PLAY IT AGAIN, SAM (M.A.D.)



Part One



Start sitting at your desk.



Inventory (You have a not pad and a licence card), Take tribune (The

telephone rings but ignore it for now), Examine tribune (7th robbery in two

weeks. It is believed that they were all done by the same gang), Drop

tribune, Examine desk, Open drawer (It contains a gun, jemmy, bunch of

skeleton keys and an old pastrami-on-rye sandwich), Take gun, Take jemmy,

Take keys, Close drawer, Examine statue (The maltese falcon?), Wait (until

the telephone rings again), Lift handset (Your landlord, Mario Stregas -

gives you three days to pay your rent), Wait (Until Gloria Guest arrives

.... she wants you to help her find her sister, Silvia), Say yes (she gives

you 200 dollars and leaves you an old envelope), Take envelope, Examine

envelope (Silvia's address is 133 De-Lux Apartments, 45 Western Blvd), Drop

envelope, Open door (You are now on the landing outside your office), Down,

Hail taxi (He asks "Where to ?"), 45 Western Blvd (You are driven there),

Enter apartment block, Enter elevator, Jemmy door, Drop jemmy, Examine

photo (signed with love from Gino), Open bag (You see 2 tickets and a book

of matches), Take matches (You hear a police siren in the distance), Close

bag, Examine window, Unbolt window (You are now ono the fire escape), Down,

Take switchblade, E, Hail taxi, Examine matches (Address: Club casablanca -

35 E. Lake - Phone number: Fairfax 2040), 35 E Lake, Pay doorman (The

bartender asks what'll you have ?), Order bourbon (Rudy comes over to you

and asks what you are doing), Looking for Silvia (he glances at the

curtained doorway in the corner), Enter doorway, Enter dressing room,

Examine table, Take menu, Examine menu (contains phone numbers), Wait

(until you are captured .... ignore their questions, they'll beat you up

anyway), Wait (until they eventually leave you tied up in the manager's

office ... now here's a problem and one which could only be overcome with a

strange command syntax), Cut bonds blade, Climb through window, E (You see

Gloria going down the street with another woman .... they get into a car

which drives off), Hail taxi, Follow that car (you code word is 'CAPONE'

.... Part One completed).



Part Two



CAPONE (You arrive outside an old tenement building, some lights on the

fourth floor to the right come on), Enter building, U, U, U, U, E, Ring

bell (Gloria asks you in and you see Silvia), Say Gloria (Silvia is hiding

from Mr. Big), Say why (Silvia tells you that she doesn't want to marry Mr.

Big), Say why (He wants her life and his men ar enow searching for her),

Say why (Gloria tells you), Say why (they ask you to help them), Say yes

(He is about to do the next job), Say where (at the chase bank), Say when

(In one hour's time), Say where (or when), Say where (or when) (Gloria

offers you the car), Say yes (she gives you the car keys and a piece of

paper), Inventory (to see a 'SCRAP' of paper), Examine scrap (Gloria's

number is Beechwood 7173), Say goodbye, W, D, D, D, D, Leave building,

Unlock car, Switch lights, Start engine, Drive away, E, S, S, E, E, E (You

are now outside the bank ... Schultz and the doorman rob the bank and then

drive off), Switch lights, Start engine, Follow car, S, W, W, S, W, W (to

outside a warehouse), Leave car, Read sign (It tells you that you are on

Harbour Wharf west), E, E, Lift handset, Beechwood 7173 please (Gloria

answers and asks where you are), Harbour wharf west (she calls the police

and tells you that Silvia is missing), W, Leave bar, Open door (You enter

the warehouse), N, N, N (somebody hears you), Hide (the rat gets blamed),

E, E, Climb stairs carefully, Climb stairs quietly, Hide, Listen, Listen,

Listen, Listen, Listen (The police arrive and the gang are arrested, but

Mr. Big escapes), Follow (You cahse him onto the roof), E, E, E (He rushes

behind a stack), Shoot (You miss, but he rushes out from behind it now),

Shoot 

		............... Game completed.



