 SHOW JUMPING

 Alligata 1986



 CONTROLS : Keyboard, Kempston, Cursor

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 AIM : Win a showjumping competition.



 GAMEPLAY : The game contains six courses, of varying difficulty. You

have a 100-second time limit in which to complete the course, and are

allowed a total of three refusals before being disqualified. Four

faults are collected for each fence you knock down and the first two

refusals cost you three faults each. You can also play in a multi-

player mode in which the winner is the rider who completes the course

with the least faults.



 Your horse can stand, walk, trot or canter and can be speeded up or

slowed down as appropriate. In order to jump a fence successfully, you

must line your steed up so that you approach the bars at right angles,

select an appropriate pace and press fire at the critical moment to

take to the air. To help you remember the order in which to take the

jumps a window at the top centre of the screen indicates the direction

of the next fence by moving a graphic of a horse so that its head

points in the right direction. A digital readout displays the time you

have taken, accurate to within 0.1 seconds, while a scoreboard

displays the number of faults incurred.



 COMMENTS : "A very worthy show jumping simulation."

 RATING : 70% (CRASH #37, April 1986)



 NOW : A curious example of a now-forgotten (fortunately!) genre.

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 KEYS : Redefinable     - Joystick controls