THE SPECTRUM GAMES DATABASE



THE CURSE OF SHERWOOD



PUBLISHER

Mastertronic



AUTHOR

Derek Brewster



YEAR

1987



DESCRIPTION

An arcade adventure, where you play Friar Tuck who has to 

run about using various objects to get others - a la 

Magic Knight - in order to get rid of a dangerous cult.



CONTROLS

Joystick/Keyboard

A/D - Left, S/F - Right, Y to P - Up, H to ENTER - Down,

B to BREAK - Fire, Q - Quit



ORIGINAL INLAY CARD TEXT

Sherwood Forest has been taken over by the evil and ruthless 

Cult of Sagalia. Robin and his men fight on bravely, but the 

odds are stacked against them. You, as Friar Tuck are their 

only chance of survival. Solve the clues hidden in the rhyme 

and destroy the evil force.



Robin Hood and his merry men are confronted with their 

biggest challenge to date!  The evil Cult of Sagalia has taken

control of Sherwood Forest instilling fear into the hearts of the

forest dwellers. They are relying on you as Friar Tuck, Robin and

the rest of the band to rid the forest of this evil force and

then get back to normal pursuits like robbing the rich to give

to the poor!  In the meantime Robin and his men battle valiantly

on, but the odds are definitely stacked against them. Werewolves

roam the forest day and night watching and waiting for any likely

looking prey (actually they're not particularly fussy!).  Hideous

animated skeletons appear when they're least expected and should

you be unfortunate enough to come across one of the Priests of

Salagia, well, your days are numbered!  Already one attempt to

rid the forest of the Cult has failed.  You had arranged to meet

the Bishop of Derby to try to carry out an exorcism. When he

failed to arrive on time you set out to look for him and at the

edge of the forest you find his body, he had been slain by a

black arrow. But on his body you notice a piece of blood stained

parchment bearing the following rhyme, could this possibly be the

answer?



For fire protection you must amass

Werewolves fangs and a Scrying glass

Then travel through the misty wood

To take them to the Witch of Good



From the man of solitary means

A parchment guide is what you need

Without it you may go astray

And in the forest lose your way



To buy the means to safety walk

A firey monster you must stalk

He holds the price with precious metal

Convey to the hermit without much fettle



A silver cross must be found

Before you feel safe and sound

On the pentagon it must be dropped

And the portal of evil will be stopped



Clutching the parchment you hurry back to the camp to find 

Robin and his men surrounded and fighting for their lives. 

You are their only chance, you must follow the clues and 

destroy the source of evil before it claims its final 

victory.



GAMEPLAY

The solution lies in the rhyme. To pick up an object walk 

over it.





CONTROLS

Joystick or keyboard

Left  A or D

Right S or F

Up    Y to P

Down  H to Enter

Fire  B to Break

Quit  Q



HINTS/CHEATS

From YS November 87

"For one thing, you won't need the shield and the map -

they're useless. To cross the river, you'll need the ice

wand, which'll freeze it over. And you'll only get through

the teleport door by smashing it down with a club!"



And for those people who want it spoilt, here's the solution!



From Crash No.44 (Sep 87)

 1. Right, right, right, right, shoot person, get club

 2. Right, right, enter house, shoot person, get ball

 3. Exit house, left, down, right, enter teleport, shoot wall

 4. Right, down, shoot person, get cross and dagger

 5. Up, left, enter teleport, left, up, left right to end of

      map, shoot monster, get teeth

 6. Right, enter house, touch person and you get bottle

 7. Exit house, right, right, up, right, shoot person,

      get ice wand.

 8. Right, right, right, shoot water, one screen back, take 

      crossbow

 9. Right to end of map, get money

10. Left, left, left, left, up, shoot monster, get key, open

      door. Take cross, bottle and money with you

11. Up, left, left, left, up, map will guide you through

      swamp

12. Out of swamp, right, right, down, right, right, enter

      house, shoot person, stand on star. Thassit!"

  

64613,0  -  Infinite Lives





RELATED GAMES

Con-Quest is a similar game by the same author and label, but

Derek himself is probaly better known for much earlier games 

such as Jasper and Codename Mat I/II. He also wrote a very 

early Star Trek game.



SCORES

Crash, Issue 39, 56%



URL

ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/c/

curseofs.zip



FACTS



NOTES















































