*** This solution is not complete ***

BLIZZARD PASS (Adv. Soft)
-------------------------

E, DIG (to find a garlic), TAKE GARLIC, S, GO CLIFF, EXAMINE WINDOW (it is full
of cracks), TAKE SNOW, PUT SNOW IN CRACKS (the window will fall away), GO
WINDOW, N, TAKE ROCK, EXAMINE ROCK (it is phosphorescent), S, S, W, N, TAKE
ROBE, WEAR ROBE (a protection against freezing), S, E, N, GO WINDOW, TAKE SNOW,
WET ROBE WITH SNOW (it will be useful a bit later), GO WINDOW, S, W, EXAMINE
STATUE (it is mounted on runners), MOVE STATUE (it won't shift), WET RUNNERS
(with a wet robe), MOVE STATUE (a hole will reveal), D, S, EXAMINE PRIEST, TAKE
BLAST SPELL, N, U, E, N, GO WINDOW, TAKE SNOW, WET ROBE WITH SNOW, GO WINDOW,
S, E, S, S (you can pass the dark figure only if you wear the robe), TAKE POWER
STONE, TAKE CHAIR, TAKE SCROLL, READ SCROLL (some hints, not so easy to
understand), N, N, E, GO WELL, EXAMINE PLANK (essential - it will reveal a
secret passage), TAKE PLANK, U, S, TAKE SHIELD (very tricky), S, D (the shield
protects you against the heat), E, TAKE SWORD (it is too hot), COOL SWORD WITH
ROBE, TAKE SWORD, W, U, N, E, READ RUNE (maybe a hint), W, N, W, OPEN COFFIN (a
ghoul will climb out), KILL GHOUL (with the sword), EXAMINE COFFIN, TAKE POWER
STONE, W, W, W, W, N, TAKE SOAP, TAKE POLISH, POLISH SHIELD (it will become
shiny; this will be useful later to reflect the light), S, E, D, E, PUSH
PILLAR (to pass accross a fissure, but this also will wake up a snake), GO
PILLAR, PUSH PILLAR (this will destroy the snake, but this will also block the
way you came from), TAKE POWER STONE, S (the wizard will tell to you that
something useful is buried in the cave), N, E (this is a cave, but there is
nothing obvious here), DIG ROOF (very tricky), TAKE EARTH SPELL, E, EXAMINE
ROBE (to find pockets), EXAMINE POCKET, TAKE BRASS KEY, UNLOCK DOOR, OPEN DOOR,
S, TAKE WAND, N, E (you can pass the vampire because you have a garlic), S, S,
S, CUT ROPE, TAKE ROPE, N, EXAMINE DOOR (it looks very weak), BREAK DOOR, E,
TURN RING (to open a secret passage), TAKE RING (it is fastened), BREAK RING,
TAKE RING, GO PASSAGE, TIE ROPE TO RING (else the rope will not carry far
enough), KNOT ROPE (else the rope will be too slippy to climb), THROW ROPE, GO
ROPE, TAKE ROPE, D, EXAMINE WIZARD, TAKE STRENGTH SPELL, S, CAST STRENGTH SPELL
(else you can not pick the boulder), TAKE BOULDER (to unblock a way), GO
PASSAGE, THROW BOULDER AT OGRE (to kill him), D, E, N, D, SWIM, EXAMINE BODY,
TAKE EARTH SPELL, TAKE TIN, OPEN TIN (it seems empty), LOOK IN TIN (tricky - a
spell is tucked in the lining of the box), TAKE TELEPORT SPELL, E, THROW SOAP
AT SLIME (to break up the slime), TAKE BUCKET, FILL BUCKET WITH SLIME (you must
empty a pit to enter the pit, because the slime is agressive), E, E, EMPTY
BUCKET (this is the only place where you can empty the slime without any
danger, due to grille in the floor), W, W, FILL BUCKET WITH SLIME, E, E, EMPTY
BUCKET, W, W, FILL BUCKET WITH SLIME, E, E, EMPTY BUCKET (a blast spell will
appear; note that it is possible to break grille before pouring the slime, and
this will reveal a new location under the grille, where you can find a gold bar
and a diamond; it seems that this is a trap, because if you break the grille, a
blast spell will not appear), TAKE BLAST SPELL, W, W, FILL BUCKET WITH SLIME (a
pit is finnaly empty), GO PIT, TAKE SCEPTRE, U, E, N, EXAMINE CURTAINS (to
reveal a secret passage), GO PASSAGE, TAKE CHALK, N, THROW SLIME AT GIANT (to
kill him), TAKE HARP, S, S, S, W, DROP BUCKET (it is too wide to fit down the
passage), W, SWIM, U, S, E, CAST BLAST SPELL (to cause an explosion, so the
lava will drain away), PUT PLANKS ACCROSS CHANNEL, GO PLANKS (but the planks
will fall down after this), CAST BLAST SPELL (to break the dam, and stop rising
the lava), PULL LEVER (to move the drawbridge down - don't forget it, else you
will not cross the channel later), TOUCH WAND TO PENTACLE (both the wand and
the pentacle are red - this is meaning of one of the obscure hints on the
scroll), EXAMINE PICTURE (it is picture of waves, but another obscure hint on
the scroll is wave to wave), WAVE WAND TO PICTURE (you escaped from the caves,
and you are now in a mystical hall; much obvious way for escaping is using the
teleport spell, but you will need it later), E, E, E, E, N, GO WINDOW (again in
the blizzard), D, S, YELL (to make an avalanche which will kill the yeti), GO
CAVEMOUTH, EXAMINE BODY, TAKE SNOWSHOES, WEAR SNOWSHOES, DIG (to reveal a
tunnel), GO TUNNEL, S, E, EXAMINE WIZARD, TAKE MIND SHIELD SPELL, W, S, OPEN
CUPBOARD, GO CUPBOARD, OPEN CRATE, TAKE BOOK, READ BOOK, TAKE ICE WALL SPELL,
N, N, W, TAKE SHATTER SPELL, EXAMINE ROOF (it is cracked, thin, and weak), DROP
CHAIR, CLIMB ON CHAIR (else you can not reach the roof), DIG ROOF (to make a
hole), GO HOLE (is it possible to pick the chair again???), S (you must wear a
snowshoes to pass through the snow), DIG (to uncover a yeti), SKIN YETI, TAKE
SKIN, WEAR SKIN, S, S, S (the guards will run off, because they think that you
are yeti), S, E, S, S (an elf will tell to you what is your next task), N, N,
E, E (do not go east in your house, else the game will be over, but with score
of only 74%), N, PRAY (else the priest will not want to talk with you), TALK TO
PRIEST (he will explain to you what to do, and give to you a bless spell), TAKE
BLESS SPELL, S, W, W, W, N, N, N, N, N, N, E, GO CREVASSE, E, TAKE WIND SPELL,
CAST TELEPORT SPELL (the only method for escaping), E, E ,E, E, E, E, GO WELL,
GO PASSAGE, EXAMINE ROD (you will be informed that you must drop three power
stones to cancel a forcefield), DROP POWER STONE, DROP POWER STONE, DROP POWER
STONE, TAKE ROD, EXAMINE ROD (maybe it is a hint, but maybe it is a trap), W,
U, W, S, S, EXAMINE BOOKCASE, PUSH BOOKCASE (again in a fissure), D, S, GO
PASSAGE, D, E, E, GO DRAWBRIDGE, E, WAVE SCEPTRE (to make a crystal bridge -
yet another hint from the scroll), GO BRIDGE, S (the wizard will send a
lightning bolt at you; the earth spell will help), CAST EARTH SPELL (the wizard
will send a ball of flame; the ice wall spell will help), CAST ICE WALL SPELL
(the wizard will send a strange cast at your mind; the mind shield spell will
help), CAST MIND SHIELD SPELL (the wizard will send a cloud to you; the wind
spell will help), CAST WIND SPELL (the wizard will start to crystalise the air;
the shatter spell will help), CAST SHATTER SPELL (the air will start to vibrate
with a strange sound; playing the magic harp will help), PLAY HARP (a wizard
will send a lightning again), CAST EARTH SPELL (the wizard will send the
intensive light at you; the polished shield will help), REFLECT LIGHT (the
wizard will be temporarily blind), ...

WHAT NEXT???

Whatever I tried, the wizard says "BE NOT!", and you become not. Then a new
location appears, with a totally black picture, with a description "You have
ceased to exist". But the game is not over. Is there any exit from there? Or,
is there any way to skip becoming a not? The end of the game is very near, I
believe, but I cannot solve this. The task is to kill the wizard and return to
the home. There is also a lot of questions:

- The BLESS SPELL reverses a curse, but which curse?
- The CHALK can be used to draw a PENTAGRAM. When should this be used?
- The ROD OF POWER can be used to hit the wizard, and apparently it has some 
  effect. But not enought. Any ideas?
- There is a room with a magic orb and with the Crown of Mountains, on the east
  from the room with a evil wizard. Is there any way to pick these object
  before killing the wizard?
- In the location called "Ruins of a temple", south and east from the yeti,
  there's a stone
  that is "probably covering a passage". Is there any way to move that stone, 
  since you've already used the Strenght Spell
- Is it possible to get past the zombie guards.

I think that answers of these questions will give the solution of the game.

- Zeljko Juric (zjuric@utic.net.ba)
