THE SPECTRUM GAMES DATABASE



REVEAL



PUBLISHER

Mastertronic



AUTHOR

I. Heath (according to the opening screen)

Barney (according to the inlay card)



YEAR

1988



CATEGORY

Arcade



DESCRIPTION

A nicely executed, simple square-covering game, which is a little

too easy.



CONTROLS

Up left: O  Down left: A  Up right: Q  Down right: P  Fire: SPACE

Kempston and Sinclair joysticks supported.

Fire is used to commit suicide.



Note that the controls listed given in the inlay card are wrong.



INSTRUCTIONS

You are shown the layout of a screen based on linked squares,

which are then blacked out. Light up a square by touching it; a

screen is completed when each square has been touched within the

time limit. You must avoid the aliens, who black out squares you

have already lit up.



INLAY CARD TEXT

[back cover]

Battle against the clock and marauding enemies as you attempt to

free each screen from darkness in this challenging and perplexing

arcade puzzle game.  One Player. Joystick or keyboard.



[inside]

Your objective, as a member of the Planetary Liberation Force is

to travel to a series of alien worlds, freeing them from the

darkness that has beset them.

 

At the outset of each level, the world you must free is shown

briefly before it is blacked out. Take careful note of this, as

you will not get another look at the entire level until it is

completed. By travelling over the square sectors that make up

each chequered world you can illuminate it. When all the squares

have been illuminated, the exit square for that level flashes and

must be reached before the time limit expires to teleport to the

next world.  Counters at the bottom of the screen display time

remaining and how many squares still need to be revealed to

complete the level.



To make things more difficult, some squares are 'dead ends' and

unlit squares beyond cannot be reached unless an alternative

route is found. Another problem is represented by the marauding

aliens that patrol each level intent on destroying your work.

While patrolling each planet they black out the squares you have

uncovered, making it necessary for you to return and uncover it

again before the level can be completed. If you come into contact

with an enemy a life is lost. Similarly, if you become trapped

on a 'dead end' square, your only alternative is to commit

suicide. As the game progresses, more alien enemies are

introduced and the hidden paths for each level become more

difficult to negotiate. Points are awarded for revealing squares,

with a bonus given upon the completion of each level, and

additional points awarded for time remaining.



 CONTROLS

 JOYSTICK               KEYBOARD

 UP       - MOVE UP        -   ;

 DOWN     - MOVE DOWN      -   /

 LEFT     - MOVE LEFT      -   A

 RIGHT    - MOVE RIGHT     -   B



 LOADING INSTRUCTIONS

 SPECTRUM

 Put your machine into 48K mode.

 Type LOAD"" and press ENTER.

 Press PLAY on tape. Program will load and run.



 CREDITS

 Designed and Programmed by Barney

 Player's Instructions By Gary Whitta

 (C) Mastertronic 1988



CHEATS



SEQUELS/PREQUELS

None.



SCORES RECEIVED



URLs



GENERAL FACTS

This was released as part of Mastertronic's 'Flippy' range which

featured the Amstrad version of the program on the reverse of the

tape.



NOTES

Committing suicide by pressing fire puts you back at the starting

position for that screen; all the squares you have touched remain

lit and there is no time penalty. You merely lose a life.

