THE SPECTRUM GAMES DATABASE



GREGORY LOSES HIS CLOCK



PUBLISHER

Pirahna



AUTHOR

Don Priestly



DESCRIPTION

An arcade adventure game, with the emphasis on adventure.



INSTRUCTIONS

Please see the inlay card text.



INLAY CARD TEXT



TIKKA TIKKA TIME EXPEDITION

Settling down for a good nights sleep, our hero Gregory finds his

alarm clock, pops it on top of the chest of drawers, and clambers

into bed for a restoring regime of kip. The first few Zeds have

hardly escaped our Gregs sleeping lips when a naughty ghost

intervenes, stealing Greg's timepiece. And this ghostie is really

wicked - it breaks the clock into five pieces and scatters them

around four weird dreamscape locations.  However will our hero

manage to wake up in the morning? Greg's got an important day at

work ahead of him. Thanks to that bad spook, Greg will never,

ever wake up to reality unless he can retrieve the parts of his

clock and get them to the nice old horologist (clock mender to

the likes of ordinary folk) As you might imagine, time is of

the essence. Greg has only three game hours in which to complete

each section of the quest and restore order to his world. So this

game is played against the clock as well as for it...



TRAVELLING THROUGH THE DREAMWORLD

Don't expect too much help here - this is meant to be a

challenging experience, after all!!!



Here are a few hints to get you going:



Wheels turn off water and open doors, providing you put them in

the right place.



Sometimes you have to leave something youve already collected

behind you when you go looking for another bit of mechanism.



Birds have more than wings.



Markers help in mazes.



A good eye for picture matching makes life livable.



Don't shoot too many things.



The best place to wake up in morning is alone in bed.



Don't ring us - just get the five bits of clock to the menders

and wake up to the ringing of the alarm bell.



CHEATS



SEQUELS/PREQUELS

None



URL



GENERAL FACTS



NOTES

The graphics style of this game is the same style that Don

Preistly uses in virtually all of his games, especially the

Trapdoor games and Flunky.

