
*********

The Project 64 etext of the ~Bounty Bob Strikes Back manual (Atari
version)~, Typed by Keita Iida <keita@mindspring.com>, converted for
home computers by the Morbid Guy <morbid@best.com>, Retrieved from
Morbid Guy's Atari 8-bit Manual Archive
http://www.best.com/~morbid/manuals/bbsb.txt

BOUBOB10.TXT, September 1997, etext #291#

*********

BOUNTY BOB STRIKES BACK

BY BIG FIVE SOFTWARE

LOADING
Always turn power off before inserting or removing any cartridges.
Firmly insert the cartridge with the label facing the front of the
unit.  Use the left slot for Atari 800 computers.  Insert the
cartridge label side up for the Atari 1200 computer.  Insert a
standard joystick into port number one.  A second joystick may be
used in port two for a second player.  If the game logo screen does
not appear after turning on the power then refer to your owner's
manual for the computer to make sure that everything is connected
properly.

SLIDES, LADDERS, AND FRAMEWORK
Bob's main goal in the mine is to "claim" every section of the
framework in each mine cavern.  He does this by simply walking over
each framework piece.  As he walks over a piece, it will turn
solid.  To get around the mine there are many slides and ladders
placed throughout.  When all framework sections have been claimed,
Bob advances to the next cavern.  Make sure that he claims all the
sections as the pieces where a slide begins are sometimes overlooked.

CONTROLLING BOUNTY BOB
The joystick controls the direction of movement for Bounty Bob.  The
trigger button controls his jumping.  After pressing the trigger
button to begin a jump the joystick may be pushed either left or
right for the desired jump direction.  Extremely long or short jumps
may be made by varying the delay between pressing the trigger button
and moving the joystick.  To climb ladders simply stop directly in
front of the ladder and push up or down to climb or descend the
ladder.  You may only exit a ladder from either the very top or very
bottom.  The only action required to use a slide is to walk over the
framework where the slide begins.  Gravity will do the rest!

If Bounty Bob walks off the edge of a piece of framework he will
fall until he hits something.  He can only survive short falls,
however.  Longer falls will cause death.

SPECIAL KEYS

Begin Game                               START
High Score/Main Title                    RESET
Options Screen                           Option
					 (from High Score
					 or Main Title)
Freeze/Unfreeze play (Must be enabled)   ESC

WARNING!
Once pause is activated it will remain until it is deactivated.
Burns on your television may result if pause is left on for an
extended period of time.  If pause is intended to be left on for a
while, shut off your television until the game is ready to be
resumed.

GRAIN ELEVATOR
It'll take you up but getting down will be up to you!  Jumping onto
the middle, and off from the edge will insure a safe trip.

SUPER ENERGY FOOD BARS
These little delicious goodies will pep you up for those extra long
leaps and bounds.  Better move fast after chomping one 'cause the
effects wear off quickly!

THE GRAVITY LIFT
What goes down must come up--after Bounty Bob gets off, of course!
This piece of equipment goes down faster than it goes back up, so
know where you want to get off before you get on!

HYDRAULIC LIFTS
Just hop on and you are instantly promoted to "Lift Commander."
Pushing up or down on the joystick gives you manual control of the
life while you're on it.  But once you get off, the lift's automatic
circuits take over and return it to ground level leaving you to
figure out how to get back on.

SUCTION TUBES
Since these tubes were originally designed to carry mail and memos
it's hard to imagine that good 'ol Bounty bob has found a way to use
them as shortcuts through the mine.  The air in some of the tubes
travels in only one direction.  Other tubes have diverter valuves to
channel the air either left, right, or off.  To operate the valuves
simply jump up in front of the control box whose number corresponds
to the tube you wish to adjust.  An indicator needle on each tube
shows the direction of air flow.  Some tubes are powerful enough to
suck you up from where you stand; other tubes you'll have to jump
directly in.

MOBILE SUCTION UNIT
This nifty contraption was the brain-child of Nuclear Ned.  He has
planned to get rich selling this as the vaccum cleaner of the 80's.
It's the only device of its kind that can be programmedto "search
and suck!"  It sucked up the dirt well enough; unfortunately it also
sucked up the furniture!  Bounty Bob has reprogrammed it so that
anytime he collects one of the mini-suction tubes it will search him
out and sucks him up!

THE ACID RAIN
You must beware of this radioactive liquid that drips from the
stalactities at the top of the mine (or are they stalagmites?)  It
seems that one of Yukon Yohan's companies began dumping radioactive
waste in a field without knowing that Nuclear Ned's mine was below.
They probably would have dumped it there even if they did know what
was below!  All this is unimportant to poor Bounty Bob who must
avoid these droppings if he wishes to stay alive.

THE CANNON
This old war relic was given to Nuclear Ned by his great, great,
great, great grandpappy "Sulfur Sylvester."  Sylvester, known to his
friends as "Sly," actually used this cannon in the war for
independence.  After one heavy battle there were many casualties.
Sly and his cannon, nicknamed "Olf Faithful," were called upon to
give a twenty-one gun salute for the men who had died.
Unfortunately the cannon malfunctioned and all they got was a
thirteen gun salute!

The moral of this story is never overload the cannon!  It can handle
a maximum of thirty tons ot TNT.  After loading the TNT use the
suction tube to enter the cannon.  Use the joystick to move the
cannon left and right.  Press the fire button to ignite the TNT.

TRANSPORTERS
Another one of Nuclear Ned's creations, these devices have the
capability to move Bob's molecules from one location to another.
These are only low power transporters and they have no ability to
beam Bounty Bob up to any passing Starships. (Good thing too:
imagine what would happen if Yukon Yohan overtook a starship!)
After entering the chamber, an indicator will flash on another
transporter.  When the indicator on the transporter you wish to go
to is flashing, push up or down on the joystick to energize!

UTILITY HOIST
The utility hoist is one of the few pieces of special equipment that
Nuclear Ned did not make.  He bought this from a traveling hoist
salesman as a birthday present for his young son, Knucklehead Ned.
Unfortunately, Knucklehead is no longer with us, at least in that
form.  You see, he fell off the hoist one day and landed in a
bunny's carrot stockpile.  He instinctively gnawed on some of the
contaminated carrots and poof!  He's now "Chuck" the mutant!  Make
sure that you don't repeat Knucklehead's--er, Chuck's mistake.  Hop
on to the hoistcarefully and it will automatically engage.  Move the
joystick to maneuver the hoist around.  Press the trigger button to
turn off the hoist.  To restart the hoist, press the spacebar on
home computers or the "*" key on the 5200.

PULVERIZERS
Ned salvaged some parts from a demolished aluminum recycling center
to make these contraptions.  He used them to squash the giant
mutated cockroaches that were somehow immune to bug spray.  He got
all of those big bugs but overheated the pulverizer control panel in
the process.  Now the pulverizers run rampant and present a constant
threat to Bounty Bob.  Move quickly through them or Bob will be
squashed flatter than a mutated cockroach!

MOVING PIECES
There are many different varieties of moving pieces in Ned's mine.
Ned ordered all of them through the Speedy Elevator and Escalator
mail-order catalog.  Ned was fascinated by the wide assortment so he
ordered one of each.  Some constantly move back and forth at varying
rates of speed.  Others stay parked at stopping areas until Bounty
Bob jumps on them.  All of them are very useful and are essential
for getting around the mine.  No special operations are required to
use them other than simply jumping on and jumping off.

MUTANT ORGANISMS
Back in the early days of the mine a variety of small, furry
creatures such as rabbits, gophers and weasels burrowed throughout
storing food for the cold months.  When the waste from Yukon Yohan's
dumping began to seep into the mine, all the store food became
contaminated.  As the unsuspecting little furry creatures began to
eat their winter food supplies they slowly started to mutate into
hideous forms that no pet store would ever display.  Since these
mutants are extremely radioactive any contact with them is fatal for
Bounty Bob.

TREATS
Scattered throughout the mine are many of Nuclear Ned's wordly
possessions that he had acquired over the years.  All of them
absorbed a minute level of radioactivity.  As Bounty Bob collects
these items the low-level radioactivity enters his body.  This makes
him immune to the harmful effects of the mutants for a short span of
time.  Additionally during this period the mutants sense this and
turn into a pleasant form in the hope that Bounty Bob will ignore
them.

HIGH SCORE FACTORY
In this screen you actually use machinery to "build" your name to be
displayed on the high score screen.  Upon entering this screen you
will see two bulldozers on lifts, a mini MSU (Mobile Suction Unit),
and a small portable nuclear power generator.  Pressing the joystick
left or right changes control from one bulldozer to another or to
the auxiliary command center.  Pressing up or down changes the level
you are on.  Press the trigger button to activate the function you
have selected.

DIFFICULTY
This parameter is adjusted in the OPTIONS screen.  In the "EASY"
mode, filled-in framework remains filled-in and dead mutants remain
dead from one life to the next.  Also, all mutants move at a slow
rate.  In the "MEDIUM" mode, the aliens move slightly faster.  In
the "HARD" mode, filled-in framework resets and dead mutants
resurrect from one life to the next.  Finally, in the "C'MON" mode,
the bonus timer starts with 1000 less.

BONUS TIMER
This four digit timer is located at the top of every level.  It
indicates how much time is left for Bounty bob to complete the
level.  When it counts below 1000, it will flash to indicated that
Bob is running out of air.  Bob's face will also flash as his tiny
lungs gasp for air.  When the timer reaches zero Bounty Bob will be
out of air and he will implode!

EMERGENCY HELP
It is possible in certain levels to be trapped in an area where no
escape, not even death, is possible.  Normally you would have to
wait for the bonus timer to count down.  If you find yourself in
this situation, type in Big Five's phone number (numbers only -- no
spaces or parentheses) on the keyboard.  This number can be found at
the bottom of the main title screen.  This will give you "special
help" to get you out of that situation!

GAME ADJUSTMENT SCREEN
Press OPTION to enter this mode on the Atari home computers.  On the
Atari 5200 system first press RESET to return to the high score
display or the main title screen and then press the "*" key.  There
are twelve different game parameters you can adjust.  The line you
are currently on is indicated by a solid strip of background color
and the flashing parameter setting.  To go to a different line,
press the joystick up or down.  To adjust the parameter setting
press the joystick left or right until the desired setting appears.
The last line labeled "SPECIAL CODE" is for exclusive use by Big
Five programming personnel.  After setting a number, Option (or "*"
on the 5200) is pressed to activate a special code sequence.

DEMO MODE
If the game is not being played and it is not in the pause mode the
program will cycle through the high score display screen, the main
title display screen, and a demonstration of level one.  Beginners
should watch this demo a few times to get an understanding of how to
play.

CREDITS
Programmed by Bill Hogue / Computer graphics designed by Curtis
Mikolyski and Bill Hogue / Music by Jeff Zinn
Poster and box graphic designed by Curtis Mikolyski / Poster and box
paintings by Kathy Swain
Mine History compiled by Bill Hogue and Curtis Mikolyski
Project supervision by Dos Cartwright / Travel arrangements courtesy
of ZinnAir Ltd.
Champagne supplied by Bob Travis / Corks launched by Jeff Konyu /
Corks retrieved by Nugget and Pokey
Conversion licenses available from International Computer Group,
Chatsworth CA
Made in USA
Copyright (C) 1984 by Big Five Software
Bounty Bob Strikes Back, Bounty Bob and Yukon Yohan are registered
trademarks of Big Five Software

*********

End Project 64 etext Bounty Bob Strikes Back manual.

*********
