THE SPECTRUM GAMES DATABASE



CONVOY RAIDER



PUBLISHER

Gremlin



AUTHOR



YEAR

1987



CATEGORY

Strategy



DESCRIPTION



CONTROLS

Keyboard, Kempston



 KEYS :   Left - Z

          Right     - X

          Up   - L

          Down - .

          Fire - ENTER



INSTRUCTIONS

The seas are filled with enemy ships and submarines - and it's

your job, as commander of a brand-new warship, to make the seas

safe for shipping again...



A map screem shows your position, marked by a flashing white

circle, and that of the enemy in the area, while a compass and

speed readout help as navigational aids. A highlighted inset in

the map shows a land-sea overview. Meanwhile, three radar screens

show the position of enemy aircraft and missiles, surface

shipping and submarines. An on-screen alert indicates the

proximity of enemy forces. An enemy base on the map is indicated

by a flag of the Rising Sun and from here waves of attacking

aircraft will threaten your ship.



Against all this, you do have some weapons to back you up -

Seawolf and Exocet missiles and submarine-hunting helicopters.

Wire-guided Seawolfs can destroy aircraft and anti-ship missiles,

whilst Exocets are themselves anti-ship missiles. Having fired

one, four video screens appear - the largest shows the view from

an on-board camera (a la Gulf War), and the others show such

things as remaining flight time and height above sea level. If

flown too high, the Exocet's signals can be jammed and control

lost. Deployment of the Exocet is in two stages; first, the

missile is flown to the target's last known position and once

there, a target silhouette on the horizon can be chosen. Missiles

must be reach their target before the flight time expires

(otherwise they'll just run out of fuel and drop out of the 

sky!)



To attack underwater, an anti-submarine helicopter can be used

by stationing it above the sea's surface, seen as a 3D map

showing the seabed underneath. The chopper drops depth charges

which explode at a depth determined by the position of a moving

arrow at the moment the charge was dropped. The submarines can

fire back though with anti-aircraft missiles, and if too many hit

the chopper it'll be destroyed.



Any damage to the ship itself is indicated by a red section on

the ship's silhouette on the map screen. This damage can be

rectified by docking with a repair ship. A flag symbol on the map

screen indicates its position which is changed when repairs have

been undertaken.



SCORES RECEIVED

Crash: "An interesting collection of games that doesn't quite add

up to a great game, and with limited appeal". 56% (CRASH #43,

August 1987)















































