CUSTERD's QUEST

Start in the Great Hall.

E, S, D, W, Examine Trough (you find a useful key), Take key, E, E, Kick
panel (try tapping it !), Tap panel (the panel gives way and you fall),
Wait (about TEN times and you will be given a lamp), Light lamp (you can
now see in the darkness), E, E, Take trasure, W, W, U, N, W, W, Unlock
chest, Examine chest (you find the family fortune at the bottom!), Take
coin, Take armour, Wear armour, E, E, S, D, N, E, Turn windlass (the
procullis rises), W, N (the porcullis now falls and you cannot get back
into the Castle ..... there are a lot of angry peasants here!), Throw coin
(the peasants scramble in the mud after it, and you escape), Em Climb tree,
Examine nest (you reveal a Crsyal orb), Take orb, D.

W, N, N, N, W, W, W,W, Wait (until the troll gives you some mud), Take mud,
E, E, E, E, N, In,Drink beer, U, E, Open door, In, Open wardrobe, In, S, S
(you are now in Nurnia), Take box, N, N, Out, Out, W, D, Out, W, W, Open gate,
W, Ring bell (Grandma opens the door and pulls you in, thinking that you are
Little Red Riding Hood!), Open cupboard (you find an axe and the skeleton of
the Big Bad Wolf!!), Take axe, N, Look under bed, Take cake, S, E, E, E, E, N,
In, Take bottle, Out, S, S, S, W, W, W, W, N, Drink bottle (you shrink, and now
you can only carry one item at any one time!), Take box, D (you enter the
rabbit hole), N, E, N, E, NE (the White Rabbit takes the box of Turkish
Delight and hands you a Gold Watch ..... as he eats the contents, he dies
because the Snowqueen has poisoned them!), SW, W, S, W, S, U, Drop watch,
Take cake, Eat cake (you return to your normal size).

Take watch, Take armour, Wear armour, Take treasure, Take orb, Take axe,
Take mud, S, E, E, E, E, N, N, N, N, N, N, N (the Troll demands a toll),
Throw mud (he falls into the canyon), N, N, N (ignore the 'hungry'
messages), N, N (the Dungeon Mister appears), A, E, U, Pull (a lot of rocks
falls on you but bounce off your armour, and the door then opens), E, N
(you see a Dragon who starts crying as he has no treasure!), Give trasure
(he gives you a bomb), Wait (until the Dungeon Mister calls you back
again).

C - Take rod, Wave rod (a bridge appears), Cross bridge (the Time-Beast
will not let you into the tower until you give him something), Give watch
(he eats it and wanders off!!), In, U, U (you are now faced by an evil
green door that won't open!), Throw bomb (you are now in the Lair of the
Necromancer ...... he can't stand the orb of light and pretends to fall
down), Throw axe (the axe hits the rope, and the chandelier falls, trapping
the Necromancer!), Drop photo (he sees the photo and runs off into the
sunset, gibbering madly, never to be seen again!), Wait (until the King
appears).

			     FINAL MESSAGE
