

*********

The Project 64 etext of the Aztec manual. Converted to etext by
anonymous, retrieved from the "Doc's 'R' Us" BBS, 914/668-3664.
Supplied and formatted by Frank Jeno Kontros <jeno@kontr.uzhgorod.ua>,
the Non Stop Cracker. Please note that the BBS phone number may no
longer be valid.

AZTEC10.TXT, November 1996, etext #102.

*********

AZTEC

  The timeless legends speak of the fabulous  Golden Idol  hidden
within  the  mysterious  lost pyramid.  And rumor has it that the
eccentric  archaeologist   Professor  Von  Foerster  had  finally
located  the  temple  ... but never returned from his expedition.
The  rumors  also  warn that Von Foerster was insanely jealous of
his discoveries and may have planted booby-traps and guardians.

  By  tracking  the  Professor's  route  you  have discovered the
Aztec  pyramid  so  covered  with  the  debris and undergrowth of
centuries  that  it  is  now  underground. Your job is to descend
into the temple,  search the secret rooms, avoid the traps,  find
the priceless idol and escape alive.

                        HOW TO ADVENTURE

  Aztec  has  various  levels  of  difficulty  to accommodate the
beginner,   the  intermediate  player  and  the  expert.  At  all
levels  of  play  it  is  fair  to  the player. There is always a
reasonable  answer  or  a  way  out of any situation, though that
does not mean any specific solution is easy!

  Basically,  any  game  you  choose  will  contain 8 floors of 8
rooms, and each room can have up to 3 levels.  The arrangement of
floors  varies  from  game  to game and is randomly drawn from 32
possibilities!  The opponents,  human and otherwise, are selected
according to the difficulty level chosen by you.

  Scoring  is  based  on  the  level  of  difficulty and the time
needed  to  find  the  idol  and  come out alive. No extra points
are given for wanton destruction or unnecessary killing.

  GENERAL NOTES: You begin with 3 units of strength. You need the
special elixir to regain strength.  There  are 10 different types
of opponents within the temple.
  F1 key - Will freeze the action,  stop the timer and put a HELP
Menu on the screen.

                      REGULAR MOVEMENT KEYS
  W = WALK
  R = RUN
  G = KNEEL (repeated presses lets you crawl)
  J = JUMP
  S = STOP
  C = CLIMB
  A = TURN TO LEFT
  D = TURN TO RIGHT
  P = PLACE AND LIGHT DYNAMITE (if nothing immediately under the
      charge it falls until it hits something)
  Z = INVENTORY

When near a box use these keys:

  O = open          L = look inside          T = take contents

When near a rubble pile:

  O = remove one layer          T = take item

                        FIGHT/ATTACK KEYS

  F  =  go  into  Fight mode. If you have no weapon you'll hear a
beep. If you have a gun it will be drawn (but can't shoot without
bullets).  If  you  have both gun and machete the machete will be
drawn.

  S = spin around
  A = move left 1 step
  D = move right 1 step
  G = draw gun
  L = lunge w/machete
  M = slash downwards with machete
  SPACE BAR = shoot gun

  W,  R,  or  J  Keys.  Will  take you of Flight Mode and back to
Normal movement.

                          HELPFUL HINTS

  Start  at  a  low  level  of  play  to get familiar with Aztec.
Increase  the  levels  as  you  gain  experience.  You can, under
certain  conditions,  climb  ANYTHING.  Jumping  can avoid little
troubles.  Dynamite  is  useful  but  deadly ... it could destroy
your  way out.  The effect of weapons may vary with the opponent.
Sometimes the Open command may need extra help, experiment.

*********

End of the Project 64 etext of the Aztec manual.

*********
