THE SPECTRUM GAMES DATABASE



VULCAN



PUBLISHER

Cases Computer Systems



AUTHOR(S)

R.T. Smith



YEAR

1985



CATALOGUE NUMBER



CATEGORY

Strategy



DESCRIPTION

Vulcan is a war game.



CONTROLS

Self explanatory (menu driven - the 1st letter of each word in

the menu selects that command).



INSTRUCTIONS



ORIGINAL INLAY CARD TEXT



HINTS/CHEATS



SEQUELS/PREQUELS

Vulcan was third in a series of similar wargames by the same

author.  The first being Arnhem, and the second Desert Rats.



SCORES RECEIVED

Newsfield Readers Golden Joystick Award winner 1988 (A 'CRASH' 

Magazine award).



REVIEWS



URLS



GENERAL FACTS

'Vulcan' Is the follow up to Desert Rats and deals with the

fighting in Tunisia 1942/43. This is where the Americans come

into it!  The scenarios are: The Race for Tunis, Kasserine, The

Eighth Army, Operation Vulcan and The Tunisian Campaign. As with

Desert Rats, the Campaign would take about 18 - 25 hours to play.

Axis forces are heavily outnumbered and undersupplied, but have

heavy tanks to maul the allies. The Allies win if they capture

both Bizerta and Tunis together while the Axis win if they hold

out to the end of the game and inflict enough damage on the

Allies. Victory points are allocated for certain objectives, each

enemy unit destroyed etc...





NOTES

There are expanded 128k versions available of this games which

have additional sounds and scenarios (but are essentially the

same).



The main attraction of this games over the run of the mill

strategy wargame is the system used to order units (simple and

effective but complex enough sums it up nicely) and the superb

graphics (for a wargame - based on squares rather than hexes).



The only really annoying feature of both games is that units are

taken away without warning sometimes (and if they were in a

strategic position...).

