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The Project 64 etext of the American Ice Hockey (Superstar Ice Hockey
in the US) manual by SportTime/ DesignStar/ Mindscape. Converted to
etext by Peter Karlsson <m9944@abc.se>.

ICEHOC10.TXT, April 1997, etext #191.

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AMERICAN ICE HOCKEY

C64/C128 CASSETTE

LOADING INSTRUCTIONS

Insert cassette into data recorder, press SHIFT and RUN/STOP keys on
keyboard simultaneously, then press PLAY on data recorder.

GAME CONTROLS

Plug your joystick into Port 1 and a second joystick into Port 2 for a
two player game. The joystick in Port 1 will control all menu
selections.

To pause the game, press the ESC key. <sic!>

Pressing the P key will increase the size and visibility of the puck.

THE COACHING SCREEN

Once the game begins, the Coaching Screen will appear every time there
is a break in the action. If you have selected JOYSTICK 1 or JOYSTICK
2 to control your team's coach, you will be allowed to change lines
and strategies from the Coaching Screen. If you have selected COMPUTER
for your team's COACH option, the computer will handle these functions
for you.

RECRUIT A PLAYER SCREEN

Select this option if you wish to replace one of your players with new
young talent from the minor leagues. This screen shows your team's
roster, with each player's Position and age along with offensive,
defensive and total skill ratings. Use the joystick to select the
player to be replaced, then type in the new skill ratings, which
should not exceed 24 points in total, for OFFENSIVE and DEFENSIVE
skill levels. As you adjust the new player's skill points, the screen
will show how much the new player will cost you in trading points and
how many trading points you have available.

TRY PLAYER TRADE SCREEN

Select this option if you wish to trade one of your players for a
player on another team. The screen will show your player roster on the
left and your next opponents roster on the right. To view other team's
rosters, select VIEW TEAMS and press FIRE, pushing the joystick
forward or back to change from one team display to another. You can
only trade players who have the same designated position.

When you have found the player you would like to trade for, select TRY
TRADE and press FIRE. You will then be shown the message "ARBITRATION
WILL COST 150 POINTS". Select CANCEL or OK depending on whether you
want to go through with the trade.

If you have selected OK, select the name of your own player you wish
to trade and press FIRE, then type in the number of additional trading
points you wish to offer to clinch the deal. When arbitration is over,
press FIRE.

GENERAL IMPROVEMENT SUB MENU (for training camp)

Type in the number of trading points (1 - 1000) to be used for the
training camp and press ENTER. When camp is over, press FIRE to return
to IMPROVE TEAM sub menu. If you wish to skip training camp, enter 0
as the number of trading points you want to spend.

SET UP NEW LINES SCREEN

Select this option if you want to change players from one line to
another.  Use the joystick to select CHANGE LINEUPS and press FIRE.
Next, select the players whose lines you want to swap.

END OF GAME

Press FIRE to view Game Results (or the Playoff Tree screen); press
FIRE again to return to main menu. WARNING: you must view this screen
before turning off your computer or the game result will be counted as
a forfeit against you.

THE SPORTTIME CUP SCREEN

When your team wins the coveted prize, this screen will appear. Press
FIRE to start the new season.

HOW TO CONTROL YOUR CENTRE AND GOALIE

You establish control from the PLAY NEXT GAME screen. On ice their
skating movements are controlled by the joystick. Your centre can go
anywhere in the ice, shoot, fake a shot, pass, fake a pass or check.
Your goalie can skate around most of the defensive zone and can
attempt high or low saves.  If the goalie catches the puch, he can
hold it or pass it.

PLAYING CENTRE

To control your centre, first make sure you have made the appropriate
selection from the CONTROL section of the Play Next Game screen.

TAKING A SHOT

When attempting a shot on goal, you can direct it to the left, right
or centre of the goal. To shoot, press and hold down FIRE. Quickly
move and hold the joystick in the direction you want the shot to go.
To shoot along the ice, release FIRE as the centre's stick comes
forward but before it strikes the puck. To lift the shot off the ice,
release FIRE after the stick strikes the puck.

FAKING A SHOT

Press and hold FIRE so your centre winds up to shoot, but release FIRE
before the stick comes forward.

PASSING THE PUCK

Tap FIRE quickly. Your centre will stop skating and will slide along
the ice. When his legs lock open, move and hold the joystick in the
direction you wish to pass, let go and tap FIRE again.

FAKING A PASS

Tap FIRE quickly, your centre will stop skating and slide. When his
legs lock open, make sure the joystick is in the centre position and
tap FIRE again. Your centre will retain the puch and once again be
able to skate freely.

CHECKING AN OPPONENT

Skate close to your opponent and press FIRE. Your centre will swing
his stick as he bumps into the opponent, who may fall down in a
spinning heap.  Be careful as the referee might award a penalty
against you!

PLAYING GOALIE

To control your goalie, first make sure you have made the appropriate
selection from the CONTROL section of the Play Next Game screen.

MAKING A HIGH SAVE

Use the joystick to move your goalie so that he is aligned with the
oncoming puck. Then press FIRE and move the joystick forward.

MAKING A LOW SAVE

As above but press FIRE and move the joystick back.

HOLDING AND PASSING THE PUCK

After catching it, simply hold it and wait for the referee to blow his
whistle if you want to stop play. To pass the puck, first release FIRE
to return your goalie to a standing position. Next, push and hold the
joystick in the direction you want to pass and press FIRE. Your goalie
will then pass the puck.


Produced under license from DesignStar Consultants Inc. in conjunction
with International Computer Group.
Copyright 1988, 1987 DesignStar Consultatnts Inc.
Exclusive worldwide rights - Mindscape Inc.
SPORTTIME is a trademark of DesignStar Consultants Inc.
All rights reserved.
Commodore 64 and 128 are trademarks of Commodore Electronics Ltd.

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End of the Project 64 etext of the American Ice Hockey (Superstar Ice
Hockey in the US) manual.

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