIT, OUT, U, E, E, E, E, INSERT TATTY CARD IN SLOT, E, SE, SMASH BOX 
WITH SCREWDRIVER (the Focus Wheel is inside), DROP SCREWDRIVER, GET WHEEL, FIX 
WHEEL TO FILTER (makes 'Focus Filter'), NW, GET BRIDGE AND HYPERDRIVER, FIX 
BRIDGE TO FILTER (makes 'Crystal Filter), PUT FILTER IN CASE (you have now made 
a Stream Regulator), NE, EXAMINE DEVICE, EXAMINE ACCELERATOR (there's a Lok 
screw on it), REMOVE LOK SCREW WITH HYPERDRIVER (the guy from the disco warns 
you about a trap on the accelerator. He gives you his password), SW, SIT DOWN, 
LOGIN, last name, password (the one you just got), GAMES, SHUTDOWN.

SHUTDOWN:
In order to make the letters spell WATER, you must know the rules - this is 
fairly easy.
X added to cell 1: nothing else happens
X added to cell 2: also adds 1 to cell 1 and 3
X added to cell 3: also adds 2 to cell 2 and 4
X added to cell 4: also adds 3 to cell 3 and 5
X added to cell 5: also adds 4 to cell 4 and 1
Regard all letters as a value between 1 and 26, where a=1, b=2 etc.

HINT: write down all the start letters as numbers and do the same with WATER.

Now, just add to cells 2 and 4, cell 4 first, so many times that cell 5 is 
right. Next, add to cell 2 until cell 3 is right, too.


QUIT, LOGOUT, NE, REMOVE LOK SCREW WITH HYPERDRIVER (if you have completed 
'Shutdown', nothing will happen), GET ACCELERATOR, INSERT REGULATOR IN DEVICE, 
FIX REGULATOR WITH LOK SCREW (the planet has been saved. Way to go!    Score: 
501/501)

Jacob Gunness - 13/6-1990.
