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The Project 64 etext of ~Cool World~, converted to etext by Dohi
<hosza@szabinet.hu>.

COOLWO10.TXT, August 1998, etext #374#

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COOL WORLD(tm)

C64 CASSETTE & DISK


OFFICER'S REPORT

SOURCE: Harris the Policeman
Re: The COOL WORLD Doodles and the exploding universe
Copies to: All Department Heads

THE FACTS

The Doodles are using connecting vortextes between COOL WORLD and the
Real World to transfer objects from one side to the other. This is
seriously disturbing the cosmic balance. The direct result of these
actions will be the destruction of the universe... goodbye tomorrow -
hello oblivion!

THE SOLUTION

Based upon much careful study of information recieved and "The Good
Policeman's Handbook", (section 47, paragraph 12 "What to do when the
universe is about to explode due to Doodle interference with the
cosmic balance"), I plan to use vortexes in a similar manner and
restore all objects to their rightful places. The direct result of
this action will be the normal continuation of the universe.

REQUIREMENTS

A Handy Pen.


LOADING

CASSETTE

Ensure the cassette is rewound to the start and that all necessarry
leads are connected. Insert the cassette, printed side upwards, in
your Commodore recorder.

Press the SHIFT key and the RUN/STOP key simultaneously.

Follow the on-screen instructions. Press PLAY on the tape deck. The
program will now load automatically.

For C128 loading type GO 64 then press RETURN and follow C64
instructions as above.

PLEASE NOTE: This game loads in a number of parts - follow the
on-screen instructions.

DISK

Select 64 mode (if using Commodore 128).

Switch on the disk drive and insert the game disk while the label
facing upwards.

Type LOAD"*",8,1 and press RETURN - the introductory screen will
appear and the program will load automatically.


CONTROLS

This is a one player game controlled by Joystick only.

Joystick UP      JUMP
Joystick DOWN    DUCK
Joystick LEFT    RUN LEFT
Joystick RIGHT   RUN RIGHT
FIRE             FIRE BULLETS
FIRE & HOLD      SUCK WITH PEN
P                TOGGLES PAUSE ON/OFF
RESTORE          QUIT GAME

Pull down on the joystick when near a Vortex in order to enter it.


GAMEPLAY

The Doodles are moving objects from the Real into Cool World. If they
are not stopped the universe may explode.

On each level the Doodles will attempt to enter Real World through
vortexes. If they succeed they will push objects back through the
vortexes into Cool World and create a cosmic imbalance.

The more Doodles that make it through to Real World, the more objects
they will be able to push back to Cool World. The DANGER bar counts
down as the number of Doodles in the Real World grows and the number
of objects in Cool World grows. When the bar reaches zero the
imbalance is too great and you will not survive.

In order to complete a level you must destroy the Doodles by shooting
ot sucking them up with your Handy Pen, return the objects and
maintain the balance for the duration of the time limit.

Sucking bubbles into your pen destroys Doodles and reduces the time
you need to spend on each level by a few seconds. However, you can
gain bonuses by shooting the bubbles. If you leave them they will
become wooden Nickel Baiters.


LEVEL 1 - The House/Urchin Place

The [House?] is the home of Jack, Creator of the Cool World comics.
The Street Urchins from Urchin Place are stealing Jack's household
objects.


LEVEL 2 - The School/Gargoyles Watch Tower

Gargoyles from a Cool World watchtower are invading the school in
Jack's town. They are stealing school objects.


LEVEL 3 - The Comic Shop/Craps Alley

Yes, you've guessed it... Doodles from Craps Alley are stealing comics
and causing havoc etc. etc......


LEVEL 4 - The Ocean Casino/Slash's Night Club

Those nasty and devilish Doddles from Slash's Night Club in Cool World
are overrunning the Ocean Casino. It's all happening at the club and
on the Casino roof.


[Screenshot omitted]


STATUS PANEL

The Status Panel displays the following information:

Items - The number of objects in Cool World (blue squares)

Doodles - The number of Doodles in Real World (red squares)

Danger - Indicates the size of the disturbance

Score - Current score

Stamina - The number of energy segments remaining

Lives - The number of lives left

Time - Time remaining on current level


HINTS & TIPS

1. Don't stay in either world for too long, use the vortexes to move
between the two.

2. Keep an eye on the danger meter. Don't let it go too low.

3. It's no good clearing objects from Cool World if Real World is full
of doodles - they will immediately push them back.


[Screenshot omitted]


COOL WORLD

THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO
THE HIGHEST QUALITY STANDARDS. PLEASE READ THE INSTRUCTIONS FOR
LOADING AND FOLLOW THEM CAREFULLY.

This game has been tested and checked for viruses. Please do not use
any form of disk utility with any Ocean product as such may result in
the corruption of data and render the disk unusable.


CREDITS

COOL WORLD TM & (C) COPYRIGHT 1992 by Paramount Pictures. All Rights
Reserved.

Game designed and programmed by Twilight.

Produced, Marketed and Distributed by Ocean Software Ltd.

/-----------\
| Childline |
| /-------\ |
| \ /+-+\ / |
|  / \_/ \  |
|  \_____/  |
| 0800 1111 |
\-----------/

Childline is the free national helpline for children and young people
in trouble on danger. It provides a confidential counselling service
for any child with any problem, 24 hours a day, every day of the year.
Childline listens, comforts and protects.


[Back of manual:]

OCEAN(r)

COOL WORLD TM & (C) COPYRIGHT 1992 by Paramount Pictures.
All Rights Reserved.

OCEAN is a registered trademark of Ocean Software Limited

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