THE SPECTRUM GAMES DATABASE



ROBIN OF THE WOOD



PUBLISHER

Odin Computer Graphics Ltd.



AUTHOR(S)

In-house



YEAR

1985



CATEGORY

Arcade adventure



CONTROLS

Keyboard Controls: You can define which keys you want to use. 

Press 1.  Joystick Controls: Robin can be controlled by using the

KEMPSTON INTERFACE, SINCLAIR INTERFACE II, CURSOR JOYSTICK

INTERFACE, press 2, 3 or 4



To Start Game: Press 0



RUNNING:  Left and Right      Will move Robin left and right

          Up and Down         Will make him run up or down

FIGHTING: Fire                Puts Robin at the ready to strike

          Fire plus L / R     And Robin goes into action.

                              Will stab in that direction when

                              Robin is using his sword

ENTER:                        Pause game

BREAK:( Caps Shift + Space )  Restart Game



INSTRUCTIONS



ORIGINAL INLAY CARD TEXT



About Robin

-----------



From a time outside history -- before the language of the English

was ever written down -- there come to us stories and legends of

heroes and valiant folk. Amid battles and adventures, deeds of

courage and of treachery, striving against tyranny, fighting for

the weak against the strong -- stealing from the rich so that the

poor might be fed, stands a young man dressed in Lincoln green;

a bowman, a poacher, and notorious outlaw; a Saxon...



'Robin of the Wood'

-------------------



England was in the grip of tyranny, brought by William and his

conquering Norman hordes. Saxon nobles were dispossessed and

often killed, lowly villagers taxed to the point of starvation.

The only ray of hope for the future of the Saxons of England lay

in the strong arms and keen eye of Robin.



Robin, the very spirit of the Ancient Forest which covered this

fair land.



'Robin of the Wood' was the whispered reply to bullying Normans

when asked from whence came the side of venison on which the poor

of a small Saxon village were feeding.



'Robin of the Wood' was the cry, as hated tax collectors stripped

bare the fields of Saxon smallholders.



'Robin of the Wood' the people cheered, as the bruised, battered

and bewildered Norman brutes staggered bleeding and beaten from

the bowers of the ancient forest.



Game Scenario

-------------

The Sheriff had in his possession a certain arrow, made of solid

silver, engraved with characters as ancient as the very forest.

It was indeed the 'Shaft of Power' of the Saxon nation, symbol

of freedom and peace, more precious than the crown of the Kingdom

itself to the Saxons. Yet it was with this arrow as bait that the

Sheriff planned to capture this mysterious 'Robin of the Wood'.

He well knew of the importance of the Silver Arrow to the

peasants of his domain, indeed to offer it as a prize, as though

it were a mere trinket or bauble, appealed to him as a prime

insult to the serfs, and worthwhile simply for that reason. It

was when he realised that such a prize, while meaningless to

himself, would be certain to attract Robin to the contestm that

he finally decided. There was to be a great archery contest

-- the prize was to be the Silver Arrow -- and for the Sheriff,

the main prize was to be the death or capture of Robin.



On the day of the contest the woods were swarming with Norman

soldiers -- the Sheriff's men. They had orders to shoot on sight,

and shoot to kill.



Robin of the Wood -- The Challenge

----------------------------------

A Proclamation by his Lordship the Sheriff of Nottingham.



"Let it be known that on the third Sunday of this month at the

castle of Nottingham, there shall be a grand tournament of

archery.  Come all who may to try and win, for he who shoots

straightest shall be hailed as the best archer in all of England,

and to him shall be presented an arrow, crafted in solid silver

of inestimable value and antiquity.



    Long live Prince John, Regent of all England"



Robin

-----

As you must go alone to take up the challenge issued by the

Sheriff, Scarlett and I have hidden quivers of arrows in secret

places around the forest to help you overcome the foe.  There are

witches about at this time of the year so be wary -- if you

should meet one it would be well if you could pay tribute to her.

Fortunately there are many kinds of woodland plant which they

often seek and are always glad of.  There dwells in the greenwood

an ancient hermit, who though thou be near death can cure thee

of all ails -- but be warned that this saintly man will allow no

weapons near his home.  Your sword and trusty bow are in the

keeping of the old Forest Ent along with 3 charmed arrows which

will ensure that you are not recognised at the Tournament. You

must give him 3 bags of gold for each weapon so that he may

redistribute to the poor of the parish the tithes stolen from the

holychurch by the evil Bishop of Peterborough.

Good luck Robin.



John Little.





HINTS/CHEATS



SEQUELS/PREQUELS



SCORES RECEIVED



URLS



GENERAL FACTS



NOTES

