THE SPECTRUM GAMES DATABASE



FIRELORD



PUBLISHER

Hewson



AUTHOR



YEAR

1986



CATEGORY

Arcade adventure



DESCRIPTION

A walking collect-the-objects type game.



CONTROLS

Keyboard, Kempston, Cursor.



 KEYS : Left    - O

        Right   - P

        Up      - Q

        Down    - A

        Fire    - M



INSTRUCTIONS

Deep in the once-beautiful land of Torot, Sir Galaheart is

setting out on a perilous quest - to seek out the sacred

Firestone and return it to the Dragon's safekeeping. However, the

Firestone is in the hands of the Evil Queen, who had seized it

and used its power to curse the land with fire and ghostly

apparitions who now drift the streets in ghastly imitation of the

once-happy inhabitants. At one time the people had roamed freely

but now they cower in their homes. Her price for the release of

the Stone is for some brave warrior to win for her the four

charms of eternal youth...



As well as the ghosts which Sir Galaheart must dispel there are

a host of characters for him to meet and trade with:



 1. Peasants know the villages and forests well although they may

be slow-witted.

 2. The Gatekeepers at their Toll Houses can arrange travel, for

a fee.

 3. Herbalists can also help with travel if you buy a Timescape

spell from them.

 4. The Witches and Wizards have spells available for you to buy.

(The Dragon's teeth may be of use).

 5. Knights can sell you weapons for you to use against the

ghosts

 6. The Wise Old Man is a useful source of information, as are

the Hermits, rumoured to live in the forests.

 7. The Bishops tend to be quick and greedy so it pay not to try

and cheat them!

 8. The Reeves administer justice and may be helpful if treated

with respect.

 9. Princess Eleanor is held captive by the Evil Queen and may

look kindly on those who are trying to help her.



At the top of the screen you will see your status bar. From left

to right, this shows your score, your lives left, your energy

left (the heart), your weapons left (the stars) and your

bartering

energy left (the cross).



When you enter a house you may trade with the occupant.  Place

the cursor over an icon and press fire to select it. To cancel

a selection press fire a second time. The ribbons at the edge of

the screen distinguish, by their colour, similar characters -

Green Witch, Red Witch etc. The icons on the screen are divided

into several groups.  On the left are Galaheart's current

objects. In the centre left of the screen are the types of

service available:



 1. Scales               - trade an object.

 2. Signpost             - find out where you are.

 3. Timescape (star)     - cast a spell to a magic place

 4. Portcullis           - pay a toll to pass through the house

 5. Supplies (head)      - buy food, weapons or trading tokens

 6. Information          - find out how to accomplish your quest 



Each occupant provides one or more types of service. Select the

type you require and between one and four of your objects which

you are prepared to trade in exchange. If your payment is

sufficient the occupant will make an offer by displaying a

suitable icon on the centre right of the screen. If you wish to

complete the deal select the icon displayed.



SCORES RECEIVED

Crash "If arcade adventures are your scene, then get a load of

this!" 91% (CRASH #35, December 1986)

