INSTRUCTIONS FOR THE FOURTH PROTOCOL: THE GAME

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From the packaging:



FREDERICK FORSYTH - THE FOURTH PROTOCOL

* created by a large professional team of games designers, graphic artists,

  games programmers and editors

* unique use of icon-driven graphics makes for user friendly game, under the

  players' complete control

* strong, concurrent and multidimensional plot lines give an accurate

  description of life in the intelligence networks

* real time element puts the player under constant pressure



A software mega-adventure, based in the chilling world of counterespionage,

from one of the world's greatest living fiction writers...



Hatched in a remote dacha in the forest outside Moscow, Plan Aurora is

executed with relentless brilliance and skill by a hand-picked team. A crack

Soviet agent, placed under cover in Britain, begins to assemble the pieces

of a jigsaw of devastation. Working blind on the faintest of clues, MI5

investigator John Preston leads an operation of the greatest urgency, racing

against an unknown deadline.



In THE FOURTH PROTOCOL: The Game, you are John Preston. Your aim is to piece

together the jigsaw, uncover the plot, prevent the breaching of the Fourth

Protocol, and stop Plan Aurora. In your task, you are able to access the

on-line resources of CenCom, MI5's central communications computer, and use

the services in the field of both MI5 and the intelligence network of

friendly nations. But too many wrong decisions and moves will lower Preston's

prestige in the service and valuable field support will be withdrawn.



All three episodes of THE FOURTH PROTOCOL: The Game must be completed,

against the deadline, before Plan Aurora is finally thwarted.



Internal booklet "User Guide to THE FOURTH PROTOCOL: THE GAME":



(c) Frederick Forsyth 1984, 1985

Game design (c) John Lambshead and Gordon Paterson, 1985

Programming (c) Electronic Pencil Company Ltd, 1985

Music (c) David Dunn, 1985



Published by Hutchinson Computer Publishing Ltd,

17-21 Conway Street, London W1P 6JD

Manufactured in Great Britain by Crosprint Ltd.



All rights reserved. The contents of this package are copyright and may not

be duplicated in any form by mechanical, lithographic, photographic,

electronic or other means.



THE FOURTH PROTOCOL: The Game (c) Hutchinson Computer Publishing Ltd

The Electronic Pencil Company comprises Rupert Bowater and Benni Notarianni.

Programming, graphics and icon system development by EPC.



Electronics Pencil Company would like to acknowledge the following:

John Gibbons - programming C64 third load

Dave Jones - programming Spectrum third load

Ray Owen - graphics Spectrum third load

Andrew Glaister - program conversion Spectrum loads one and two

Finally, a special thanks to Paul Norris



Users' guide to THE FOURTH PROTOCOL: The Game



The Plot

In a remote dacha at Usovo outside Moscow, the General Secretary of the

Central Committee of the Soviet Union and British traitor, Kim Philby, plot

the most audacious offensive of the Cold War - Plan Aurora.



The Aim

To destabilise a vital nation of the Western Alliance, forcing the

disintegration of NATO and allowing a Soviet take-over of Western Europe.



The Method

The Fourth Protocol is to be breached by smuggling a nuclear device into the

United Kingdom and exploding it just before the 1987 General Election. A KGB

disinformation programme will ensure that the nuclear disaster is blamed on

an American military installation in the UK.



The Result

The election of a hard left government committed to withdrawal from NATO and

the establishment of a totalitarian state in the UK.



Your Role

You are John Preston, MI5 investigator. You must uncover and stop Plan

Aurora. But remember, time is short and the day of destruction looms.



The Fourth Protocol

On 1 July 1968, the Nuclear Non-Proliferation Treaty was signed by the (then)

three nuclear powers - Britain, the USA and the USSR. Publicly, the treaty

forbade any of the three nations to pass on nuclear weapons technology to a

non-signatory nation. In addition, there were four secret  protocols to the

Treaty. The Fourth forbade any signatory country to introduce on to another's

territory a nuclear device in assembled or unassembled form by covert means

for detonation in, say, a rented house or flat in the heart of a city. In

nearly twenty years no nation has dared to break the Fourth Protocol - until

now.



The Fourth Protocol: The Game

There are three independent programs in this game - The NATO Documents, The

Bomb and The SAS Assault. Although each game load is separate, secret codes

are given to the player when programs one and two are successfully solved.

These code words allow entry to the next part of the overall game. So the

program must be solved in order.



The NATO Documents (Game 1) - the main Cencom menu

(A guide to the screen icons in order anti-clockwise from top left)



Cencom Filing System - holds players' files and some of its own!

Telephone - to receive incoming calls (it will ring), and to dial out

Sitreps - situation reports come in here from the 'watchers'

Reoprts

Memos

Calendar - will automatically turn as game progresses. The player can advance

  this date if desired.

Assessment - the players' progress in the game and prestige in MI5 is shown

  here.

Utilities - saving games, loading previous ones etc.

Surveillance - for assigning/recalling watchers to and from a suspect



Commodore 64

The hand is moved by the space bar (clockwise) and the up/down cursor key

(anti-clockwise).



Spectrum

The hand is moved clockwise by any small key on the left hand side of the

keyboard and anti-clockwise by any small key on the right.



Game One: THE NATO DOCUMENTS

The first game load is called The NATO Documents. Even as you, John Preston,

take up your post as the new head of Section CI(A), a burglary is taking

place at a flat somewhere in England. The burglar steals the famous Glen

Diamonds, but he also finds some secret NATO documents. He alerts the MOD

Mandarins by sending them the documents anonymously. The Paragon Committee

decides that John Preston's most important task is to find out who is leaking

secrets, to whom they are being leaked and why. However, you will not be able

to devote your time exclusively to this task, since many other events will be

unfolding in the intelligence community which will demand your attention.

  The NATO Documents is an adventure/strategy game which uses a unique icon

driven control system. This makes the game very user-friendly, and suitable

for both beginners and old hands of sophisticated computer games. The heart

of the game is the Cencom display which allows access to memos, reports,

situation reports ('sitreps'), files, telephone calls, surveillance,

assessment and utilities. It also shows the date. A channel is chosen by

moving the 'hand' on the space bar and up/down cursor keys (C64)/any left or

right hand side key (Spectrum) over the relevant icon and pressing return/

enter. In most cases, this will call up a sub-menu of options.

  Memos/Reports/Sitreps are 'information-in' channels. When information

showing on the screen is accessed, the player is given the opportunity by

using a sub-menu to 'read' the latest information, 'delete' from the screen,

or 'file' it to make a permanent copy in the Cencom filing system. (The

information will stay on the screen until it is deleted. New items will stack

underneath it.) The Cencom icon takes the player back to the main Cencom

menu.

  The telephone will ring when someone is trying to contact you. If you do

not answer promptly by accessing the 'telephone-in' icon, your caller may

ring off. The telephone menu also has a 'hold call' icon which freezes the

present call allowing you to peruse some other part of Cencom without losing

the message. 'Telephone-out' allows the player to make calls - but you have

to know which number you want! Somewhere in Cencom you will find your

telephone number file.

  Accessing files will allow you to 'read' a file in Cencom's memory (a file

held at Blenheim can be released to Cencom by ringing Blenheim, but only by

giving the correct code off the one time pads). You can 'catalogue' only

your own personal files or 'delete' any of them.

  The 'surveillance' icon will allow you to allocate watchers to a specific

target and also to withdraw agents from a case.

  The 'utility' icon gives access to an icon-driven menu which allows you to

save the game, load an old game, continue the present game, or pause the

game.

  The 'assessment' icon shows your prestige rating at MI5 and your progress

in solving the game. Your prestige will change with your fortunes and it has

a tangible effect on the resources MI5 is prepared to allocate you. Preston's

Progress tells you how much of the game you have solved.

  Watchers are very important, since this is your main method for acquiring

information out in the field. Watchers are always targetted on a person, and

a surname is always used. For example, if you wanted to get field information

on yourself, you would target watchers on PRESTON.



Game Two: THE BOMB

In The Bomb you are directly on the trail of the nuclear device that has been

smuggled into the country. Finding this is now the most important development

in your career. But be careful! Plan Aurora involves tricky side issues. The

Bomb is again an icon-driven adventure, but this time Preston is mostly out

of his office.

  The main screen displays seven icons. These are, reading anti-clockwise from

the top left:



1 Assessment

This is similar to Game One, except that now there is only one rating - how

you have progressed in your search for the nuke.



2 Manipulate

Sub-menu (i)   take an object

         (ii)  get rid of an object

         (iii) use an object in your possession

         (iv)  return to main menu



3 Communicate

Sub-menu (i)   talk to someone

         (ii)  use a telephone

         (iii) return to main menu



4 Move

Sub-menu (i)   compass directions (with further sub-menu)

         (ii)  miscellaneous (e.g. enter/leave, take a taxi, etc.)

         (iii) return to main menu



5 Wait

This is similar to the calendar in Game One and enables the player to move

the game along when he or she wants to remain passive (e.g. when waiting for

a train). Time passes in the game mainly in response to the player's input.



6 Look

Sub-menu (i)   look around

         (ii)  examine (either objects in a room or in your possession)

         (iii) inventory (list objects you are carrying)

         (iv)  return to main screen



7 Utilities

This operates exactly as the icon in Game One.



Movement of the 'hand' is as before. There are in addition two small text

windows on the screen giving details of the player's location. The main icon

menu remains consistent irrespective of your options. Options available to

you will be highlighted.



Game Three: THE SAS ASSAULT



Commodore 64 version

You have located the bomb and broken into the building where it is hidden.

You must defuse the device, using information you have picked up in the

previous two games, while the battle between your SAS troops and the KGB

agents rages around you. If the KGB agents discover you with the bomb, they

will naturally try to hinder your progress! You are armed and the joystick

(or cursor keys) will move the cross-hair of your gun around the room. You

can fire by pressing the fire button or the control (CTRL) key. You type in

your instructions for defusing the bomb in the form VERB, VERB-NOUN or VERB-

ADJECTIVE-NOUNS. For example you might type 'open cabinet' or 'destroy Geiger

counter'.



Spectrum version

You are now located in the building where the bomb is hidden. Time is short.

You must arm the six SAS troops under your command and direct the assault,

eliminating the KGB agents in the building. If you are successful in this you

must defuse the bomb, making use of information uncovered in the previous two

games. You will receive more instructions on loading the tape. Above all,

remember that the time ticks away!





Internal booklet "MI5 INVESTIGATORS HANDBOOK":



FOR YOUR EYES ONLY

complete intelligence service glossary and 3 "one time" decoding pads



Aldermaston - Britain's nuclear bomb factory and atomic research

  establishment.

Apostles - An elite left-wing undergraduates club at Cambridge University in

  the thirties. A number of members went on to work in intelligence, some

  became traitors.

ASIO (Australian Security Intelligence Organisation) - Responsible for

  counterespionage.

ASIS (Australian Secret Intelligence Service) - Responsible for intelligence

  gathering.

ASLEF (Associated Society of Locomotive Engineers & Firemen) - The train

  drivers' union.



Barbican - A new sprawling civic and cultural centre in London.

Beast - Nickname of General Van Der Berg who was head of BOSS.

Blenheim - Building containing the vast archives of MI5. Accessible on a

  phone link via CENCOM.

BOSS (Bureau of State Security) - The former South African security agency

  now replaced by NIS.

Building Security - A Cabinet Office section charged with upgrading security

  in sensitive Government properties.



'C' - Nickname for the Chief of MI6. The first Chief was Mansfield-Cummings

  hence 'C' (also hence 'M' in the James Bond stories).

CI(A) - MI5 section responsible for the security of Government buildings.

Cabinet - The Prime Minister and her senior ministers of the crown, i.e. the

  committee that runs the UK.

Cabinet Office - Government department responsible for working directly for

  the Cabinet.

Cabinet Secretary - The senior civil servant of the UK. The permanent

  non-political head of the Cabinet Office.

Capstick, Bertie - Brigadier in charge of MoD security.

CENCOM (Central Communications Computer) - Computer at MI5.

Charles Street - The headquarters of MI5 in Charles St.

Chequers - Official country residence of the PM in Buckinghamshire.

Chief - The head of MI6 has the title 'Chief' not DG. Also used as a slang

  word indicating a superior officer.

Chummy - Police jargon for a suspect. Also used by the intelligence services.

CIA (Central Intelligence Agency) - American organisation responsible for

  gathering intelligence abroad.

CID (Criminal Investigation Department) - The plain-clothes police.

Civil and Public Servant Association - Recognised Trade Union for the

  clerical grades in the Civil Service.

Clearway - A fast road, where no stopping is allowed, but not up to

  motorway status.

COBRA (Cabinet Office Briefing Room) - A safe room two floors below

  Whitehall.

Codes - During WWII British intelligence agents used a poem codes but both

  '5' and '6' have now switched to one time pads which are now de rigueur in

  intelligence circles.

Computer Security - A Cabinet Office section charged with preventing the KGB

  or, more importantly, hackers from breaking into sensitive computer files.

Coordinator of Intelligence - Chairman of the JIC.

Cork Street - An MI5 building in Cork St.



D6 - Legal advice section for the Home Office.

Defect - Intelligence jargon for an agent changing sides or shifting

  allegiance. Also called 'turning' an agent.

Department of the Environment (DoE) - Large Government department responsible

  for town planning, buildings, parks and ancient monuments, etc.

Department of Trade (DoT) - Government department responsible for trade,

  imports and exports, etc.

Deputy Director General (DDG) - A rank in both MI5 and MI6 for heads of

  sections.

DI (Detective Inspector) - A rank in the CID.

Director General (DG) - The rank of the head of the MI5.



Economic and Trade Security Section - Section of the DoT concerned with the

  control of sales of sensitive commercial products to foreign powers.

EEC (European Economic Community) - A European trading partnership of eleven

  nations.

Emergency Telephone Number - 999 is dialled to summon the emergency services:

  fire, police, ambulance.

Establishments (Estabs) - Personnel and administrative section of a

  Government department.



False Flag - Where an agent is recruited to work for a specific country which

  he/she favours but is in fact duped since the information is passed to a

  third power which the agent does not support. In other words, the recruiter

  is operating under a 'false flag'.

FBI (Federal Bureau of Investigation) - American national police force which

  has additional responsibilities for counter-intelligence.

'5' (Five) - Intelligence nickname for MI5.

Flannery, Sir Martin - Cabinet Secretary.

Flat-foot - A policeman.

Foreign Office (FO) - (More correctly Foreign & Commonwealth Office.)

  Government department responsible for foreign affairs, diplomacy, embassies

  and MI6.

Forsyth, Frederick - Born in 1938, England. Highly successful author of

  political thrillers. Noted for the accuracy of his information. Possibly

  has contacts within the intelligence community.

Fox, Allen - Senior CIA liaison officer in London.

Freedom of Information Act - Britain doesn't have one.

Friends - MI5 jargon for MI5 personnel.

Funnies - Civil service jargon for the intelligence service and all

  pertaining to them.



Garden Girls - The secretaries at No. 10 Downing Street (who work in a room

  facing a garden).

GCHQ (Government Communication Headquarters) - The electronic espionage centre

  of the UK, based at Cheltenham, Gloucestershire.

Glen Diamonds - Four diamonds brought back by the Earl of Margate from South

  Africa in 1905. They were stolen along with the NATO documents.

Gordon Street - An MI5 building in Gordon St. Preston works here.

Grades in the Civil Service - The mainstream administrative Civil Service has

  the following grade structure:

  Clerical grades: Clerical Assistant (CA), Clerical Officer (CO).

  Executive grades: Executive Officer (EO), Higher EO (HEO), Senior EO (SEO),

    Principle (P), Senior Principle (SP).

  Senior Grades: Assistant Secretary (AS), Under Secretary (US), Deputy

    Secretary (DS), Permanent Secretary (PS), Cabinet Secretary (CS).

  In addition there are a wide variety of 'specialist' grades and at the time

  of writing (1987) the whole system is under reorganisation.

Gun Calibres - A variety of calibres (measures in parts of an inch) are used

  for pistols by the security services. The larger the calibre the greater

  the stopping power of the weapon but the more difficult it is to control.



Hacker - A home computer enthusiast who specialises in breaking into other

  people's home computers over the phone lines via a modem.

Harcourt-Smith, Brian - DDG of MI5. An ambitious and rather spiteful man.

Health and Safety Committees - All Government departments have H&S committees

  to monitor working conditions.

Hemmings, Sir Bernard - DG of MI5. A very sick man, he has delegated much of

  his authority to Harcourt-Smith.

Hollis, Sir Roger - DG of MI5 until 1985. A 1981 statement by the PM in the

  house of Commons stated that there was no evidence that he was a Soviet

  agent.

Home Office - Government department covering domestic affairs including

  policing and MI5.

Home Secretary - Minister in charge of the Home Office.

Houses of Parliament - Seat of Government in the UK.



Illegal - Spy using false credentials to operate illegally in a foreign

  country.

Interpol (International Police) - A communications network between European

  police forces. It has no field agents.

Ironmongers - A shop selling hardware.

Irvine, Sir Nigel - Chief of MI6.



Joe - Intelligence jargon for a suspect.

JIC (Joint Intelligence Committee) - Large committee dealing with security

  matters which include representatives from Australia, Canada, New Zealand

  and the USA.

Jones, Sir Peregrine - A senior manager in MoD.

JPSMoDN (Joint Planning Staffs Ministry of Defence) - High-level naval

  strategy planning section in MoD.

Juggernaut - A large articulated lorry.



K7 - Liaison office between MI5 (K branch) and MI6.

KGB - Committee for State Security. Although this organisation carries out

  the same duties as MI5, MI6 and Special Branch, it has far greater powers

  and many other tasks to secure the privileges of the Soviet elite. It has

  200,000 men under arms acting mainly as border and internal security

  guards.



Leconfield House - The old headquarters of MI5.



Make - When a suspected illegal is spotted he is photographed and the results

  compared with shots of known enemy agents in vast archives to get a 'make',

  i.e. an identification. The USA and the USSR have giant computers to assist

  in this task. Britain uses a more efficient system - an elderly lady called

  Blodwyn.

Mandarin - Civil Service jargon for one of the senior grades.

Marlborough Street - An MI5 building in Marlborough St.

Medical Security - A small section which advises the intelligence service on

  medical matters, mainly psychology, and which runs a small pathology

  laboratory.

Member of Parliament (MP) - Person elected to the House of Commons.

MI5 (Military Intelligence 5) - The counter-espionage department of the UK.

  It has the following subdepartments:



  A branch responsible for policy, data processing, legal advice and

    watchers.

  B branch responsible for recruitment, personnel, vetting and promotions.

  C branch responsible for security in the Civil Service and military

    services.

  K branch responsible for countering Soviet Penetration of the UK.

  E branch responsible for countering international communism.

  F branch responsible for observing extreme political groups of both left

    and right.



Minister - Politician administering department of state; appointed by the

  Prime Minister.

Ministry of Defence (MoD) - Government department which controls the armed

  forces and all pertaining to them.



NATO - Military defensive alliance of countries bordering the North Atlantic

  and Northern Mediterranean shore. Specifically set up to check Soviet

  expansion.

NFA (No Further Action) - Stamp on the front of a file at MI5 to indicate

  that an investigation is closed.

NIS (National Intelligence Service) - The South African intelligence service

  which succeeded BOSS.

No. 10 - Number 10 Downing Street. The Prime Minister's official residence

  and office in London.

NZSI (New Zealand Secret Intelligence Service) - The New Zealand espionage

  agency.



Official Secrets Act - A law in Britain which loosely states that everything

  is secret unless the Government specifically states otherwise. Cynics say

  that it is used more to protect officials from the consequences of their

  blunders than to protect secrets.

Old Boy Network - Informal network of personal contacts of those who attended

  the elite public schools (expensive private schools) and Oxford and

  Cambridge universities. Many senior people in British society could be

  described as belonging to the 'network' or 'magic circle'.

One Time Pad - One time pads are now in vogue as an unbreakable code in every

  intelligence service in the world. In principle they are simple, an array

  of letters which can be used to turn numbers into sentences. They are

  unbreakable because each array is only used for one message. The sender

  and receiver both have a copy of the same array (in this game the arrays

  are used over and over again).

Our Friend - Intelligence jargon for a suspect.



Paragon - Subcommittees of the JIC concerned with tracing the source of the

  lost documents.

Pienaar, Henry - The General in charge of NIS.

Plumb, Sir Anthony - Chairman of JIC and the Prime Minister's personal

  coordinator of intelligence.

Poem Code - In WWII British intelligence used poem codes as a way of

  converting strings of numbers into letters, according to their position

  in the poem. Each agent would have a personal poem either specially written

  or a well known poem with certain changes or spelling 'errors' to confuse

  code-crackers. Poem codes were replaced by one time pads which are less

  easy to break because they are only used once. Nevertheless, it is usual

  for MI5 agents to have personal poems which can be used where one time pads

  would be clumsy or unnecessarily complicated.

Polonium - A rare metal used in the triggers of nuclear weapons or in certain

  medical treatments.

Prime Minister (PM) - The leader of the party controlling the most votes in

  the House of Commons and hence the person running the country.

PSA (Property Service Agency) - The Government's estate agent, part of the

  DoE.

PTO (Professional Technical Officer) - One of the specialist grades in the

  Civil Service.

Pub (Public House) - An establishment licensed for the sale and consumption

  of alcoholic beverages. In British society they are more than just bars as

  they tend to be social centres.



Safe House - An address used by an intelligence agency to hide and debrief

  defectors, agents, etc. It is 'safe' because it is unknown to the

  opposition.

Saffron Walden Hotel - A hotel north of London with an excellent restaurant

  much frequented by those in the electronics industry.

Secret Documents - There are various levels of secrecy in the UK stamped on

  Government papers. They are as follows: Confidential (everything),

  Restricted Circulation, Secret, Top Secret and For Your Eyes Only.

Secret Intelligence Service - MI6.

Security Service - MI5.

Sentinel House - The headquarters of MI6.

Service, The - Civil Servants' jargon for their own particular department.

SHAPE (Supreme Headquarters Allied Powers Europe) - NATO military HQ in

  Europe.

Sinclair C5 - An electrically powered tricycle. The latest bright idea of

  Sir Clive Sinclair, inventor of the cheap home computer and designer of the

  ubiquitous Spectrum.

Sitrep (Situation Report) - Agents in the field such as watchers are

  encouraged to send regular sitreps back to CENCOM.

'6' (Six) - Intelligence nickname for MI6.

Skinheads - A youth cult noted for shaven heads and associated with gang

  violence.

Special Branch (SB) - Police department dealing with security and political

  matters. MI5 personnel have no powers of arrest so if they want a suspect

  'picked up' it has to be carried out by Special Branch.

StB - Czech espionage service. Largely under Soviet control this agency is

  very useful to the Russians because Czechs have greater freedom of movement

  in the UK than Soviet personnel.

St James - Club frequented by senior Government officials.

Strickland, Sir Patrick (Paddy) - A senior civil servant in the Foreign

  Office.

Subway - A pedestrian underpass under a busy road of leading down to a tube

  station.

Surete - French police organisation in charge of security.

Sweden - In Sweden counter-espionage is the responsibility of the police.



Thatcher, Margaret - Prime Minister of the UK.

Toxin - Poison. The KGB have specialised in the use of toxins for murder.

  Recently they have tended to use their Bulgarian stooges as middlemen.

Tube - The underground train system in London, run by a separate authority

  from British Rail.

Turn - Defect.



Umbrella - This innocuous British accessory is used by Bulgarian hit squads

  to murder for the KGB.



Veld - Open country in South Africa, neither cultivated nor true forest.

Villers, Sir Herbert - A senior civil servant at the Home Office.



Watchers - MI5 jargon for their surveillance agents. Normally six to a team,

  four teams rotating every 24 hours.

Weeding - Intelligence jargon for destroying files deemed obsolete or

  irrelevant. Unfortunately, in British intelligence this job has often been

  passed to enemy agents!

Wise Man - After the Hollis affair it was decided that the DG of MI5 would

  be appointed by outsiders rather than inherit the job in the fullness of

  time in the usual service manner. The Wise Men include the Chairman of the

  JIC, the Cabinet Secretary and senior civil servants from the Home Office

  and MoD.



MI5 "ONE TIME" DECODING PADS:

In THE FOURTH PROTOCOL: The Game, a sequence of numbers will appear which

give a secret code word. This word, crucial to the playing of the Game, can

only be deciphered by using one of the following "one time pads" (see the

relevant entry in the Handbook).



ONE TIME DECODING PAD - 1 (S)(P)



          2   3   4   5   6   7   8   9  10  11  12    

  1   H   G   U   Q   R   A   X   J   M   C   W   P   I   13

 14   S   B   Y   T   F   K   Z   L   V   D   O   N   E   26

 27   J   E   R   A   P   G   D   I   B   T   H   N   O   39

 40   A   Z   I   E   S   F   C   U   O   L   Y   M   E   52

 53   O   A   P   H   N   C   B   R   J   O   Y   I   U   65

 66   M   W   D   T   K   X   G   S   V   E   U   L   F   78

 79   J   L   S   E   Y   K   C   U   N   T   D   R   M   91

 92   G   Z   V   B   X   P   O   F   W   H   Q   I   A   104

105   L   V   G   S   N   R   B   X   I   W   H   T   A   117

118   M   K   Z   D   U   C   O   J   Y   E   P   Q   F   130

131   O   C   B   A   U   R   O   E   S   T   E   H   L   143

144   I   A   O   Y   E   U   D   W   A   U   P   I   I   156

157   U   J   S   M   V   K   X   B   Q   L   R   Y   A   169

170   I   N   Z   W   F   O   G   T   P   H   E   C   D   182

183   A   P   R   F   E   Q   M   V   W   C   G   O   U   195

196   H   T   I   S   D   N   X   Z   K   B   Y   L   J   208

209   E   U   O   G   A   U   F   M   N   B   A   E   S   221

222   I   U   A   T   H   I   C   U   E   D   O   R   I   234

235   C   I   Q   G   X   S   A   P   H   W   V   Z   N   247

248   B   J   F   O   D   R   M   Y   U   E   T   L   K   260

261   A   B   Q   P   L   X   K   W   O   V   J   R   Y   273

274   C   S   H   Z   I   F   M   T   G   N   U   D   E   286

287   C   Q   P   B   X   J   N   D   Y   L   U   E   V   299

300   O   H   R   Z   I   W   S   F   G   K   T   M   A   312

313   E   U   A   U   B   O   C   E   D   I   U   W   A   325

326   R   N   V   E   L   O   A   M   I   S   O   T   I   338

339   B   P   V   H   W   G   O   Z   Q   I   A   N   U   351

352   E   Y   T   F   X   J   M   C   R   S   K   L   D   364

365   W   M   G   V   O   B   R   W   H   K   A   T   U   377

378   P   F   J   S   C   X   Q   I   L   D   Z   E   Y   390

391   M   N   K   D   B   M   G   E   C   Y   T   Z   D   403

404   P   S   N   B   W   S   E   W   G   V   P   T   Y   416



ONE TIME DECODING PAD - 2 (S)(P)



          2   3   4   5   6   7   8   9  10  11  12    

  1   I   W   O   B   X   G   Y   K   Z   A   Q   P   J   13

 14   N   C   E   R   F   V   L   D   S   T   M   U   E   26

 27   B   O   I   H   N   U   Z   S   A   Y   G   M   T   39

 40   V   E   F   R   K   C   J   W   L   P   X   Q   D   52

 53   A   R   K   E   W   J   Y   D   Q   G   U   V   F   65

 66   Z   M   P   L   H   X   T   I   N   O   B   S   C   78

 79   H   O   N   T   I   B   Y   V   K   X   Z   A   U   91

 92   J   D   Q   C   P   L   F   W   E   R   M   G   S   104

105   F   M   Q   A   V   D   L   U   Y   C   O   X   E   117

118   Z   I   N   G   W   T   B   P   H   R   K   S   J   130

131   H   U   L   B   T   I   K   S   R   C   Z   W   E   143

144   V   J   M   D   Y   Q   G   N   X   A   O   P   F   156

157   C   H   Q   P   Z   B   M   X   Y   R   D   I   G   169

170   V   T   J   N   K   E   S   W   U   F   L   O   A   182

183   L   Q   Y   R   F   M   H   S   C   T   O   Z   I   195

196   W   D   V   E   U   N   G   X   P   J   A   K   B   208

209   Z   E   M   D   S   V   G   P   N   K   A   Y   X   221

222   C   J   F   L   O   H   T   I   U   B   R   W   Q   234

235   O   A   F   Y   B   Z   L   C   J   T   Q   E   N   247

248   H   P   X   G   U   M   I   K   W   D   V   S   R   260

261   D   S   K   P   I   R   Z   Y   X   B   A   W   T   273

274   F   L   C   E   V   Q   G   U   M   H   N   O   J   286

287   P   D   R   I   X   U   A   H   Q   L   Z   V   B   299

300   Y   E   W   J   S   T   F   M   N   G   K   O   C   312

313   W   P   C   S   O   B   N   J   V   K   Y   Z   Q   325

326   G   A   T   L   X   H   D   M   I   R   E   U   F   338

339   J   G   Y   M   Z   C   R   Q   L   X   A   E   V   351

352   K   T   O   W   B   D   N   H   S   F   P   U   I   364

365   B   A   L   V   D   S   C   N   H   Z   G   W   M   377

378   P   T   I   Y   O   X   E   R   Q   J   F   K   U   390

391   E   S   D   Q   X   Z   I   P   Y   A   M   W   U   403

404   F   L   V   G   C   J   N   R   O   T   B   K   H   416



ONE TIME DECODING PAD - 3 (S)(P)



          2   3   4   5   6   7   8   9  10  11  12    

  1   B   R   Q   K   J   X   Y   Z   A   E   U   T   L   13

 14   S   C   F   P   M   V   G   D   N   H   O   W   I   26

 27   Q   G   N   C   R   K   T   W   E   J   Y   M   U   39

 40   Z   F   H   O   S   A   V   L   B   I   X   P   D   52

 53   A   P   F   J   O   C   I   U   E   X   Q   L   S   65

 66   V   B   Z   K   W   G   Y   R   D   T   M   H   N   78

 79   F   L   J   Q   I   P   X   A   Z   W   K   C   Y   91

 92   E   R   U   D   M   V   S   G   T   N   H   O   B   104

105   X   E   A   D   K   R   H   Q   M   I   W   T   U   117

118   Y   B   J   S   F   N   O   L   V   G   C   P   Z   130

131   E   S   B   Q   A   Z   K   O   D   X   P   F   V   143

144   L   R   H   Y   G   T   M   I   U   W   J   N   C   156

157   L   S   I   N   C   V   H   Z   D   W   Q   M   A   169

170   T   G   O   J   E   X   R   F   Y   B   U   P   K   182

183   F   P   S   G   T   B   Z   M   C   K   R   N   U   195

196   D   Y   H   L   V   A   W   O   I   Q   E   X   J   208

209   C   P   B   K   S   F   R   O   E   Q   J   Z   I   221

222   V   W   D   X   L   T   M   G   Y   U   A   N   H   234

235   G   Q   R   I   W   F   L   Z   H   P   A   B   U   247

248   Y   E   S   J   X   T   K   C   V   M   D   O   N   260

261   I   G   Y   A   K   S   F   Z   J   B   V   O   P   273

274   W   E   D   N   T   H   X   C   R   L   U   M   Q   286

287   A   K   U   S   I   O   B   D   U   E   A   I   C   299

300   E   N   Y   U   I   A   N   P   O   O   T   U   E   312

313   N   L   V   E   K   G   J   M   Z   D   X   U   F   325

326   W   O   H   Q   I   B   Y   S   A   R   T   C   P   338

339   S   P   A   M   R   C   Z   B   E   K   V   N   G   351

352   J   U   F   X   J   W   Q   D   O   Y   H   T   L   364

365   D   Q   H   A   Y   G   W   O   P   B   V   J   T   377

378   U   C   X   I   M   Z   E   K   R   L   N   S   F   390

391   H   R   O   Q   A   X   J   U   B   N   D   W   P   403

404   C   L   T   F   Y   I   S   E   Z   G   K   V   M   416

