THE SPECTRUM GAMES DATABASE



GRAHAM GOOCH'S MATCH CRICKET



PUBLISHER



AUTHOR(S)



YEAR



CATALOGUE NUMBER



CATEGORY

Simulation



DESCRIPTION

Garaham Gooch's Match Cricket is an accurate simulation of

cricket.



CONTROLS

Please see the instructions.





INLAY CARD TEXT



GRAHAM GOOCHS MATCH CRICKET



Graham Gooch's Match Cricket is an accurate simulation of cricket

which allows you to stage test matches in your own living room.

If you prefer one day cricket, you can choose from three

different limited over matches - 40 overs, 50 overs, and 60

overs.



PLAYING

Graham Gooch's Match Cricket match has two modes of operation -

in simulation mode one or two can play; in arcade mode, only one

can play. Player one can use a Kempston Joystick Interface, Port

1 of the Sinclair Interface 2 Joystick controller or the keyboard

keys 6 to 0. If two are playing then a second joystick is

required for Port 2 of the Sinclair Interface 2 joystick

controller or player 2 can use the keys 1 to 5 control the

Australian team.  Keyboard layout is as follows:



                LEFT    RIGHT   DOWN    UP      FIRE

Player 1         6        7      8      9        0

Player 2         1        2      3      4        5



Simulation mode is like watching a real game of cricket. Once

you've chosen the teams and the game is under way, you can just

sit back and watch if you like. However, you needn't be a

spectator - whether your team is batting or bowling, you can make

tactical changes whenever you wish.  First of all you must decide

whether to play a one day match (one innings each side, limited

overs) or a test match (two innings each side, unlimited overs).

One day matches can be of 40, 50 or 60 overs each side. Move the

joystick forward or backwards or press the up and down keys until

the arrow points to your choice of game, the press Fire.  Next

select a one or two player game. If you choose a one player game

you can play in either simulation mode or arcade mode.  You can

at this point define your own teams or play with pre-programmed

England and perhaps a team of all time greats captained by W.G.

Grace against the current England team. If you select this option

you will be presented with full instructions.  Teams are chosen

from the squad of 20 players using the joystick or keyboard.

Move it forward or back then press fire to select a player.

Don't forget to include a wicket keeper in your side.  If you

have chosen a two player game, the Australian team must be chosen

by the player 2, England always call at the toss.;



WHEN YOU ARE BATTING



SIMULATION MODE

Use the Joystick to determine the batsman's tactics - press Up

or move the joystick forward to make the batsman play

aggressively, press Down or pull the joystick back for defensive

batting. Press fire with the joystick in the centre to make the

batsman play normally, that is neither more aggressive or more

defensive than usual.  A bleep will sound to confirm that the

computer has accepted your instructions. Remember that the

batsman won't be able to hit every shot to the boundary (and he

might well get himself out) if you like him to play agressively.

Playing defensively, the batsman is less likely to get out, but

he won't score so many runs.





ARCADE MODE

In this, the batsman always plays aggressively. The fire button

is to determine the timing of each stroke. If you don't press

fire at all, then the batsman will offer no stroke. Mistime your

stroke, and you may give up a simple catch; miss the ball

altogether, and you may hear the wicket tumbling behind you. Time

it just right though and you'll make a glorious stroke, sending

the ball crashing into the stand for six, or speeding across the

boundary for a four.



WHEN YOU ARE BOWLING

SIMULATION MODE

Use the joystick to determine the bowler's tactics; just before

he starts his run up; move the joystick left or press the left

key for an offside attack, or move the joystick right or press

the right key for a legside attack. A bleep will sound to confirm

that the computer has accepted your instructions.



ARCADE MODE

Move the joystick left or press the left key for an offside

attack, or move the joystick right or press the right key for a

legside attack, then press the fire button or press the fire key

to confirm your choice.  You can improve the bowler's performance

in arcade mode by moving the joystick from side to side or by

pressing left to right alternately as he runs up to bowl. The

faster you move the joystick or alternate the left and right keys

the more effort he puts into his bowling - an indicator at the

top right hand corner shows you how much. If you don't move the

joystick or alternate the keys, the bowler will play well below

his best - so it's up to you.



OTHER IMPORTANT POINTS

* Fast bowlers will tire if you bowl them continuously: after 10

overs their bowling will start to deteriorate; after 20 overs

they will be well below their best. Allow fast bowlers at least

10 overs rest between spells.

* In a two innings game the fielding side can take to new ball

after 85 overs have been bowled.

* In limited over games the number of overs each player can bowl

is limited to one fifth of the total (ie. 8 overs in a 40 over

game).





HINTS/CHEATS



SEQUELS/PREQUELS



SCORES RECEIVED



REVIEWS



URLS

This game is available as part of issue 3 of Emulate.



GENERAL FACTS



NOTES

