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The Project 64 etext of the Alice in Wonderland manual. Original
document released 3/85 by Spinnaker under the "Windham Classics" label.
Converted by Paul David Doherty <h0142kdd@rz.hu-berlin.de>.

ALICE10.TXT, May 1996, etext #36

*********

=====================================================================
                        ALICE IN WONDERLAND (tm)

                     A Classic Software Fantasy
            based on the books (notes) by Lewis Carroll

                         WINDHAM CLASSICS (tm)
=====================================================================

             To Alice --
             You are invited to the country for some
             exercise and games. You will be amused.
                                  The Queen of Hearts
             R.S.V.P.


Welcome. I'm so glad that you decided to accept our invitation. Your
visit might last quite a while, so I do hope that you packed an extra
pair of socks. Once we have a guest, we do so hate to let them leave.

The Queen and I have been preparing all sorts of fun things for you.
Well, we think that they're fun. You might not agree; but then you're
a guest so you're not supposed to complain.

The fox sent his regrets that he couldn't take part in a hunt, but
we've arranged a whole round of healthy activities for you -- like
running, jumping, crawling, swimming and climbing. By the time we're
finished with you, you'll be in great shape!

We've planned all sorts of mazes, puzzles, riddles and memory tests
to exercise your mind. They're not really hard; but you will have to
think a bit. At the very least, you'll learn a few songs.

I am pleased to have you here and do so hope you enjoy your stay.

                                                     The Cheshire Cat

=====================================================================
                         Table of Contents
=====================================================================

Meet Alice                                       3

Preparing for the Adventure                      4
  Loading the Game
  Joystick Action
  Main Menu

Exploring Wonderland                             6
  How You Can Move About

The Option Menu                                  7
  What You Can Do in Wonderland

The Importance of Conversation                   9
  How to Communicate in Wonderland

The Importance of Time                          10
  Its Use in Wonderland

Some Final Words of Advice from the             11
  Cheshire Cat

Hints                                           11

After Wonderland                                12
  About the Classic Book
  About the Adaptation

=====================================================================
                             Meet Alice
=====================================================================

Alice's Adventures in Wonderland began one sunny afternoon on July 4,
1862. Alice Liddell and her two sisters were taken on a boat trip by
a kindly teacher of mathematics who was also a family friend. To pass
the time while rowing, the teacher amused the children with a story.
Alice asked him to commit the story to paper and this was then
presented to her as a Christmas gift. The teacher was the Reverend
Charles Lutwidge Dodgson, who wrote under the name of Lewis Carroll.

The Alice in this adventure, as well as the real-life Alice, is
earnest and creative, bursting with boundless energy. Typical of the
Victorian times, Alice can recite a poem at a party or sing a song to
entertain adults. Much to the discomfort of her more conservative
sister, she sometimes displays an unfortunate curiosity and a taste
for mischief. Alice also possesses a wonderfully imaginative streak.
She has even been known to forget her manners, talk to strange
rabbits, and follow them into even stranger places.

In this adventure, you, the game player, become Alice, enjoying the
adventures of Wonderland as she did over one hundred years ago. You
will interact with comical and slightly eccentric characters to
discover the different paths which lead from fantasy to reality and
back again.

=====================================================================
                    Preparing for the Adventure
=====================================================================

                         Loading the Game

Refer to the enclosed card to find instructions for your computer.

                         Joystick Action

To move Alice or the cursor, push the joystick left or right, forward
or backward. To make a selection, push the joystick button. Further
instructions for moving around Wonderland appear on page 6.

                            Main Menu

After you have loaded the game and the introduction is completed, the
Main Menu will appear with the following choices:

   START GAME
   CONTINUE
   DISK STORAGE
   SAMPLE GAME

Start Game:
  To Begin a New Game

  1. Select START GAME on the Main Menu. You will be instantly
     transported to the beginning of the adventure.

     Note: Selecting START GAME erases any game you may currently be
     playing, unless you have saved that game on a disk (see DISK
     STORAGE).

Continue:
  To Return to Your Game

  Select CONTINUE if you want to return to your game without using
  other menu options.

Disk Storage:
  To Save or Reload a Game

  Alice in Wonderland, like most adventures, may take more than a day
  to complete. You can create a storage disk to save a game in
  progress and then return to, or restore, that game at some later
  time. See the CREATE note below for help in preparing a storage
  disk.

  After selecting Disk Storage, the following sub-menu will appear:
        SAVE     RESTORE     CREATE     RETURN TO MENU
  Move the cursor to the item of your choice and select.

  1. SAVE
     After selecting SAVE, the following message will appear:
            GAME    1    2    3    4    5
     Each number represents a location on your storage disk where you
     can save a game. Move the cursor onto a number and select.
     Follow the prompts on the screen. Your game will be saved as
     that number. Follow the prompts to return to the game, or shut
     your computer off if you prefer to return to the game at a later
     time.

     Note: You cannot save more than 5 games per storage disk. If you
     try to save more than 5 games on the same disk, an existing one
     will be erased.

  2. RESTORE
     After selecting RESTORE, the following message will appear:
            GAME    1    2    3    4    5
     Move the cursor to the number you wish to load and select.
     Follow the prompts on the screen. The game you had previously
     saved at that number will load and you can begin playing.

  3. CREATE
     After selecting CREATE, follow the prompts to prepare a blank
     disk so that it can be ready for use as a storage disk.

  4. RETURN TO MENU
     Use this option if you would like to return to the Main Menu
     without using any of the above three options.

Sample Game:
  To Get A Preview of Wonderland

  Wonderland is a delightful setting for a journey to the unexpected.
  Select SAMPLE GAME from the Main Menu to get a preview. You can
  then watch Alice explore Wonderland. To return to the Main Menu
  while the sample game is in progress, press the joystick button.

  Note: Do not select the Sample Game in the middle of actual game
  play.
  It will erase your current game.

=====================================================================
                        Exploring Wonderland
=====================================================================

How You Can Move About

You will begin your adventure at a picnic in a park. You are free to
move in any direction, but be sure to explore the surroundings
thoroughly before you venture into the Rabbit Hole. Once you are
underground you will experience the excitement of exploring tunnels,
rooms, houses, palaces and the other never-before seen places of
Wonderland.

With Joystick

  Walk
    Move the joystick left or right.

  Jump
    While standing still: Hold the joystick button down and push the
    joystick in the direction you wish to jump.
    While walking or running: Press the joystick button.
    To jump from a ladder or rope: Press the joystick button and push
    the joystick sideways.

  Run
    Keep the joystick pressed to one side after jumping.

  Climb
    Push the joystick forward or backward while you are on a ladder,
    rope or chain.

  Crawl
    Pull the joystick toward you when Alice is in a standing position
    to stoop down. Push the joystick left or right.

  Stand Up
    Push the joystick away from you when Alice is in the crawl
    position.

  Fall
    Walk off the end of a ledge or a tree limb.

  Glide
    Gliding downward is possible only if you have a parasol. Alice
    will glide if you push the joystick button while she is falling.
    Once the glide begins, push the joystick sideways to glide left
    or right.
    Gliding upward is possible with a different object. Select USE on
    the Option Menu to activate this object. You may control the
    direction of your ascent by pushing the joystick left or right.

  Enter or Exit a Doorway
    Position yourself in front of a door and press the joystick
    button. You may need to kneel down before attempting to enter
    very low doors.

=====================================================================
                        The Option Menu
=====================================================================

What You Can Do In Wonderland

The Option Menu lets you choose all the activities you will need in
Wonderland to obtain information or objects, a riddle, or even a
song.

  PAUSE      TAKE       ASK        SING       MENU
  EXAMINE    DROP       COAX       TEASE      RENEW
  INVENTORY  USE        HELP       ARGUE      SOUND
  OFFER      EAT        CALM       SCOLD      DAY

To Use the Option Menu with a Joystick:
  1. Hold the joystick button down while you pull the joystick
     towards you, and the Menu will appear.
  2. Move the cursor around the Menu by pushing the joystick in the
     direction you want it to go.
  3. Stop on the option of your choice; press the joystick button to
     select that option.
  4. To cycle through your inventory, push up on the joystick.

  Note: Whenever the Option Menu is visible, the game timer will
  stop.

Pause
  Stop during the game then return to the adventure.

Examine
  Examine unfamiliar objects you happen upon. Be sure Alice is
  standing close to an object you wish to examine.

    MOVABLE ITEMS: Items such as food, bottles or cups will usually
    be found on the ground or sitting on tables or shelves. Examining
    the item before taking it will provide a detailed description.

    NON-MOVABLE ITEMS: Items such as posters may be found on the
    ground, on tables or attached to walls. Examining these items may
    provide valuable clues. But, Alice is not allowed to take them.

Inventory
  Displays what you are carrying.

Offer
  Offer anything you are carrying to another character. Cycle through
  your inventory and select.

Take
  Position yourself very close to any item you would like to take. If
  you can take the item, it will instantly disappear from the screen.
  You are now carrying it in your inventory.

Drop
  Drop an item, if you are carrying too much.

Use
  Use various tools you may acquire. A list of these items can be
  cycled through with your joystick or keyboard. Select the item you
  wish to use.

  Note: One of them will act like a horizontal rope. In that case,
  stand at the edge of a ramp facing out into open space. Try to USE
  the rope-like tool. The tool will appear if there is something it
  might connect to in the direction you are facing. Walk or crawl out
  onto the rope.

Eat
  Eat any of the edibles you are carrying. Cycle through your
  inventory and select.

Ask
  ASK takes you into a submenu where you may choose one of three
  questions:

  Who are You? Asking the character who he or she is may provide you
  with unexpected information.

  Where am I? A standard question if you're lost, but the character's
  answer may be far from standard.

  Why are you doing that? It is sometimes useful to ask the purpose
  for a character's action or line of reasoning.

Coax
  Try to get something from another character by flattering or
  soothing.

Help
  Offering to aid a character or actually doing so can be rewarding.

Calm
  Sometimes a character has to be relaxed before he or she can help.

Sing
  Cycle through your inventory of songs and select the song you wish
  to sing.

Tease
  Some characters need to be teased before they will give you what
  you want.

Argue
  Reasoning politely with a stubborn character may be necessary to
  get what you want.

Scold
  You may need to point out a character's faults to bring him or her
  to their senses.

Menu
  Return to the main menu.

Renew
  If you get stuck somewhere, RENEW will return you to a familiar
  location at the expense of losing a day's time. If you get into an
  impossible situation, you might have to use this option.

Sound
  Turn the sound on or off by pressing the button.

Time, Day
  Many of your activities will be time-related, and it will be
  important for you to know the hour and sometimes the day. See p. 10
  for further explanation.

=====================================================================
                  The Importance of Conversation
=====================================================================

How to Communicate in Wonderland

Conversation between Alice and the characters inhabiting Wonderland
is the basis of interaction in this adventure. Each character may
have useful information, an object, a song -- or a combination of all
three -- to offer Alice. As she talks to the different characters,
Alice needs to decide if she is being helped or tricked. The initial
greeting from the character will set the tone for the subsequent
conversation. Use your verbs, songs and riddles wisely. Sometimes a
character will tire of your persistance, and ask you to come back
later.

The enclosed character chart may introduce you to the many characters
of Wonderland and help you keep track of the information they provide.

                      Conversational Verbs

You will find seven conversational verbs in the Option Menu. Each of
these represents a way for you to relate to the characters you meet.
(See p. 7)

                            Riddles

If you ask a character a question, he or she may respond by offering
you a riddle.

For example, the caterpillar may state:

   It sits above the crown,
   though queens never wear it.
   It is a _ _ _ _ _ _.

Type your answer in the blanks using the keyboard. Then press the
Return Key. If you answer the riddle correctly, the character offers
a clue that helps you in the adventure.

                             Songs

You acquire a song when a character sings it to you. Singing a song
may have a pleasant effect on a character.

=====================================================================
                     The Importance of Time
=====================================================================

Its Use in Wonderland

The adventure continues for 65 game-days. Days used are indicated in
the lower right corner of the Option Menu. Twelve Wonderland hours
equals one game day. You may keep track of Wonderland hours by the
various clocks scattered throughout Wonderland.

You will also want to keep track of time because the characters may
not like the conversation and ask you to come back at a specific time
to continue.

Then again some characters appear only at certain times.

Finally, certain doorways work only at certain times.

=====================================================================
         Some Final Words of Advice from the Cheshire Cat
=====================================================================

1. Pick your verbs wisely. What works with one character may not work
   with another. With weaker characters you might have to be kinder
   than with the stronger characters. Use your character chart to
   note any verbs that turn a character off.

2. Be curious. Examine objects for clues and explore every nook and
   cranny. Wonderland has a lot of surprises.

3. Wonderland has unusual tools. Try examining, eating or using any
   new tool you find. Try them out in different places until you
   master them.

4. Make a simple map and label the doors and pathways which you are
   unable to reach. Later in the game, you will get tools which will
   allow you to explore those places.

5. You will discover that the ability to change size is important.
   Sometimes you can only move ahead by being small. Other times,
   being a giant is the answer. A tiny Alice can enter tiny doors and
   crawl through narrow passages. A giant size Alice can jump farther
   and reach tools on high shelves.

6. Use as many verbs and questions as possible with each character
   you meet. Characters will often have more than one clue for you.
   Be on the lookout for clues that tell you what a character likes
   to be offered.

7. Become familiar with each song you learn, so when you meet a
   character you'll know the appropriate song to use.

8. Use the RENEW option if you find yourself in an impossible
   situation.

=====================================================================
                              Hints
=====================================================================

1. To solve the Caterpillar's Top Hat riddle ask "why" of the
   Caterpillar.

2. To use the checkerboard you have to grow big and jump to the
   checkerboard, and then become normal size to enter the
   checkerboard.

=====================================================================
                         After Wonderland
=====================================================================

About the Classic Book

Lewis Carroll was born in 1832, in northwest England. He graduated
from Christ Church College of Oxford University where he subsequently
lectured. While he wrote several well-received books about
mathematical theory such as _The Enunciations of Euclid I-VI_, he is
best known for his children's books.

In _Alice's Adventures in Wonderland_, Carroll was presenting a
child's view of adult behavior. This accounts for the absurdity of
the interactions between the characters and Alice. Like adults, the
whimsical creatures of Wonderland possess some special object or
secret knowledge that gives them power over the child, Alice.

_Alice's Adventures in Wonderland_ quickly met with success as did
the sequel, _Through the Looking-Glass and What Alice Found There_.
Lewis Carroll's fantasies have found admirers through succeeding
generations of readers including the philosophers, Bertrand Russell
and Ludwig Wittgenstein, as well as the writer, James Joyce. But
children were to remain his special friends all of his life.


About the Adaptation

The challenge of adapting Lewis Carroll's humorous masterpiece was in
capturing the whimsy of his unique characters. So much of the humor
came from verbal interplay and puns.

As it turned out, writing the characters' responses was like writing
the scenes of a play. As an experiment, a number of actors were asked
to improvise in a variety of ways. For example, the Cheshire Cat was
played by a New York taxi driver. The actor's improvisation was then
used to give the writer ideas about game play. The final effect was
to give a wider and wackier range to the game's characters.

Wonderland's theme of the meshing of fantasy and reality fit readily
into the format of the game. The team effort by the game writer,
designer and programmer results here in a tremendously rich and
rewarding game play experience.

=====================================================================

Windham Classics adventure games are specially designed to entertain
and offer players ages 10 to adult an exciting way to enjoy some of
the best classic literature of all time.

DALE DISHAROON, INC. is a group that specializes in the development
of educational software for the home.

Game Design: Dale Disharoon and Laurence Yep
Game Script: Laurence Yep
Artwork: William Groetzinger
Programming: Vince Mills
Manual & Poster Art: Dick Kennedy
Character Improvisations: Ken Grantham, Howard Swain, Nancy Palmer
  Jones, Bob Ernst, Jessica Abbe, John Robinson and Michael Cawelti
Playtesting: Judy Jepson and Joanne Ryder
Handbook Design: Graphic Ink

This software product is copyrighted and all rights are reserved by
Windham Classics Corporation. The distribution and sale of this
product are intended for the use of the original purchaser only and
for use only on the computer system specified. Lawful users of this
program are hereby licensed only to read the program from its medium
into memory of a computer for the purpose of executing this program.
Copying, duplicating, selling, or otherwise distributing this product
are hereby expressly forbidden.

ALICE IN WONDERLAND computer program is a trademark of Windham
Classics Corporation.

Windham Classics Corporation Warranty Policy

If this product should fail to work for any reason whatsoever during
the first 30 days following purchase, return it to the dealer from
whom it was purchased for a free replacement. If it should fail to
work after the first 30 days, mail it to Windham Classics at the
address below. If it has been physically damaged, you will be charged
five dollars for a replacement.

Should you have any questions concerning this warranty, please
contact the dealer from whom you purchased this program, or write or
call Windham Classics.

Windham Classics
One Kendall Square
Cambridge, MA 02139
(617) 494-1225

                                                             IN-D-AIW

=====================================================================

[text on the chart:]

WINDHAM CLASSICS (tm)
ALICE IN WONDERLAND
Character Chart(tm)

Along your adventure through Wonderland, you will have the
opportunity to meet many charming and unusual characters. This handy
character chart will acquaint you with most of the inhabitants of
Wonderland. When you meet a character for the first time, be sure to
ask them the three questions -- Who are you?, Where am I?, and Why
are you doing that? They will respond with valuable clues to help you
find your way. You can use the space provided on this chart to keep
track of the important information that the characters provide.

                               Good Luck!


WINDHAM CLASSICS
ALICE IN WONDERLAND CHARACTER CHART(tm)
For use with ALICE IN WONDERLAND(tm) Computer Program
Copyright 1985 Windham Classics Corp.
All Rights Reserved

Story by Laurence Yep
Produced by Dale Disharoon
Artwork by Bill Groetzinger
Program by Vince Mills
Poster Art by Dick Kennedy

Chart may be copied on legal size paper for additional games.

=====================================================================

[insert card:]

ALICE IN WONDERLAND(tm)

Loading Your Adventure on the Commodore 64(tm)

1. Insert a joystick in Control Port 2. For character and cursor
   control on the Commodore 64, you must use a joystick.
2. Turn on your disk drive, computer, and television or monitor.
3. Place the ALICE IN WONDERLAND disk, with Side A facing up, in the
   disk drive.
4. Type LOAD "WIND",8 and press the Return Key.
5. When the computer responds READY, type RUN and press the Return
   Key.
6. The main program will load. Shortly thereafter, a message will
   appear: "Insert Side B and press spacebar."
7. Remove disk from disk drive. Turn the disk over so Side B is
   facing up. Reinsert the disk and press the spacebar.
8. The introduction to the game will start playing immediately. It
   will provide you with your first clues to aid in your quest.

   Note: The introduction replays continuously. You may exit the
   introduction by pressing the joystick button.

-------------------------------
Commodore 64 is a trademark of Commodore Electronics Ltd.
ALICE IN WONDERLAND(tm) computer program is a trademark of Windham
Classics Corp.

I-AIW-C6

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End of the Project 64 etext of the Alice in Wonderland manual.

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