Title:          Spy vs Spy II: The Island Caper

Author:         Orpheus Ltd.

Publisher:      First Star Software Inc. / PAL Developments

Released:       ?

Notes:          Snap & docs taken from HiTec Software budget re-release

                SPYSPY2A.TZX is side 1 white spy shaded

                SPYSPY2B.TZX is side 2 white spy black



Instructions:



SPY   VS   SPY II(tm)

     THE 

    ISLAND

    CAPER



MISSION OBJECTIVE

You missing, should you choose to accept it, is to find and recover all

three parts of the top secret XJ4 1/4 missle.  The missile parts are

located on Spy island.  Not only must you find the parts, you must also

assemble them in the correct order before transporting it off the island

by submarine.  Your opponent has the same mission.

To aid you in this mission, you have been provided with the all-in-one,

multi-purpose island trapulator.  This handy little gadget is complete

with a computer generated mapping system and a few items for

building nasty little traps for your opponent.  Your opposite number

also has a trapulator.



GAME OPTIONS

When the game has loaded and the spies have landed on the island,

you will be presented with a number of options that you may alter.

These are:

Number of players (1 or 2)

Control Options (Keys, Sinclair, Kempston or Cursor joysticks)

Difficulty level

Computer player intelligence

Escape submarine revealed or hidden until the end.



LOADING INSTRUCTIONS   Type LOAD "" then press ENTER.

Note: There are two versions of this game with different shading for

the White Spy.

The A side has the White Spy shaded.

The B side has both spies black.



CONTROLS

Picture the screen as a three dimensional area where you can go Left

and Right and In and Out of the screen.  Moving the figure left and right

is achieved by moving the joystick left and right.  When the figure

reaches the extreme left or right, the screen will scroll in that

direction.  Moving the figure in and out of the screen is achieved by

moving the joystick up or down.  Along the background and

foreground are gaps.  These are passageways where you may

go to other parts of the island.  Pressing fire whilst in the range of any

object or mound or sand (three small trianges) will lift the object.

Items may be hidden by the sand mounds and these may be found if

you are lucky.  If you are not, you may find your opponent has placed

a booby trap there, blowing you to smithereens . . .



A number of keys may also be used as well as the above joystick

options.  These are:

PLAYER 1                                        PLAYER 2

   Q            Move Left                          N

   A            Move Right                         M

   Z            Move Back or Up                    P

   X          _ Move Forward or Down       _       L

             |  Pick up/drop object         |

   C        _|  Select/Activate booby trap  |_     B

             |_ Start game                 _|



Break  Return to the option Screen



USING THE TRAPULATOR

The trapulator allows you to store and use various items and tools for

completing the mission.



Along the side of the screen are a number of icons.  These represent

the items that you will need in your mission.  Next to the icons are

indicators that tell you whether you have at least one of that item.

There is only one gun on the island.  If you find the gun you can shoot

your opponent.  This can be done when the other spy is on the same

screen as you.  Simply line up your spy with the other, pointing the

gun in his direction and press Fire.  NOTE: Some bullets are duds and

the gun is not always fully loaded.



If you find an item on the island, you may pick it up by standing over

it and pressing Fire.  Pressing Fire again will store it in the trapulator.



NATURAL HAZARDS

There are a number of harzards around the island.  These are:

Volcano: This will erupt when the clock reaches 0.



Quicksand: Unwary spies can fall in this.  Get out by moving in a 

circular manner.



Drowning: Spies cannot swim so don't stay in the water too long.



Sharks: As well as drowning, the sharks are quite partial to a spy

drumstick or two.



COMBAT

Hand to hand combat can occur only when both spies are on the

same screen and also within range of each other.  Holding Fire down

will produce a sword.  Moving left and right with the joystick whilst

holding down Fire will jab your opponent.  NOTE: When you are within

combat range you cannot access your trapulator.  Combat mode ends

when either spy gets caught in a trap, moves out of combat range, or

dies.



BOOBY TRAPS

You may select any of these traps, providing you have them in your

inventory.  Coconut Bombs - Napalm - Rope Snares - Shovel for

diggint pits.  To place a trap, simply press Fire twice, use up and down

to select the trap, then press Fire to hold the trap.  Position your spy

where you wish to place the trap, hold down Fire and pull the joystick

fotward.  The trap will disappear and you will hear a whoosh as it is

buried.  Once set, either spy may set a trap off.  Snares are set by

selecting the rope, push your spy against a tree, (the spy will then

automatically climb the tree and tie the rope to the top).  You may then

position the noose near the bottom of the tree.



In order to make coconut bombs, you need a coconut (obviously) and

some petrol.  As this is a tropical island, coconuts are scattered here

and there.  Petrol is a different matter.  The amount of petrol you have

is displayed on the gauge on the bottom left of the trapulator.  You can

refill by finding the plane wreck and pushing your spy against it.



As well as digging pits with the shovel, you may also place sharpened

wooden stakes at the bottom.  Find a stake and pick it up.  With stake

in hand, walk over to a pit.  Your spy will automatically place the stake

in the pit and cover it with earth.  NOTE: The shovels are not too good.

Each one can only dig 8 pits before breaking.



MAP

You may, except when both spies are on the same screen, read your

map.  Shown on the map are:

1  A flashing area showing here you are.

2  Quadrants containing white squares to show the location of the

   missile parts.

On levels 5 and 6 there are two islans and travel between them may

be necessary to complete the game.  However, there is only one way

to cross.



MISSILE CONSTRUCTION

The missile is in three pieces, and you can only carry one piece at a

time, so you must collect adjacent pieces in order.  EXAMPLE: If you

have the tail section and you have found the centre section, stand

over the second section, hold Fire, then pull back on the joystick.  The

section in you spy's hand will drop and automatically connect to the

second part.  The two sections can then be picked up and carried as

one.  Below each spy's screen, is a diagram of missile parts.  As you

pick up a section, it will flash on the display.



ENDGAME

The game ends when either your spy dies or he leaves the island in

the submarine with the missile.  Your sub is moored somewhere off

the coast of the main island.  It will surface when you approach with

the missile.  Look for it at both the northwest or northeast beach.

When you see it, wade out to it and sail off into the sunset.





Spy vs Spy and MAD are registered trademarks of E.C. Publications Inc.

Both are used with permission.  Designed by Mike Riedel.  Audio visual

material copyrighted 1984, 1989 First Star Software Inc.

All rights reserved.

