THE SPECTRUM GAMES DATABASE



BOUNDER



PUBLISHER

Gremlin Graphics



AUTHOR(S)

In-house



YEAR

1985



CATALOGUE NUMBER

None



CATEGORY

Overhead view 'puzzle' arcade thing.



DESCRIPTION



CONTROLS

Q - Left  W - Right M - Pause On/Off

L - Up    P - Down

BREAK - Return to title page



Joystick: Kempston or Sinclair Interface II auto-selects when

interface attached



INSTRUCTIONS



ORIGINAL INLAY CARD TEXT

Move Bounder ( tennis ball ) around screen, bouncing on hexagonal

slabs only.  If you miss, you fall to your death. Be sure to

identify mountains and walls as you can't go over them, you must

go around. Any collision means you lose  a life.



As a rule: IF IT ISN'T HEXAGONAL, THEN AVOID IT!



These aliens destroy you:



     Binoculoids    Stickits  Moscita Birds

     Chomper Domes  Pterries  Coins     Exocets &c



Useful aliens are:



     Teleports Jump Bonuses

     Bonus Bugs     Copyright Cans Moving Platforms



Trial and error will help you identify which ones are which.



Slabs with arrows give you just over twice the time in the air.

This allows you to make longer jumps, and if you feel inclined,

a few fancy aerobatics (Not recommended for beginners )



Slabs with question marks give you a mystery bonus, some good,

some fair, but most of 'em bad. Careful planning and the use of

a map are essential. Use the pause control to help you map the

screens.



After each level, there is a bonus stage. Bounce on as many

question marks as possible. Clearing all question marks will earn

you a bonus. Each jump unused adds to your bonus score.



HINTS/CHEATS



SEQUELS/PREQUELS



SCORES RECEIVED



URLS



GENERAL FACTS



NOTES







