WITCH'S CAULDRON (MikroGen)
---------------------------

WC is a very enjoyable - though slightly illogical adventure, in which you must 
transform yourself from a toad into a human. Location-wise the game is not all 
that big, but there are a lot of objects, which must be taken and dropped at all 
times.
I hope you can keep track of what's going on!

TOAD:
=====
(If you don't start in the parlour, go there first) EXAMINE GRAMOPHONE, GET 
DIAMOND, U, D, W, W, U, GET RING, D, GET MIRROR, E, E (you're caught in a trap), 
HELP (a mouse asks you for a password if you are to be released), SAY COMPUTER 
(or sometimes 666 - depending on the riddle), GET SHELL, W, EXAMINE MIRROR (you 
see the word "pussycat" spelt backwards), TURN (this gives you a hint - turn 
again and again!), TURN TURN TURN TACYSSUP (you're transformed into a cat - make 
sure you have the shell; you won't be able to get it later) 

CAT:
====
(You can now get on the ledge to the west) W, GET WHISTLE, S, E, U, READ WRITING 
(gives you the ingredient list for a spell - Whiskey, Sheep's Eye, Shell and 
Diamond), PUT DIAMOND IN CAULDRON, PUT SHELL IN MORTAR, CRUSH SHELL WITH PESTLE, 
GET SHELL (now crushed), PUT SHELL IN CAULDRON, D, W, N, E, CLIMB CHAIR, GET EYE 
(from the toy sheep), W, S, E, DROP SOOT, GET WHISKEY, N, W, S, E, U, PUT EYE IN 
CAULDRON, PUT WHISKEY IN CAULDRON, GET SILVER SPOON, STIR CAULDRON (the spoon 
dissolves), DRINK MIXTURE (you transform into an ape)

APE:
====
U (on the cupboard), SMASH JAR, GET SMALL KEY, D, UNLOCK CUPBOARD, EXAMINE 
CUPBOARD (you must find the following ingredients: 
End of a rainbow [red bow] 
And what you find there [gold coins]
A queen and a lion [ten pence] 
Lock of lion's hair [from the lion] 
UNLOCK SOUTH DOOR (??? Very logical since there aren't any other doors - but 
UNLOCK DOOR doesn't give any response)

THE MAZE:
S, E, GET LARGE KEY, W, W, S, W, S, E, N, W, N, E, N (there might be an easier 
way), UNLOCK EAST DOOR, E

THE WITCH'S HOME: 
(the Front Hall is fairly central and is used as a "storage" for objects not 
currently used).
N, OPEN CURTAIN, N, W, UNLOCK SOUTH DOOR, S, GET GOLD KEY, N, E, UNLOCK EAST 
DOOR, E, EXAMINE SKELETON ("could be a *key* clue"!), DROP MIRROR, GET BONE, 
MAKE SKELETON KEY, GET SKELETON KEY, W, D, DROP RING, DROP SMALL KEY, E, UNLOCK 
SOUTH DOOR (with the skeleton key), S, GET RIBBON, TIE RIBBON (makes a red bow), 
N, W, DROP BOW, DROP WHISTLE, S, UNLOCK SOUTH DOOR (with the skeleton key), DROP 
SKELETON KEY, W, GET KNIFE, S, HELP, MOVE SHELVES (this reveals a passage), S, 
GET TEN PENCE,N, N, E, S, D, UNLOCK NORTH DOOR, N, NO (to the lion's question), 
CUT HAIR (using the knife), DROP KNIFE, UNLOCK NORTH DOOR, HELP (the lion 
volunteers to kill the dragon to the north), YES, N, GET COINS, S, S, U, N, N, 
DROP COINS, DROP HAIR, S, S, E, GET ROPE, U, DROP GOLD KEY, OPEN CHEST, GET 
DUST, D, W, N, N, E, OPEN TRAPDOOR, TIE ROPE (this allows you to leave the 
passages below again), W, U, S, S, GET HAT, E, GET PEARL, OPEN WARDROBE, E, GET 
SILVER KEY, E (most often to the store room), N, N, E,, D, E, E, THROW DUST AT 
FLAME (this extinguishes the fire), S, GET PENCIL (it's actually a wand), N, W, 
W, U (the rope falls down but don't worry!), W, DROP LARGE KEY, GET BOW, GET 
COINS, GET HAIR, S, S, D, E, N (you must carry the hat to enter here), GET 
WOODEN SPOON, S, E (the man says "Blast!" - this is a magic word), BLAST (you 
teleport to the cauldron room), PUT BOW IN CAULDRON, PUT COINS IN CAULDRON, PUT 
HAIR IN CAULDRON, PUT BOW IN CAULDRON, PUT TEN PENCE IN CAULDRON, STIR CAULDRON 
(using the wooden spoon), WAVE WAND (i.e. the pencil), DRINK POTION (now you 
just have to find a password to escape)

HUMAN:
======
HELP (you should actually combine the initial letters of the five words), BLAST 
(you return to the torture chamber), W, W, N, HELP (the lion gives you the word 
**NECROMANCER**), S, U, N, N, W (one of the diners says **OUIJA**), E, U, E, 
EXAMINE MIRROR (which you dropped here a long time ago - it gives you the word 
**VOODOO**), S, EXAMINE BALL (here's the word **ENCHANTED**) 

Now you must wander around until you bump into Moctuper - shouldn't be too 
difficult. He'll ask you for something valuable. GIVE PEARL (or crown) TO 
MOCTUPER (he gives you the final word **CURSES**)

The five initial letters form the word COVEN. Now, make your way to the front 
hall 

GET WHISTLE, E, D, N, E, D, GET OAR (you can only take it in human form), PLAY 
WHISTLE (to escape), W, S, W, W, N, W, W, ENTER BOAT, COVEN (the boat sails you 
off to freedom!! You have won with a full score!)

Notes:
======
1. By opening the cupboard in the Front Hall you can find a magic eyepiece. 
However, this will only tell you to talk to the lion
2. In the end game, Moctuper will appear randomly - and annoyingly often - to 
steal your bow. He'll place this in the attic which is S,S,E,U from the Front 
Hall.
3. If you go E after going down the trapdoor, there's a door behind which is a 
lamp. This can be used to OIL the COFFIN in the torture chamber, hence allowing 
you to walk freely in and out of that area. But it's not necessary.
4. There are a lot of useless objects, but you've probably noticed this already!
5. I've rewritten the solution a number of times. Hopefully there aren't any 
bugs.


Jacob Gunness - 9/3-1999

Displayed on the Classic Adventures Solution Archive:
http://hjem.get2net.dk/gunn/

