SUB SUNK (Firebird)
-------------------

This game would have been really easy, had it not been for the high number of 
illogical commands. But... read below for assistance!

(You begin in the wardroom) E, EXAMINE DISPLAY (the sub is on the sea-bed!), S, 
S, W, OPEN CUPBOARD, GET BROOM, GET CLEANER, W, READ NOTE (hints on how to make 
glue), E, E, N, N, E, E, N, E, OPEN TOOLBOX, GET SUCKER, GET SCREWDRIVER, E, GET 
KNIFE, E, GET BEAKER, W, W, S, EXAMINE BUTTON (”Galley”), PRESS BUTTON (the 
toaster switches on), N, W, S, W, W, S, S, E, FILL BEAKER (make sure you do this 
*before* you clean the handbasin!), ATTACH SUCKER TO BROOM, GET BROOM, PLUNG 
HANDBASIN (this makes the well below you accessible), W, N, E (the toaster 
releases a piece of burnt toast), SCRAPE TOAST (with the knife – makes toast 
scrapings for the glue), DROP KNIFE, E, EXAMINE HOLSTER, GET BULLET, EXAMINE INK 
(hint: use the bullet for the pad lock on the case), E, READ MANUAL (more hints: 
dismantle the vacuum cleaner and spill acid to remove rust), W, S, EXAMINE DESK, 
OPEN DRAWER, EXAMINE PHOTO (hint: pick lock with clip), GET CLIP, E, E, E, GET 
GUN, LOAD GUN (with the bullet), W, W, W, N, W, W, S, PICK LOCK (with the clip – 
the cabinet opens), GET BOTTLE, N, D (since you’ve cleaned the handbasin, you 
can go down from here), D, E, EMPTY BOTTLE (on the mat), DROP BOTTLE, GET PILL, 
DISSOLVE PILL (in the beaker – makes medicine), E, GET CABLE, W, S, DROP CLIP, 
GET BATTERY, INSERT BATTERY (in the cleaner), GET CLEANER (now operational), N, 
W, U, U, E, GET STRAINER, WEAR STRAINER, W, N, E, E, N, PRESS SWITCH (on the 
vacuum cleaner), CLEAN DUST, PRESS SWITCH (if you don’t want to die!), DISMANTLE 
CLEANER (with the screwdriver), DROP SCREWDRIVER, GET BATTERY, GET CLOTH (part 
of the map), S, W, W, W, N, JUMP (a couple of things fall onto the ground – if 
you’re wearing the strainer), GET KEY (leave the spring for later), S, UNLOCK 
LOCKER (with the key), FIRE GUN (it shatters the case – inside is some 
aftershave), DROP GUN, DROP KEY, GET AFTERSHAVE, GO LOCKER (you have a 
headache), DRINK MEDICINE (your headache clears), DROP BEAKER, TWIDDLE HOOK (you 
need a clear head for this), CLIMB LADDER, GET TUBE, GET SPATULA, D, LEAVE 
LOCKER, N, E, S, W, SPILL ACID (the hatch can now be opened), DROP BATTERY, E, 
S, W, W, W, OPEN DOOR, WEAR AFTERSHAVE, GO DOOR (you need the aftershave in 
here), GET YOGURT, GET BUTTER, N, E, E, E, N, E, GET SCRAPINGS (from the toast – 
you need the test tube), GET TUBE, W, N, E, E (the reactor heat makes the yogurt 
melt!), GET YOGURT, POUR YOGURT (along with the scrapings), MIX (with the 
spatula), GET SPATULA, W, GLUE MAP (with the cloth from the vacuum cleaner), 
READ MAP (it’s actually directions for opening the safe!), W, S, E, E, E, E, GET 
STETHOSCOPE, WEAR STETHOSCOPE, W, W, S, E, TURN LEFT, TURN LEFT, TURN RIGHT 
(aided by the stethoscope, you open the safe – inside is an emergency tape!), W, 
N, W, W, N, U, EXAMINE AERIAL, READ INSTRUCTIONS, INSERT CABLE, GET AERIAL, D, 
W, GET SPRING (from when you jumped on the mattress), E, S, W, OPEN HATCH (if 
you used the acid), GO HATCH, E, READ MOTTO (hint for launching the aerial), E, 
S, EXAMINE TELEPRINTER, INSERT TAPE (almost ready for S.O.S.!), N, E, INSERT 
CABLE, EXAMINE TRANSMITTER (it needs a coil), INSERT SPRING, W, W, W, N, N, 
SMEAR BUTTER, ON TUBE (remember the motto?), INSERT AERIAL, PULL LEVER (the 
rescue signal is launched), S, GO HATCH, E, E, S (the teleprinter spits out your 
plea for help – you are saved!!)


Jacob Gunness - 1991

Displayed on the Classic Adventures Solution Archive:
http://hjem.get2net.dk/gunn/
