	 	 MASTERS OF THE UNIVERSE (Adv. Intl.)

		 ------------------------------------



(You begin at the king) E, SW, LOOK BED, LOOK POSTS (you find a secret door), S, 

LOOK RECESS, GET SWORD (you are now He-Man (whoa!)), N, NE, S, GO MIRROR (you 

enter the Shadowlands - the sorceress will hint you on this later), W, S, KILL 

MANTANNA WITH SWORD, LOOK STALAGTITES, GET TIMELINK, N, E, GO MIRROR, N, E, S, 

NE, E, S, LOOK PEOPLE, TALK MAN AT ARMS (he gives you a moleculator - to be used 

against Rockbinder), GET MOLECULATOR, N, W, S, GET GLASS, LOOK GARDEN, GET 

TIMELINK (nr. 2), W, S, W, SWIM (if you're caught by a tentacle, you must ATTACK 

TENTACLES WITH SWORD), HIT COAT OF ARMS WITH SWORD (the drawbridge is lowered), 

GO JAWBRIDGE, S, TALK SORCERESS (you are given a couple of hints), N, SE, LOOK 

CLOCK (the hands are missing), FIT TIMELINK, FIT TIMELINK (the earthquakes stop, 

and a weapon is now lying nearby), OPEN CLOCK, GET TURQUOISE (for Two-Face), S, 

OPEN CURTAINS, LOOK ALCOVE, LOOK ROSTRUM, GET HEXAGON (your secret weapon 

against Beastman & Skeletor), W, LOOK GATE, GET CORD, NE, NW, E, GET ABACUS, 

LOOK IT (there's a loose pearl in it), REMOVE BEAD (to be used against Merman), 

GET MANACLE, W, LEAVE CASTLE, E, E, S, JUMP (you avoid Evil-Lyn's spell and kill 

her), N, W, N, N, W, S, GO MIRROR, FIT MANACLE TO MIRROR (it does diminish 

reflected light - ie. a mirror! The mirror shrinks), GET MIRROR, S (you fall 

down), WAIT * 3 (the ledge falls down), WAIT (Rockbinder appears), THROW 

MOLECULATOR AT ROCKBINDER, Y (he gives you a hint - remember the sequence!!), E, 

E, KILL SCORPIONS WITH SWORD * 2, E, E, DROP SWORD (you turn back into Adam), N 

(the shadowweaver cannot catch when you're not He-Man), S, GET SWORD, E, E, E, 

DROP HEXAGON (Beastman is suspended in time), N, N, W, LOOK HEADS (from here you 

can teleport back to the castle by removing Moleculator from the mirror and 

walking through it), GET MOSS, GET MOSSMAN (he follows you), S, W, N, (Mossman 

empties the swamp!), GO SWAMP, DROP BEAD (it multiplies, and Merman is 

history!), N, E, S, U, U, THROW CORD AT PINNACLE (you remove the barrier that 

lies by the lizard), KILL WYVERN WITH SWORD, D, D, LOOK LIZARD, GET RUNESTONE, 

U, U, LIGHT FIRE (you burn the nest using the glass. Orko arrives), GET ORKO, D, 

W, N, W, S, SE, S, E, LOOK FLINT, GET RUNESTONE, FIT RUNESTONE, READ IT (a hint 

about the fire), DROP IT, SE, E, LOOK MUD, GET CLAW, W, GET HEXAGON, N, N, E, 

GET REEDS, PLAIT REEDS (you produce a rope), W, NE, N, GIVE TURQUOISE TO 

TWOHEADS (the heads start arguing), N, U, W (Orko casts a spell - an opening 

appears), S (the cage here is unimportant), W, LOOK WALL, PRESS BLOCK (yet 

another opening appears. If a boulder should roll towards you, just JUMP), GO 

PASSAGE, W, W, TIE ROPE TO CLAW, THROW HOOK (it catches onto something), CLIMB 

ROPE, LOOK WALLS (you notice some spikes), CLIMB SPIKES, POINT MIRROR AT GLOBES 

(the mirror absorbs the light), GO DOOR, E, LOOK COMPUTER, LOOK PADS, PRESS 

CIRCLE TRIANGLE DIAMOND (you remember Rockbinder's advice, right?), E, E, E, 

DROP HEXAGON, PUSH LEVER (you have defeated Skeletor and saved Eternia! Given 

the licence, this game could've been a lot worse!)





Reference List:

Rockbinder   - throw Moleculator at him.

Merman       - drop the bead (from Abacus).

Beastman     - drop the hexagon.

Mossman      - bring him to the swamp.

Scorpions    - kills them twie with the sword.

Orko         - take him along to Massive Winding.

Shadowweaver - drop the sword and walk north and south before he catches you.

Mantanna     - kill him with the sword.

Skeletor     - drop the hexagon and push the lever.

Evil-Lyn     - jump!

Man-At-Arms  - talk to him and get Moleculator.

Sorceress    - talk to her.

King Radnor  - talk to him.

Two-Faces    - give him Turquoise, which also has two faces!



Jacob Gunness - 18/10-1990.

