THE SPECTRUM GAME DATABASE



SPELLBOUND



PUBLISHER

Mastertronic



AUTHOR

David Jones



YEAR

1985



DESCRIPTION

Spellbound is an arcade adventure.



CONTROLS



INSTRUCTIONS



CHEATS

The following is the complete solution:



Get the glowing bottle from the L-Shaped Room, go to the Roof

Garden, and get the wand of command (it's in the room at the

extreme light). Also get the bottle of liquid. Go to the second

floor, and get the elf horn from Samsun, and Miolnir from Elrand.



Summon Thor and Florin (you may have to go back and wake him up)

to the lift. Give Miolnir to Thor, and command him to help. He'll

fix the lift. Give the bottle of liquid to Florin. Command him

and Thor to sleep. When your energy is getting low, simply take

the bottle of liquid from Florin and hand it back. This will

replenish your strength.



Move to the ground floor, then stand on the pool of liquid. Cast

Armouris Photonicus. You can now drop the glowing bottle and free

Banshee. Take the shield and the candle (from the 3rd floor) and

go to the first room in the Roof Garden - the room with the four

leaf clover. Cast Candellium Illuminatum (make sure you have the

shield!). You'll need the candle if you're to read the ancient

scroll.



Get the red herring from the third floor, and the power-pong

plant from the basement. You can now cast Fumaticus Protectium

- and be able to pass through the gas room on the 1st floor. Get

the trumpet, and give it to Elrand.



Go to the Tower (4th floor) and summon Thor. Command him to help.

His thunderbolt will weaken the wall on the 2nd floor. Go to the

wall on the 2nd floor, summon Elrand, and command him to help.

He'll blow the wall down with his trumpet. Take the two pieces

of brickwork left over from this, and use them to build a way to

get over the Tower (4th floor). Get the javelin from the 4th

floor, and give it to Samsum.



Summon Rosmar to the Secret Tunnel Entrance, give her the pocket

laser, and ask her to help. This will open up the tunnel. Go

through as far as the Pit. Summon Samsun and ask him to help.

He'll throw his platform into the middle of the pit, enabling

Magic Knight to get across. (To make things slightly easier, the

pieces of brickwork can also be used here - but first get both

coloured crystals from the 4th floor).



The broken talisman can be fixed by giving it and the tube of

glue to Florin, and commanding him to help. You can now cast

Project Physical Body by holding the talisman and the crystal

ball.



The idea now is to keep the various characters well-fed, happy,

and to make sure they have plenty of sleep (don't worry about

Banshee). Do this until you have 36 hours left on the clock

(Crystallium Spectralis only works with 36 hours or less to go).

Now go to the Most Magic Room. Hold the white gold ring. Summon

Orik the Clerik, and give him the crystal ball and the book of

Shadows. Cast Crystallium Spectralis, then throw the three

coloured crystals at Gimbal. He'll now be free.



Cast the Release Spell by holding the white gold ring and the 

magic talisman. Now go to the last room on the second floor (that

is. the room furthest to the right). 



Working your way from right to left along the second floor, blow

the elf-horn and summon the characters in the order you see them

in their portraits.  Once you've summoned the last character

(Gimbal) you'll have successfully sent all the characters home,

and hence completed the game. 

       



SEQUELS/PREQUELS

Spellbound is just one of the four Magic Knight games.  Knight-

Tyme and Stormbringer were two games of similar format, while

Finders-Keepers was slightly different, more arcade orientated.



INLAY CARD TEXT



SCORES RECEIVED



URL



GENERAL FACTS



NOTES



                        SPELLBOUND DOC - MASTERTRONIC

                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                            TYPED BY VAXALON 1993

                            ~~~~~~~~~~~~~~~~~~~~~

 MAD GAMES PRESENT "SPELLBOUND"

  

  The first in a new generation of arcade adventure style games using a

 unique window menu system.

  All command choices can be made by moving a pointing finger to the required

 choice on a menu, then selecting it by pressing space or fire. In this way

 quite complex commands can be built up easily using only three keys.

  When this program loads it is set up for keyboard use. To use a joystick

 change this using A and Z to move the finger and press space when it points 

 to the joystick that you wish to use. The fire button can then be used to 

 select your menu choice.

 

 KEYS

 

  A - Finger up/Player jump

  Z - Finger down

  N - Player left

  M - Player right

  SPACE - Command menu/Choose option

  FIRE - Same as space when a joystick is used

  BREAK - Return to main menu

  

  You are Magic Knight, the hero of Finders Keepers. Your tutor Gimbal the

 Wizard has been trying out some very old spells to make his rice pudding

 taste nicer, unfortunately the scribes who translated the spells from very

 ancient English to slightly ancient English made some mistakes with the

 wording and Gimbal is in trouble.

 

  The spell sent Gimbal to the mythical Castle of Karn and dragged seven

 other people with him. As Gimbal becomes trapped he projects a last faint

 message back to you across the time stream. I've taught you enough to 

 rescue us all. Magic Knight, you are our only hope!!

  Clue:Red herrings may be useful.

  

