THE SPECTRUM GAMES DATABASE



HERBERT'S DUMMY RUN



PUBLISHER

Mikro-Gen



AUTHOR

Unknown.



YEAR

1985(?)



CATEGORY

Arcade/Adventure



DESCRIPTION

Another instalment in Mikro-Gen's Wally Week graphic

arcade/adventure series.



CONTROLS

Q - Left, W - Right, CAPS SHIFT - Jump, ENTER - Enter,

Kempston, Sinclair



INSTRUCTIONS

Herbert was visiting a large department store with his Mum and

Dad (Wally and Wilma!) when he got lost! Now the store is a scary

place and full of beasts which will hurt Herbert and make him

cry! Help Herbert to explore the store, manipulating the objects

he finds to help him get into the lost children office where

Wally and Wilma are waiting for him.  Objects are picked up by

walking into them, but you can only carry two objects at any one

time. Some rooms in the game are presented in the form of arcade

sub-games. These aren't just for fun - you have to complete them

to finish the game!



INLAY CARD TEXT

I don't have this, could someone else fill it in?



CHEATS

POKE 36739,X where X is the number of lives you'd like.



Complete solution! Taken from Emulate issue 4 :



1) First of all get the box key and get the honey pot.

2) Now go to the room that the game starts in and jump up on to

the box. This will spring you up to where you can exchange the

honey pot for the teddy.

3) Get the rope. Now with the rope and the teddy go to the arcade

room with the daleks in It.

4) The teddy will go and open the right handside door; you can

now go through this. Jump at the rope in the next room and

itshould extend into a room with a rubberduck, collect this.

5) Load the pop gun (with the cork) and go tothe castle.

6) Exchange the pop gun for the flag andwith the rubber duck go

to the seaside screen. You can now collect the pebbles toload the

catapult.

7) Now get the torch and the bulb, this willmend the torch.

8) Go to the dark room with the bulb and this will enable you to

see. Shoot all the ducks and a couple of rolls of caps should be

dropped. Put these somewhere convenient.

9) Get the A brick and the chocolate 10p and go to the screen

with the till.

11) Climb on top of the brick and walk past the till with the

chocolate 10p, this should now be exchanged for a real 10p.

12) Take the 10p and the bomb and then goto the room with the 10p

slot on the door and jump at it. You will now be in a Blitz game,

and when this is completed you will recelve a cannonball.

13) With this and the rolls of caps go to the room with the

cannon and walk through it.The cannonball will be launched and

a hole in the wall will be made.

14) Pass through this hole and get the spacehopper.

15) Then go back up to get the tennis racket, put the space

hopper in a convenient place.

16) Next go into the Breakout room and complete the game. Once

the Breakout game is completed you should receive a glove.

17) Get the space hopper and with the glove go to Level 1 where

there is a room with a hand guarding a door. You must now jump

into the room behind the hand (the hand will no longer harm you

because you have the glove).

18) You will be in a room with Wally and Wilma at the top of an

escalator. As you have the space hopper you will be able to jump

very high. This means that you can now jump up and switch the

escalator on and be reunited with Wally and Wilma to complete the

game.





SEQUELS/PREQUELS

Automania, Pyjamarama, Everyone's A Wally were all prequels

featuring the Week family.  Three Weeks in Paradise was a sequel,

and the final episode in the Wally series.



SCORES RECEIVED

Unknown off-hand, but all Wally games scored very highly in the

mags.



URL

All of Mikro-Gen's games are available from the following

directory :

ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-company/mikr

o-gen/



The filenames are as follows :

Herbert's Dummy Run :    herberts-dummy-run.zip

Automania :              automania.zip

Pyjamarama :             pyjamarama.zip

Everyone's A Wally :     everyones-a-wally.zip

Three Weeks in Paradise :3-weeks-in-paradise.zip



GENERAL FACTS

Dummy Run was the fourth game to feature the Week family, and the

first one to star Wally's son, Herbert, as the central character.



Herbert previously appeared in Everyone's a Wally, but was only

a little baby then and just crawled around to get in your way!



Herbert makes a further appearance in Three Weeks in Paradise,

where he's in danger of being eaten by Cannibals!



The sub-games included in Dummy Run include Space Invaders with

Daleks, breakout and a Carnival-style shooting gallery!



There is a cheat mode which you can activate by climbing one of

the ropes in the room to the left of where you start and holding

down certain keys. However, I can't remember which rope and which

keys...





NOTES

Not the best of the Wally games, in fact it's probably the worst

(not counting Automania, which is a straight arcade game). That's

not to say it's bad though..it's still a really good game. Some

of the sub-games are great fun on their own.

