			SEABASE DELTA (Firebird)
			------------------------

(You start on a walkway) EXAMINE BODY, GET CARD, E, S, PULL LEVER (a car 
arrives), ENTER CAR, FASTEN BELT, INSERT CARD (the car drives away), INSERT 
CARD, UNFASTEN BELT, LEAVE CAR, N, EXAMINE DISPLAY, 104, 199 (a missile is 
launched and hits the mast on the ship), S, ENTER CAR, FASTEN BELT, INSERT CARD, 
INSERT CARD, UNFASTEN BELT, LEAVE CAR, S, S, OPEN CUPBOARD, GET SUIT, N, E, E, 
N, GET PLAYER, S, E, S, U, N, N, GET BOTTLE, S, E, S, GET FORK, W, DROP CARD, W, 
GET GUM, E, E, N, CONNECT HOSE (to the air container), E, SHORT SWITCH (with the 
fork – the belt reverses direction), CLIMB BELT, GET BOWL, GET FOIL, GO CHUTE, 
S, U, N, W, W, S, EXAMINE CAGE, EXAMINE HEN, CHEW GUM, BLOW BUBBLE (the hen lays 
an egg), GET EGG, N, W, S, W, IRON FOIL (it is now smooth as a mirror!), DROP 
BOWL, E, N, W, S, STICK BUTTON (using the gum), U, N, W, N, W, GET PINCERS, E, 
S, W, N, E, DROP GUM, GET HAMMER, W, S, W, W, S, D, D, N, E, N, OPEN HATCH, GO 
HATCH, TURN WHEEL (the room is filled with water), W, GET WOOD (remember the 
missile??), D, LEAVER CANNON, DROP WOOD, GET BALL, U, PULL NAILS (with the 
pincers), DROP PINCERS, GET PLANK, GET NAILS, E, GO HATCH, TURN WHEEL, S, W, S, 
U, U, N, W, N, E, DROP BALL, GET BARREL, MAKE SEESAW (with hammer, nails, plank 
and barrel), W, S, E, S, D, N, E, S, W, GET BOWL, E, E, EXAMINE SHELF, OPEN 
FRIDGE, MAKE PANCAKE, COOK PANCAKE, GET PANCAKE, W, W, GET FOIL, E, N, W, S, U, 
N, E, THROW PANCAKE (it covers the camera), N, W, GET CASSETTE, E, S, E, E, 
INSERT CASSETTE (the music aktivates the doors), S, GO DOOR, PULL KNOB (the sub 
is launched), N, N, N, E, GET BALL, GET SEESAW, W, S, W, W, N, N, N, DROP 
SEESAW, WALK PLANK, THROW BALL (you fly up to the platform), REFLECT BEAM (with 
the foil. The missilet has been stopped!!), JUMP, S, S, S, W, S, D, D, N, E, N, 
GO HATCH, TURN WHEEL, GO SUB, PULL LEVER (that's all, Mr Lines! You've solved 
the game!)


NOTE: you're not really supposed to know about how to launch the missile at the 
beginning of the game, but this way you won't have to go through another 
painstalking train ride! I think the numbers come off a piece of paper found 
behind a panel in one of the elevators.

Jacob Gunness - spring 1988.
