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The Project 64 etext of ~Android Instructions~, taken from ECP's
"Red Ribbon Pack", converted to etext by Domgrief
<fytyxt@echidna.stu.cowan.edu.au>.  This is from an Australian game
pack and documents have been shortened to fit on the cover and with
1/3 of an A4 sheet for instructions.

ANDROI10.TXT, June 1997, etext #254#

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SPIEL (On Cover):

A space ship has landed near a small town in America. Since the
landing 3 days ago, the whole population of the town has vanished. We
estimate about 50 people were there.

We have send in three agents to investigate the alien craft but none
has returned. Our monitoring equiment has picked up increased
electrical activity from within the craft within the past 4 hours. It
is the of our scientist that the aliens are preparing for something
...  we don't know what.

We want you to send in one of your androids to find out what the hell
the aliens want. But should they turn out to be hostile ... destroy
the ship. YOU HAVE YOUR ORDERS ...

UPDATE: A large ship has been discovered on the dark side of the moon
at CO's 71-26. The estimated ship is about 45 miles across!!!

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LOADING INSTRUCTIONS:

Disk:
Insert disk with Android label facing up
Type Load "*",8,1
When ready prompt appears type Run and press Return
A menu will now appear. Press the appropriate number to load Android.

Cassette:
Insert cassette with Android label facing up in the datasette.
Rewind tape to beginning.
Hold down Shift and press Runstop keys.
Now press play button on datasette.

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ANDROID INSTRUCTIONS:

You are the controller of androids which you have created. Each
android is controlled and equipped with the following:

'-' ENERGY BOMBS: They are equipped with 2 energy bombs. Once expended
cannot be replaced. To discharge a bomb press the '-' key. A safety
mechanism has been built in to prevent discharging the bombs by
accident. They will only operate once in the presence of an enemy
being.

'ANDROID' ACCESS PANELS: To access doors, elevators, computers, etc
stand in front of the panel to be accessed and press 'SPACE'. The
android will turn and face the panel and you will see it on your
monitor. You can then manipulate the android's hand by using the
joystick.

NOTE: You must be directly in front of the panel to access it.

'RUN/STOP' TIME FREEZE: This feature freezes time and allows you to
get a cup of coffee when you want! Other people may refer to it as
pause.

'CX' MASTER CONTROL: The Commodore key gives you access to the Control
Panel (bottom half of the screen).


MASTER CONTROL PANEL

 _________________________________________________________
| |                   |    | MAP | ENG |  |  CHARGE   |   |
| |                   |    |_____|_____|  |___________|   |
| |                   |    | GUN | ZAP |   ___________    |
| |     MONITOR       |    |_____|_____|  |  ENERGY   |   |
| |                   |     ___________   |___________|   |
| |                   |    | Z.1 | Z.2 |                  |
| |                   |    |_____|_____|                  |
| |                   |    | Z.3 | Z.4 |                  |
| |                   |    |_____|_____|   ____   ____    |
| |                   |                   |    | |    |   |
| |                   |                   |____| |____|   |
| |___________________|                   BOMB 1 BOMB 2   |
|_________________________________________________________|

MAP - Show Position Within Ship: The latest intelligence reports
indicate that there are at least 20 floors in the craft. The map
supplied will show anly about 8 floors at a time but they will be
colour coded acording to the sections of the craft.

ENG-GUN-ZAP - Recharges Android Accordingly: Throughout the craft you
will find recharge stations. By standing in front of them and pressing
the corresponding buttin, your android will be able to recharge.

ENG-ENERGY : GUN-CHARGE : ZAP-PULSES

Z1-4 - Pulses: Pulses that are energy charges that are capable of
entering into circuits and controlling them (See Circuits.)


CIRCUITS


Pulses allow you to manipulate certain circuits. Not all circuits are
vulnerable to pulses.

Once inside the circuit you must move the pulse through the circuit
gaining enough energy to over-ride the controlling circuit. The time
you have to over-ride the circuit is displayed on the monitor, below
the time is your amps. When you have enough amps to over-ride the
circuit your amp-meter will flash. You should then proceed to the
exit teminal at the far right of the circuit.

ONE SHOT (Yellow): When you travel through a one shot you will
release a burst of energy. You much catch it to gain energy.

RESISTOR (Red): When you travel through a resistor you will lose
about .1 amp of energy.

DIODE (White): A diode will only allow you to press through the
direction of the arrow.

CAPACITOR (Yellow): When you travel through a capacitor you will gain
about .1 amp of energy.

BEWARE OF OTHER PULSES!
If you hit one you will lose from 1-5 amps.

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End of the Project 64 etext of Android Instructions.

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