
*********

The Project 64 etext of the ~Castlevania manual~, converted to etext
by John 'Fireball' Dagen" <jdd@lancnews.infi.net>.

CASTLE10.TXT, June 1998, etext #361#

Notes from the etexter:

*I have left out the password table which is halfway through the
document. Sorry, but the thing is HUGE,and if someone else wants to
put in all 640 passwords, then it is perfectly all right with
me. You'll just have to find yourselves a hacked copy to play the
game, which shouldn't be too hard. -jd

*Also, there are a LOT of graphics I had to leave out from the manual.
Every item on the "TOLLS TO DEFANG THE COUNT" section, plus every
enemy on the "FEATURE CREATURES" and "PRIMARY EVILS" section has an
accompanying illustration.Unfortunately, you'll have to do without
them. -jd

*On a final note, the table in the "TOOLS TO DEFANG THE COUNT" section
is a bit rough, but I did the best job I could. Unfortunately, plain
vanilla text does not have the luxuries of justified spacing and
different font sizes, but the manual did. So in case you were
wondering why it looks so rough,that's why. I hope all the hard work I
put into this was worthwile and that it'll help someone else out! -jd

*********

[Front cover with Castlevania logo,picture of Dracula,his castle,and
Simon Belmont]

PLEASE DO NOT MAKE ILLEGAL COPIES OF THIS SOFTWARE

The software you are using was produced through the efforts of many
people:  designers,artists,programmers,distributors,retailers and
other dedicated workers.

The costs of developing this and other software programs are recovered
through software sales.The unauthorized duplication of personal
computer software raises the cost to all legitimate users.

This software is protected by federal copyright law.Copying software
for any reason other than to make a backup is a violation of
law.Individuals who make unauthorized copies of software may be
subject to civil and criminal penalties.

Konami Inc.,as a member of the Software Publishers Association
(SPA),supports the industry's efforts to fight the illegal copying of
personal computer software.

Report copyright violations to:
SPA,1101 Connecticut Avenue,NW,Suite 901
Washington,DC 20036

[Picture of Simon Belmont holding a whip]

CONGRATULATIONS!
You now own the authentic Konami home computer version of
Castlevania.We suggest that you read this instruction manual
thoroughly before playing the game.

TABLE OF CONTENTS
  INTRODUCTION/MAIN OBJECTIVE........................1.0
  LOADING INSTRUCTIONS...............................1.1
  PASSWORD INSTRUCTIONS..............................1.2
  HOW TO BEGIN/RESTART AND END YOUR QUEST............1.3
  CONTROLLING THE ADVENTURE..........................2.0
  GAME SCREEN/HIGH SCORE.............................2.1
  WEAPONS............................................2.2
  CREATURES..........................................2.3

1.0

GOOD EEEEVENING!

Step into the shadows of the deadliest dwelling on Earth. You've
arrived at Castlevania, and you're here on business: To destroy
forever the curse of Evil Count Dracula.

Unfortunately, everybody's home this evening. Bats, ghosts, dead
heads,every kind of creature you can imagine. You'll find them all
over the place. If they don't find you first.

And to survive you've got to sneak and creak through six monstrous
floors before you meet up with the master of the house.Your mystic
whip will help, and you'll probably find a weapon or two along the
way.

But the fun will really begin when you make it to the tower, where you
can count (get it?!) on a duel to the death with the death defying
Count.

YOUR MAIN OBJECTIVE(BESIDES JUST SURVIVING!)

The object is to move through the passages and stairways of the castle
to reach the tower,dodging or destroying every creature in your path
until you find and destroy the Count.Use the controls, as directed, to
activate your mystic whip, special weapons and magical items you'll
find along the way. Be sure to capture hearts and crystals.

A hint from the Great Beyond:Be sure to watch for magic walls that
lead to secret doors and passageways.

CASLEVANIA-THE COUNT'S HORROR HIDEAWAY

[Cutaway view of Castlevania with arrow showing the path you'll take]

1.1

INSTRUCTIONS FOR COMMODORE 64/128
What you need

Commodore 64,128 or 128D computer; 1541 or 1571 disk drive; monitor or
TV (color recommended); one joystick required.

Loading

Turn off your computer and remove all cartridges.Plug the joystick
into Port 2. Turn on your computer,disk drive and monitor.

If you have a Commodore 128,type GO64 and press RETURN.When the prompt
ARE YOU SURE? appears,type Y and press RETURN.

Insert the disk into the drive,label side up.type LOAD"*",8,1 and
press RETURN.

NOTE: Do not attempt to load the game with an external fast load
cartridge,or any other cartridge,as the game will not load.

INSTRUCTIONS FOR IBM PC/TANDY 1000/100% COMPATIBLES
What you need

IBM PC,Tandy 1000,or 100% compatible computer;one disk drive;monitor
(color recommended);joystick optional but recommended;384K RAM for CGA
or Hercules Graphics Mode;512K RAM for EGA or Tandy 16 Color Graphics
Mode.

Loading

Plug your joystick, if you have one, into your computer. Turn on your
computer and monitor.Boot DOS 2.0 or greater. Insert the disk into any
disk drive,label side up. Log onto the drive, type PLAY, and press
RETURN.

Selecting Your Graphics and Sound Modes

To select either Hercules,CGA,EGA or Tandy 16 Colors,use the arrow
keys. Next select Single Voice, AdLib, Tandy SX/TX or Tandy SL/TL
Sound, again using the arrow keys. Press the RETURN key to activate
your selections.

IBM Keyboard Control

If you are using the keyboard instead of a joystick, select the
keyboard option and then use the number keys for game control.

ATTENTION IBM HARD DISC USERS!

If you own a hard disk drive,you may copy the game disk to your hard
drive.

To copy the game,insert game disk #1 into your drive and log onto the
computer.  Type INSTALL C: and press RETURN.

NOTE:C: is where hard disks aer normally located.If your hard disk is
assigned a different letter,replace C: with the letter of your hard
disk followed by a colon.

You will then be prompted to insert other disks when necessary. The
INSTALL program will automatically create a sub-directory on your hard
disk called CASTLE. When this function is completed, the computer will
prompt you.(Sometimes this process takes a few minutes, so please be
patient.)

To play the game,log C: then type CD/CASTLE.Finally,type PLAY to start
the game.

LOADING INSTRUCTIONS FOR AMIGA
What You Need

Amiga 500,1000 or 2000 computer; 512K RAM memory; one disk drive;
monitor or TV (color recommended); joystick required.

Loading

Plug the joystick into Port 2. Turn on your computer and monitor.
Insert the disk into the disk drive. The program will automatically
load.

1.2

THE SECRETS OF THE PASSWORD INSTRUCTIONS

After the game has loaded,you will be asked to enter a password to
start playing.  Look up the four digit number in the password
book(located in the center of the manual) by looking at the correct
row number and column letter.

For example,if you are given Quest B5,then look across to columb B and
down to row 5 to find the correct password number.

Enter the password number and press RETURN to start your adventure.

A game screen will appear requesting you to select one of the
following:

     START A NEW GAME
   CONTINUE A SAVED GAME

1.3

HOW TO BEGIN

Once you've entered the password and chosen CONTINUE or NEW GAME,
press the Joystick Fire Button (Commodore & Amiga) or RETURN (IBM)to
begin your jugular journey through Castlevania.

HOW TO SAVE YOUR NIGHTMARE FOR ANOTHER DAY

At any time during the game, you can use the SAVE GAME FEATURE by
simultaneously pressing the CONTROL and the S keys. The screen will
briefly flash "SAVING GAME" to confirm your command.

The SAVE GAME FEATURE allows you to save your game status as you
progress from one level to the next. You can use the SAVE GAME FEATURE
at any time and as often as you wish, but only one game status is
saved.Each time you sve a game,the current game status replaces the
last saved game.

The next time you re-boot the game,you can select CONTINUE A SAVED
GAME on the introduction screen and return to the beginning of the
stage in the Castle where you finished your last nightmare.

STARTING A SAVED GAME

When you first load the game,you will be asked whether you wish
to:START A NEW GAME or CONTINUE A SAVED GAME.

If you select CONTINUE A SAVED GAME, you will resume playing the game
from the point where you last used the game save option. If you select
START A NEW GAME, from the beginning of the adventure.

ENDING YOUR QUEST

When you are ready to exit Drac's terror resort, simultaneously press
the CONTROL and Q keys. You will then be asked whether you wish
to:START OVER or END.

If you select START OVER, you will restart the game at the beginning
of the first level.  You will not need to re-enter the password or
reset any game configurations.

If you select END, you will have a last chance to save your game
status before quitting.

If you select YES, to the SAVE GAME question, your current status will
be saved for future use.

If you select NO, to the SAVE GAME question, your current status will
not be saved and the adventure will come to a "dead" end.

2.0

GAME CONTROLS(FOR ALL COMPUTER SYSTEMS)
   During the game,press:

Key       Function             Action
CTRL P    Pause                Toggle Pause On and Off.
CTRL B    Background Music     Toggle Background Music On and Off.
CTRL E    Sound Effects        Toggle Sound Effects On and Off.
CTRL S    Save Game            Save the game at the current status.
CTRL Q    Quit                 Ends the game and returns to DOS.

JOYSTICK CONTROLS

Joystick moves our hero,Simon Belmont,in eight directions.


                       UP
                  \     |     /
                   \    |    /
                    \   |   /
                     \  |  /
                      \ | /
                       \|/
         LEFT  ----------------- RIGHT
                       /|\
                      / | \
                     /  |  \
                    /   |   \
                   /    |    \
                  /     |     \
                      DOWN

COMMODORE & AMIGA JOYSTICK CONTROLS

To crack the whip,quickly tap the Joystick Fire Button.

To jump,move the joystick to one of the 3 up positions.

To use magical powers and potions,or attack with special weapons,
press and hold down the Joystick Fire Button.

IBM JOYSTICK CONTROLS

If you're using a joystick, press Joystick Fire Button 1 to crack the
mystic whip. Press Joystick Fire Button 2 to jump.

To attack with special weapons,move the joystick to the up position
and press Fire Button 1.

IBM KEYBOARD CONTROL

If you're using the keyboard instead of the joystick, use the keys to
control Simon Belmont's movements.To crack the whip, press the SPACE
BAR. To jump, press RETURN or ENTER.

Press the Up Arrow Key and the SPACE BAR to attack with the special
weapons.

                  -------------------
                  |     | Up  |     |
                  | 7   | 8   | 9   |
                  |     |     |     |
                  -------------------
                  |Left |     |     |
                  | 4   | 5   | 6   |
                  |     |     |Right|
                  -------------------
                  |     |Down |     |
                  | 1   | 2   | 3   |
                  |     |     |     |
                  ----------------
                  |     |
                  |INS  |
                  |     |
                  -------
2.1

THE GAME SCREAM!

[Screenshot from the game]

Power Level Indicator
(Your Life Line)
You begin each game with 3 "lives",and the indicator tracks the power
remaining in each. As the creatures zap your strength,the indicator
level drops.  When it reaches "0", you lose one precious live.

Enemy Power Level Indicator(Evil's Life Line)
Tracks damage you've done to a Primary Evil in any given stage. When
the level drops to "0",the creature is banished back to his or her
grave.

Time(Not on Your Side)
When the timer reaches zero,you'll lose one life.

Heart Monitor
Displays the number of hearts you've collected

Weapons Indicator
Shows the latest weapon or magical item you've picked up and activated.

DRAC'S TOP 10

At the end of the game, if your score ranks among the 10 best, you'll
be able to enter your name on Count Dracula's Top 10 List.If you own a
Commodore, the list will include Drac's Top 5.

To enter your name,type up to 10 letters on the keyboard and press
RETURN.

If you fail to score in the Top 10, you'll automatically return to the
beginning without stopping by this illustrious, blood curdling screen.

[Picture of vampire dentures (or SOMETHING like that) sitting in a
glass]

2.2

TOOLS TO DEFANG THE COUNT

In addition to your mystic whip,many other weapons are hidden along
Castlevania's pathways. You're going to need them. Before playing,
study this chart, so you'll know where to find your weapons, and how
to use them.

WEAPON     WHERE TO LOOK     POWER                   COMMENTS

WATCH      Hidden on path    Stops enemy action      Costs you 5 small
           or in creature     (some exceptions)      hearts for each use

DAGGER     Hidden on path    Fast,accurate attack    Makes target object
           or in creature           weapon                 desappear

AXE        Hidden on path    Slow but powerful       Costs 1 small heart
           or in creature      attack weapon             per throw

FIRE BOMB  Hidden on path    Incinerates anything    Costs 1 small heart
           or in creature      on path                   per throw

BOOMERANG  Hidden on path    Powerful attack         Costs 1 small heart
           or in creature    weapon that comes back      per throw
                             to your hand

SMALL      Hidden on path    Gives you 1 extra shot  You can stock-pile up
HEART      or in creature    per weapon                to 99 hearts for
                                                       extra firepower when
                                                       you need it!

LARGE      Hidden on path    Gives you 5 extra       You can stock-pile up
HEART      or in creature    shots per weapon          to 99 hearts for
                                                       extra firepower when
                                                       you need it!

CROSS      Hidden on path,   Destroys all onscreen
           in a creature or  enemies
           somewhere in the
           background

INVISIBILITY Hidden on path  Renders you safe from
POTION       or in creature  harm for a few seconds

MORNING    Hidden on path,   Increases power of      Short chain for 1st
STAR       in a creature or  whip in 2 different     level,long chain for
           somewhere in the  stages                  2nd level boost
           background

MONEY      Hidden on path,   Gives you free          Red=100 Blue=400
BAG        in a creature or   points                 White=700
           somewhere in the
           background

DOUBLE     Hidden on path,   Lets you use throwing
SHOT       in a creature or  weapons twice in a row
           somewhere in the
           background

TRIPLE     Hidden on path    Lets you use throwing
SHOT       or in creature    weapons 3 time in a row

PORK       Hidden in         Partially revives lost  Appears with secret
CHOP       background          power                   whip stroke

MAGIC      Capture from      Completely revives all  Allows player to
CRYSTAL    Primary Evil in      lost power           explore next level
           each stage

2.3

FEATURE CREATURES

Destroy each creature for the point total shown.BONUS POINTS awarded
for knocking out 2 or more creatures with one throw of a weapon.

 VAMPIRE BAT-200 points
 ZOMBIE-100 points
 FISH MAN-300 points
 BLACK LEOPARD-200 points
 QUEEN MEDUSA-3000 points
 PHANTOM BAT-3000 points
 MEDUSA HEAD-300 points
 RAVEN-200 points
 BLACK NIGHT-400 points
 WHITE SKELETON-300 points
 RED SKELETON-400 points
 EAGLE-300 points
 HUNCHBACK-500 points
 AXE-MAN-500 points
 GHOST-300 points
 DRAGON SKULL CANNON-400 points

 PRIMARY EVILS
 SKELE-DRAGON-1000 points
 FRANKENSTEIN & IGOR-5000 points
 MUMMY MAN-3000 points
 GRIM REAPER-7000 points
 THE COUNT!-50,000 points

 A BLOOD BATH OF BONUS POINTS
 100-POINT BONUS-
 Awarded for destroying each of these items:
 FIRE BALL
 MUMMY WRAPPINGS
 BONE FROM WHITE SKELETON
 AXE-MAN'S AXE
 QUEEN MEDUSA'S BABY SNAKE BITES
 GRIM REAPER'S SCYTHE

[Konami logo]

Konami Inc.
900 Deerfield Parkway
Buffalo Grove,IL 60089-4510
708-215-511

Castlevania is a registered trademark of Konami Inc.Konami is a
registered trademark of Konami Industry Co.,Ltd.

IBM is a registered trademark of International Business Machines,Inc.
Commodore is a registered trademark of Commodore Electronics Ltd.
Amiga is a registered trademark of Commodore-Amiga,Inc.
Tandy 1000 is a registered trademark of Tandy Corporation.

MS1017

Copyright 1990 Konami Inc.All rights Reserved.

*********

End Project 64 etext of Castlevania.

*********
