THE SPECTRUM GAMES DATABASE



LEVEL 5



PUBLISHER

Mastertronic



AUTHOR

Steve Joyce



YEAR

1987

Re-released on Dixons/Sinclair '100-Games Pack' (part of a +2

bundle)



DESCRIPTION

A maze-cum-shoot-em-up, which has you wandering about getting

rid of a plague of monsters which is constantly mutating.



CONTROLS

Redefinable keyboard/Kempston joystick

Default:Sinclair combination Left:6, Right:7, Up:8, Down:9,

Fire:0



ORIGINAL INLAY CARD TEXT

Trapped inside the alien space pod, your only hope of escape

is to reach the renowned Level-5.  Preventing you from reaching

your goal are the ferocious  Cybernauts, war robots that are

programmed to cause maximum  destruction, and worse still, you

cannot kill them, for they  will only regenerate into new forms,

even more dangerous and  destructive than before.  Trapped and

alone, with limited resources and no chance of help, you must use

your skill and ingenuity to survive.  But remember, time is

running out!  An all action arcade adventure for the Spectrum. 

Featuring:- Fully scrolling displays; On screen real time  clock;

Joystick or Keyboard; Redefinable Keys; One or Two  Players.



Trapped in a four storey alien complex, all of the defence

systems come to life in the form of "Cybernauts" - robotic

droids with deadly armaments and an astonishing ability to

regenerate themselves after attack.  As you guide your own

"Penetration-Orb" around each floor of the complex, ducking into

lifts, searching each room and corridor on your renaissance

mission to obtain as much information about the complex and it's

defence mechanisms.



The Cybernauts are relentless in their pursuit, gunning with

all their pre-programmed fury in their attempts to annihilate

the intruder. But these are not the easily beaten, mindless,

kamikaze droids that they might appear. Once outgunned they

disintegrate only to re-materialise elsewhere, stronger,

faster, altogether better equipped to deal with the intruder

in their midst.

Your only chance to survive is to destroy the Cybernauts in

all their manifestations, using the scant armaments that you

can find, your limited access to their own security defence

computer, all the energy your Orb can carry, and your own

skill, cunning and agility, coupled with a prayer.





PLAYING INSTRUCTIONS

The game may be played either from the keyboard or by using

a joystick. When using the keyboard the keys may be re-

assigned to suit the player (default is 6, 7, 8, 9 and 0 for

Sinclair joysticks). The joystick option is for Kempston.

You move around the complex by moving your joystick into any

one of the eight possible directions. Whilst you are moving

pressing the fire button will fire the weapon which you are

currently using in the direction of movement.



LIFTS

By manouvering your Penetration-Orb over a Lift and then

pressing the fire button you can access the Lift controls.

Select from the available floors by moving the joystick

backwards or forwards. Press fire and you will be taken to

that floor.



CONSOLES

By manouvering your Penetration-Orb over a Console and then

pressing the fire button you can access the console

functions. Select from the available functions by moving the

joystick backwards or forwards. Press fire and that function

will become active. When in any function pressing the fire

button will return you to the Console menu.



ENERGY

By manouvering your Penetration-Orb over an Energy Point and

then pressing the fire button you can draw energy from it.

Moving the joystick forward recharges the shield energy,

whilst moving it backwards recharges the weapon energy.



ARMOURIES

By manouvering your Penetration-Orb over an Armoury and then

pressing the fire button you can select one of the available

weapons. Pressing fire again will move you out of the

Armoury.



KNOWN DETAILS

When in combat a special force shield protects your

Penetration-Orb from incoming fire. However, each direct hit

drains your shield energy which, when depleted, leaves you

completely unprotected. In addition to incoming fire,

collisions with any Cybernaut will drain your shield energy.



Each weapon when fired uses a certain amount of your weapon

energy, which when depleted renders you unable to fire.

Weapons should be chosen carefully as only a limited amount

of weapons are available.



LOADING INSTRUCTIONS

Type LOAD"" and press ENTER.



At the start of the game you will be offered a menu giving

you the choice of Joystick, Keyboard or Redefine Keys.

You will also be offered the choice of one or two player

options.



Type CLOCK to toggle the on screen display of the clock.

Type QUIT to cancel current mission.



Typing CHEAT sets all Cybernauts to type 6 and constantly

regenerates them.





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HINTS/CHEATS

Only the 'CHEAT' thing described in the instructions, which

is a tad odd.



RELATED GAMES



SCORES

Crash, Issue 47 (Dec 87), p127, 53% - 'a simple maze game,

but perhaps too simple, and spoiled by its graphics'

YS, ???, 2/10



URLS

ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/l/

level5.zip



FACTS



NOTES

