INSTRUCTIONS FOR KUNG FU MASTER

===============================

(Taken from THE GOLD COLLECTION 2)



From packaging:



KUNG-FU MASTER

Martial arts experts and demons of every description are your obstacles in

this fast paced video action thriller. Travel through the wizard's temple to

rescue the fair maiden held captive. You must avoid demons along with dragons,

snakes, and killer bees. Beware of weapon wielding henchmen and defeat each

of the deadly guardians to advance to each of the five floors. Your only

defence is your own martial arts skills.



From Internal booklet:



SPECTRUM 48K



LOADING INSTRUCTIONS

Ensure cassette is fully rewound. Zeroise tape counter. Type LOAD"" and press

ENTER. Press PLAY on the recorder. The required program will then load

automatically. In the event of 2 games on one side of the cassette stop the

recorder after the 1st game has loaded. Switch off the computer and then on

again and repeat loading procedure. You may find it worthwhile to make a note

of the counter reference on the cassette player for quick reference.



Produced under licence from U.S. Gold Ltd., Units 2/3 Holford Way, Holford,

Birmingham B6 7AX.



Copyright subsists on this program. All rights of the producer reserved.

Unauthorised broadcasting, public performance, copying or re-recording,

hiring, leasing, renting and selling under any exchange or re-purchase scheme

in any manner is prohibited.



USING THE MENU

Pressing the 'M' key during the title sequence or demonstration mode will

bring up the menu and the Game Option Status boxes on the top third of the

screen.



The menu allows you to press:-



S - to commence play

P - to toggle between 1 or 2 player mode

L - to increase the starting level

or

C - to edit the controls



CONTROLS EDITOR

There are three function keys shown "ENTER" to complete selection; "J" to

select a joystick (continue pressing to loop through options); or "D" to

define keys. When defining keys a cursor will flash beneath the key to be

redefined, simply press the key of your choice.



NOTE 1: There are six keys to be defined; left, right, up, down, punch and

kick. When using the joystick the fire button will allow you to punch or

kick and you may alternate between the two by pressing the "SPACE" bar.



NOTE 2: The game hold button is defined as "H". This cannot be changed nor

can either player define "H" as a control key.



NOTE 3: When a two player game is selected Player 2 has the opportunity to

use the control editor after Player 1 has pressed "ENTER".



NOTE 4: With a Sinclair ZX Interface 2 the port to be used is indicated by

the abbreviations LHS - left hand side or RHS - right hand side.



OBJECTIVES

You are the Kung Fu Master. Travel through the wizard's temple to rescue the

maiden held captive. Use your own martial arts skills to defeat the weapon-

wielding henchman, dragons, demons and other evil obstacles which stand in

your way.



GAME PLAY

You begin your quest on the first floor and must battle your way to the fifth

floor to make your rescue. As you start you have three (3) lives; each score

of 40,000 points awards you with an additional life. You must reach the

stairs at the end of each floor before your energy or the timer runs out. If

not, you are defeated and lose one life.



ENERGY - Your energy level is always displayed on the bar graph at the upper

left hand corner of the screen.



TIMER - The game timer starts at 2,000 and counts down. A warning sound is

heard when the timer runs below 200.



To pass through to each floor, you must successfully defeat all the obstacles

and henchmen in your path. Climb the stairs to the next floor. At this point

the timer and your energy will reset. Once you have completed the fifth

floor, your quest is finished. You have rescued the fair maiden. (Note: In

order for the game to continue after this point, you are placed back at the

beginning of the first floor. Re-establish your quest, but beware: in this

round, all enemies and obstacles are stronger, faster and more abundant.)



ENEMIES

HENCHMEN will approach you from either side and will attempt to grab you,

depleting your energy. You need only kick or punch each of them once to

defeat them. Note: if the henchmen grabs you, move your joystick (or

keyboard controls) rapidly left and right to shrug them off.



KNIFE THROWERS approach you from either side wielding sharp knives. Duck or

jump to avoid the knives. To defeat them, you must kick or punch them twice.



SNAKES appear from falling vases as they hit the floor. You may destroy the

vase as it falls with a skilful punch or kick, but you cannot kill the

snake. These snakes are small and fast as they scurry by your feet. Avoid

their harmful contact by jumping as they pass under you.



FIRE BREATHING DRAGONS appear from falling balls as they hit the floor. You

may destroy the ball before it hits the floor or defeat the dragon with a

single mid-punch or kick, but beware of the harmful flames.



MYSTIC GLOBES hover at your head and will soon after burst into dangerous

fragments. You may use a jump kick or punch to destroy the globe before it

explodes or avoid the flying fragments.



DWARFS will approach from either side to somersault on to you. Stand or use a

single squat kick to defeat them.



KILLER BEES will emerge from various heights on either side to sting you.

Kick or punch them once to defeat them.



GUARDIANS on each of the floors obstruct your path to the stairs for the

next level. You must defeat the guardian before advancing, by kicking or

punching several times until his energy is depleted.



THE CONTROL

You can control your player(s) with a standards joystick(s). The 8-way

joystick is more than adequate to indicate which direction to move. The

button will alternate between serving as a kick and punch button. As the

play starts, the button serves for a kick control. By pressing the Space Bar

on the keyboard, the button then becomes a punch control.



FIGURE 1: FOUR-DIRECTIONS



           JUMP

             Ý

MOVE LEFT ---+--- MOVE RIGHT

             Ý

           SQUAT



JOYSTICK DIRECTIONS AND RESULTING MOVES



TWO PLAYER GAME

The Kung Fu Master games offer one-and-two-player modes. Note that since play

alternates in a two-player game that only one player is actually playing at

any one time. Play alternates between the two players every time a player

looses a life. Should one player lose all his lives before the other player,

the remaining player is allowed to play all of his lives out (without

alternating to the other player) until the game ends.



SCORING

Below is a chart of the points you receive from defeating each of the

enemies.



                          DEFEATING WITH         DEFEATING WITH

                            LEFT, RIGHT        PUNCH, SQUAT PUNCH,

ENEMY                    OR SQUATTING KICK       OR JUMPING KICK

-------------------------------------------------------------------

Henchman                         100                    200

Knife Thrower                    500                    800

Falling Vase or Ball             300                    200

Dragon                          2000                   2000

Floating Globe                  1000                   1000

Dwarf                            200                    300

Jumping Dwarf                    400                    400

Bee                              500                    600

Bat (From Monster)              2000                   2000

Guardians                         ?                      ?





        JUMPING KICK

             Ý

LEFT KICK ---+--- RIGHT KICK

             Ý

       SQUATTING KICK



MOVES WITH "KICK" BUTTON PRESSED



KEYBOARD CONTROLS

PAUSE game play

To pause game play, press H. To re-start action, press any key.



QUIT game play.

To end the current game press 'Caps Shift' and 'Symbol Shift' simultaneously.





         JUMPING PUNCH

              Ý

LEFT PUNCH ---+--- RIGHT PUNCH

              Ý

        SQUATTING PUNCH



MOVES WITH "PUNCH" BUTTON PRESSED



KUNG FU MASTER (c) Data East USA Inc.