--------------
DELUXE VIDEO 3
--------------

DVMAKER
-----------------------------------------------------------------------

   Project Menu

     A-R        New
     A-O        Open
     A-S        Save
     A-K        Play Scene
     A-L        Play Video
     A-Q        Quit

   Edit Menu

     A-E        Erase
     A-X        Cut
     A-C        Copy
     A-P        Paste


DVMOVER
-----------------------------------------------------------------------

   Project Menu

     A-O        Load Video
     A-C        Copy Video
     A-M        Move Video
     A-S        Save Video
     A-R        Rename Video
     A-Q        Quit


INSTANTSLIDESHOW
-----------------------------------------------------------------------

   Project Menu

     A-M        Move Video
     A-Q        Quit


PARTS MENU
-----------------------------------------------------------------------

   Esc          Ends previewing and close the Preview screen. You can
                also choose CLOSE from the Preview menu to return to
                the requester and shut down the Preview screen. This
                key also cancels a drag operation if you are dragging
                an object.

    Arrows Up, down, left, and right scroll the Preview screen.

   1            Displays the previous frame of the selected Anim or
                AnimBrush, or displays the previous cel of the
                selected figure. This key has no function for other
                Parts.

   2            Displays the next frame of the selected Anim or
                AnimBruch. This key has no function for other Parts.

   a            Toggles the display of all other Parts on the same
                track.

   b            Moves (pushes) selected object to back.

   c            Uses the color palette of the selected object.

   C            Uses default color palette.

   d            Deletes a point, just like the Delete button on the
                Path requester.

   f            Moves (pops) the selected object to the front.

   h            Cuts the image size in half, down to a minimum of 1/8
                full size.

   H            Doubles the image size in half, down to a minimum of
                1/8 full size.

   j            Switches to the alternate preview screen, if there is
                one. For the Position and MoveTo effects, pressing this
                key switches between the Preview What and the Preview
                Where options. For the MovePath effect, pressing this
                key switches between the Trace and Edit screens.

   @            Toggles feedback of coordinates while dragging an
                object.

   +            Selects the next point and draws the Object there.

   -            Select the previous point and draws the Object there.


 You can also exit the Preview screen by clicking the front/back gadget
in the upper right corner. However, the screen is still present in the
background; you must click the Preview button on the requester to
eliminate the preview screen. Choose CLOSE from the Preview menu to
return to the Parts requester and shut down the Preview screen.


CONTROL PANEL
-----------------------------------------------------------------------

   The Control Panel buttons can be manipulated from the Keyboard.

 Control Panel:
   ___ ___ ___ ___ ___ ___ ___ ___ __________ ___ ___ ___ ___ ___
  |1. |2. |3. |4. |5. |6. |7. |8. |9.        |10.|11.|12.|13.|14.|
  |___|___|___|___|___|___|___|___|__________|___|___|___|___|___|

  1. Power
  2. Rewind to Start
  3. Previous scene
  4. Scene Start
  5. Pause
  6. Forward
  7. Fast Forward
  8. Next Scene
  9. Time Counter
 10. Single Step
 11. Loop
 12. Audio
 13. MIDI
 14. To Back


  Power               [Esc]
  Rewind to Start     [F1]
  Previous scene      [Shift-Tab]
  Scene Start         [Left-Shift Cursor Left]
  Pause               [Cursor Down]
  Forward             [Cursor Right
  Fast Forward        [Right-Shift Cursor Right]
  Next Scene          [Tab]
  Single Step         [F2]
  Loop                [F3]
  Audio               [F4]
  MIDI                [F5]
  Alt Esc             Quit playing the current video and skip to the
                      next one (if you have shift-selected a series of
                      videos to play).



                      D E L U X E    V I D E O   III
                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                THE MANUAL

                      This Manual is 8412 Lines long


C O N T E N T S

INTRODUCTION
  WHAT IS DELUXE VIDEO III ?...............................1
  HOW to USE THIS MANUAL...................................1
     If YOU'VE USED DELUXE VIDEO BEFORE....................2
     If YOU'VE NEVER USED DELUXE VIDEO.....................2
     SOME CONVENTIONS USED in THIS MANUAL..................3
     THINGS ALL USERS SHOULD KNOW..........................3
     TECHNICAL SUPPORT.....................................4
         AREXX SUPPORT.....................................5
     WHAT'S NEW IN DELUXE VIDEO III ?......................5

CHAPTER ONE: GETTING STARTED

    INSTALLATION and SETUP.................................13
      HARDWARE.............................................14
      FLOPPY DISK INSTALLATION.............................14
         DISK ORGANISATION STRATEGIES......................15
      HARD DRIVE INSTALLATION..............................16
      TEMPORARY FILES......................................18
      PLAYING AN EXAMPLE VIDEO.............................19
         THE CONTROL PANEL.................................19

CHAPTER TWO: GUIDED TOUR

      STARTING DVMAKER.....................................25
          THE DVMAKER HIERARCHY............................25
          THE DVMAKER SCRIPT WINDOW........................27
              MOVING AND ADDING TRACKS.....................29
              TRACK REQUESTERS.............................30
              ADDING EFFECTS AND SCENES....................31
              ADJUSTING START, END, and DURATION TIMES.....32
              MOVING SCENES and EFFECTS....................33
              CUTTING and PASTING EFFECTS and SCENES.......34
          WORKING IN SCENES................................35
              THE SCENE SCRIPT.............................36
              LOADING a PART...............................36
              WIPING in the PICTURE........................39
              PLAYING A SCENE..............................40
              EFFECT REQUESTERS............................41
              NAMING A SCENE...............................41
          OTHER THINGS TO KNOW.............................42
              EXPERT MODE..................................42
              EXECUTION ORDER..............................43

CHAPTER THREE: LEARNING DELUXE VIDEO III

     TUTORIAL ONE: CREATING A SIMPLE VIDEO.................47
         TO BEGIN..........................................48
         ADD A PICTURE TRACK...............................48
         ADDING AN EFFECT..................................49
         PLAYING THE SCENE.................................49
         ADDING A BRUSH TRACK..............................49
         POSITIONING THE BRUSH.............................50
         MOVING THE SHUTTLE (BY HAND)......................51
         MOVING THE SHUTTLE (BY SETTING)...................54
         ADDING SOUND......................................55
         A SOUND TRICK (COPYING TRACKS)....................57
         ADDING A TUNE.....................................57
         SAVING YOUR VIDEO.................................59
         ATTACHING AN ANIMBRUSH............................59
           ATTACHING TRACKS................................60
         ADDING A SMOKE BRUSH (WITH A SHORTCUT)............63
         TAKE A BREAK ?....................................64
         TITLES............................................64
         CREATING A LOOPING VIDEO..........................66
         BRUSHING IT UP....................................67
             TUNE and SOUND PLAY PRIORITY..................67
             ADDING COLOR CYCLING..........................67
             LEAVE A SMOKE TRAIL...........................68
             OTHER SUGGESTIONS.............................70

    TUTORIAL TWO: THE MOVEPATH EFFECT......................70
        TO BEGIN...........................................70
        SETTING UP.........................................71
             PREVIEWING AN ANIMBRUSH.......................71
        THE PATH REQUESTER.................................72
        USING THE POINTS AREA..............................72
        TRACING A PATH.....................................73
        EDITING THE PATH...................................75
             EDITING INDIVIDUAL POINTS.....................75
             SIZING AND MOVING THE PATH....................76
             MORE ABOUT PREVIEW............................77
             MOVEPATH OPTIONS..............................77
        CREATING RELATIVE PATHS............................78
             A REPEATING ABSOLUTE PATH.....................79
             A REPEATING RELATIVE PATH.....................80
             POSITIONING BEFORE A RELATIVE PATH............80

   TUTORIAL THREE: USING DVMOVER...........................81
   DVMOVER WINDOW..........................................81

TUTORIAL FOUR: USING INSTANTSLIDESHOW......................85

CHAPTER FOUR: VIDEO DESIGN AND CREATION

        DESIGN.............................................93
        STEPS IN PLANNING A VIDEO..........................94
        PLANNING CONSIDERATIONS............................96
           MEMORY MANAGEMENT...............................96
           DISK MANAGEMENT.................................97
           R A M  DISK USAGE...............................97
           COLOR PALETTES..................................98
           DESIGNING FOR SPEED.............................98
        CONTENT CREATION...................................99
           PICTURES........................................99
           DIGITIZING......................................100
           MUSIC AND SOUND.................................100
           ANIMATIONS......................................101
        CONSTRUCTION.......................................101
        TIPS AND HINTS.....................................102
           USE ONE VIEWPORT PER SCENE......................102
           FOR EVERY LOAD THERE IS AN UNLOAD...............102
           LOAD WHEN YOU'RE NOT DOING MUCH ELSE............102
           CREATING SMOOTH ANIMATION.......................102
        GOING TO VIDEOTAPE.................................103

CHAPTER FIVE: VIDEO EFFECTS

        MOVETO & PATH......................................107
        WHAT AND WHERE.....................................108
        MAKEANIM...........................................110
           SETTING THE SAVE PATH...........................111
           SAMPLE RATE.....................................112
           CREATING THE ANIM...............................113
           HOW TO ABORT A MAKEANIM IN PROGRESS.............113
           HOW TO PLAY THE ANIM............................113
        WIPES & PATTERNS...................................113
           TWO WIPES IN ONE SCENE..........................114
           TWO WIPES IN TWO SCENES.........................115
           WIPING IN A PATTERN.............................116
        MULTIMEDIA.........................................117
           THE WAIT AND GOTO EFFECTS.......................118
           GOTO AND LABEL EFFECTS..........................119
           SUMMARY.........................................120
        JOYSTICK...........................................121
        SPECIAL EFFECTS....................................122
           THE RESTORE PATTERN DISPLAY OPTION..............122
           PICKING UP THE PIERCES..........................123
           MORE ERASING....................................124
        VIEWPORTS..........................................125
        RELATIVE MOTION....................................125
        CREDITS............................................125
        SCROLLING BACKGROUND...............................126
        TUNE...............................................127

CHAPTER SIX: REFERENCE

        A TIP ABOUT USING THE REFERENCE SECTION............131
        OVERVIEW...........................................131
        PARTS..............................................132
           PART TYPES......................................133
              ANIM.........................................133
              ANIMBRUSH....................................133
              BRUSH........................................133
              INSTRUMENT...................................133
              PICTURE......................................133
              SOUND........................................133
              TUNE.........................................134
        DVMAKER............................................134
           HIERARCHY.......................................134
           EXECUTION ORDER.................................136
           DVMAKER-SCRIPTS.................................136
           VIDEO SCRIPT....................................137
                ADD AREA...................................137
                TRACK AREA.................................137
                EFFECT AREA................................139
                TIME WINDOW................................140
                TIME BAR...................................140
                TIME SCALE BUTTONS.........................140
                SCRIPT CAPACITY GAUGE......................140
           TRACKS..........................................140
           EFFECTS.........................................142
        TRACKS AND EFFECTS IN THE VIDEO SCRIPT.............143
           BACKGROUND TRACK................................143
                BACKGROUND EFFECTS.........................144
           CONTROL TRACK...................................144
                CONTROL EFFECTS............................144
           DEVICE TRACK....................................149
                DEVICE TRACK EFFECT........................150
           TUNE TRACK......................................151
                TUNE TRACK EFFECTS.........................151
           VIDEO TRACK.....................................153
                VIDEO TRACK EFFECT (SCENE).................156
           VIEW TRACK......................................156
                VIEW TRACK EFFECT (SHOW)...................158
        SCENE SCRIPT.......................................158
        TRACKS AND EFFECTS IN THE SCENE SCRIPT.............159
           TRACKS..........................................159
                ATTACH BOX.................................160
           ANIM TRACK......................................160
           ANIMBRUSH TRACK.................................160
           BACKDROP TRACK..................................161
           BACKGROUND TRACK................................162
           BOX TRACK.......................................162
           BRUSH TRACK.....................................164
           CONTROL TRACK...................................164
           DEVICE TRACK....................................164
           PICTURE TRACK...................................164
           SOUND TRACK.....................................165
        TEXTLINE TRACK.....................................165
        EFFECTS............................................167
           BACK............................................168
           BUTTON..........................................168
           CLEAR...........................................168
           CLrCYCL.........................................168
           CONTINUE........................................169
           FADELN..........................................169
           FADEOUT.........................................169
           FADEPtrn........................................169
           FRONT...........................................170
           GOTO............................................170
           H A M FIXUP.....................................171
           HIDE............................................171
           JOYSTICK........................................171
           KEYTO...........................................171
           LABEL...........................................171
           LOAD............................................172
           LOCKCLRs........................................172
           MAKEANIM........................................172
           MESSAGE.........................................173
           MOVEPATH........................................173
           MOVETO..........................................177
           OPTIONS.........................................179
           PAN.............................................180
           PANELON.........................................180
           PATTERN.........................................180
           PICKUP..........................................182
           PLAY............................................182
           PLAYANIM........................................183
           POINTER.........................................186
           POSITION........................................186
           RELEASE.........................................187
           SCROLL..........................................187
           SHOW............................................188
           SLIDELN.........................................188
           SLIDEOUT........................................188
           STAMP...........................................189
           TIMESTEP........................................189
           UNLOAD..........................................189
           UNSCROLL........................................190
           USECLRS.........................................190
           WAIT............................................190
           WIPELN..........................................190
           WIPEOUT.........................................192
        CONTROL PANEL......................................192
        DVMAKER MENUS......................................193
           PROJECT MENU....................................194
                NEW........................................194
                OPEN.......................................194
                APPEND.....................................195
                SAVE.......................................196
                SAVE AS....................................196
                PLAY SCENE.................................197
                PLAY VIDEO.................................197
                QUIT.......................................198
                ABOUT......................................198
           EDIT MENU.......................................198
                ERASE......................................198
                CUT........................................198
                COPY.......................................199
                PASTE......................................199
                TURN ON....................................199
                TURN OFF...................................199
                OPEN.......................................200
                COPY PALETTE...............................200
           SCENE MENU......................................200
                CHANGE.....................................200
           PARTS MENU......................................201
                LOAD.......................................201
                FIND ALL...................................208
                REMOVE UNUSED..............................208
                UNLOAD ALL.................................208
           OPTIONS MENU....................................209
                SCREEN.....................................209
                WORKBENCH..................................209
                EXPERT.....................................209
                MEMORY.....................................209
                   DISCARD SCRAP...........................211
                   PANIC!..................................211
                MIDI ENABLED...............................211
        DVMOVER............................................211
           DVMOVER WINDOW..................................211
           PROJECT MENU....................................214
                LOAD VIDEO.................................214
                COPY VIDEO.................................215
                MOVE VIDEO.................................215
                SAVE VIDEO.................................216
                RENAME VIDEO...............................216
                QUIT.......................................216
                ABOUT......................................216
        DVPLAYER...........................................216
           CONTROL PANEL...................................217
        INSTANTSLIDESHOW...................................219
           INSTANTSLIDESHOW................................219
                SLIDES.....................................220
                FILES......................................221
        INSTANTSLIDESHOW MENU..............................222
           PROJECT MENU....................................222
                MAKE VIDEO.................................222
                QUIT.......................................222
                ABOUT......................................222
        SUMMARY OF TRACKS AND EFFECTS......................222
           TRACKS..........................................222
           TRACKS AVAILABLE in VIDEO SCRIPT................224
           TRACKS AVAILABLE in SCENE SCRIPT................224
           TRACK TYPES.....................................225
           EFFECTS.........................................225


WHAT IS DELUXEVIDEO III ?
-------------------------

 DeluxeVideo III is set of four programs that give you the power to
build multimedia presentations combining music,sound, pictures, and
animations created on the Amiga, so you can communicate with the
world and maybe beyond. You can store these presentations on videotape
or play them back from disk. We'll refer to these presentations as
videos throughout the manual.

The components of Deluxe Video III are:

  *  DVMAKER, which controls what's in the video and how it's
     presented.
  *  DVMOVER, which moves DeLuxeVideo III files among the program's
     components and to other disks.
  *  DVPLAYER, which plays the videos you create.
  *  InStantSlideShow, which creates slide shows with your pictures.


HOW TO USE THIS MANUAL
----------------------

 Whether you're creating simple videos or intricate presentations, keep
this manual nearby. It's your best resource while you're learning to
use Deluxe Video and when you want help with or information about a
feature. But you don't have to read every word of it to become an
expert. We've organized the information so you can quickly learn how
to use the program in manner best suited to your style and experience.
However, before you do anything with Deluxe Video III:

  * Carefully read Installation and Setup in Chapter 1 to make sure you
    have the equipment and software you'll need to use Deluxe Video,
    and then follow out instructions for installing the program.

 After you've installed the program, use the manual in whatever way
suits you. Follow our Guided Tour or strike off on your own. You can
always consult the Reference sectin if you need more information. Just
remember that the manual can help you get the most out of the program.
 Here are a few suggested approaches to learning Deluxe Video III.

---- page 2 ----


IF YOU'VE USED DELUXE VIDEO BEFORE
----------------------------------

 If you have some experience with a previous version of Deluxe Video,
you'll recognize the basic interface and many of this program's
features. Of course we've added a number of new features and functions
to Deluxe Video III that you'll want to learn about.

  * Read through What's New in Deluxe Video III ? to learn about some
    of Deluxe Video III's new features. These include a variety of new
    wipe effects, the ability to attach brushes, exact jiffies and a
    double buffer for amoother animation, and the ability to display
    all Amiga resolution modes, including HAM.

  * When you feel comfortable with the program, work through Video
    Effects (Chapter 5) to see examples of some special effects and
    learn how they are created.

  * Use Reference to answer any questions sbout the program. The Video
    Design and Creation section are recommended reading.


IF YOU'VE NEVER USED DELUXE VIDEO
---------------------------------

 If this is your first experience with Deluxe Video, work through the
manual in the order presented below. You'll start with the basics and
then build on this information as you acquire new skills.

  * Read the first three sections of the Reference chapter (Overview,
    Parts, and DVMaker). It provides general information that will help
    you understand the basic concepts and operations of the program.
    This section defines the parts of Deluxe Video III and gives you a
    working vocabulary of the program that you can use right away.

  * Carefully work through the rest of Getting Started and the Guided
    Tour (Chapters 1 and 2) to familiarize yourself with Deluxe Video
    III features.

  * Work through the tutorials in Chapter 3, Learning Deluxe Video III.
    These exercises demonstrate the range of Deluxe Video III's powers
    using step-by-step instructions. Then try Video Design and
    Creation, which outlines the process of creating a video and offers
    some important tips for making the process run smoothly.

---- page 3 ----

  * After you become familiar with the program, look through Video
    Effects for specific examples that match your interests and
    applications.

  * Use the Reference section to answer questions you have about the
    program.


SOME CONVENTIONS USED IN THIS MANUAL.
-------------------------------------

 Several special elements in the manual's text are designed to make
learning to use Deluxe Video III easier.

  * Right-pointing triangles indicate action items or steps. They mark
    how-to sections that present something you should do either to
    understand a program feature or function, or get the best results
    from the program.

  * Solid bullets preceded by this symbol indicates important
    additional information, a warning, or a condition. Be sure to read
    every item that's labeled in this way.

BOLDFACE DeLuxe Video's menu commands are presented in the text in
    simple boldface type. Every menu option is thoroughly described in
    the Reference chapter.

Special  This special monospace typeface indicates characters that you
    should type.

Caution or Tip  These entries indicate special information that will
    help you in a variety of ways. Give them special attention.


THINGS ALL USERS SHOULD KNOW
----------------------------

 We assume you're familiar with the basic operation of your Amiga.
Before you get creative with DeLuxe Video III, you should know how to
pull down menus, load, save, and delete files, use the mouse (point,
click, and drag), use the CLI, and perform basic editing (select, cut,
copy, and paste). If any of these terms or operations are unfamiliar
to you, take a few minutes now to refresh your memory by reviewing the
appropriate sections of your Amiga owner's manual.

---- page 4 ----


TECHNICAL SUPPORT
-----------------

 If you have about DeLuxe Video III, and you can't find the answers in
this manual, our Technical Support department can help. If your
questions  is not urgent, please write to us at the follwing address:

Electronic Arts Technical Support
P.O.Box 7578
San MArco, CA 94403-7578

 Please be sure to include the following information with the corre-
spondence:

  * Which version of DeLuxe Video you're using. To check the version
    nubmer of the program, choose ABOUT from the Project Menu while
    DVMaker is running.

  * Which versions of Kickstart and Workbench you're using and how much
    random access memory you have installed in your computer.

  * Additional system configuration notes (for example, type and make
    of monitor, printer, etc.).

  * Your DeLuxe Video III Registration Number. You'll find your number
    on the DeLuxe Video Registration Card, which came with your
    package. For convenient reference, write your Registration Number
    now in the spaces provided below.

  # _ _ _ _ _ _ _ _ _

 If you would like to speak to someone directly, call us at (415)572-
2787 Monday through Friday between 8:30 am and 4:30 pm PST. Again.
please be sure to have the appropriate information about your computer,
the version number of DeLuxe Video III, and your Registration number
handy when you call. This information will help us answer your
questions more quickly.


---- page 5 ----


WHAT'S NEW IN DELUXE VIDEO III ?
--------------------------------

 This section briefly describes the major additions and improvements in
Deluxe Video III and directs you to the areas where you'll find more
information. For the straight-forward changes, the best place to find
information quickly is in the Reference chapter.

  IT'S ENTIRELY NEW

 Although DeLuxe Video III maintains the same visually oriented inter-
face as its prodecessor, the program has essentially been rewritten
from the ground up. The program no longer works with the concept of
"dual playfields." Instead it supports all Amiga graphic modes.

 The previous version of DeLuxe Video saved video files that included
all of the data in the video file. DeLuxe Video III saves "unbundled"
video files - it saves the video file as a script and the data remains
completely separate. This makes it possible to create multiple videos
using the same data files.


---- page 6 ----

 These may seem like big changes, but you'll find the new design easy
to learn and use. We recommend that you skim through Chapter Two:
Guided Tour and work through the first tutorial Chapter Three: Learning
DeLuxe Video III to become familiar with the new design, You'll also
find general information about theinterface near the beginning of
Chapter Six: Reference.


SUPPORTS ANIMS AND ANIMBRUSHES

 You can use the anim and animbrush files you create with DeLuxePaint
III in your videos. DeLuxe Video III lets you manipulate anims just as
you would a picture and animbrushes just as you would any other brush.
DeLuxe Video III also lets you convert a section of your video into an
anim file by using the MakeAnim effect. You'll use animbrushes in
Tutorial One of Chapter Three: Learning DeLuxe Video. The MakeAnim
effect is discussed in detail in Chapter Five: Video Effects.

MANY MORE TRACKS AND EFFECTS

 The number of a available tracks and effects in DeLuxe Video III is
much increased over the previous version. We're sure you'll appreciate
the added flexibility these new tracks and effects provide, and you'll
be able to use most of them with little or no practice. We won't try to
list them all here. If you'd like a taste, skim through the listings
of track and effects in the Scene Script section of Chapter Six:
Reference.

EXPERT MODE

 To keep the program as straight-forward and unintinmidating as
possible for new users, DeLuxe Video III includes an Expert mode in
DVMaker. With Expert mode turned off, you have access to all of the
essential features, and the program protects you from yourself a bit
(by ignoring meaningless settings.) When you turn on Expert mode, you
have access to additional Tracks and Effects, and the program gives you
more flexibility in some of the settings. However, you do pay a small
price for the extra power - the program doesn't protect you from
yourself; after all, you're an expert.

 You'll find a note about Expert mode at the end of Chapter Two: Guided
Tour, and also in Chapter Six: Reference.

---- page 7 ----


INTERACTIVE VIDEOS

 DeLuxe Video III includes a control track and effects such as Wait, Go
To and Label, which make it possible to construct interactive videos.
You can make your video branch based on joystick movements using the
Joystick effect, or you can make your video branch when the user clicks
on an object (such as a brush). You'll find an example of each of these
types of interactive video in Chapter Five: Video Effects.

MOVEPATH WITH PATH EDITING

 DVMaker includes a MovePath effect that lets you define the movement
of a brush by dragging it across a preview screen. Better yet, you can
edit the path efter you've created it. Yoy'll find a tutorial on this
effect in Chapter Three: Learning DeLuxe Video III.

RELATIVE MOTION

 You can achiev relative motion by attaching one moving object to
another moving object. For example, you can create a satellite brush
that orbits a planet brush. Then you can set the planet brush on a path
across the screen. Your satellite brush will move across the screen
with the planet brush because that is the object to which it is
attached. In Tutorial One of Chapter Three: Learning DeLuxe Video III
you'll attach smoke and flames brushes to a shuttle brush that launshes
off the screen. You'll also find an example video described in Chapter
Five: Video Effects.

FONTS FROM ANY DRAWER

 The Text Line requester lets you across fonts from any drawer. If
you're a fan of fancy fonts, we're sure you'll like the way this saves
you from reorganizing your disks.

IMPROVED CUT AND PASTE FEATURES

 The Cut and Paste features in DeLuxe Video III are much more powerful
than its predeccessor's. You can now cut and paste tracks, effects and
even scenes in your video. You can even cut and paste from one video
to another. Once you create a scene, you'll never have to create it
again, just paste it into a new video. You'll use the Copy and Paste
features as a shortcut when you work through Tutorial One in Chapter
Three: Learning DeLuxe Video III.


---- page 8 ----


APPENDING VIDEOS TOGETHER

 You can now append one video onto another with one simple menu
command. This feature is so simple that you can read the description in
Chapter Six: Reference and use it right away.

SUPPORTS ALL AMIGA RESOLUTION MODES

 DeLuxe Video II now supports all Amiga resolution modes, including
HAM, HiRes, and InterLace. You can even display pictures of different
resolutions on teh screen at the same time using multiple viewpoints.

PATTERNS

 You can use a picture as a pattern behind another picture to create
smooth wipe effects and other special effects, such as breaking
windows. Or can use a brush as a tiled pattern. If you want a pattern
background for your video, you can create a complex pattern from a
small brush by tilling it and thus save a lot of disk space. In Chapter
Five: Video Effects, you'll find an example of patterns used for wipe
effects in Wipes & Patterns, and an example used for special effects in
SpecialEffects.

SUPER BITMAPS

 You can now use Super Bitmaps (bitmaps bigger than the screen) to
create smooth scrolling effects and other special effects. You'll find
an example of a scrolling oversized picture called ScrollingBG in
Chapter Five: Video Effects.

MIDE OUTPUT

DeLuxe Video III supports MIDI output. There is an example video named
Tune on your DVExamples2disk. Also, see the description of the MIDI
effect for the Tuen track in Chapter Six: Reference.


--- page 9 ----


INSTANTSLIDESHOW AND DVMOVER

 Your DeLuxe Video III disks contain two extra modules that we know
you'll find useful. InstantSlideShow makes it easy to create a slide
show that displays your pictures and animations with random wipe
effects. Once you've created a slide show, you can open it in DVMaker
to embellish it.

 DVMover helps you move your videos from one disk to another. Since the
video needs to keep track of the location of all your data for the
video, this module is essential to moving your videos.

 You'll find tutorials for each of these modules in Chapter Three:
Learning DeLuxe Video III. Also, each module is covered in its own
section in Chapter Six: Reference.

CONTROL OF EXTERNAL DEVICES

 DeLuxe Video III supports control of external devices through an ARexx
port. We've included an example program for controlling a SuperGen
genlock device.

---- page 13 ----

---------------------------------------
C H A P T E R  O N E : GETTING STARTED
---------------------------------------


 This chapter briefly describes the contents of your DeLuxe Video III
package and the computer hardware and software you'll need to use the
programs. We'll show you how to install DeLuxe Video III, start the
primary DeLuxe Video III module, called DVMaker, and explain how the
parts of the program work together.


INSTALLATION AND SETUP
----------------------

 Read all the way through this section before you begin installing
DeLuxe Video III, so that you're aware of any restrictions that might
apply to your particular hardware configuration before your use the
program.


---- page 14 ----

-----------------------------------------------------------------------
Hardware

  To use DeLuxe Video III you'll need:

  *  An amiga 500, 1000, 2000 or 2500 with at least one megabyte (MB)
     of random access memory (RAM). More than 1MB of RAM lets you
     create and run larger videos.

  *  A monitor.

  *  Two floppy disk drives (or a hard drive with one floppy drive),
     and some blank, high-quality double-sided disks.

      You can play some videos with only one floppy disk drive, but to
     create them, you need two. A hard drive will help you work more
     efficiently. DeluxeVideo works faster on a hard drive because disk
     access times are reduced. Keep in mind that videos (and even parts
     of videos) can use up huge amounts of disk space - so the larger
     the hard drive you have, the better.

  *  If you want to install DeluxeVideo III on your hard drive, you can
     skip the next section, and move to Hard Drive Installation, below.


-----------------------------------------------------------------------
Floppy Disk Installation

  To use DeluxeVideo III, all you need to do is copy the four disks.
  The program is not copy-protected, so you can use any standard
  diskcopying program or Amiga-supported procedure to make copies for
  your personal use. We assume that you already know how to initialize
  and copy disks, delete files, and move files from one disk to
  another. If you're not familiar with all of these operations, consult
  your Amiga users' guide to refresh your memory. Here are a few things
  to remember while copying:

  *  The original DeluxeVideo III disks should be write-protected. If
     you can't see through the small hole at the corner of the corner
     of the disk, slide the little tab so you can see through it. When
     the hole is open, your disk is write-protected.

  *  Start up your Amiga (Amiga 1000 user boot with Kickstart in the
     internal drive) with your Workbench 1.3 disk in the internal drive
     (df0:).

CAUTION  Never eject a disk while the disk drive's "in-use" light is
on. Doing so can damage your disk and/or scramble your data. The result
may be an unreadable disk. You'll need to reformat the disk, which
erases everything on it.

  * Label and Initialize the disk you're going to copy to and insert it
    in the external drive (df1:).

  * When you RENAME your copy of a disk from the Workbench, give it the
    same (exact) name as the original.

  * Put the original disks away in a cool place and always use the
    working copies for your work sessions. You should use the original
    disks only to make a new copies, in case your working copies become
    damaged.

  * Before you do anything else, read the ReadMe file on your copy of
    the DVVideo disk. The ReadMe file contains information about the
    program that was not available before the manual went to press. To
    read the ReadMe file, doubl-click on the readMe icon. To exit the
    ReadMe file, press the q key or Ctrl-c.

DISK ORGANIZATION STRATEGIES

 There are two important points you should know about the DVMaker
program that will help you use your floppy drives most efficiently:

  * DVMaker is a very large program made up of many program overlays.
    This means that the entire program is not loaded into memory at
    one time; pieces of the program are loaded or unloaded as needed.
    If you're using floppy disks, you should boot with the DVMaker
    disk and keep it in the boot drive. The DVMaker disk includes a
    scaled down version of Workbench 1.3.

---- page 16 ----

  * Video files are large and not entirely loaded into memory. To edit
    a video, the file is opened along with three other temporary work
    files. Scenes and text tracks are saved and loaded from these files
    at various times while you are running DVMaker. To avoid disk
    swapping problems, keep all video Parts together with the video on
    one disk.

  * If you (floppy disk users only) receive an error message indicating
    that DeLuxe Video is unable to load specific Parts, it usually
    means that the program can't find a Part that is required by the
    video you're working on. Make sure that the disk on which the Part
    is stored is in the drive assigned by the path in the current
    video.

  * If you don't have a hard drive you can skip the next section, and
    move to the section named Temporary Files, below.


-----------------------------------------------------------------------
HARD DRIVE INSTALLATION

 If you own a hard drive, you'll probably want to install DeLuxe Video
III on it. You'll need about 3 megabytes of free space to copy all of
the DeLuxe Video III files onto your hard drive. If you have less space
than that, you can omit some of the non-essential files (such as the
sample videos on the DVExamples disks).

 The following steps assume that you've started the computer with a
standard Workbench 1.3 that has been properly configured to support a
hard drive.

  * Create a Drawer named DeLuxeVideo on your hard disk.

   1. Click the Empty Drawer icon on the Workbench to select it.
   2. Choose DUPLICATE from the Workbench menu. In a moment, a new
      drawer is created called 'copy of Empty."
   3. Click the "copy of Empty" drawer to select it.
   4. Choose RENAME from the Workbench menu.
   5. Press the Del key several times to erase the current drawer name,
      "copy of Empty."
   6. Type DVideo and press Return. You know have a drawer named
      DeLuxeVideo.

---- page 17 ----

  *  Insert the DVMaker disk into a floppy drive.

  *  Double-click the DVMaker disk icon to view the contents of the
     disk.

  *  Click the DVMaker icon. Then hold down the Shift key and click
     the ReadMe icon (there's no need to drag the System drawer icon).
     This selects teh contents of the DVMaker disk.

  *  Hold down the Shift key and drag theicons so that the one you are
     pointing to is directly over your newly created DeLuxe Video
     drawer icon. Release the mouse button and the Workbench copies the
     contents of DVMaker into your hard disk drawer.

  *  When the pointer replaces the double-z cursor, eject the DVMaker
     disk and insert the DVideo disk. Double-click the DVideo disk icon
     to view the contents of the disk. Select all of the icons on
     DVideo (except the System drawer) just as you did with DVMaker.
     Drag the three icons into the DluxeVideo drawer icon on your hard
     drive the same way you dragged the DVMaker and ReadMe icons above
     and release the mouse button.

  *  Create a drawer named Examples in the newly created DeLuxeVideo
     drawer on your hard disk. Follow the steps numbered 1 through 5
     above, type Examples, and press Return. YOu now have a drawer
     named Examples.

  *  To copy the contents of the DVExamples 1 and 2 disks over to the
     Examples drawer, drag all the video and data icons from DVExamples
     1 and 2 into the Examples drawer.

 You now have copies of the DeLuxeVideo program and Examples on your
hard drive.

  *  The ReadMe file contains information about the program that was
     not available before the manual went to press. To read the ReadMe
     file, double-click on the ReadMe icon. To exit the ReadMe file,
     press the q key or Ctrl-c.

TIP  Once the installation process is complete, you must edit your
     startup-sequence if you wamt DVPlayer to automatically run a video
     when you double-click on a video icon.

---- page 18 ----


  *  Start up the CLI (Command Line Interface) by double-clicking on
     the CLI icon (probably in your System Drawer).

  *  Follow the directions in your Amiga users' guide to enter and edit
     a startup-sequence.

  *  Type assign DVideo: hard drive name: DVideo into your startup-
     sequence:
      For example, if your hard drive is named speedy, you would type:
     assign DVideo: speedy: DVideo

  *  Exit the startup-sequence and return to the Workbench.

  *  If youy reboot now (we recommend it), DVPlayer will automatically
     play any video you select when you double-click on the video. If
     you don't reboot, assign: will function for the current work
     session only.

 After you've installed all of the DeLuxe Video III disks on your hard
drive, put the original disks away in a cool place. You're ready to
start the program.


-----------------------------------------------------------------------
TEMPORARY FILES

 If you look at the contents of each of your four disks, you'll notice
that none of the disks is full. There's an important reason for this:

 When you use the DVMaker program to construct a video, the program
creates temporary files on your disk. If you're working on a new video,
the temporary files usually are created on the DVMaker disk. For this
reason, your disk cannot be write-protected when you use the program.
Once you've opened an existing video, or saved a video to a data disk,
during your work session, your temporary files are saved on that disk.
In short, DVMaker saves temporary files to the current path.

 Because DeLuxeVideo needs to create temporary files on your program
disk, we strongly recommend that you

  *  don't work with full disks;

  *  don't use your original program disks to do your work;

  *  don't write-protect your work disks;

  *  and don't delete any files named dvtemporary while you're using
     DVMaker.

---- page 19 ----

-----------------------------------------------------------------------
PLAYING AN EXAMPLE VIDEO

 Now that you've copied your DeLuxeVideo disks, or installed them on
your hard drive, you're ready to have a little fun. In the next few
steps, you'll use the DVPlayer utility to play a sample video included
on DVExamples1. This video shows a few of the amazing things you can do
with DeLuxeVideo, and at the same time, it helps you check that
DeLuxeVideo is properly installed.

  * If you're using two floppy drives: Insert your DVVideo disk into
    drive df0: and your DVExamples1 disk into drive df1:. Open both
    disks. Arrange the windows so that you can see both the MoveTo &
    Path video and DVPlayer. Click on the MoveTo&Path video to select
    it. Now hold down the Shift key and double-click on the DVPlayer
    icon.

  * If you've installed DeLuxeVideo III in the DeLuxeVideo drawer of
    your hard drive: Open the Deluxevideo drawer and then open the
    Examples drawer inside it. Arrange the two windows so that you can
    see both the MoveTo&Path video (from the Examples drawer) and
    DVPlayer icon (from the DeluxeVideo drawer). Click on the
    MoveTo&Path video to select it. Now hold down the Shift key and
    double-click on DVPlayer.

 In a moment, the MoveTo&Path video begins to play. An animated
television walks across the screen; a cameraman rises from top to
bottom, and a dog runs across the screen. In the next sequence a hand
moves into the screen with a bird. The bird begins to fly as through
against a wind until it leaves the screen. In Chapter Five: Video
Effects, we'll explain how the Effects in this video are created. For
now, we want to take a look at DVPlayer.


---- page 20 ----


 THE CONTROL PANEL

 DVPlayer has no menus but it does have a Control Panel for controlling
how the Video plays.

 To display the Control Panel while the video is playing, click the
right mouse button or press the Help key. (If the Control Panel is
already displayed, this hides it.)

 The Control Panel appears at the bottom of the screen, and looks
something like Figure 1.1.

   ___ ___ ___ ___ ___ ___ ___ ___ __________ ___ ___ ___ ___ ___
  |1. |2. |3. |4. |5. |6. |7. |8. |9.        |10.|11.|12.|13.|14.|
  |___|___|___|___|___|___|___|___|__________|___|___|___|___|___|

  1. Power
  2. Rewind to Start
  3. Previous scene
  4. Scene Start
  5. Pause
  6. Forward
  7. Fast Forward
  8. Next Scene
  9. Time Counter
 10. Single Step
 11. Loop
 12. Audio
 13. MIDI
 14. To Back

 Figure 1.1 The DeluxeVideo III Control Panel


 To use a button on the Control Panel, you move the pointer over the
button you want and click the left mouse button. A button is
highlighted when it's selected. Most of the buttons have keyboard
equivalents also, so you can press a button by pressing the appropriate
key(s) on the keyboard. You don't have to display the Control Panel to
use a button through its keyboard equivalents (in brackets, below). The
buttons on the Control Panel are:

 Power [Esc]
  Turns off the video and returns you to the Workbench.

 Rewind to start [F1]
  Rewinds the video to the beginning, at time 0.

 Previous scene [Shift-Tab]
  Rewinds the video to the beginning of the previous scene.

 Scene start [Left Shift-Left Arrow]
  Moves the video to the beginning of the current scene.

 Pause [Down Arrow]
  Pauses the video.


---- page 21 ----


 Forward [Right Arrow]
  Plays the video. To begin playing your video, after you've used any
  of the other buttons, you need to click the Forward button.

 Fast Forwards [Right Shift - Right Arrow]
  Play the video faster than normal time. Click the Forward button to
  resume normal speed.

 Next Scene [Tab]
  Skips to the beginning of the next scene.

 Single Step [F2]
  Pauses the video, and while this option is on, each click on the
  Forward button advances the video one frame. To turn the option off,
  click the Single Step button again.

 Loop [F3]
  Turns on the loop function, which causes the video to repeat from the
  beginning each time it finishes playing. To turn the loop option off,
  click the Loop button again.

 Audio [F4]
  Turns on the audio portion of the video. This button is automatically
  on when you play a video. To turn off audio, click the Audio button.

 MIDI [F5]
  Sends musical data in the video out through the MIDI interface
  (assuming you haveone connected).

  *  Try some of the Control Panel buttons to see how they work. This
     is a good video to practice on since it contains more than one
     scene and it loops. When you think you've had enough, click the
     Power button to return to the Workbench.

 You'll be seeing the Control Panel again in the DVMaker program. It
functions the same way there, and you'll want to use it when you play
videos from inside the DVMaker program. If you'd like more information
about the Control Panel or about DVPlayer, take a look at the DVPlayer
section of Reference.


---- page 22 ----


 There are many sample videos on the DVExamples disks. Now you can use
the DVPlayer to play each of these. They'll show you some of
DeLuxeVideo III's other capabilities. Many of the examples will be
explained later in the Video Effects chapter, but for right now, view
them for a sampling of what you can do with DeLuxeVideo III.

 Now, if you are ready to move on, work through the next chapter,
Guided Tour. It shows you the basics of DVMaker, DeLuxeVideo III's main
program.


---- page 25 ----


-----------------------------------
C H A P T E R  T W O : GUIDED TOUR
-----------------------------------


 In this section of the manual we'll introduce you to DVMaker and then
walk you through the process of creating a simple video. If you're new
to DeLuxeVideo, this section will be invaluable for understanding the
basics of DVMaker. If you are already familiar with DeLuxeVideo, you
might want to skim this section to learn about some of the changes in
this veresion of DVMaker.


STARTING DVMAKER

-----------------------------------------------------------------------

TIP   Floppy Drive Users: You can use your own Workbench to run
      DeLuxeVideo III, but running any of the parts of DeLuxeVideo III
      from your copies of DeLuxeVideo disks will save space, because
      many of the normal Workbench functions have been removed. If you
      have not read Disk Organization Strategies in the previous
      chapter, please read it now.

  *  Insert your copy of the DVMaker disk in df0: and a data disk in
     df1:. Open DVMaker and double-click on the DVMaker icon to launch
     the program.

     If you're using hard drive, simply open the DeLuxeVideo drawer and
     double-click the DVMaker icon.

 In a moment a requester with the DeLuxeVideo III copyright information
appears. Click Ok and you'll see the DVMaker Video Script Window.


-----------------------------------------------------------------------
THE DCMAKER HIERACHY

 DVMaker uses a hierarchical structure. In other words, it's organized
in layers. You move through these layers from an overview of your video
to its specific details.


---- page 26 ----


 Video Script
The highest and most general level of the hierarchy is the Video
Script, the basic storyboard or blueprint of a video. This is what you
see when you first start the program. A Video Script consists of two
Setup tracks (a View track and a Video track) and other tracks that you
add to the script yourself. Each track controls an element in the video
like sound or music tracks in a movie.


---- page 27 ----

 Video Track
The Video track is composed of one or more scenes, which are like
scenes in a play. They can be created and modified independently of
each other and they cannot overlap.

 Scene Script
Each scene contains its own Scene Script, which you open by double-
clicking on the Scene icon on the Video track. The Scene Script plays a
role similar to the Video Script. Like Video Scripts, Scene Scripts are
made up of a number of tracks can appear on both the Video and Scene
Script levels, but more tracks are only available in the Scene Script.

 Effects
Each track (other than the Video and View tracks) is made up of one or
more Effects. Effects control the specifics of the video action. For
example, a Wipe Effect replaces one image on the screen with another.

 Requesters
Each Effect has its own requester, which you open by double-clicking
on the Effect icon. These requesters let you determine the particular
way an Effect works. For example, the Effect might call for a Wipe as
we mentioned above. The kind of wipe used (from left to right or from
top to bottom) is controlled through the Wipe Effect requester.


-----------------------------------------------------------------------
THE VIDEO SCRIPT WINDOW

 In the  brief section, we'll describe all of the elements of the Video
Script window. Then we'll walk you through some hands on use of the
elements to help you get familiar with how they function.

 The Video Script provides an overview of the entire video. When you
start DVMaker, the Video Script window appears. It's the video-graphic
equivalent of a blank canvas or a blank piece of paper.


---- page 28 ----

 As usual, the top of the screen contains a Title Bar, which becomes a
Menu Bar if you hold down the right mouse button. The Title Bar also
displays the amount of available Chip(C) and Fast(F) memory.

 The Add Area below the Menu Bar in the top left corner of the window
contains two blank icons called Track and Effect. As their names
suggest, you'll use these icons to add tracks and effects to your
video. We'll show you how to do that a little later in this section.

 The Time Bar keeps track of the time used by each effect in your
video. The default scale is in minutes and seconds. You can adjust
this scale by clicking on the + or - icons at the far right of the Time
Bar.

 Below the Time Bar is the main Video Script window. The Video Script
always consists of at least two standard tracks, View and Video. Each
track operates independently from the others and, as we mentioned
above, controls an element of the video. Notice that the View track
has a Show Effect, and the Video track has a Scene Effect.

 The Script Capacity gauge on the left side of the Video Script window
monitors the relative usage of the memory buffer allocated for the
script.


---- page 29 ----


 You can change the size of your buffer by choosing MEMORY>Buffer Sizes
from the Options menu.

 The scroll bars on the right side and bottom of the window let you
scroll through the script window. You can scroll up or down the window
by moving the mouse pointer to the appropriate arrow and holding down
the left button. You can also drag the scroll bar up or down, or click
in the gray area to move up or down one screen. Use the same technique
to scroll left and right.

MOVING AND ADDING TRACKS

 You can move your tracks around in the Video Script window by dragging
the track by it's drag box (where the track name appears). Let's see
how this works:

  *  Point to the drag box of the Video track, hold down the left mouse
     button, and drag downward.

 When you release the mouse button, the track stays where you dragged
it.

  *  Drag the Video back up to its original position.

 As we mentioned above, you can add tracks to your video by dragging an
empty track icon down from the upper left corner of the window. Try it
now.

  *  Point to the small track icon in the upper left corner of the
     window, hold down the left mouse button, drag the track down to
     below the Video track and release the mouse button.

 When you add a new track, the Choose A Track requester automatically
appears to ask what type of track you want to add. Notice that View and
Video are not options in the requester. You can have only one View and
one Video track per video, so those options are not included; the
requester lets you choose only what you add to your current video.


---- page 30 ----

  *  Click Control in the Choose A Track requester.

 Your new track is now designated as a Control track. You'll learn more
about Control tracks in the nect chapter. For now, just remember that
you can add tracks by dragging them from the Add Area.

TRACK REQUESTERS

 Some tracks have requesters associated with them. You use these
requesters to set options that apply globally to that track. The View
and Video tracks are good examples of this.

  *  Point to the drag box of the View track and double-click.

 In a moment you see the View requester. You use this requester to set
your view size and offset. For example, if you wanted your videos
displayed in Overscan, you could click the Overscan button to set that
view size. (You'll find more information about this requester in the
Reference section of this manual if you need to know more immediately.


---- page 31 ----


 We strongly recommend that you use only the Normal or Overscan set-
tings unless you have read and understand the Reference.)

  *  Right now, just click Cancel to exit the requester.

Before we move on, let's take a quick look at the Video requester.

  *  Point to the Drag box of the Video track and double-click.

 You use the Video requester to change the timing method, set display
defaults, and set Control options. The Time Units section of this
requester lets you select the units you want your Time Bar to use.
You'll find more information about this requester in the Reference
section.

  *  Now, click Cancel in the requester to return to the Video Script
     without making any changes.

ADDING EFFECTS AND SCENES

 Adding effects and scenes works just like adding tracks. You simply
drag an empty effect down to a track.

  *  Drag an empty effect down to the Control track, but don't release
     the mouse button yet. (As you drag, you see only the outline of
     the effect box.)

 Notice the Time window that appears in the upper left corner when you
add a new effect. This window shows you the start (S), end (E), and
duration (D) times for your effect as you drag the effect box left or
right. You'll find this window very helpful when you want to place an
effect at a specific time.


---- page 32 ----


 Notice also that your effect box has a line hanging down from the left
side. This "flag pole" will become an arrow once you place the effect
on the track.

  *  With the "flag pole" on your effect box touching the line of the
     Control track, release the mouse button.

 A Choose An Effect appears to ask you what type of effect you want.
This requester works just like the one that appeared when you added a
track; it shows only effects that are available for the track you place
the effect on. The options you see in the requester right now are all
"control" effects.

  * Click PanelOn in the requester to select that effect.

 You now have a PanelOn effect on your Control track. This effect
causes the Control Panel (which you saw in Getting Started) to appear
on your screen as the video plays. This isn't important at the moment;
the important point is that you now know how to add effects. There are
a few more things we'd like to show you using this effect.

ADJUSTING START, END, AND DURATION TIMES

 Notice the two arrows of your PanelOn effect. The arrow on the left is
the Start arrow; the one on the right is the End arrow. Together they
determine how long your effect takes; this is called the effect's
duration.

  *  Point to the Start arrow and hold down the left mouse button.


---- page 33 ----

 The Time window reappears to show the start (S), end (E), and duration
(D) times for your effect. You also see a vertical line that indicates
current position of the Start arrow.

  *  Drag the vertical line to the left or right and watch how the
     start and end times change in the small window. Release the mouse
     button to set a new start time.

 When you drag the Start arrow, the End time changes with it so the
duration of your effect doesn't change. You won't see the End arrow
move until you release the mouse button, but the Time window shows you
that the end time is changing.

  *  Drag the End arrow to the right and watch how the end and duration
     times change. Release the mouse button to set a new end time.

 When you drag the End arrow, the Start arrow stays in place, so you
can change the duration of your effect without changing its start time.

MOVING SCENES AND EFFECTS

 You can move your effect or scene along the time line by dragging it
with the drag bar along the top of the effect or scene box. Try it now.

  *  Point to the bar along the top of your PanelOn effect box, hold
     down the mouse button, and drag to the right.

 The entire box moves with your mouse without changing the duration of
your effect. This is handy if you want to reposition the box along with
the arrows. If you want to leave the arrows where they are but
reposition the box, you drag the box by the area below the drag bar.

  *  Point to the area of the effect bow below the bar (called the name
     box) and drag.

 You can even place your box below the track's time line. This is
useful if you have a lot of effects happening in a small space and you
need to align them precisely.


---- page 34 ----


 Now we'll show you a special trick that you'll want to remember for a
rainy day. You can move all of the scenes or effects on a track at the
same time. To see this you'll need another effect.

  *  Drag a new effect down to the Control track and click PanelOn in
     the requester to create a second PanelOn effect.

 Now you have two effects on the Control track. To move them together,
do this:

  *  Hold down the Left Amiga key (Commodore key [C=] on some
     keyboards) and drag the Start arrow that is farthest left on the
     Control track.

 As you are dragging, you see only the vertical bar move to indicate
the position of the first arrow, but when you release the mouse button,
all of the effects to the right of the Start arrow you are dragging
shift to match the movement of the first effect.

 The Left Amiga key lets you drag several effects on a track. You can
also drag several effects on different tracks. To do this, you use the
Right Amiga key. At the moment you have a scene on the Video track and
two effects on the Control track. You can drag all three of these
together by holding down the Right Amiga key and dragging the Start
arrow that is farthest left. (You can't move the Show effect on the
View script.)

  *  Hold down the Right Amiga key and drag the Start arrow that is
     farthest left on the screen (except the Show effect Start arrow).

CUTTING AND PASTING EFFECTS AND SCENES

 Earlier we created a second PanelOn effect by dragging a new effect
down to the Control track. There's another way to duplicate an existing
effect. The Edit menu contains options for erasing, cutting, copying,
and pasting effects and tracks. Let's cut and paste both of our PanelOn
effects now.

  *  Drag both  of your PanelOn effects to the left side of the window.
     Click the first effect to select it (it becomes highlighted when
     selected), then hold down the Shift key and click the second
     effect to select it also.


---- page 35 ----


  * Choose COPY from the Edit menu.

  * Choose PASTE from the Edit menu.

 Now your pointer has the outline of an effect attached to it to
indicate that you have an effet to place on your track.

  *  Move the effect outline down to the Control track as though you
     were adding a new effect and click the left mouse button.

 Copies of both effects appear on the Control track.
 You can copy and paste scenes and tracks the same way, and once you
see how complex a scene can become, you'll be glad to have this time-
saving shortcut. It's often easier to duplicate an existing scene and
modify it than it is to create a scene from scratch. More importantly,
you can copy and paste scenes, effects, and tracks between videos!
Here's what you do: select the elements you want to copy, choose COPY
from the Edit menu, open the video you want to paste to, or open a new
one, and choose PASTE from the Edit menu. Don't try this yet, but
remember tha you can. We'll have you use this powerful feature later in
the Tutorials in Chapter Three.

-----------------------------------------------------------------------
WORKING IN SCENES

 In the previous sections we've been working in the highest level of
the video hierarchy - The Video Script. The next level down in the
hierarchy is the Scene Script, which looks and acts a lot like the
Video script. When you added a new effect to your Control track,
DVMaker displayed a requester to ask what type of effect you wanted on
the track. Since the only effect you can place on the Video track is a
Scene, there's no need for a requester to ask which effect you wanted
to add. Instead, you are placed inside the Scene Script to begin
working on your scene. Let's add a scene to see how that works.

  *  Drag a new effect down to the Video track.

 In a moment you're inside the Scene Script.


---- page 36 ----

THE SCENE SCRIPT

 The Scene Script is just like the Video Script with the addition of a
Close Scene box in the upper left corner. When you want to get back to
the Video Script, you click the Close Scene button.
 There are many more track types available in a Scene Script. They're
created and manipulated in the same way as tracks in the Video Script,
but we'll add a track and a couple effects to give you some idea of how
easy DVMaker is to work with, and to get you deeper into the program's
hierarchy.

LOADING A PART

 DVMaker lets you create videos that include several types of data
(Anims, AnimBrushes, Brushes, Instruments, Pictures, Sounds, and
Tunes). You load these different types of data into DVMaker in pretty
much the same way, so throughout this manual (especially in the
Reference), you'll find us referrring to "Parts" rather than
specifically to pictures or bruches. Right now we'll add a picture to
the video.


---- page 37 ----


  *  Drag down a new track.

When the Choose A Track requester appears, take a moment to look at the
different options avaiable in the Scene Script.

  *  Click Picture in the requester.

After a moment, the Parts (Picture) requester appears.

The Picture requester is just one version of the standard requesters
for loading parts into DVMaker. We'll refer to them all as the Parts
requester, because they all work the same way to load parts.

If you're using floppy disk drives, the right hand side of the
requester, the On Disk list, should show your DVMaker disk and your
DVExamples1 disk as [DVMaker:] and [Examples1:].


---- page 38 ----


  *  To see the contents of DVExamples1, click on it in the On Disk
     list.

Now you can see a list drawers on DVExamples1 followed by the
DVExamples1 disk itself and DVMaker disk entries.

  *  Notice that drawer names appear on your Amiga screen in orange
     print and files are displayed in white print.

  *  Click on Pictures in the On Disk Window to display the contents of
     the Pictures drawer. (If you can't see the drawer name in the
     list, use the scroll bar or scroll arrows on the right to scroll
     down to it.)

  *  Find the picture DV3Logo.Pic and click on it.

 A moment after you click on DV3Logo.Pic, that picture is listed on the
left side of the requester under In Video to show you that the picture
is part ot the video. This doesn't mean that the picture is used in the
video; it just means that DVMaker knows the part's type, size, and
location so that you can use it.

 In the Selection area of the requester, you'll see entries for Name,
Drawer, Usage, and Poolmemory. Name is the name of the selected part.
Drawer lists the location of the part. Using shows how many times the
part is used in the video. Pool Memory shows how much memory for Parts
has been used out of the total avaiable.

  *  Click the Preview button at the bottom of the requester.

 The Preview button shows you the picture or brush you've selected. (If
you had an anim or animbrush selected, you would see only the first
frame of the anim or animbrush, but you can step through them with the
1 and 2 keys at the top of the keyboard.)

  *  Move the pointer to the top of the screen. Press and hold down the
     right mouse button to expose the DeluxeVideo III menus. Choose
     Close from the Preview menu to return to the Parts requester.

  *  Click Select in the requester to select DV3Logo.Pic as your
     picture for this track.

 When you return to the Scene Script, the name DV3Logo.Pic appears in
the drag box of your picture track to show that this is the picture it
is using. Before we move on, let's go back to the Parts requester.


---- page 39 ----


  *  Double-click on the drag box of your DV3Logo.Pic track.

 Double-clicking on the drag box of a picture track (or any other Part
track) displays the Parts requester with the part for that track
selected. If you look at the Usage entry in the requester, you'll see
that DV3Logo.Pic is now used once, because it is the picture for your
track. If you wanted, you could load another picture and select it to
be the picture for your instead. The ability to change the parts used
by the video makes it possible to create video "templates." You'll see
annexample of what we mean by a video template if you look at the
Credits example  in Chapter Five: Video Effects.

  *  Click Cancel in the requester to return to the Scene Script.

(If you'd like to learn more about the Parts requester, take a look at
the description of it in the Reference section. This is information
worth knowing, but we don't want to force it on you here if you're
interested in moving forward to create videos.)

WIPING IN THE PICTURE

 Now that you have a picture in your video, it makes sense that you
might want to see it. There are many effects avaiable for use with a
picture. We'll add one now, and have a chance to see the list of others
in the process.

  *  Drag a new effect down to the DV3Logo.Pic track and place it near
     the beginning of the Scene.

The Choose An Effect requester appears. Take a moment to, look at the
Choose An Effect requester. You'll notice that there are many more
effects for Picture tracks than there were for Control tracks.

  *  Click Wipeln in the requester.

In a flash, you're presented with the Wipe Effect requester. As you
saw, there were many different effects to choose from in the Choose An
Effect requester. It also happens that there are many different types
of wipe effects. Use this requester to choose your wipe effect.


---- page 40 ----


  *  Click the button in the upper left corner of the requester. (It
     becomes highlighted to show that it is selected.) In the Type
     section of the requester, click Checks. Click OK.

 When the requester closes, you're back at the Scene Script and your
Wipe effect appears with its standard duration of one second. Rather
than make you wait any longer, let's play what you have.

PLAYING A SCENE

 When you are working in DVMaker you have the option of playing the
entire video or playing only a selected scene. Since you are inside a
Scene and want to do more work on it, it is more convenient to play
only the scene right now.

  *  Choose Play Scene from the Project menu.

 You'll see your picture wiped into a blank screen. Since the Wipe In
effect is the only effect in your scene and the scene runs much longer
than the effect, you probably don't want to wait to the end of the
scene.

  *  To stop the play early, press the Esc key on the keyboard.


---- page 41 ----


 When the Play Scene command is finished or stopped, you return to the
SceneScript.DVMaker assumes that you want to be inside the scene that
you played, so it puts you there automatically. If you had chosen Play
Video from the Project menu, DVMaker would play the entire video from
the beginning and leave you in the Video Script at the end. From the
Video Script you can play a single scene by clicking on the scene to
select it and then choosing Play Scene.

EFFECT REQUESTERS

 If you look back to Figure 2.1 of the DVMaker hierarchy, you'll see
that some effects have requesters, like the Wipe Effect requester.
These requesters appear immediately after you choose the effect (just
as the above). You can change the settings in these requesters whenever
you like by double-clicking on the effect.

  *  Double-click on the Wipeln effect.

 Once again, you see the Wipe Effect requester. If you like, change the
settings and play the scene again to see what the new settings look
like.

  *  When you are ready to move on, click OK in the Wipe effect
     requester to get back to the Scene Script.

NAMING A SCENE

 As you build videos with many scenes, you'll want yout scenes to have
a more descriptive name than just "Scene." So we'll tell you now how to
name your scenes.

  *  Choose CHANGE from the Scene menu.

 The Scene requester appears. This requester lets you name your scene
and change the display options for the duration of the scene. (You'll
find more information about display options in Reference.) The name of
your scene can be up to 24 characters long, but the name box can
display only 8, so it helps to get to the point quickly.


---- page 42 ----


  *  Click in the Name edit field and enter a new name for your scene.
     A name that describes the visual effect, such as WipeDV3, is
     helpful when you later edit the video. Click OK. This name will
     appear in place of Scene the next time you display the effect on
     the Video track.

-----------------------------------------------------------------------
OTHER THINGS TO KNOW

 There are a few more things you should know about working with DVMaker
before you move on. We couldn't find a slick way to work them into
tour, so we've listed them here, where you'll find them before you need
them.

EXPERT MODE

 During the course of this guided tour, you've been using the program
in its normal mode. This is the mode you want to be in while you learn
to use DVMaker. Expert mode increases the number of tracks and effects
available to you, but using these tracks and effects properly also
requires a deeper understanding of the program. Right now let's take a
look at the difference between the two Choose An Effect requesters
displayed for a Picture track depending on the mode you are in. First
let's look at the requester in normal mode again.

  *  Drag a new effect down to the DV3Logo.Pic track and take a moment
     to look at the Choose An Effect requester. Click Cancel when
     you've seen enough.

 Now we'll turn on Expert mode.

  *  Choose EXPERT from the Options menu.

  *  Now drag a new effect down the DV3Logo.Pic track and take a moment
     to look at the Choose An Effect requester.

 Expert mode added 10 effects to this requester. Now you have effects
like Pattern and Release, which add more flexibility in designing a
video. You'll learn more about these Expert effects in later chapters.
If you continued to use the program in Expert mode, you'd see similar
changes to other requesters, but there is also a good chance that you
would create combinations of tracks and effects that don't work.
(Expert mode gives you more flexibility, but to do so it protects you
from yourself much less than Normal mode does.) For now, let's turn
off Expert mode.

  *  Select Cancel from the requester and then choose EXPERT from the
     Options menu again. (This turns off Expert mode and removes the
     check from beside the option.)

EXECUTION ORDER

 The order of events (that is, tracks and effects) in a Video or Scene
Script is important, because you'll usually want the elements of your
video to play in a precise sequence. Sometimes you'll want events to
play almost simultaneously, so it's important to know how to align the
effects to play together but still in the same order. DeLuxeVideo III
follows these rules when it plays a video:

  *  The effect with the earliest start time starts first.

  *  If start times are the same, the effect on the highest track
     starts first.

  *  If effects boxes are in the same horizontal position on the same
     track, the effect with the highest vertical position on the screen
     starts first.

  *  If all of the above factors are the same, the effect added first
     is executed first.


---- page 47 ----


------------------------------------------------
C H A P T E R  T H R E E : LEARNING DELUXEVIDEO
------------------------------------------------


 This chapter is a series of tutorials that introduce you to some of
what you can do with DeLuxeVideo III. We recommend that you work
through Tutorials One and Two in the order that they are presented
here; the material gradually increases in complexity as you move from
one section to the next.

  *  The instructions in this chapter assume that you've already worked
     through the Guided Tour and are familiar with the basics of the
     program.


TUTORIAL ONE: CREATING A SIMPLE VIDEO
-----------------------------------------------------------------------

  *  We prepared this tutorial for users who don't have a hard drive.
     If you're using a hard drive, you'll have to make some simple
     substitutions in our instructions to take your directory and
     drawer configuration into account.

 In this tutorial you'll create a short video of the Shuttle.Brush
launching from its launchpad, complete with flames and smoke. Some of
the important concepts covered in this tutorial include:


        Attaching a brush
        Positioning a brush
        Moving a brush using MoveTo
        Adding Sounds
        Copying Tracks
        Adding Tunes
        Using Anim brushes
        Creating titles
        Looping a video

 If you're an experienced DeLuxrVideo user and are impatient about
explanations of what you're doing in the tutorial, feel free to read
only the action steps, which are clearly marked with a *. You'll miss
some information, but we'd rather you worked through the tutorial this
way than skip it altogether.


---- page 48 ----


-----------------------------------------------------------------------
TO BEGIN

  *  If you are working on a two floppy system, boot your computer with
     your copy of DVMaker disk in drive df0: and your copy of the
     DVExamples1 disk in drive df1:. (It's very important that you use
     working copies of your disks for this exercise, since the disks
     must not be write protected.)

  *  Start DVMaker.

 At this point you should be looking at the Video Script of a new
Untitled video.

  *  Double-click on the Scene box to enter the Scene Script.


-----------------------------------------------------------------------
ADD A PICTURE TRACK

  *  Pull down a new track, and click Picture in the requester.

  *  In the Parts (Picture) requester, open the DVExamples1 disk by
     clicking on [DVExamples1:] in the On Disk window. Click on the
     Pictures drawer, and then click on the filename Launchpad.Pic.
     (The file Launchpad.Pic appears in the In Video list on the left
     side of the requester.)

  *  Click Preview at the bottom of the requester to see a preview of
     the picture you have selected.

 You'll see a launch pad complete with its tower.

  *  Choose CLOSE from the Preview menu to return to the Picture
     requester.

  *  Click Select in the Picture requester.

 When the requester closes, you're back at the Scene Script and your
picture track has the name Launchpad.Pic in it to indicate that it's
the picture the track is controlling.


---- page 49 ----


-----------------------------------------------------------------------
ADDING AN EFFECT


  *  Drag a new effect down to the Launchpad.Pic track. The Choose An
     Effect requester appears.

  *  Click Show in the requester.

  *  When you return to the Scene Script adjust the Start arrow of the
     Show effect so that it begins at 0.05 seconds.


-----------------------------------------------------------------------
PLAYING THE SCENE


  *  Choose PLAY SCENE from the Project menu to see what you've done so
     far.

 The Launchpad.Pic picture appears on your screen for about twenty
seconds and then the Scene Script reappears.


-----------------------------------------------------------------------
ADDING A BRUSH TRACK


  *  Drag another track down from the Add area, and place it below the
     Launchpad.Pic track. From the Choose A Track requester, click
     Brush.

  *  When the Parts (Brush) requester appears, click[/(Parent Dir)] in
     the On Disk list to move up a directory, then click [/Brushes] to
     display the objects directory. Click on the file name
     Shuttle.Brush. Shuttle.Brush will appear in the Video section of
     the requester. Click Select.

 Now you have the Shuttle.Brush brush in your Scene Script. Notice that
an arrow connects the brush to the picture. This means that the brush
is "attached" to the picture.

 The arrow runs from the Attach box of the Shuttle.Brush track to the
Attach box of the Launchpad.Pic track. Brushes and AnimBrushes must be
attached (either directly or indirectly) to a Picture, Anim, Back-
ground, or Backdrop track to appear in the video. This is because the
brush does not have its own Viewport. (Don't worry if you don't under-
stand what a Viewport is. We'll explain more about attaching later in
the tutorial.)


---- page 50 ----


-----------------------------------------------------------------------
POSITIONING THE BRUSH


 To make your brush appear on the screen, you must use an effect that
makes it visible. We'll use a Position effect.

  *  Drag a new effect down to the Shuttle.Brush track. In the Choose
     An Effect requester, click Position. The What and Where requester
     appears.

 You use the What and Where requester to indicate what part of your
object (inthis case a brush) you want to display and where you want to
display it. There is one important thing you should remember: because
you are working with a brush at the moment, you will position the brush
relative to the picture to which it is attached. If the position of the
picture on the screen changes, the position of the brush will change
with it.

  *  At the bottom of the requester, click the Preview Where button.


---- page 51 ----


 In a moment you see the launchpad picture with the shuttle positioned
over it in the center of the screen. The shuttle has a frame around it
to indicate what will be shown in the video. Since the Preview screen
shows you the picture to which the brush is attached, the frame also
helps to tell you which object you are dealing with at the moment. you
can drag the shuttle brush around the screen to position it where you
want it.

  *  Drag the shuttle to position it on the launch pad. (As you drag
     the brush, you see only the frame, but when you release the mouse
     button you'll see the entire brush again.)

  *  Once you have the shuttle positioned where you want it, choose
     Close from the Preview menu. In the What and Where requester, make
     sure that the Show at start button near the button of the
     requester is highlighted.

 It is important that the Show at start button is on. If the Show at
start button were not on, the brush would be positioned, but it
wouldn't be visible when you played the video. The Show at start
button saves you the trouble of adding a Show effect.

  *  Click OK in the requester. Once again you are at the Scene Window.
     Adjust the arrow for the Position effect so that it is at 0.05
     seconds.

  Let's see what we have so far.
  *  Choose Play Scene from the Project menu. You'll see the launch pad
     with the Shuttle.Brush where you placed it. When the scene reaches
     the end, you are back at the Scene Script.

-----------------------------------------------------------------------
Moving The Shuttle (By Hand)

 Now that you have the launch pad and the shuttle in place, the next
step is to launch the shuttle.

  *  Drag a new effects box down to the Shuttle.Brush track. In the
     Choose An Effect requester, click MoveTo. Once again the What and
     Where requester appears.

 You need to make the shuttle launch straight up and leave the screen.
there are two ways to do this. You can position the ending point of the
move by hand, or you can select an option that moves the shuttle off
screen to the top. We'll show you how to do it both ways, because they
are both fundamental to using DeLuxeVideo.


---- page 52 ----


  *  Click Preview Where at the bottom of the requester.

 As with the Position effect, you see the launch pad with the shuttle
brush at the middle of the screen (that is, not where you moved it
when you placed the Position effect above). On this screen you want to
place the shuttle at the ending point for the move. But how do you move
it all the way off the screen? Here's an important trick:

  *  Press h on the keyboard.

 The scale of your picture is reduced and there is a large area around
it on the screen.
 The area around the picture is what you cannot see on the screen. Now
you can drag the shuttle to a position directly above the launch pad
and off the screen.


---- page 53 ----


  *  Drag the shuttle brush to the position above the launch pad and
     off the screen.

  *  Choose CLOSE from the Preview menu. Click OK in the What and Where
     requester.

  *  Drag the End arrow of the MoveTo effect until the duration shows
     3.35 seconds. Then drag the MoveTo effect box (by clicking on the
     drag bar at the top of the box) over so that the start arrow is
     at 4.50 seconds.


---- page 54 ----


 Once again, let's look at what you have.

  *  Choose PLAY SCENE from the Project menu.

 If you're like most of us, your shuttle drifts slightly left or right
as it rises, because the positioning of the MoveTo location wasn't
exactly above the position on the launch pad. Most of the time you will
want to position your brushes by hand, so we wanted to be sure you saw
how that was done. However, this is one case where it's easier and more
accurate to use a setting in the What and Where requester to move the
brush. We'll try it that way now.


-----------------------------------------------------------------------
MOVING THE SHUTTLE (BY SETTING)


  *  Double-click on the Position effect to display the What and Where
     requester for that effect.

 In the Where area in the requester, notice the number in the upper
"pixels from" box. This upper part of the Where box controls horizontal
movement as indicated by options like "off left." (The lower "pixels
from" box controls vertical movement.) To keep your shuttle moving in a
straight line upward (not drifting right or left), the horizontal Where
setting in the MoveTo effect must use the same numbers as this Position
effect.


---- page 55 ----


  *  Remember the setting for the upper Where area in the requester.
     Click Cancel in the requester. Double-click on the MoveTo effect,
     enter the same numbers for the "pixels from" amount, press Return,
     and then select the "origin" box.

 The previous step sets the ending position of your brush in the MoveTo
effect in exactly the same horizontal line as the Position effect. The
adventage of using the settings is that they are precise, through
admittedly a bit more difficult to work with. Also, there are several
built-in settings that make simple movements easy. In our case, we want
the brush to move to a position above the picture so that it is off the
screen. To do this, you can select the "above" button rather than
setting specific numbers for the location.

  *  Click the "above" box in the Where area of the requester. Click OK
     to use the new settings.

  *  Choose Play Scene from the Project menu and wacth how the shuttle
     moves in a perfectly straight line upward.


-----------------------------------------------------------------------
ADDING SOUND


 To add a sound effect to your video, you add a new track for the sound
and a new effect to play the sound.

  *  Drag down a new track and place it under the Shuttle.Brush track.
     In the Choose A Track requester, click Sound.

 In a moment, a Parts (Sound) requester appears from which you choose
the sound file you want to play.

  *  Open the Sound drawer on the DVExamples1 disk and select the file
     named Zoom.Sound so it appears in the In Video portion of the
     requester. Click Select.

 Your new track is now called Zoom.Sound and has a sine wave on the
left side to indicate that it's a Sound track.


---- page 56 ----


  *  Drag a new effect down to the Zoom.Sound track. In the Choose An
     Effect requester, click Play. In a moment the Play Sound requester
     appears.

 The Play Sound requester lets you choose how to play the selected
sound. For example, you can change the frequency of the sound to make
it play at a different pitch or change the volume to make it play
softly. In this example we'll use the settings as they are.

  *  Click Preview to hear the sound. Now click the Continuous button
     so that the zoom sound plays continuously over the duration of the
     Play effect. Click OK.

 The next task is to position the Play effect so that it plays at the
most appropriate time.

  *  Adjust the Start arrow of the effect so that it shows 04.25
     seconds, and adjust the End arrow so that the duration of the Play
     effect is 04.50 seconds.

  *  Choose PLAY SCENE from the Project menu.

 Now you see your shuttle launch and you hear the zoom sound begin just
before lift off and end just after the shuttles leaves the screen.


---- page 57 ----


-----------------------------------------------------------------------
A SOUND TRICK (COPYING TRACKS)


 You might have noticed a fluctuation in the sound as you played your
video. This is because the Zoom.Sound was played several times over the
course of the effect, and the sound's middle range is louder than its
beginning or end. To overcome this, you can Copy the entire sound track
and paste it beneath the original sound track.

  *  Click on the Zoom.Sound track box to select the track. Choose COPY
     from the Edit menu. Now choose PASTE from the Edit menu.

 An outline of the Zoom.Sound track appears, attached to the pointer.

  *  Move the pointer below the original Zoom.Sound track and click
     the left mouse button to Paste the copy there. Now move the entire
     effects box (by dragging it with its Drag Bar) to the right about
     one second (for a start time of 5.00).

 This should result in a reduction of the perceived "beat" in the
original sound effect.

  *  Play the scene again to hear the difference.


-----------------------------------------------------------------------
ADDING A TUNE


 Above, you added a Sound track to your scene to play a sound effect.
You can also add a tune to your video. We'll do that now to add a
little drama to the video.

  *  Close the scene by clicking on the Close Scene box.

  *  In the Video Script, pull down a new track and place it below the
     Video track. In the Chose A Track requester click Tune. The Parts
     requester appears for you to select the tune you want to play.

 Notice that your options for a track in the Video Script did not
include Sound, and that the requester that appears is named Tune. Tune
tracks are only available in the Video Script and you cannot use sound
data as a tune or tune data as a sound, so it's important to keep these
two types of data separate on your disks. You'll find more information
about these data types in Chapter Six: Reference.


---- page 58 ----


  *  In the Parts requester, find the tune named Zarathustra.Tune in
     the Tunes drawer of your DVExamples1 disk and click on it.

 A Load These Instruments? requester appears whenever you load a tune
that requires instruments which have not yet been loaded in your video.

  *  to load the instruments needed by your tune, click YES. When the
     instruments have loaded, Zarathustra.Tune appears in the In Video
     area of the requester. Click Select.

 Now you have a track named Zarathustra.Notice that the icon on the
left side of the track shows musical notes to indicate that this is a
musictrack. To play the tune, you'll need a Play effect just as you did
with the Sound trackin your Scene.

  *  Pull a new effect down to the Zarathustra track. In the requester,
     click Play.

 A Play Tune requester appears. This requester lets you set various
parameters for your music. For example, you can set a specific tempo
and volume as we will in the next step.

  *  In the Play Tune requester, click the box beside Tempo and then
     adjust the scroll bar to 126. Click the box beside Volume and
     adjust the scroll bar to 38. Click Ok.


---- page 59 ----


  *  Adjust the Start time of your Play effect to.05 seconds. (You'll
     have to click the - (minus) icon to the right of the Time Bar to
     do this.)

  *  Okay, let's play it. Choose PLAY VIDEO from the Project menu.

 Now your video plays complete with sound and music. At the moment the
music runs a little long, but we'll be adding more to the video in a
moment. Also, the shuttle doesn't launch at the most appropriate time.
Let's face it, the video isn't perfect, but let's go ahead and save it
anyway. You should get into the habit of saving your work often. That
way you can experiment without losing anything you already like.

-----------------------------------------------------------------------
Saving Your Video


  *  Choose Save As from the Project menu. The Files requester appears.

  *  In the Requester, click on DVExamples1. Click in the File edit
     field and type ShuttleLaunch as the name for your video. Click
     Save.

  *  If you're working on a floppy based system, you should always save
     your video and its Parts on the same disk. Once you've created the
     video, you can move it and its Parts to a separate work disk with
     DVMover. You'll find information on how to do this in the DVMover
     section of Chapter 6: Reference.

-----------------------------------------------------------------------
Attaching An Animbrush

 Now that your video is safely saved, let's jazz it up a bit with some
animbrushes.

  *  Insert your copy of the DVExamples1 disk if it's not in the drive.

  *  Double-click the scene effect to return to the Scene Script.

  *  Drag the Sound (Zoom.Sound) tracks down to make room for a new
     track below the Shuttle.Brush track.

  *  Drag a new track down. Click AnimBrush in the Choose A Track
     requester. Click the file Flames.AnBr in the AnimBrushes drawer
    of your DVExamples1 disk and click Select.


---- page 60 ----


Attaching Tracks

 Notice that the brush is automatically attached to the picture
(Launchpad.Pic). (It is automatically attached to the picture, because
that is the only Viewport track above it.) This isn't what we want, so
we'll detach the Flames.AnBr brush from the picture and attach it to
the Shuttle.Brush instead.

  *  Point to the Attach box to the left of the track name on the
     Flames.AnBr track, hold down the left mouse button and drag the
     "Attach to" pointer to the right, into the Scene Script. Release
     the mouse button.


---- page 61 ----


 Now your Flames.AnBr track is not attached to any other track. For it
to appear on the screen, it must be attached to a "Viewport" track,
such as a picture, anim, or backdrop. Or in the case of our AnimBrush,
it can be attached to another brush that is attached to a Viewport
track.

  *  Point to the Attach box on the Flames.AnBr track again, hold down
     the left mouse button, drag the pointer to the pointer to the
     Attachbox on the Shuttle.Brush track and release the mouse button.

 Now your Flames.AnBr brush is attached to the Shuttle.Brush track. The
first thing you need to do is Position the brush so that it will appear
on the Screen and in the correct place.

  *  Drag a new effect down to 1.00 on the Flames.AnBr track and choose
     Position in the requester.

  *  In the What and Where requester click Preview Where and position
     the small outline of Flames.AnBr just below the base of the
     shuttle.

 Notice that we're positioning the Flames.AnBr in relation to the
Shuttle.Brush and not in relation to the picture. Remember, the
position of an object is always relative to the track it is attached
to.

  *  Choose CLOSE to return to the requester. Click the Show at start
     button to turn it off (it should not be highlighted) and click
     OK in the What and Where requester.

 In this case we turned Show at start off so that the flames would not
appear until we animated them. But we needed the Position effect to
indicate where the flames should appear.

  *  Drag a new effect down to the Flame track and click Play Anim. In
     the Play Anim requester, click Forward and Continuous then click
     OK.

  *  Align the Start arrow of your PlayAnim effect to match the Start
     time of your earliest Play effect on the Zoom.Sound tracks. (You
     may have to drag the End arrow a little to the right first.) Align
     the End arrow to match the End arrow on the MoveTo effect of your
     Shuttle.Brush track.


---- page 62 ----


 Now your Flames.AnBr will show up on the screen and animate when the
shuttle launches, but there are still a couple of problems here. Unless
you add a Hide effect at the end of the PlayAnim, your Flames.AnBr will
stay at the top of the screen after the shuttle has left. If you don't
believe us, play the video to see. Let's fix this little problem right
now.

  *  Drag a new effect down to the track and choose Hide in the
     requester. Move the Start arrow of the Hide effect so that it
     takes place just .05 seconds after the end of the Play Anim
     effect.

  *  Okay, play your scene again to see the shuttle launch with flames.

 You'll notice that if you play a scene, the tune doesn't play because
it isn't part of the scene.


-----------------------------------------------------------------------
ADDING A SMOKE BRUSH (WITH A SHORTCUT)


 Now that you have flames, adding smoke is a cinch. We'll just add a
track for a Smoke animbrush, attach it to the shuttle, and copy all of
the effects from the flames track.

  *  Drag a new track down to below the Flames track and click
     AnimBrush in the requester. Click the file Smoke.AnBr in the
     AnimBrushes drawer of your DVExamples1 disk and click Select.

  *  Attach the Smoke.AnBr track to the Shuttle track to the Shuttle
     track by dragging from the Smoke attach box to the Shuttle attach
     box.

 To copy and paste all of the effects from the Flames track to the
Smoke track:

  *  Hold down the Shift key and click on each of the effects on the
     Flames track to select them. Choose Copy from the Edit menu.
     Choose Paste from the Edit menu. Move the effect outline down to
     the Smoke track at a time of 1.00 and click.

 All of the effects you copied are pasted to the Smoke track in the
exact order and with the precise timing of the Flames track. You might
imagine how cutting and pasting scenes and effects might make your work
easy, especially if you cut and paste between videos - once you create
a good sequence, you need never create it again.

  *  Play your video now to see it with both flames and smoke.

 Okay, did you catch our error? The smoke isn't coming out of the back
of the shuttle, it's coming out of the middle. This is because we've
attached it exactly like the Flames brush, which is smaller. The
brushes are attached by their center, and the top half of the Smoke
brush is shoved under the shuttle. Let's fix it.


---- page 64 ----


  *  Double-click on the Position effect on the Smoke track. When the
     What and Where requester appears, click Preview Where. Drag the
     smoke brush down to just below the bottom of the shuttle. Choose
     close. Click OK.

 Now your scene should play without a hitch. (Actually, there is still
a hitch in the sound, but we'll take care of that a little later.)

-----------------------------------------------------------------------
Take A Break?

 If you'd like to take a break here, this would be a good time to save
your video and play a game or toss a football around. If you'd like to
continue, you should save your video anyway. Remember, save often.

-----------------------------------------------------------------------
Titles

 No video is complete without titles. DVMaker makes working with titles
easy, and you can use all of your favorite fonts. Right now we'll add
two lines of text to give you the idea.

  *  Insert your copy of the DVExamples1 disk if it's not in the drive.

  *  Drag your scene to the right by its Drag Bar so that it starts at
     14.00 seconds.

  *  Add a new scene that begins at 1.00 seconds.

  *  In the Scene Script, drag down a new track . Click BackDrop. Click
     OK in the requester without changing any settings. Add a Show
     effect to your track at 0.05 seconds.

 The background track gives you a blank screen to work with. You can do
a lot of stuff with backdrops that we aren't going to show you here.
We'll just use the blank backdrop.

  * Drag another new track down below the Backdrop track. Click
    Textline in the requester. The Text Line requester appears.


---- page 65 ----

 The Text Line requester lets you create lines of text using any of
your Amiga fonts. You can control the style, color, and shadow all from
this one requester.

  *  Click in the Text edit box and change the text to Shuttle. Click
     on the diamond 20 font. Click Preview.

 When you click Preview, the lower part of your screen shows you a
preview of what your text will look like. You can continue to change
the text styles and other options, and the Preview screen will update
to show your changes.

  *  change the color numbers for the text (left box) and shadow (right
     box) to 13 and 9, respectively, by clickingthe arrows or by
     clicking in the appropriate box and entering new numbers. Click
     the Italics, Underline, and JAM2 buttons.

  *  Click OK to return to the Scane Script.

  *  Drag down a Position effect and place it at 1.00 seconds. Click OK
     in the What and Where requester without making any changes. Drag
     down a new effect and place it at 12.30 seconds. Click Hide in the
     requester.

 Now that you have one taxtline with its Show and Hide effects in
place, it's easier to copy this track and modify it than to create one
from scratch.


---- page 66 ----

  *  select the Shuttle track and choose Copy from the Edit menu.
     Choose Paste from the Edit menu and paste the new track below your
     Shuttle track. Attach the new Shuttle track to the first Shuttle
     track.

  *  Double-click on the new track to display the Text line requester.
     Change the text to by [your name]. Click Underline and JAM2 boxes
     to turn them off. Preview the results and click OK if you are
     satisfied.

 Now we want to position the new text line below the first text line.

  *  Double-click on the Position effect on your "by name" track to
     display the What and Where requester. Click the Preview Where
     button. In the Preview screen, drag the "by name" line down below
     "Shuttle" to wherever you think looks good. Choose CLOSE from the
     Preview menu. Click OK to accept the change.

  *  Choose PLAY VIDEO from the Project menu to see your video complete
     with titles.

 Our titles are pretty plain. Here are some ideas for jazzing them up
if you want: move the Position effect on the second line so that it
appears later; replace the Position effect on the Shuttle text line
with a Wipe effect; if you are really ambitious, have the titles slide
onto the screen with a MoveTo effect.


-----------------------------------------------------------------------
CREATING A LOOPING VIDEO


 Often you'll want to create a looping video that you can start and
leave playing. This is so easy to do that we can't help showing you
how, even though you probably don't want to watch your shuttle launch
andlessly. Here's how to make the video loop:

  *  Double-click the Video track to open the Video requester.

  *  In the Control area of the requester, click the Loop box. Click
OK to accept the change.

 Now when you play your video, it loops back to the beginning after
each play. To stop the video, press the Esc key or click the right
mouse button to display the Control Panel and click the Power button
on the far left.


---- page 67 ----


  *  You can put your video and the Parts that compose it on separate
     disks. However, it they're not on the same disk, you'll get an
     error message when you try to play your video, unless the disks
     that contain the video and its Parts are in your floppy drives.


-----------------------------------------------------------------------
BRUSHING IT UP


 Before we leave this tutorial, there are a couple of issues we'd like
to address.

TUNE AND SOUND PLAY PRIORITY

 You might have noticed that the zoom sound for your shuttle launch
isn't playing when you play the video. This is because the Amiga can
play only four voices at one time. Your tune, Zarathustra, uses four
voices, and the zoom sound is trying to use two more. To fix this
little problem, you need to set the priority for the Sound tracks
higher than that of the Tune track. This will get the sound to play
over the tune. Here's how:

  *  Double-click on each of the Play effects, and in the Play Sound
     requester, set the priority to 1.

 Tunes have a priority of 0, and that priority cannot be changed. By
setting the sound priority to 1, you tell DeLuxeVideo that playing the
sound is more important than playing the tune. Now when you play your
video, you'll hear the zoom.

ADDING COLOR CYCLING

 The flames brush in your video is actually a color-cycling brush. It
will look better if you make it cycle. Here's how you do it:

  *  Drag a new effect down to the Launchpad.Pic track. Choose ClrCycle
     in the requester. Adjust the start and end times to match the
     PlayAnim effect for the Flames.AnBr track.


---- page 68 ----


 Adding a ClrCycle effect to the picture track causes the picture and
everything attached to the picture to cycle colors if there is color
cycling information in the part. In our case, only the flames brush has
a cycle range, so it is the only part that cycles.

LEAVING A SMOKE TRAIL

 Usually a rocket leaves a smoke trail. You can do this with your smoke
brush also. To have your brush leave images of itself behind on the
screen, you add a Stamp effect to that track.

  *  Drag a new effect down to the Smoke.AnBr track and choose Stamp in
     the requester. Adjust the start and end times to match the Play
     Anim effect for the smoke brush.

 Now when you play your animation, your smoke leaves trails. There are
other ways to get an object to leave trails, but the advantage of the
Stamp effect is that it affects only the brush track it is attached to.



---- page 69 ----

Here were some pics. Figure it out yourself!!!!


---- page 70 ----


OTHER SUGGESTIONS

 There's a lot more you can do to inprove this simple video. You could
adjust the timing of the launch to the exact moment you want. You could
add fancy wipe effects and the opening and end of the video. If you
have DeLuxePaint III, you can create a fancier smoke brush and use it
instead of our smoke brush. Further on in the manual, you'll learn some
more tricks you might want to try with this video, so save it again now
for future reference.


TUTORIAL TWO :  MOVEPATH EFFECT
-----------------------------------------------------------------------


  *  We prepared this tutorial for users who don't have a hard drive.
     If you're using a hard drive, you'll have to make some simple
     substitutions in our instructions to take your directory and
     drawer configuration into account.

 In the previous tutorial we showed you how to use the MoveTo effect to
move your shuttle brush and other brushes up the screen. To move a
brush in a straight lin, MoveTo is usually the best effect to use. How-
ever, if you want to move a brush on the screen in a complex path, the
MovePath effect provides an easy solution.

 In this tutorial, we'll use the MovePath effect to move an animated
bird brush across the screen, and in the process we'll use many of the
features of the Path requester.


-----------------------------------------------------------------------
TO BEGIN


 You'll need your working copies of the DVMaker disk and the
DVExamples1 disk and an initialized data disk for saving your work.

  *  Insert the DVMaker disk in df0: and the DVExamples1 disk in df1:.
     Start DVMaker and begin with a new Video Script.


---- page 71 ----



-----------------------------------------------------------------------
SETTING UP


  *  Open the Scene effect in your new video.

  *  Drag down a new track and click Backdrop in the requester. Click
     OK in the requester without making any changes.

  *  Drag a new effect down to the Backdrop track at a Start time of
     .05 seconds and click Show.

  *  Drag a new track down to below the Backdrop track. Click AnimBrush
     in the requester.

PREVIEWING An ANIMBRUSH

  *  In the Parts requester, open the AnimBrushes drawer on your
     DVExamples1 disk and find the file Bird.AnBr. Click on the file-
     name to add it to the In Video window.

  *  Click Preview to see a preview of your animbrush.

  *  When the Preview screen appears, you see the first frame of your
     animbrush.

 If you happen to have more than one version of your animbrush, the
preview screen will come in handy. It lets you play your animbrush, so
you can see all frames.

  *  Hold down the number 2 key at the top of the keyboard.

 The number 2 key steps you forward through your animbrush. If you want
to step backwards, hold down the 1 key. Notice that the numbers at the
top of the preview screen show you how many frames there are in the
animbrush and which frame you are viewing. This feature is important if
you need to set your animbrush to start or stop playing on a frame that
is not the first or last frame of the animbrush. (You set start and end
frames in the PlayAnime requester.)

  *  Choose CLOSE from the Preview menu to return to the Parts
     requester. Click Select to select the Bird.AnBr as your animbrush.


---- page 72 ----


 When the Parts requester closes, you are back at the Scene Script and
the Bird.AnBr track is automatically attached to your BackDrop track.


-----------------------------------------------------------------------


  *  Drag a new effect down to the Bird.AnBr track at 0.05 seconds and
     click MovePath in the requester. In a moment, the Path requester
     appears.


-----------------------------------------------------------------------
USING THE POINTS AREA


 The Points area of the Path requester lists the pints oy your path,
and contains gadgets for inserting, changing, or deleting a point in
the path. If you need to plot specific coordinates (in pixels) for the
path of your brush, you would want to use the Points area of the
requester. Let's insert a point, change it, and delete it just to see
how the gadgets work.

  *  Click on the only point in the list (1:0,0). Now click the Insert
     button and watch what happens.



---- page 73 ----


 The Insert Button adds 10 to both the x and y coordinates of the
selected point and then inserts the new point below it. You now have a
second point (2: 10,10). Notice that the X and Y boxes to the right of
the points list contain the numbers 10, 10.

  *  Click on point 1 again.

 Now the X and Y boxes contain the numbers 0, 0 again. when you click
on a point, its coordinates are inserted in these boxes. If you want to
change the coordinates of a point, you select it, change the numbers in
the boxes, and click Change. Let's do it now.

  *  If point 2 is not already selected, click on it. Click in the X
     box, delete the numbers there. Type 50 and press Return. Click in
     the Y box, delete the numbers there. Type 50 and press Return.
     Click Change.

 Your second point has the coordinates 50, 50. In the step above we
italicized the instruction to press Return, because the coordinates
will change only if you have pressed the Return key in each of the
boxes. Now, let's delete the second point to get to where we started
and move on to other areas of the requester.

  *  Point 2 should still be selected. Click Delete.

-----------------------------------------------------------------------
Tracing A Path

 At the bottom of the Path requester are buttons to Trace and Edit a
path. Right now we'll trace a path for our bird brush.

  *  Click Trace.

 The Preview screen appears with your bird brush in the center. This
preview screen works like the preview screen in the MoveTo requester.
We want to start the brush off the screen, so we need to reduce the
view.

  *  Press the <h> key. Drag the bird brush to the offscreen area in
     the lower left corner.

 Just as in the MoveTo requester, you can drag your brush to any
position on the screen. Unlike the MoveTo requester, the Path requester
remembers the path you dragged the brush over and traces it on the
screen. Do you see the line drawn from the middle of the screen down to
the lower left corner where you dragged the brush? Okay, you may not be
able to see it well enough, so we'll use one of the Preview keyboard
commands to change the palette.


---- page 74 ----


  *  Press the c key.

 Each time you drag the brush in the preview screen for Trace, the most
recent path is remembered and traced. We want the birsd to fly in an S
pattern across the screen and upward.

  *  Drag the Bird brush from the lower left corner to the upper right
     corner in an S path.

  *  Once you have your S path, choose CLOSE from the preview menu.

 For now, we'll use the Options in their default settings, these are
the settings you will use most of the time. We'll come back and change
some settings later.

  *  Click Ok to accept your new path settings and return to the Scene
     Script.


---- page 75 ----


  *  Choose PLAY SCENE from the Project menu to see the bird trace your
     path.

 That was pretty boring, wasn't it? We had you play it that once so you
could see the path clearly and to make the point that although the
MovePath effect shows your brush (because Show at start was on in the
Options area), it doesn't play your animbrush. You need a play effect
for that.

  *  Drag a Play Anim effect down to the Bird.AnBr track at .05
     seconds. in the PlayAnim requester click Continuous, so that the
     bird will flap continuously through the move. Click OK. Adjust the
     duration of your PlayAnim effect to match the MovePath duration.

  *  Choose PLAY SCENE from the Project menu.


-----------------------------------------------------------------------
EDITING THE PATH


 Your bird probably flew beautiful and you have no need to edit the
path, but we want to show you how editing works anyway, so you can use
it in the future.

  *  Double-click on the MovePath effect to display the Path requester.

  *  In the Path requester, clcik Edit. If you can't see the path very
     well, press the c key to change the palette.

 The Edit preview screen looks much the same as the Trace preview
screen, except that now the path has small boxes attached to it. These
are the points of the path.

EDITING INDIVIDUAL POINTS

 You can edit any point by positioning the brush on the point and then
dragging it. Right now the bird brush is at point one, so that is the
point you can edit.

  *  Press the h key to reduce the view. Drag the bird brush down and
     to the right and watch how the path adjusts to the new position.


---- page 76 ----


 To edit another point, you need to move the brush by using the +(plus)
and -(minus) keys.

  *  Hold down SHIFT and press the + key at the top of the keyboard.
     The brush will move up to point two. Drag the brush down to
     approximately where point one was before you moved it.

 If you have a long path and want to get to a specific point quickly,
say the end, there's an easy way to do it: Close the Preview screen and
click the point you want in the Points list of the Path requester, then
click Edit to reutrn to the Edit preview screen; your brush will be
positioned on the point you selected.

 Try editing other points if you like. You'll see that it's easy to
create complex paths.

SIZING AND MOVING THE PATH

 In addition to editing single points, you can use the Edit screen to
change the size of your path or to move the path to a new position.
The path has a racteangle around it with little handles to drag for
editing. You use the handles to size the path.

  *  Click in the middle of the path so that the handles are displayed.
     Point to the middle handle at the bottom and drag it upward until
     the path rectangle is about half as tall as it was before.

 You can move the path by dragging it from somewhere inside the rec-
tangle.

  *  Move your pointer to the middle of the path rectangle and drag
     downward until the path is centered in the screen.


---- page 77 ----


  *  Choose CLOSE from the Preview menu to return to the Path
     requester.

 If you like, go ahead and click OK and play your scene again to see
what the new path looks like.

MORE ABOUT PREVIEW

 There's more to know about using the preview screen with the Path
requester and with other effects. You'll find more information in the
Reference under Load in the description of the Parts menu.

MOVEPATH OPTIONS

 Before we move on to look at Relative paths, lets look at some of the
other options in the Options area of the requester. You use the Options
area of the Path requester to select how the brush follows the path.

 REPEAT lets you set a specific number of times you want your brush to
follow the path. The default setting is for one Repeat of the path. If
you select Repeat, you can't change the duration of the MovePath
effect. The CONTINUOUS option causes the brush to follow the path for
the duration of the MovePath effect, and you can change the duration by
dragging the End arrow of the effect. One warning though: if the
duration is too short, the brush won't finish the path before the
effect is over.


---- page 78 ----



 You use the TIME STEP option for selecting the spacing of points as
you drag your brush to trace the path. A higher number gives a wider
space between points as you drag, and thus fewer points from beginning
to end. This Time step number doesn't affect the time it takes for the
brush to complete the path, it only affects the spacing of points when
you create a brush.

 Show At Start and Hide At End function the same as they do in the
MoveTo requester. Essebtially they save you the trouble of adding Show
and Hide effects to your brush track.

 We'll let you look in the Reference for an explanation of the other
options. Right now, we want to show you how to use the Relative option
because it is especially powerful.


-----------------------------------------------------------------------
CREATING RELATIVE PATHS


 In our previous example, the bird brush flew on an Absolute path. This
means that the path was measured based on the origin of the track to
which your brush was attached. If you were to set that path to repeat,
it would repeat from the same point where it started the first time.

 Now we want to create a Relative path. This means that the path is
measured based on the current position of the brush. If you set a
Relative path to repeat, it repeats from the last point of the previous
move instead of going back to the point where it started the first
time. Let's do the example.

  *  Go to the Scene Script. Select the Bird.AnBr track and choose TURN
     OFF from the Edit menu.

 This makes your track inactive. We would have to erase it, but you
might want to save all of this later for reference.



---- page 79 ----


  *  Drag down a new track and click Brush in the requester. When the
     Parts requester appears, go to the Brushes directory on your
     DVExamples1 disk and find the brush, SmallEraser.Brush. Click the
     file and clikc Select to use it.

 Your brush is automatically attached to the BackDrop track, which is
what we want.

A REPEATING ABSOLUTE PATH

  *  Drag a new effect to start at .05 on the SmallEraser track and
     click MovePath in the requester.

  *  When the Path requester appears, click Trace to trace a new path
     Press the h key to reduce the screen and press the c key to change
     the palette so you can see the path better when you draw it.

  *  Drag your SmallEraser brush down to the lower left corner of the
     backdrop. Then drag a path that runs diagonally across the screen
     and back.

  *  Once you have the path traced, chose CLOSE from the Preview menu.

 Your path moves across the screen and back only once, but you can make
it cross the screen several times by changing the number in repeat.


---- page 80 ----


  *  Click the up arrow beside Repeat to change the number of repeats
     to 5, Click OK to use the current settings. Choose PLAY SCENE from
     the Project menu.

 As we stated above, because your path is set as Absolute, your brush
repeats each time from the first starting point, so the brush moves
over the same area five times. We want the brush to move upward as
though it is erasing the entire screen. We can do this by changing
the path to be Relative.

A REPEATING RELATIVE PATH

  *  Double-click on the MovePath effect to open the Path requester. In
     the requester click Relative, then click OK.

 This time when you play your scene the brush will continue upward at
the end of each stroke. (We'll tell you right now that this isn't
going to work exactly right, but we want you to play it this way
anyway.)

  *  Choose PLAY SCENE from the Project menu.

 This time your brush continued upward as we expected, but it started
in the middle of the screen! At first you might think this was
incorrect, but if you think about it, you'll see that it is exactly
right. The path started at the last position of the brush.

POSITIONING BEFORE A RELATIVE PATH

 Since the default position for any object is the middle of the screen,
your brush in the last examples started its path in the middle of the
screen. What you need to start it right is a Position effect.

  *  Drag your MovePath effect box below the track time line. Drag a
     new effect down to the SmallEraser track at a start time of .05
     seconds and click Position in the requester.

  *  In the What and Where requester, click Preview Where.

  *  On the Preview screen, drag the brush down to the lower left
     corner of the screen where you want it to start its path. Choose
     CLOSE from the Preview menu.


---- page 81 ----


  *  Click OK in the requester.

  *  Choose PLAY SCENE from the Project menu.

 This time you should see your brush start from the lower left corner
where you positioned it.




TUTORIAL THREE: USING DVMOVER
-----------------------------------------------------------------------


  *  We prepared this tutorial for users who don't have a hard drive.
     If you're using a hard drive, you'll have to make some simple
     substitutions in our instructions to take your directory and
     drawer configuration into account. To complete this exercise
     you'll need your copies of the DVVideo and DVexamples1 disks, and
     a blank (but named), initialized data disk.

 DVMover is a utility for copying and/or moving a video file with all
of its (necessary) Parts data to another disk or drawer. DVMover also
changes the Part drawer names in the video to match the new location
of the Part files.

Using DVMover breaks down into the following steps:

1. Boot DVMover.

2. Load a video into DVMover.

3. Change the destination drawer to the new location.

4. Copy the video.


-----------------------------------------------------------------------
DVMOVER WINDOW


 DVMover is one of the three utilities that came on your DVideo disk.
We're going to use it to copy a complete video called SpecialEffects
(on your DVExamples1 disk) to another disk.

If you're using floppy drives:

  *  Insert your copy of the DVideo disk into a floppy drive and
     double-click on the disk icon to open it.


---- page 82 ----


  *  Double-click on the DVMover icon.

 If you've loaded all of DeLuxeVideo III on your hard drive, using our
installation instructions ( Chapter 1):

  *  Open DVMover from the DVideo drawer.

 When you boot the program the DVMover Window appears, partially
obscured by the ABout DVMover message. The message gives copyright
information about the utility and a brief reminder of what the utility
does and how to do it.

  *  Click OK to see the whole window.

 The window is divided into two main sections, Destination and Parts in
the Video. The Destination window displays the directories and disks
that are currently loaded and the Parts in the Video window lists the
Parts that have been loaded into DVMover. When you first start DVMover,
this area is empty.

  *  If your copy of DVExamples1 is not already in your second floppy
     drive, insert it now.


---- page 83 ----


  *  Click on [DVexamples1:] in the Destination window. If you can't
     see DVExamples1 in the window, click on the ? icon. This displays
     the names of all inserted disks. When you find [DVExamples1:] in
     the Destination window, click on it.

DVExamples1 is displayed in the Video Drawer box and its contents,
including SpecialEffects, we first need to load it. There are two ways
to do this:

  *  Either click the Load Video button in the middle of the DVMover
window or select LOAD VIDEO from the Project menu.

 Whichever method you use, a Files requester appears.

  *  Click [DVExamples1:]. Its name appears in the Drawer bow and its
     contents appears in white print in the File requester window.
     Click SpecialEffects. It's name appears in the File box.

  *  Click the Load button.

 In a moment the Files requester disappears and all the Parts that make
up SpecialEffects appear in the Parts in the Video window and
SpecialEffects appears in the title bar of the DVMover window.


---- page 84 ----


  *  If there were more Parts to the video than could be displayed at
     one time in the Parts list, you could click on the up or down
     arrows to the right or drag the scroll bar to reveal the rest of
     the Parts.

 You now need a disk on which to copy the loaded video and its Parts.

  *  Eject the DVideo disk and insert a blank disk. Click on the ? icon
     to display the names of all inserted disks and then click on the
     blank disk's name in the Destination window so it appears in the
     Video Drawer box. This disk is the destination of your copy. You
     can add a Drawer name to your disk name if you wish. Just move the
     pointer to the Video Drawer box and click to place the cursor
     where you want to type.

  *  Before you copy SpecialEffects, let's change its name to
     distinguish it from the original file (which we think you'll want
     to keep). Click the Rename button, or choose Rename from the
     Project menu.

  *  The  Rename box appears and SpecialEffects is displayed in the
     Video name box. To rename the video (though not the video Parts),
     move the pointer to the SinSpecial and click. Type <my> and click
     OK.

  *  Clickthe Copy Video button (or choose Copy Video from the Project
     menu). The utility copies all video Parts to the destination,
     changes the Parts drawers to match the new destination and the
     saves the video under the new name mySpecialEffects.

 Your copy is complete when the Partsdisappear from the Parts in the
video list and are displayed in the Destination window.

 In this simple copy to a blank disk we didn't need to use the Options
below the Destination window. However, if you plan to move or copy many
of your videos (if only for disk housekeeping or achieving), you'll
want to understand how these Options can make your work easier. See
DVMover in Chapter 6: Reference.

 Similarly, because we copied the entire video, we didn't need to use
the buttons below the Parts in the video window. Those buttons apply
only to selected Parts that you want to copy or move.

 Finally, if you have a video that fills more than one floppy disk,
you'll need to use a special procedure. We'll describe now to do that
in Chapter Six: Reference, under DVMover.


---- page 85 ----


  *  To quit the utility and return to the Workbench, select Quit from
     the Project menu.



TUTORIAL FOUR: USING INSTANTSLIDESHOW
-----------------------------------------------------------------------


  InstantSlideShow is a utility that lets you create a slide show video
from a series of pictures. You can play a video created in this way
with DVPlayer or you can load it into DVMaker and modify (edit) it like
any other video.

  *  We prepared this tutorial for users who don't have a hard drive.
     If you're using a hard drive, you'll have to make some simple
     substitutions in our instructions to take account of your
     directory and drawer configuration. To complete this exercise
     you'll need your copies of the DVideo and DVExamples2 disk.

Using InstantSlideShow breaks down into the following steps:

1.  Boot InstantSlideShow.

2.  Add slides by clicking on picture names in the Files list.

3.  Arrange the slides in any order.

4. Click on the Make Video button.


-----------------------------------------------------------------------
INSTANTSLIDESHOW WINDOW


 InstantSlideShow is one of the three utilities that came on your
DVideo disk. We're going to use it to create a slideshow video from two
unrelated pictures and an animation.


 If you're using floppy drives:

  *  Insert your copy of the DVideo disk into a floppy drive and
     double-click on the disk icon to open it.

  *  Double-click on the InstantSlideShow icon.


---- page 86 ----


 If you've loaded all of DeLuxeVideo III on your hard drive, following
our installation instructions (Chapter 1):

  *  Open InstantSlideShow from the DeLuxeVideo drawer.

 When you boot the program a full screen window appears, partially
obscured by the About InstantSlideShow message. The messages gives
copyright information about the utility and a summary of how to use it.

  *  Click OK to see the whole InstantSlideShow window.

 The window is divided into two main sections, Files and Slides. The
Files window displays the directories and disks that are currently
loaded and the Slides window lists the slides that have been loaded
into InstantSlideShow. When you first start InstantSlideShow, this
window is empty.

  *  Insert your copy of the DeLuxeVideo III DVExamples2 disk into your
     second floppy drive.

  *  Click the ? icon below the Files window to display the directories
     of all loaded disks.

  *  Click on [DVExamples2:] in the Files window.


---- page 87 ----


 DVExamples2: appears in the Video Drawer box its contents are
displayed in the Files window.

  *  Click on [/Pictures] in the Files window to open that drawer.
     You'll notice that there are three pictures here, CityPan.Pic,
     HAMShapes.Pic, and Mermaid.Pic.

  *  To load pictures into a slideshow, simply click on them, one at a
     time. Click on HAMShapes.Pic first. Its name, disk, and drawer
     location immediately appear in the Slides window. Now click on
     Mermaid.Pic. It appears below HAMShapes.Pic. This is important
     because the pictures you select for your slideshow video play in
     the order they appear on the Slides list.

Now lets add an Anim to our slideshow.

  *  Click [DVExamples2:] in the Files window to display the other
     directories on DVExamples2. When you set [/Anims] you can click
     the ! icon to stop the list from scrolling.

  *  Click on [/Anims] to select that drawer, and then click on
     LogoFly.Anim to load that animation into the Slides window.

 You've now loaded the three elements of our slideshow. They're not
however, in the order we want to display them. When you don't load your
pictures in their display order, you can use the buttons below the
Slides windowto rearranged them easily. Let's say we want Logo.Fly to
appear first in our slideshow, followed by Mermaid, and finally
HAMShapes.

  *  Logo.Fly is still selected (highlighted) in the Slides window.
     Simply click the button labeled First to move it to the top of the
     list. Click on Logo.Fly to deselect it.

  *  Click HAMShapes to select it, and then click Last to move it to
     the bottom of the list. Because there are only three files in
     Slides, you could get the same result by clicking Later, which
     moves the selected slide one slot down (later) in the presentation
     order.

  *  You're ready to make a slideshow video and save it to disk. Click
     the Make Video button or choose MAKE VIDEO from the Project menu.


---- page 88 ----


  *  When a standard Files requester appears, click on the disk's name
     in the Files window so it appears in the Drawer box. To give your
     slideshow a name, move the pointer to the left side of the File
     box and click to place the cursor. Type a name.

  *  Click the Save button in the Files requester. When the message
     "Please insert volume DVExamples2 in any drive" appears, swap
     DVExamples2 with your data disk; and swap again when the program
     prompts you to do so. There is no need to click Retry.

 The requester disappears and as the program makes your video it
displays messages in the Menu Bar: first, Creating video named
[whatever you called your video]; then, Creating scene named [the name
of your first scene, and similarly with subsequent scenes]; finally,
Saving [name of your video].

 The double-z cursor will turn back into a pointer and you'll hear the
disk drive stop working when your slideshow video is complete. Let's
play your creation in DVMaker.

  *  Select QUIT from the InstantSlideShow Project menu to quit the
     utility and return to the Workbench.

  *  Boot DVMaker. Choose OPEN from the Project menu.

  *  In this exercise we're playing the new slideshow video with
     DVMaker. But you could also play your video from DVPlayer. From
     the Workbench, open the DVideo disk and arrange the window so you
     can see DVPlayer. Now open the disk that contains the video you
     just made. Click on its icon to select it. Hold down the Shift
     key and double-click the DVPlayer icon to play your video.

  *  Save to DVExamples2.

  *  Find the name of your video slideshow in the Files requester;
     click the name so it appears in the File box, and click the Open
     button.

  *  The Video Script of your slideshow video fills the screen; your
     three scenes appear just as you arranged them in InstantSlideShow.

  *  Remove the DVMaker disk and insert the DVExamples2 disk.

  *  Choose Play Video from the Project menu to watch your creation!


---- page 89 ----


 In this simple slideshow we didn't use the Options below the Files
window. You probably noticed that the Wait x seconds box was selected
and that 5 appeared in the box. This default setting tells the program
to "wait 5 seconds" between slides when displaying your show. You can
use the arrows to increase or decrease the time, or click in the box
and set a time (in seconds). See InstantSlideShow in Reference when you
want more information about these Options.


---- page 93 ----


--------------------------------------------------
C H A P T E R   F O U R : VIDEO DESIGN & CREATION
--------------------------------------------------


 DeluxeVideo II lets you put together data from other sources to create
an audiovisual presentation. So far in this manual, you've seen how to
use DeluxeVideo III's many features to create videos, but the entire
process of video creation has not been discussed. The purpose of this
section is to explain techniques for designing and creating videos from
start to finish. Used properly, the information in this section can
save you many hours of work in putting together a complete video.

 The first section, Design, discusses the process of deciding what you
want to put into a video. The Content Creation section shows how to use
hardware and software to create the date to be used in a video. The
Construction section details the process of actually putting together
the video using DeLuxeVideo III. The Tips and Hints section gathers
bits of useful techniques in one place. Finally, the Going to Videotape
section offers some advice on putting your DeluxeVideo III presentation
onto videotape.


Design
-----------------------------------------------------------------------

 Creating a video from start to finish can take a great deal of time,
so it's important to plan the video creation process. In general, there
are two main ways that videos are designed. In the first case, you have
a set data that you want to turn into a video; for instance, a series
of pictures that you want to present in an interesting way, perhaps
with musical accompaniment. In the second case, you have a clear
purpose in mind and you need to create data from scratch; for instance,
you want to make a business presentation, so you need to create images,
animations, and sound effects to make your point effectively. Most
times, your video requirements well fall somewhere between these two
extremes - you may have some data to use already, but you have to
create a great deal more to bring your video to life in an artistic
way.

 This section discusses techniques for designing a video, and how to
minimize the time involved to get exactly the result you want. By
planning the video in advance, you'll save time and effort.


---- page 94 ----


Steps In Planning A Video
-----------------------------------------------------------------------

 When you begin to plan a video, follow the steps in this helpful
checklist.

   1.  Determine the purpose of the video.
   2.  Determine the audience for the video.
   3.  Determine the contents of the video.
   4.  Draft a script for the video.
   5.  Create the data for the video.
   6.  Put the data into the video.
   7.  Edit the video to get exactly what you want.
   8.  Put the video on disk or on videotape.

 Let's examine each item in this checklist.


  1.  Determine the purpose of the video.  This may seem obvious, but
      it's very important that you have a clear idea of what you want
      the video to do before you start. Is the video for entertainment,
      to help make a sale, to demonstrate a technique, to instruct a
      student, to make a title for a videotape? Perhaps the purpose is
      a combination of some of these or other elements. In any case,
      it's important to list the reasons for the video and (if there's
      more than one), determine their order of importance. This serves
      as a guide throughout the video creation process. When you may be
      spending many hours or even days creating the data that goes into
      the video, you need to keep focussed on what the video is meant
      to do.

  2.  Determine the audience for the video.  Once you have the purpose
      of the video in mind, you need to decide who your audience is.
      This affects your choice of the data used in the video, the
      presentation, the lenght of the video, and so on.

  3.  Determine the contents of the video.  Now that you know the
      purpose and the audience for the video, you should decide what
      data you need to convey the information to the audience. Some of
      the data you need may already exist. Some or all of the data may
      need to be created. What types of data are necessary? Pictures,
      animations, music, sound effects? This is a step that you may
      need to come back to again and again while creating your video.
      The process of creating the video will give you more ideas about
      how to get your message across. So don't feel that the first list
      you make here is exhaustive, or that it should be.


---- page 95 ----


  4. Draft a script for the video.  This script should not be overly
     complicated, because you'll find that it changes as the video is
     created. List the scenes and data necessary for the video, in the
     order that you think they should appear. Make some notes of the
     type of transitions you think you might use, and if you're moving
     objects on the screen, what type of motion you want. This document
     guides the process of creating the data for the video. Break the
     video into scenes for easier handling. Through usually everthing
     could be put into one scene, it often makes it easier to break
     things up into scenes.

  5. Create the data for the video.  Now that your planning is far
     along, it's time to actually get the data ready for the video.
     Some of the data may already exist; you may have the pictures or
     animations you need, or you might use a piece of music or a sound
     effect from another video or a data disk. At this point, make a
     list of all the data needed by the video, organized into types.
     List all the pictures, brushes, anims, music, and sound effects
     you will need. Mark any that aren't already created or that need
     to be modified. Then organize the list by the hardware or software
     you'll need to create the data. It's most effcient if you do all
     of your painting (for instance) in one session, or in one block of
     time. If you're digitizing pictures or sounds, setting up the
     equipment may take some time, and it's better to get all of your
     digitizing done in one session.
     If the video requires a great deal of data creation, it's a good
     idea to do a "rough cut" before you make the final data. Use
     pictures that you already have to represent the pictures you
     intend to construct, put in some text for the titles, use any
     music or anims that are handy. Get an idea of how the video will
     flow by using this substitute data. This lets you see how the
     video looks before you go to all the trouble of creating the data.
     You may decide to change the video based on this rough cut,and
     therefore the data you need for the video can change. Doing a
     ruogh cut can save you many hours of work.

  6. Put the data into the video.  Now that all of the data needed for
     the video is created, begin assembly of the video. Follow the
     script you created earlier, but be ready to make changes as you
     deal with the reality of video creation. you may find that it's
     easier to organize the information in a different way. Be
     flexible. Once you've got the video in its basic form, you may
     have to fine-tune it to get exactly the results you desire.


---- page 96 ----


  7. Edit the video to get exactly what you want.  Now that you see the
     video, you may want to change it. DeluxeVideo III makes it easy to
     experiment with different options, so you may want to try out some
     changes and see if the video benefits. Try different presentations
     of the material. Or you may want to go back and change some of the
     data you created, now that you can see how all the pieces
     interact.

  8. Put the video on disk or on videotape.  The video is finally done
     to your satisfaction, and now it's time to use it. For many
     purposes, it's enough to put it on a disk with DVPlayer (or it may
     take more than one disk). Use DVMover to move the video onto the
     disk where you'll use it, and then put a copy of DVPlayer on the
     disk. If you want to record the video on videotape, you'll need to
     hook up a VCR to your Amiga (see the Going To Videotape section
     for details).


Planning Considerations
-----------------------------------------------------------------------


 When you're devising a script for your video, there's a number of
important items to consider. While DeLuxeVideo II is immensely
powerful, it is still bounded by the limitations of the Amiga's
hardware. Thus, you must consider these limitations before you begin,
to avoid wasting a lot of your time.


-----------------------------------------------------------------------
MEMORY MANAGEMENT


 Data files can take up RAM and disk space with amazing speed. A single
HiRes picture (640 x 400) takes up 128K of RAM. Anim files can easily
be hundreds of Kbytes in size. Digitized sound effects can chew up 20K
a second. It's easy to create videos that are several megabytes of data
and occupy many disks.

 The solution is to note the memory size of the various pieces of data
as you make out your script. Then you can total up the memory
requirements and see if the video will fit onto the number of disks
that you've planned on. If not, then trim down the size requirements by
reducing the size of some of the data, or the number of colors in a
picture, or perhaps just the number of parts used in the video.


---- page 97 ----


-----------------------------------------------------------------------
DISK MANAGEMENT


 DeLuxeVideo III can create and easily copy with videos that are larger
than the capacity of one floppy disk. If you need more than one disk to
contain your video, you can use two or more disks, though when such a
video is played there will be interruptions when you have to swap
disks. For the smoothest video, try to keep all of the Parts for a
given video on one disk. Preferably, all Parts should be in the same
drawer to minimize search time and disk swapping.

 When you're running DVMaker, keep the disk with DVMaker on it nearby
because the program does not put itself entirely into memory at one
time. This means that while you can have two data disks in your floppy
drives if you need that much room for data, you'll have to swap in the
program disk from time to time. If you really want to male very large
videos, a hard disk is indispensable. Of course, a video that's several
megabytes in size on the hard disk would require multiple floppy disks
for storage.


-----------------------------------------------------------------------
RAM DISK USAGE


 If you have more than one megabyte of RAM, you can speed up the
performance of DeLuxeVideo III by using a RAM disk. A RAM disk is not
an actual disk, but a portion of the Amiga's memory that is set aside
to simulate a disk drive. Anything in a RAM disk is already loaded in
memory and is available without having to wait while it loads from a
floppy disk.

 You can use a RAM disk in either one of two ways. By copying DVMaker
to the RAM disk, you can speed up its operation by eliminating the
time it takes to bring in portions of the program from disk. By moving
a video to RAM (using DVMover) and playing it from RAM, you can
eliminate disk-loading delays during playback.


---- page 98 ----


 Copy DVMaker to RAM using the following procedure:

  *  From the Workbench, point to the DVMaker icon and, while holding
     down the left mouse button, drag it over to the RAM disk icon.

  *  Release the mouse button and DVMaker is copied to the RAM disk.

 To play a video from RAM, use DVMover to move the video to the RAM
disk. Then double-click the video to play it, and any delays caused by
disk access are eliminated.

CAUTION   If you ever lose power or accidentally turn off your
          computer, everything in your RAM disk will be lost. To avoid
          such disasters, make sure you save your video to disk often.
          Most importantly, make sure you save it to disk before you
          end your work session.


-----------------------------------------------------------------------
COLOR PALETTES


 While the Amiga has 4096 colors available ofr use, in most resolution
modes only a few colors are usable at one time (the exception is HAM
resolution, which has other restrictions). This means that different
pictures, brushes and anims will have palette conflicts unless you
arrange otherwise ahead of time. If a brush is brought in with a
different palette than the background picture, the brush palette is
changed to match the picture's palette, which usually makes the brush
look terrible. It's important to plan out the various color palettes
that will be used in the video, and which pieces of data need to have
the same color palettes. Some of the color palette problem can be
erased by using HAM mode, but then there can be a "fringe" color
problem due to the way HAM mode works.


-----------------------------------------------------------------------
DESIGNING FOR SPEED


 There are a number of techniques you can use to make the video faster,
and particularly to get smoother brush animation. try to keep the size
of all parts used to aminimum; this can be done by reducing the
physical size of a picture or brush, reducing the resolution, or by
reducing the number of colors used. Use digitized music and sounds
sparingly. Keep the number of different elements occuring at once to a
minimum; the more things DeLuxeVideo III is trying to do at one time,
the slower things proceed. Expert mode is particularly valuable in
DVMaker, because certain effects are available to make memory
management and speed easier to achieve. Reduce disk loading delays by
running from RAM or by using Load and Unload effects to keep the amount
of memory in use at a minimum.


---- page 99 ----



CONTENT CREATION
-----------------------------------------------------------------------


 Planning how the video will be created is only half of the task. Once
you know what you want, then you have to create it. This section
discusses how to create various types of data for DeLuxeVideo III.

 One of the advantages of the Amiga is the IFF standard for files, so
that data can be exchanged between all programs. This means that many
programs that handle graphics and sound on the Amiga can produce data
that DeLuxeVideo III can put into a video. You can use any of these
tools that you're familiar with to create the data you need for your
video.


-----------------------------------------------------------------------
PICTURES


 Pictures and brushes are probably the most common elements of a video.
Therefore, you can expect to spend a lot of time creating pictures.
DeLuxePaint III can be used to create pictures and brushes in every
Amiga resolution mode except for HAM; DeLuxe PhotoLab can be used to
create HAM mode pictures.

 Decide your palette strategy ahead of time if possible. It's best to
organize your palettes carefully and then create the pictures and
brushes you need. If you are working with existing artwork and need to
convert or manipulate palettes (or sizes and resolution modes), then a
tool like the Colors program from DeLuxe PhotoLab is an enormous time-
saver. This program allows you to convert pictures or brushes between
resolution modes, reduce the number of colors in the palette, and other
types of image processing.


---- page 100 ----


 Work on a very large page in DeLuxePaint III or DeLuxe PhotoLab (if
you have the memory) to put all of your artwork in the same document.
This is helpful to make sure you have the palette selected properly,
and to see how the artwork looks in relation to the other pieces.


-----------------------------------------------------------------------
DIGITIZING


 As an alternative to painting, you can use a hardware device called a
digitizer or frame grabber. these devices plug into the Amiga and
accept input from a video camera or a VCR; with the software provided,
they can take an image from the camera or VCR and convert it into an
Amiga picture. This picture can then be modified or adjusted in a paint
program and put into your video. Digitizing can save enormous amounts
of time if you're trying to use a picture of a real-life object in your
video. However, you should be awre that a digitized image usually needs
at least some touch-up in a paint program before you can use it your
video, and sometimes a lot of work is needed. So plan on digitizing
your images before you work with the paint program.

 Some video digitizers work in real time and are called frame grabbers;
others only work on still pictures or objects (these are less expensive
than frame grabbers.)



-----------------------------------------------------------------------
MUSIC AND SOUND


 Adding music and sound to a video makes it a much richer experience.
Fortunately, there are many programs on the Amiga designed for creating
music and sounds. If your video is not being sold or used for
commercial purposes, you can use music taken from data disks published
by Electronic Arts. Data disks like Hot and Cool Jazz or It's Only Rock
'N' Roll provide dozens of songs and instrument that you can easily put
into your video.

 Programs like DeLuxe Music or Instant Music let you create and edit
music. Other programs, called sequencers, record music played on MIDI
instruments. Such scores can be played back using Amiga sounds, or (by
using a MIDI interface) on MIDI instruments for proffessional quality
music.


---- page 101 ----


 Try to minimize the number of instruments used in a song to reduce the
memory required by DeLuxeVideo III. MIDI conserves memory space, since
no Amiga instruments are used in playing back a MIDI tune.

 Hardware devices called audio digitizers can take any sound and
convert it into a file that the Amiga can play back. There are several
software packages that allow you to manipulate digitized sounds and
turn them into Amiga "instruments", or use special audio tools for
unusual effects.



-----------------------------------------------------------------------
ANIMATIONS


 Animations (or "anims") can be created by DeLuxePaint III or other
programs. Some programs combine 3D object creation and animation, and
can create anim files. Anim files tend to be large, and can cause
memory shortages. DeLuxeVideo III can create anim files from a video in
order to get faster, smoother motion.

 Why create an anim when you cn use DeLuxeVideo III to animate a brush?
Well, a DeLuxePaint III anim will play back more smoothly than a brush
being moved by DeLuxeVideo III (though the anim takes up far more
memory space.) And 3D packages allow you to define all sides of an
object and create an animation of moving around the object, something
that's impossible with DeLuxePaint III. The drawback of a 3D animation,
and the resulting files are often very large.


CONSTRUCTION
-----------------------------------------------------------------------


 Now that you've got all the pieces of the video, it's time to put them
together. Concentrate on getting all of the pieces in place first, then
do whatever fine-tunning is necessary. Try to put together the hardest
part of the video first, where you're most worried about memory or
speed, to see if it works. If you're pushing the edge, use the Expert
mode. Unload is a very useful effect for keeping the amount of memory
used to aminimum. Try to shuffle parts out of memory the instant
they're no longer being used with an unload effect.


---- page 102 ----



TIPS AND HINTS
-----------------------------------------------------------------------
USE ONE VIEWPORT PER SCENE


 Unless you have a real need for more than one viewport track in a
scene, don't use more than one. This will keep your scripts from
becoming confusing and will help ensure that your Wipe effects always
work properly. (See the Wipes&Pattern example in Chapter Five: Video
Effects for more about viewports and wipes.)


-----------------------------------------------------------------------
FOR EVERY LOAD THERE IS AN UNLOAD


 Many effects do their own Load as part of the effect (for example,
Show and Position effects also load the part if it is not already
loaded). If you want your memory use to be efficient, you should unload
parts that aren't needed at the earliest possible moment. Go through
your video and check which parts are used in only one scene. If the
part isn't used beyond the Scene, add an Unload effect at the end.


-----------------------------------------------------------------------
LOAD WHEN YOU'RE NOT DOING MUCH ELSE


 Occasionally you'll find that your vide slows down or stops to load
data. Often you can solve this problem by either preloading the data
when you start the video (though we recommend this only in the first
scene of a video) or by adding a Load effect when not much is happening
on the screen. If there are moments in your video when nothing is
happening (perhaps just a picture is displayed on the screen), use this
opportunity to load data.


-----------------------------------------------------------------------
CREATING SMOOTH ANIMATION


 There are three things you need to keep in mind if you want smooth
animation:

  *  BIG THINGS TAKE LONGER TO DRAW. If you're moving a large brush
     across the screen, the movement may be a bit jerky. When you
     design your videos, try to keep the brushes as small as possible
     and use as few colors as you can to reduce the number of bit
     planes being used. If you want very smooth animation in a complex
     video. you might wan to use the MakeAnim effect to create an Anim
     file of the video. (See MakeAnim in Chapter Five: Video Effects
     for an example and explanation of the MakeAnim effect.)


---- page 103 ----



  *  INTEGRAL SPEEDS ARE SMOOTHER. When you use a MoveTo effect to move
     your brush, make sure that the jiffies/pixels or pixels/jiffies
     number divides to a whole number. It isn't possible to move a
     brush by a fraction of a pixel, so the brush will ahve to jump
     every once in a while to compensate if your pixels/jiffies rate is
     not a whole number. This is also true when you use the Scroll
     effect to scroll a picture.

  *  SLOWER SPEEDS APPEAR SMOOTHER. If you need to move a part across
     the screen, itwill appear smoother if it moves fewer pixels per
     frame (or jiffy). For example, if your brush is moving 320 pixels
     in 40 frames, it is moving 8 pixels per frame, and 8 pixels might
     seem like a pretty large jump. If it is possible to change the
     MoveTo so that the brush moves 320 pixels in 80 frames (or 4
     pixels per frame) the movement will be much smoother.


GOING TO VIDEOTAPE
-----------------------------------------------------------------------


 The Amiga 1000 has color composite video output, which plugs directly
into a VCR using a standard RCA video cable. Other Amiga models require
either a composite adapter (available from Commodore or other manufac-
turers) or a genlock in order to put out color composite video. Record
suingline mode on the VCR. If you have audio, remember to connect the
audio from the back of the Amiga to the VCR. If the VCR is mono, use a
stereo-to-mono adapter cable. If you're using MIDI output, then you
must use the audio output from the MIDI equipment to the VCR.

TIP   When recording the video on a VCR, be sure to set the Force
      Interlace option in the View requester.



----------------------------------------
C H A P T E R   F I V E : VIDEO EFFECTS
----------------------------------------


 This chapter describes each of the example videos on the DVExamples
disks. Thes examples demonstrate how you can combine the simple effects
available in DeLuxeVideo to create impressive video effects. in our
descriptions, we assume that you've read the other sections of the
manual and are familiar with all of the basics and some of the more
complicated aspects of using DVMaker.

 You don't need to read the examples in this chapter in any particular
order, though occasionally we will refer back to a preceding example.
In this case, just look at the example we mentioned so that you under-
stand our reference.



MOVETO&PATH
-----------------------------------------------------------------------

 This video uses MoveTo effects to move the RunningTV, Camera, and
Dog animations across the screen. Then it flies the Bird animbrush
across the screen using a MovePath effect. If you've worked through
the Learning DeLuxeVideo chapter, you can probably figure out
everything that is going on in this video. Here are a few things you
should notice about the design:

  *  The video uses only one Viewport track per scene. This is always
     good advice. Use more than one viewport only if you have a very
     good reason.

     Notice that the Wipeln from the DV3-Logo scene to the AB-Stuff
     scene works beautifully. The first scene ended with the DV3Logo
     displayed. Because the DV3Logo viewport was still around at the
     end of the scene and it is the same size, display mode, and depth
     as the DV3Emboss picture, DeluxeVideo uses this viewport to wipe
     in the DV3Emboss picture. (See the description of the
     Wipes&Pattern video later in this chapter for more information on
     this point.)

  *  The MoveTo effects for the animbrushes all have corresponding
     PlayAnim effects of the same duration.

  *  The Slide and Wipe effects all have brief durations - one second
     or less.

  *  The scenes are named, so you can quickly distinguish their
     contents. (AB-Stuff for AnimBrush Stuff, because the scene moves
     three animbrushes.)


---- page 108 ----



WHAT&WHERE
-----------------------------------------------------------------------


 This example is a series of MoveTo effects performed on a full size
picture. Figure 5.1 shows very roughly the What and Where settings for
each effect. (You might also want to take a look at the settings
yourself.) We'll explain this example in some detail so that you can
better understand what happens when you change the What or Where of a
raster (picture, anim, or backdrop) or object (brush, animbrush, box).



                     What         Where
                  _ _ _ _ _     _ _ _ _ _
                 |   ___   |   |   ___   |
  1  Position    |  |   |  |   |  |   |  |
                 |  |___|  |   |  |___|  |
                 |_ _ _ _ _|   |_ _ _ _ _|
                  _________     _________   } Zoom out
                 |         |   |         |
  2  MoveTo      |         |   |         |
                 |         |   |         |
                 |_________|   |_________|
                  _________     _________   } Close bottom
                 |         |   |         |
  3  MoveTo      |_________|   |_________|
                 |         |   |         |
                 |_ _ _ _ _|   |_ _ _ _ _|
                                            } Scroll Viewport
                  _ _ _ _ _     _ _ _ _ _
                 |         |   |         |
  4  MoveTo      |_________|   |_________|
                 |         |   |         |
                 |_________|   |_________|
                                            } Scroll bottom
                                _________
                 |~~~~~~~~~|   |         |
  5  MoveTo      |_________|   |_________|
                 |         |   |         |
                 |_________|   |_ _ _ _ _|
                                            } Slide picture down
                  _________     _________
                 |         |   |         |
  6  MoveTo      |         |   |         |
                 |         |   |         |
                 |_________|   |_________|
                                            } Zoom in to corner and
                  _ _ _ _ _     _ _ _ _ _     center in screen
                 |         |   |   ___   |
  7  MoveTo      |____     |   |  |   |  |
                 |    |    |   |  |___|  |
                 |____| _ _|   |_ _ _ _ _|
                                            } Scroll to right corner
                  _ _ _ _ _     _ _ _ _ _
                 |         |   |   ___   |
  8  MoveTo      |     ____|   |  |   |  |
                 |    |    |   |  |___|  |
                 |_ _ |____|   |_ _ _ _ _|
                                            } Zoom out to full
                  _________     _________     picture and center it
                 |         |   |         |
  9  MoveTo      |         |   |         |
                 |         |   |         |
                 |_________|   |_________|


FIGURE 5.1 THE WHAT AND WHERE SETTINGS FOR EACH EFFECT


---- page 109 ----



 When you adjust the What of a raster or object, you are changing the
rastport size. The rastport is like a window, through which you see the
raster or object. The window can never be larger than the raster or
object, but it can be smaller, as in the Position effect at the start
of the video. (Note: when referring to viewport tracks such as picture
tracks, we usually refer to the window as the viewport.)

 When you adjust the Where of a raster or object, you are indicating
where in the View the rastport should be located. You can place the
rastport anywhere in the View, or even outside the View if you want to
move your object off screen.

 MoveTo effects have a duration. This means that the change from one
set of What and Where settings to anoter set of What and Where settings
occurs over time, and the change appears on the screen. The results is
that changes in What show the window (rastport) shrinking or growing.
Changes in Where show the picture or the window (rastport) moving or
scrolling.

 Here's a summary of what you see in the video:

EFFECT 1: This Position effect reduces the What to a small area in the
center of the picture. The Where places the small rastport in the
center of the screen, so the center of the picture stays in the center
of the screen. An interesting note about this What setting: it results
in an invalid viewport that the Amiga can't display. If your viewport
is not half as wide as the screen, the left side of the viewport must
be left of center, and the right side must be within the last third of
the view. Otherwise, your viewport may not display. This is a hardware
limitation that DeLuxeVideo III tries to work around, but occasionally
the hardware just can't take it. If you want to confirm that this
viewport doesn't display, step through the video one frame at a time
and watch the time between 1.00 second and 2.00 seconds - the screen is
blank.

EFFECT 2: This MoveTo effect sets the What to the full size of the
picture and the Where is left at center screen again, so the change
from Effect 1 to Effect 2 is a change only in the What. The result is
that you see the picture zoom outward from center screen.


---- page 110 ----



EFFECT 3: This MoveTo effect sets the What to include the top half of
the picture. The Where is set at the top half of the screen. The result
is that the bottom half of the picture seems to close up.

EFFECT 4: Here the What is the same size but is moved to the bottom
half of the picture. The Where is also moved to the bottom half of the
picture. The result is that the rastport (window) scrolls downward.
Notice that the change in What and Where together in the same direction
scrolls the rastport instead of the picture.

EFFECT 5: In this MoveTo, the What setting is unchanged from Effect 4.
The Where is changed to the top half of the screen. The result is that
the bottom half of the picture rises to the top of the screen.

EFFECT 6: Here the What is set to full picture size and the Where is
set to the center of the screen. The change from Effect 5 makes it look
as though the picture is sliding down into the screen.

EFFECT 7: The What is set to a small rectangle in the lower left corner
of the picture, The Where places the rastport in the center of the
screen. The result is that the screen seems to close down toward the
corner of the picture and at the same time the corner shifts toward the
center of the screen.

EFFECT 8: Here the Where is kept constant in the center of the screen
and the size of the What is kept constant, but the location of the What
over the picture has changed. The result is that the picture seems to
scroll within a small window in the center of the screen.

EFFECT 9: Finally, the picture zooms back out to full size and is
centered. This is the opposite of the transition between Effects 6 and
7.



MAKEANIM
-----------------------------------------------------------------------


 This video is set up to create an Anim file using the MakeAnim effect.
Essentially, the video is a collection of single-letter Text Lines that
move onto the screen with MovePath effects to spell DeLuxe Video III.
Before you do anything else, you should play the video to see it.



---- page 111 ----


 The first thing you probably noticed about the video is that the
letters flashed on the screen as they moved. This is not how you would
normally want your video to look. We've set the Display Options for the
scene to Restore Black (because we're moving the letters on a black
backdrop) and we've turned off the Double Buffer option so that the
letters move more quickly. We don't care if the letters flash as we
play the video - they won't flash in the Anim. To see the Display
Options for the Anim scene, select the scene and choose Change from the
Scene menu.

 All you need to do to create an Anim of this video is to turn on the
MakeAnim effect and choose Play. But don't do it yet! There are a few
more things you should know, so keep reading.



-----------------------------------------------------------------------
SETTING THE SAVE PATH


 Double-click on the MakeAnim effect to display the Make Anim reques-
ter. you use this requester to specify a path and filename so that
DVMaker knows where and under what name to save your anim. You can also
set a file size limit in this requester so that DVMaker doesn't create
an anim that's too large to use. This requester already contains a name
for your anim and a file size limit of 400K. If you specify no path,
DVMaker saves your anim to the current path.

CAUTION  If you use the name of a file that already exists on the disk,
         DVMaker will replace that file without a warning, since is in
         the middle of the creation process.


  Floppy disk users need to set a new path to save to a data disk;
there isn't enough room on the DVMaker disk or the DVExamples1 disk to
save the entire anim. Here's how you do it.

  *  Remove the DVMaker disk and insert your data disk. Enter the
     volume name of your data disk before the file name. For example,
     if your data disk is named Empty, you want the path to be Empty:
     DVIIIshort.anim. Click OK in the Make Anim requester. Leave your
     data disk in the drive when you choose Play Video later.


---- page 112 ----



-----------------------------------------------------------------------
TWO WIPES IN ONE SCENE


 If you use two wipes in one scene to wipe one picture in over another,
you're going to have a little trouble. Open the first scene, 2 Wipes,
and choose Play Scene from the Project menu. You see one picture wiped
in from left to right, then the screen goes black for a moment and a
second picture is wiped in with random horizontal lines.



---- page 115 ----


 The problem with this set of wipes is that the screen goes black in
the middle. The reason the screen goes black is that you have two
viewport tracks and the second picture is being wiped into the second
viewport, which starts out blck. The best way to avoid this is to put
the second track in a separate scene.



-----------------------------------------------------------------------
TWO WIPES IN TWO SCENES

 If your two pictures are the same size, display mode (LoRes, HiRes,
Interlace), and depth (number of colors), you can use the same viewport
for both. You do this by putting your picture tracks in different
scenes. When the first scene is over, unless you have released the
viewport, the picture's wievport is still available.



---- page 116 ----


 At the start of the second scene, DeLuxeVideo looks for an unused
viewport to wipe in your new picture, if there is a compatible viewport
available, it is used. This exact situation is set up between the first
and second scenes of our video. Play the video and notice how the third
wipe effect wipes one picture over an existing picture.

 If you look at teh script for the first scene, 2Wipes, of this video,
you'll notice that we have a Release effect on the EALogo.Pic track. It
is always a good idea to release unneeded viewports as you leave a
scene. The viewports require memory, and also, if you want your next
scene to wipe into a particular viewport, it is wise to make certain
that that is the only viewport available. Otherwise you might wipe the
picture into a viewport that isn't visible at the moment.


-----------------------------------------------------------------------
WIPING IN A PATTERN


 The third scene of our video shows another way to wipe one picture in
over another. You can use the Pattern effect to make a pattern of a
picture track. If there is a Pattern available when a Wipe effect
begins, the Wipe effect wipes in the Pattern.


---- page 117 ----


 Open the third scene, Pattern, in our video. You'll see that there are
two picture tracks, but that the second picture track is attached to
the first and it has only one effect, Pattern. This tells DeLuxeVideo
that the second picture track is to be used as a pattern for the first
picture track, rather tha nto have a viewport of its own. (If the
second picture track were not attached to a viewport, the Pattern
effect would cause an error when you played the scene.)

 If you play this scene, you see that the second picture track is wiped
in over the first picture track. Note that the Wipeln effect still goes
on the valid viewport track, because this is the viewport this is the
wievport you are wiping into.



MULTIMEDIA
-----------------------------------------------------------------------


 This video demonstrates the use of a Control track and GoTo effects
on Brush tracks to control the branching of a video. Before you read
the rest of this section, take a look at the video. Bring up the
Control Panel to see what happens in the Counter area when you click
the buttons: the button for Business presentations jumps forward to 5
seconds on the counter; Entertainment jumps forward to 10 seconds;
Education jumps to 15 seconds; and Training jumps to 20 seconds. Each
of these buttons is a brush in the video, and clicking on one activates
a GoTo effect that branches to a different point in the video. At the
end of each branch, another GoTo effect on the Control track sends you
back to the beginning of the video for another choice.

 Now that we've gotten through that synopsis, let's take a look at the
actual scene script.



-----------------------------------------------------------------------
THE WAIT AND GOTO EFFECTS


 Scroll down to near the bottom of the Scene Script so that you can see
both the Tra-Button track and the Control track in the window. If you
choose Screen>Interlace from the Options menu, you will be able to see
more of the tracks and effects on the screen at one time.

 First let's look at the Tra-Button track.



---- page 119 ----




 The Position and Show effects at the beginning of the Tra-Button track
place the brush in the correct spot on the screen and make it visible.
The next effect is a GoTo. This effect points to a lable on the Control
track so that clicking the button in the video sends you to a different
point in the video. (If you double-click on the GoTO effect, you will
see that it points to the Training label on the Control track. We'll
look at that section of the video next.) But how does it know you want
to go there? The Wait effect on the Control track tells the video to
wait for you to give input.

 If you display the Start time for the Wait effect, you'll see that it
is set at 0.16 seconds. If you display the Start times for the GoTo
effects on the four tracks above the Control track, you'll see that
these effect are also set at 0.16. The first thing the video does after
it shows the picture and all of the brushes is to wait. It waits until
you click on one of the buttons (brushes) with a GoTo effect at the
same time as the Wait (or before it). When you click the button, the
video jumps to the label for the appropriate GoTo. In the case of the
Tra-Button, it jumps to the Training label on the Control track. Let's
look at what happens at that point in the video.

-----------------------------------------------------------------------
GOTO AND LABEL EFFECTS

 Scroll over to 20 seconds into the video on the Control Track. This is
where you'll find the Training Label effect. When you click the
Training button, the video jumps to this label effect and plays for
0.18 seconds before it finds another GoTo. If you double-click on this
Goto effect, you'll see that it sends you back to the Start label at
the beginning of the video.


---- page 120 ----


 During the 0.18 seconds between the Training label and the GoTo, the
video plays an AnimBrush track called Training.AnBr. This brush gives
you the TV static and the training picture in the TV screen. The Stamp
effect at 20.14 stamps the brush on the screen before control returns
to the Start of the video again.

-----------------------------------------------------------------------
SUMMARY

 (Boy, you know this stuff must be important if we include a summary.)
Here's what you should have learned from this example:

  *  The combination of a Wait effect on the Control track and GoTo
     effects on Object (brush, AnimBrush, Box, Textline) tracks causes
     the video to wait until you click on one of the Objects. When you
     click on an object, its GoTo effect can branch you to another part
     of the video.

  *  If the end of your branch uses another GoTo to send you back to
     the beginning of the video, you can have multiple interactions
     with the same control structure (Wait/GoTo) and thus create a
     truly interactive video.


---- page 121 ----


JOYSTICK
-----------------------------------------------------------------------

 This example is similar to the MultiMedia example in that it shows how
to use the Control track to create an interactive video. In this
example, you use a joystick to control the interaction instead of
clicking on buttons. You'll need a joystick connected to the second
port for this video to work properly.

 The joystick effect lets you declare a label for each direction on the
joystick and for its button.

 In this video, we've created a scene for each direction and the
button. The Intro scene waits for you to move the joystick or press the
button, when you do, it jumps control to the scene with the same name
as the direction on the joystick. For example, if you push Forward,
Control jumps to the scene labeled Forward. That scene in turn waits
for you to give more joystick input. If you move the joystick again, it
jumps you to the appropriate scene. If you don't move the joystick, it
sends you back to the beginning.


---- page 122 ----


 Our scenes simply display a line of text showing you which joystick
input you gave, but you could just as easily jump to a picture of a
cave with an animated dragon.


SPECIAL EFFECTS
-----------------------------------------------------------------------

 This video is a good example of how to use the Options effect to
change the way the screen is drawn as a brush moves. It also shows how
to use the Pickup effect to pick the image up off the screen. We'll
explain this video scene by scene.


-----------------------------------------------------------------------
THE RESTORE PATTERN DISPLAY OPTION


 In the Wipes&Pattern video, you saw how to use a picture as a Pattern
behind another picture and then wipe it into the viewport of the first
picture. The ShowPict scene in the SpecialEffects video places a
pattern behind a blank BackDrop and drags a brush across the BackDrop
while it is in Restore Pattern setting. This has the same effect as
wiping in the pattern.


---- page 123 ----


 The key effects in this scene are the Pattern, Options and MoveTo
effects. The Pattern effect on the Picture track makes the picture a
pattern behind the BackDrop. The first Options effect sets the display
type to Restore Pattern. (You can confirm this by double-clicking on
the Options effect.) The MoveTo effect moves the Eraser brush across
the screen. As the brush moves across the screen, the pattern is
restored behind it instead of the original BackDrop. Once the picture
has been "restored" into the BackDrop viewport, a second Options effect
is used to return the display option to Save and Restore.


-----------------------------------------------------------------------
PICKING UP THE PIECES


 The Break scene uses a BackDrop viewport track also. Note the Continue
effect at the very beginning of the BackDrop track. This effect causes
the contents of the previous viewport to be carried over into this
BackDrop viewport, so you see no change in the picture when the scene
begins. The Options effect sets the display option to Restore Black. In
this setting, dragging a brush across the screen leaves black behind
it.


---- page 124 ----


 The Broken Bottom brush track is positioned in the bottom half of the
screen. If you preview this brush, you will see that it has jagged
edges at the top to simulate broken glass, but it is all white. It
doesn't need to be colored, because the track uses a Pickup effect to
pickup the colors of the BackDrop track at the same time the brush is
positioned.

 To simulate the effect of breaking glass, the first MoveTo effect
moves the Broken Bottom brush just a little bit downward. When the
brush moves, it leaves behind black, so it looks like the screen broke.
The sound effects reinforce the illusion. The second MoveTo effect
drops the brush out of the screen while the Slide Out effect on the
BackDrop track removes the top half of the picture.


-----------------------------------------------------------------------
MORE ERASING


 The Pattern and Black scenes repeat the use of the Restore Pattern and
Restore Black displays options to erase the picture back into the
screen and then erase it out again.


---- page 125 ----



VIEWPORTS
-----------------------------------------------------------------------


 This video demonstrates the manipulation of two viewports on the
screen simultaneously. One viewport plays an Anim and the other
displays a HAM picture. DeLuxeVideo III makes it easy to display more
than one viewport at a time. If you're making a standard video, you
want to avoid having two viewport open at once - it just gets
confusing. But if you want special effects that require multiple
viewports, by all means try it.



RELATIVE MOTION
-----------------------------------------------------------------------


 This video demonstrates relative motion. If you open the Mermaid
scene, you'll see that an Bubbles animbrush is attached to a Fish brush
which is attached to the Mermaid picture. just about everything in this
picture is attached to something else. The advantage of relative motion
is that it lets you move several parts in harmony by attaching them to
a single part. For example, the Bubbles animbrush doesn't need a MoveTo
effect of it's own because it is attached to the Fish brush and moves
with it. You don't have to think about moving the Bubbles, they just
follow where they belong.



CREDITS
-----------------------------------------------------------------------


 This video contains two credits examples. Since the credits are
created as TextLines, you can change the text at any time and thus use
this video as a template for credit sequences of your own. There are a
couple things you should know about this example:

  *  The Text Lines are attached to one another, rather than all being
     attached to the BackDrop. In the Crawl scene, only the first Text
     Line is attached to the BackDrop, the others are each attached to
     the brush above it. This makes it possible to string many lines of
     text together and move them together woth a single MoveTo effect
     on the first TextLine track. If you are working on a one megabyte
     machine, you will likely have to use this method to create a long
     string of credits.


---- page 126 ----


  *  The disadvantage of attaching all of the text lines together and
     moving them with a MoveTo effect is that the scrolling will not be
     especially smooth.

  *  To create smoother scrolling credits, you should make your Back-
     Drop large, attach the brushes to the large BackDrop and use a
     Scroll effect to scroll the backdrop. The ScrollingBG example,
     below, shows how to scroll a large picture or BackDrop.



SCROLLINGBG
-----------------------------------------------------------------------


 Scrolling backgrounds are a great way to create a long sequence out of
something that would normally be very short. This video takes an
oversize picture and scrolls it across the screen. At the same time, an
animated car brush drives onto the screen and stays in the center as
the background moves. The effect is that the car is moving.

 We'll just mention a couple of points about this example and then list
some stuff you should know about creting a scrolling background.



---- page 127 ----


 When  you play this video, the car moves onto the screen before the
screen begins to scroll. This is accomplished with a simple MoveTo
effect that moves the CarBounce animbrush from off left to center
screen. Notice that the end of the MoveTo effect, the beginning of the
Scroll effect on the CityPan track, and the beginning of the Unscroll
effect on the Carbounce track all coincide. You need to have an
Unscroll effect to hold the car in the center when the picture begins
to scroll.

 Here are a couple of things you should know about scrolling:

  *  The picture must be bigger than its viewport or else you can't
     scroll it. in other words, if the What dimensions in the What and
     Where requester are the same size as the picture, you can't scroll
     it. If you want to prove this, you can open the Scroll effect and
     set the picture to scroll on the Y axis. It won't scroll, because
     the viewport is exactly as high as the picture.

  *  If you want your picture to scroll smoothly, you should set the
     pixels and jiffies settings so that dividing one by the other
     results in a whole number. If your division gives fractions, you
     won't get a perfectly smooth scroll, because DeLuxeVideo can't
     scroll in fractions of pixels or jiffies, so it jumps every once
     in a while to keep the pace at what you asked for. In our example,
     the picture scrolls 10 pixels for every 2 jiffies. This divides to
     the whole number 5, so the picture scrolls smoothly.



TUNE
-----------------------------------------------------------------------


 This is another interactive video that asks you to choose whether you
want your audio output played on the Amiga or through MIDI equipment
(assuming you have some hooked up).



---- page 128 ----



 Only the first scene of this video is remarkable. it uses Button
effects on the Control track to turn on MIDI, and uses GoTo effects on
TextLine tracks with a Wait on the Control track to allow mouse
interaction. Take a look at the MultiMedia example of you haven't
already. It is a more complex example and we describe it in more
detail.



---- page 131 ----




-----------------------------------
C H A P T E R   S I X  : REFERENCE
-----------------------------------


A TIP ABOUT USING THE REFERENCE SECTION
-----------------------------------------------------------------------


 The Reference section, as its name suggests, is not intended to be
read straight through. Instead, refer to this material when you want or
need more information about a particular program feature or function.
When you want more information about an feature, you can look it up in
the Index and then find it in Reference, or look immediately in the
Reference for the part of DeLuxeVideo III that you're using.


OVERVIEW
-----------------------------------------------------------------------



 DeLuxeVideo III is a collection of four versatile programs that let
you combine different kinds of data to make complete audio-video
presentations. The programs are DVMaker, DVmover, DVPlayer, and
InstantSlideShow. Each program has an important and unique function in
creatin and playing DeLuxeVideo III presentations.

  *  DVMaker lets you introduce sounds, images. and animations, (all
     referred to as Parts) that have been created with other Amiga
     programs, and combine them into a coordinated presentation called
     a video.

  *  DVMover copies videos and associated data files to another disk.

  *  DVPlayer plays videos.

  *  InstanSlideShow can quickly create a video which displays a series
     of pictures.

 Each DeLuxeVideo III program has its own reference section; and each
is organized so similar options and features are located close to each
other.


---- page 132 ----


PARTS
-----------------------------------------------------------------------


 A Part in DeLuxeVideo III is any object or piece of data used in a
video. Parts are such things as pictures, sound effects, or animations
created in DeLuxePaint III. These Parts are then put together using
DVMaker to form a complete video, which controls how the Parts are
introduced, presented, and removed.

 Rather than combining all of the data in a video into one large file,
each Part is saved as a seperate file on disk. When a video is played,
DeLuxeVideo opens the file and loads the Part into memory. This lets
you make changes to any Part without having to rebuild the video. For
example, you can make a sketch of a nackground picture in DeLuxePaint
and then create a video using that picture. After you've created the
video, you can go back to DeLuxePaint and complete the sketch; the
video will then play just as before, but with the newly finished
picture.

 Keeping all of the Parts in separate files, while it makes modifying
them easy. means that DeLuxeVideo III must know where they are to load
them. That's why DeLuxeVideo III always records the full drawer
specification for every Part you use.

 Having each Part in a separate file also complicates the task of
copying a video to a different disk. In addition to copying the video
file itself, you must copy each Part file used in the Video, and the
drawer specification for each Part must be changed. The best way to do
this is to use the DVMover program to move videos from one disk to
another.

 When a Part is loaded, DeLuxeVideo III tries to open the file with the
drawer specification listed in the video. If this fails, DeLuxeVideo
III tries again for every drawer in the "search path."


---- page 133 ----


-----------------------------------------------------------------------
PART TYPES


 There are 7 different Part types in DeLuxeVideo III. Each Part type
is explained below.


ANIM

 An Anim is an animated picture created by DeLuxePaint III or other
Amiga software that uses the Anim standard file format.

ANIMBRUSH

 An Animbrush is an animated brush created by DeLuxePaint III.

BRUSH

 A Brush is a standard IFF file of any size or resolution mode.
Normally this is a raster saved as a brush by DeLuxePaint or other
paint program.

INSTRUMENT

 An instrument is an IFF 8SVX file of a musical instrument compatible
with DeLuxeMusic or Instant Music.

PICTURE

 A Picture is an file of any size or mode. Normally this is a full
screen raster saved by a paint program such as DeLuxePaint, but it can
also be a brush that is smaller than 320 x 200. If the picture ia a
title surrounded by a region of color 0, you can save it as a brush and
use it as a picture in DeLuxeVideo III, thus using less Chip memory.

SOUND

 A Sound is an 8SVX file containing a sampled sound.


---- page 134 ----


TUNE

 A Tune is an IFF SMUS file created by DeLuxeMusic, Instant Music or
other Amiga program. Up to eight tracks of music are supported by
DeLuxeVideo III.


DVMAKER
-----------------------------------------------------------------------


 Because DVMaker is the heart of DeLuxeVideo III, you should under-
stand, in detail, how it works and how it relates to the other parts of
the program. DVMaker can combine pictures, animations, sound effects
and music to make a complete video presentation. The raw materials of
DVMaker are pictures drawn in programs like DeLuxePaint or DeLuxePhoto-
Lab, animations created with DeLuxePaint III, and music composed in a
program like DeLuxeMusic. DVMaker lets you combine these separate data
elements any way that pleases you. The result is a video, which you can
play back on your Amiga, record on videotape, or broadcast as a live
video signal.


-----------------------------------------------------------------------
HIERARCHY

 When you load the DVMaker program, the basic Video Script appears.
This Video Script is a graphic representation of a specialized shooting
script on which you position the various elements of your video. It's
the highest level of the hierarchical structure that DeLuxeVideo III
uses to organize diverse data elements for your video.



---- page 135 ----


 A Time Line runs across the top of the screen, and tracks that control
various data elements in DeLuxeVideo III appear on the left (View and
Video). These tracks are like the sound or music tracks in a movie.

 On each track you can position effects. Effects give you precise
control over how the data on each track is presented, and when the data
begins or ends. Within a given track you can place any number of
scenes, which are more detailed representation of the tracks and
effects within a portion of the video.

 In short, a complete video consist of a Video Script, which has a
number of tracks. Within the Video Script there may be several scenes,
and each of these may have its own Scene Script and accompanying
track(s). Finally, you can place effects on both the video and scene
tracks, which control the nature and timing of the events that occur in
the video.

 The information in this Reference section reflects the hierarchical
order of DeLuxeVideo III.


-----------------------------------------------------------------------
EXECUTION ORDER

 The order of events (that is, tracks and effects) in a Video or Scene
Script is important, because you'll usually want the elements of your
video to play in a precise sequence. A cue to execution order is how
the track and effect boxes appear on the screen. The effects are drawn
in the order they'll be executed. DeLuxeVideo III follows these rules
when it plays a video:

  *  The effect with the earliest start time starts first.

  *  If start times are the same, the effect on the highest track
     starts first.

  *  If effects are on the same track, the leftmost effect starts
     first.

  *  If the effect boxes are in the same horizontal position on the
     same track, the effect with the highest vertical position on the
     screen starts first.

  *  If all of the above factors are the same, the effect added first
     is executed first.


DVMAKER - SCRIPTS
-----------------------------------------------------------------------

 DVMaker uses two kinds of scripts, the Video Script and the Scene
Script, to display your work. The Video Script is a high level
description of the complete video action and the Scene Script is a
detailed description of what goes on in a given part of the video,
called a scene.


---- page 137 ----



-----------------------------------------------------------------------
VIDEO SCRIPT


 The main screen in DVMaker is a graphic representation of a shooting
script, which displays the events that make up a video. This
representation is called the Video Script. It consists of tracks,
effects, and scenes, which may contain Scene Scripts.

ADD AREA

 The Add Area contains a Track icon (on the left) and an Effect icon
(on the right). Use the Add Area to create (add) new tracks and effects
to a Video Script.

TRACK AREA

 This is where you place new tracks. Each track has an icon that
represents its type, and a name describing the track. Every track has
three main sections.

  *  Attach Box


---- page 138 ----


  *  Drag Box

  *  Time Line

 You can move tracksby clicking on the Drag Box, holding down the mouse
button, and dragging the track to a new location.

  *  The Attach Box functions only in tracks in a Scene Script.

ADDING A TRACK TO YOUR VIDEO
 To create a new track for your Video Script:

  *  Press and hold down the left mouse button on the Track icon in the
     Add Area.

  *  Drag the (blank) track down into the Track Area and release the
     mouse button.


 A requester displaying the types of available tracks appears.

  *  You can select Expert mode to see the greatest number of track
     types. (See Expert under the Option Menu, below).

  *  Click on the type of track you want (or click Cancel to return to
     the Vdieo script).


 If the type of track you select requires that you add data to the
video, the Parts requester appears automatically. See Parts Menu below
for more information on this requester.

  *  Click on the data you want from the Paris requester.

  *  Click the Select button to confirm your choice(s).

 The Parts requester disappears and the track (the data) is added to
the video.


---- page 139 ----

 Video effects are placed on tracks in the Effect Area. Each effect has
a name and arrows indicating its start and end times. You can move
effects by dragging the name area of the box. you can also drag the
start and end arrows to move them.

ADDING AN EFFECT TO YOUR VIDEO
 To create a new effect for a track in your Video Script:

  *  Press and hold down the left mouse button on the Effect icon in
     the Add Area. The Time Window appears over the Track Area of the
     script.

  *  Drag the outline of the blank Effect icon into the Effect Area and
     position its "flag pole" over the Time Line of the selected track
     where you want the effect to occur.

  *  When you've positioned the effect, release the mouse button.

A requester displaying the types of available effects appears.

  *  You can select Expert mode to see the greatest number of effect
     types. (See Expert under the Options Menu, below.)

  *  Click on the type of effect you want (or click Cancel to return to
     the Video Script).


---- page 140 ----


TIME WINDOW

 When you drag an effect, the time Window appears over the Track Area
of the script. This indicates the start (S), end (E), and duration (D)
times of the effect you're dragging. The units in the window are
(MM=Minutes, SS=Seconds, JJ=Jiffies [1/60th of a second]). Times are
displayed in the units you've set in the Video track. Use the readings
in the Window to accurately position the effect in the script. When
you've in the Video Script, it shows times relative to the video; when
you're in a Scene Script, it shows times relative to the scene and to
the video.

TIME BAR

 The Time Bar shows the time taken by the effects, with the time
increasing from left to right.

TIME SCALE BUTTONS

 These buttons allow you to increase or decrease the amount of time
displayed in the Time Bar. Click on the + button to increase the amount
of time displayed; click on the - button to decrease the amount of time
displayed.

SCRIPT CAPACITY GAUGE

 This gauge shows the relative amount of memory buffer used for the
Script you're editing. You can change buffer sizes by selecting
Memory>Buffer Sizes....from the option menu.

-----------------------------------------------------------------------
TRACKS

 A track defines what the video presents. There are six types of tracks
in DeluxeVideo III:

  *  Setup (Video and View)

  *  Audio (Sound and Tune)

  *  Control

  *  Expert (Background, Device)


---- page 141 ----


  *  Object (AnimBrush, Box, Brush, Textline)

  *  Viewport (Backdrop, Anim, Picture)

 In the Video Script, only four track types are available: Setup, Audio
(the Tune track only), Control, and Expert tracks. See Track and
Effects in the Video Script, below. In the Scene Script, Audio (the
Sound track only), Control, Expert, Object, and Viewport tracks are
available (see Tracks and Effects in the Scene Script, below).

  *  To create a new track in either a Video Script or a Scene Script,
     see Adding a Track to Your Video under Track Area above. Unless
     otherwise noted, your video can have up to 255 tracks of any track
     type.

 All tracks share three common elements: the Drag Box, the Time Line,
and the Attach Box. Because the Attach Box functions only in tracks in
a scene Script, we'll discuss it under the section Tracks and Effects
in the Scene Script, below.

DRAG BOX

Move a Track  Use this area of a track to move the track.

  *  Place the pointer over the Drag Box of the track you want to move.
     Press and hold down the mouse button.

  *  Drag the track up or down in the Video Script.

  *  Release the mouse button to position the track at the new
     location.

 To move a track and all tracks below it, hold down the left Amiga key
while dragging the track.


---- page 142 ----


TIME LINE

 This portion of the track extends into the Effect Area. This is where
effects are placed on the track, showing their beginning end ending
times, and duration.

-----------------------------------------------------------------------
EFFECTS

 Creating an Effect
 An effect defines how a track acts. You create an effect by dragging
the Effect icon down from the Add Area and releasing it over a track in
the Effect Area. Some effects display an effect requester when you
select them, where you can specify exactly how the effect works. In
this Reference, each effect requester is described in the section about
the effect itself.

 To change the start time of an effect, press the mouse button down on
the Start arrow and drag it left or right; the end time moves with the
start time.

 Holding down the Amiga key while you drag the start time moves all
effects on the TRACK with a start time later than or equal to the start
time of the effect you're dragging.

 Holding down the right Amiga key moves all effects in the SCRIPT with
the same or later start time.


---- page 143 ----


 To change the end time, press the mouse button down on the End arrow
and drag it left or right. To change both the start and times while
keeping the duration constant, press the mouse button down on the Drag
Bar and drag the entire effect left or right.

 To re-position the effect without changing the start or end time,
press the  mouse button down on the Name Box and drag the Effect.

  *  Some effects are instantaneous and have no end arrow.


TRACKS AND EFFECTS IN THE VIDEO SCRIPT
-----------------------------------------------------------------------

 There are three types of tracks that can appear in a Video Script:

  *  Setup (Video and View)

  *  Audio (Tune)

  *  Expert (Background, Control, and Device)

 Here we'll describe these tracks (in alphabetical order) and their
associated effects.

-----------------------------------------------------------------------
BACKGROUND TRACK

 Background is an Expert track, which is used to manipulate multiple
viewport effects. Only one Background track can appear in the Video
Script. Probably the only time you'll need a Background track is in a
scene in an interactive video. If you have a scene the user can GoTo,
you may need a Background with Hide and Purge effects to free up memory
used in the scene from which you came.

  *  Background tracks are only available after you select Expert from
the Options menu. As with other Expert tracks, you can place Background
tracks in both Video and Scene Scripts (one for each Script). You can't
attach Background tracks to other tracks.


---- page 144 ----


BACKGROUND EFFECTS

HIDE
 Makes all but the frontmost viewport invisible. If you have several
visible viewports, it's just like having a Hide effect on each one.

PURGE
 Does an Unload effect on all hidden viewports and discards all unused
Parts to free up more memory.


-----------------------------------------------------------------------
CONTROL TRACK

 Only one Control track can appear in the Video Script. You can use it
to control the speed and sequence of the video. In particular, the
Control track lets you make an interactive video. Effects available for
the Control track include, among otherrs, KeyTo, which lets you choose
the video or sceen to display next; and Button, a combination of GoTo
and Wait, which lets you click on any object in the middle of a video
to display a new video or scene.


CONTROL EFFECTS

BUTTON
 A Button effect can duplicate any one of the actions and modes of the
Control Panel (see Control Panel in this Reference section). When you
choose this effect, the Control Panel Button requester appears. Click
the appropriate check box to select what you want. Click the On box to
activate a Modes selection. the Joystick and Tune videos on the
DVExamples disks each contain an example of a Button effect. See
Chapter 5, Video Effects, for more information.

GOTO
 This effect causes the video to jump to the beginning of another
video, a scene, or a Label. If the Video box is not selected, the
program looks for a scene that matches the letters in the name
(regardless of capitalization) specified in the GoTo requester. If it
doesn't find that scene, it looks for a matching Label within the
current scene.


---- page 145 ----



GOTO REQUESTER:

VIDEO
 If this box is selected, the Name is interpreted as the name of a
video. If it's off, the Name is interpreted as the name of a scene or a
Label.

NAME
 Click here and type in the name of the video, scene or Label you want
to go to. The path name isn't required if the video is in the same
drawer as the video currently running.


JOYSTICK
 If you've attached a joystick to Port 2 on your Amiga, you can use
this effect to specify what video or scene to go to next, based on the
movements of that joystick. If the Video box is not selected, the
program looks for a scene that matches the name (case insensitive)
specified in the Joystick requester. If it doesn't find that scene, it
looks for a matching Label within the current scene. The Joystick video
on the DVExamples1 disk contains an example of a joystick effect. See
Chapter 5, Video Effects, for more information.


---- page 146 ----


JOYSTICK REQUESTER:

WAITING
 If this box is selected, the video waits for the time
specified (in seconds) in the box for you to move the joystick. If no
motion is detected the video resumes playing at the point of the
effect. Click the up or down arrows to change the time, or click in the
time box and type in a time.

VIDEO
 If this box is selected, the Name is interpreted as the name of a
video. If it's off, the Name is interpreted as the name of a scene or a
Label.

NAME
 Click here and type in the name of the video, scene or Label you want
to go to. The path name isn't required if the video is in the same
drawer as the video currently running.

The four directional boxes display the choices you can make by moving
the joystick. The fifth box, Button, refers to the joystick's
firebutton, which you can use to issue a GoTo effect.

KEYTO
 This effect causes the video to jump to the beginning of another
video, a scene, or a Label, depending on the key you press. If the
Video box is not selected, the program looks for a scene that matches
the name (case insensitive) specified in the KeyTo requester. If it
doesn't find that scene, it looks for a matching Label within the
current scene.


KEYTO REQUESTER:

WAITING
 If this box is selected, the video waits for the time specified (in
seconds) in the box for you to press a key. If no key is pressed, the
video resumes playing at the point of the effect. Click the up or down
arrows to change the time, or click in the time box and type in a time.

KEY
 You can enter up to 8 different keys to wait for by clicking in the
Key box and typing the key(s) you want to use. The keys are case
sensitive.

VIDEO
 If this is on, the Name is interpreted as the name of a video. If it's
off, the Name is interpreted as the name of a scene or Label.

NAME
 Click here and type in the name of the video, scene or Label you want
to go to. The path name isn't required if the video is in the same
drawer as the video currently running.


---- page 148 ----


LABEL
 This effect, which is NOT available in the Video Script, provides a
reference point for a GoTo or a KeyTo effect. Placing the Label effect
means that the appropriate GoTo or KeyTo will start at this point (see
GoTo and KeyTo effects above). Labels can only be added within a scene.
When you create this effect, the Index requester appears.


LABEL (INDEX) REQUESTER


NAME
 Click here and type in the name of the Label.

PANELON
 Turns on the Control Panel for the duration of the effect. This is a
useful effect when you're debugging your videos.

POINTER
 Turns on the mouse pointer for the duration of the effect.

TIMESTEP
 Temporarily changes the time step of the video (in jiffies). The
default is 2 (jiffies), which equals 1/30th of a second.

WAIT
 Causes the video to wait for the indicated time (in seconds) before
proceeding. The default is 60 seconds. To change the Waiting time,
click the Waiting time box, set a different number in the seconds box,
and click Ok. If you use Wait in conjunction with GoTo effects on
Brush tracks (see GoTo in the Effects list for the Scene Script, later
in this chapter), you can control the video by clicking the mouse on an
object. See the description of the MultiMedia examplee video in Chapter
5, Video Effects, for more information about Wait.


---- page 149 ----


-----------------------------------------------------------------------
DEVICE TRACK

 Device is an Expert track, intended for advanced users, which lets
DeLuxeVideo III communicate with an external device such as a genlock
or a videotape recorder.

  *  Device tracks are only available after you select EXPERT from the
     Options menu. As with other Expert tracks, you can place Device
     tracks in both Video and Scene Scripts. You can't attach Device
     tracks to other tracks.

 You may need to do some programming to meet the requirements of your
particular hardware, but this gives expert users the flexibility they
need. To control an external device, DeluxeVideo III sends messages to
another program that actually does the controlling. The messages are
sent via an ARexx compatible message port.

  *  Electronic Arts cannot provide technical or ARexx programming
     support to Device track users.

 When you create a Device track, a requester asks you for the Port Name
(the ARexx message port). Click in the window and type the appropriate
port name (specified in your control program). Under Device Options,
click the Critical box if you want the video to stop if the port fails
to open.


---- page 150 ----


DEVICE TRACK EFFECT

 MESSAGE
 This effect sends on eor more ARexx compatible messages to the message
port named by the Device track. When you create this effect, the
Message requester appears.

Message Text   Enter the text of the message here by clicking in this
               box and typing. Typically, this is the name of a device
               Command as specifield in the device control program.

Message        Click the check boxes to choose these options (a
Options        highlighted check box is active). Wait For Reply means
               that DeluxeVideo III will wait for a reply from the
               device control program before continuing. Failure Is
               Fatal means that the video will stop if the device
               control program returns an error code. Time Out While
               Waiting is used with Wait For Reply to make the video
               pause until the  device responds. No Duration is used
               when the  message is a command that is performed
               instantly; if this option is not checked, a continuous
               stream of messages is sent for the duration of the
               effect.


---- page 151 ----


-----------------------------------------------------------------------
TUNE TRACK

 Tune is a SMUS IFF file in a video. When you click Tune in the Choose
a Track requester, the Parts requester appears. Find the tune you want
in the On Disk window and click on it. If this is the first time you've
loaded the selected tune in the current video, the Load these
Instruments? requester appears. Click Yes to load the listed
instruments, and then click Select to add the selected Tune track to
your video.

 If you want the end of your Tune to coincide with an event that takes
place within a scene, determine the time inside the scene and then use
that as the end time of the Play effect on the Tune in the Video
Script.

  *  You cannot place a Tune track in a Scene Script, nor can you
     attach a Tune track to any other track.

TUNE TRACK EFFECTS

LOAD
 This effect opens the Tune file and loads it into memory, so when you
want to play the Tune there's no delay for file loading. Use this
effect sometime before a Play (Tune) effect. This makes the video run
more smoothly because the program doesn't need to pause while the Tune
loads.

Load doesn't have a requester. Simply place the effect where you want
it.

PLAY
Plays the selected Tune. When you create this effect, the Play Tune
requester appears, where you can adjust how the Tune plays. Adjust any
of the sliders by clicking on the arrows to the left and right of the
slider or by dragging the bar in the slider to the position you want.


---- page 152 ----


Tempo         Select this box to play the Tune at the tempo shown. The
              tempo ranges from 1 to 511 quarter notes per minute and
              can be adjusted with the slider.

Volume        If this box is selected, DeluxeVideo III uses the volume
              value at the right (from 0 to 127).

Repeat        Select to play the Tune repeatedly the indicated number
              of times.

Continuous    If this box is selected, the Tune is repeated for the
              duration fo the effect. This is the recommended setting,
              because it's very difficult to synchronize a Tune with a
              Script.

Preview       Click on this to hear the Tune and test your settings.
              Click again to stop the Tune.

 Click OK to accept the settings and the Video Script; or click Cancel
to return to the Video Script without changes.

  *  You'll notice that Position, Priority, and Stereo are grayed out
in the requester, Those three settings are used in Sound tracks. They
are not used in a Tune track and cannot, therefore, be selected.

UNLOAD
This effect unloads the Tune and frees up the memory it was using. If
the video has many Parts or Scenes, it's a good idea to Unload when the
Tune is no longer being used.


---- page 153 ----


VOLUME
This effect displays the Volume requester, where you can change the
volume of the Tune while it's playing. It's a good idea to reduce the
volume of a Tune just before the end of a Continuous Play effect.

 Type in the volume value (from 0 to 127), use the slider, or click on
the arrow keys to change the value. click OK to accept the new value
and return to the Script, or click Cancel to return Without changes.


-----------------------------------------------------------------------
VIDEO TRACK

 When you boot DVMaker or create a new video (using New from the File
menu), a Video track with an empty Scene effectis automatically
created. A Video Script may have only one Video track. You can attach
scenes to this track.

  *  A Video track is never allowed in a Scene Script.

 To manipulate the Video track, double-click on the Video track's Drag
Box to display the Video requester.


---- page 154 ----


Video Name      Displays the name of the current video. To change the
                name, click in this window and type. If you change the
                name of the video here, it's saved under the new name
                (when you save it).

Time Units      This area sets the display mode for any times shown in
                the video. Click on the appropriate check box to
                activate the option (the active option has a
                highlighted check box). Choose HH:MM:SS.JJ to get
                hours, minutes, seconds, and jiffies; click Frames to
                display times in 1/30th of a second (1/50th for PAL
                version Amigas).

Display         Whenever you create a Scene effect, it has some default
Defaults        values. You can change these values within a scene,
                using the Expert effect options, or you can click on
                the scene to highlight it and use the Change option in
                the Scene menu to do the same thing.

                Double Buffer is necessary for flicker-free brush
                animation, but it doubles the amount of memory required
                by the viewport.


---- page 155 ----


                Restore Black restores the background to color 0 as a
                brush moves over it.

                Save & Restore displays any background underneath a
                moving brush.

Timing          This controls how DeluxeVideo II copes with any timing
                problems it encounters while playing a video. Click the
                checkbox to activate the option.

                Realtime means that the video clock runs continuously,
                and DeluxeVideo III tries to catch up if it falls
                behind while displaying or loading data. Use this
                option only if you're trying to synchronize music with
                video action, and you're playing a very simple
                animation. Realtime works best if you're using a fast
                processor, like a 68030.

                The I/O Time Out option means that the clock is stopped
                while DeluxeVideo III reads data in from disk. This
                option is strongly recommended.

                The I/O Wait option means that the clock doesn't stop
                while DeluxeVideo III reads data from a disk; but if
                DeluxeVideo III falls behind the script, the clock is
                reset to the start fo the next effect. This prevents
                DeluxeVideo III from getting too far behind. This
                option is strongly recommended.

                The Time Step option shows the amount of time between
                display frames, in jiffies. Click the up or down arrows
                to adjust this. This value should be set at 2 for most
                videos.

Control         Turn these four options on or off by clicking on the
                corresponding check box.

                Loop forces the video to play over again, starting each
                time at the beginning of the video.

                LookControl prevents a user from interrupting the video
                by accidentally hitting the keyboard or clicking the
                mouse. This is useful for demoes or training videos
                that you supply to others. Lock Control works only when
                a video is played by DVPlayer.


---- page 156 ----


                Mouse Skip lets you use the mouse buttons to skip
                scenes in a slide show. Use the left mouse button to
                skip to next scene. Use the right mouse button to skip
                backward to the previous scene.

                Keep Parts means that the parts are not automatically
                discarded when the video loops back to the start.

                Click OK to accept the changes and return to the Video
                Script, or click Cancel to return to the Video Script
                without changes.

VIDEO TRACK EFFECT

SCENE
 Only Scene effects can be placed on a Video track. Whenever you drag
an effect from the Add Area to the Video track, that effect
automatically becomes a Scene effect. These Scene effects can't
overlap. Double-click the Scene effect to create and enter the Scene
Script, where you can specify precisely the actions of a video. See
Scene Script below for a description of the features available in the
Scene Script.


-----------------------------------------------------------------------
VIEW TRACK

 When you boot DVMaker or create a new video (using New from the File
menu), a View track with a Show effect is automatically created. A
Video Script may have only one View track. You can attach scenes to
this track. A View track is present in every Video Script, but you
can't add a View track to a video. This track controls the maximum size
of any Viewport displayed during the video. Double-clicking on the View
Drag Box displays the View requester, where you can set the parameters
for the video.

  *  A View track is never allowed in a Scene Script.


---- page 157 ----


Size            Lets you set the overall maximum size of the video in
                LoRes units. Click on the up or down arrows of the
                Width or Height boxes to change the values (in pixels),
                or click direcly in the box and type in new values. The
                value limits are 352 x 240 (352 x 290 for PAL) unless
                you're an expert user. If you're in Expert mode, the
                maximum values are 416 x 336. Click the Normal button
                to get the standard LoRes values, and click the
                Overscan button to get the standard overscan values. If
                you're going to show a 704 x 480 HIRES LACE overscan
                picture, set the sizes to 352 x 240.

Offset          Lets you set the number of pixels that the screen is
                offset from the origin. Click on the up or down arrows
                of the X or Y boxes to change the values, or click
                directly in the box and type in new values, or click
                directly in the box and type in new values. Offset
                limits are x +/- 16 and y +/- 10 unless you're in
                Expert mode, in which case it's x +/- 32 and y +/- 20.
                You can use this option to center the view on your
                monitor. Only experts should set values outside the
                range +/- 16.

Options         Click this check box to get an interlaced view
                regardless of the mode of the viewports being display-
                ed. Use this option whenever you're recording a video
                onto videotape or broadcasting it.


---- page 158 ----



VIEW TRACK EFFECT

SHOW
 Activates the View track settings for the entire video. Show cannot be
deleted or opened, and is present in all videos. It's a non-eraseable
default effect.


SCENE SCRIPT
-----------------------------------------------------------------------


 A video is comprised of one or more scenes, each with its own script.
The Scene Script represents the next level down in the video hierarchy
and is similar to the Video Script in a number of important respects.

 Scene Scripts are visually identical to Video Scripts with two
exceptions: a Close Scene button appears above the Add Area (click this
button to close the Scene Script and return to the Video Script), and
the Time Bar shows two sets of time lines. The upper time line is for
the Video Script, and the lower time line is for the Scene Script.

 Like a Video Script, a Scene Script can have its own track(s) and
effect(s). To open an existing scene on the Video track, double-click
on the Scene effect. Whenever you add a scene (a Scene effect) to the
Video track (by dragging down the outline of a new effect the to the
Video track Time Line), the Scene Script opens automatically.

 The Scene Script is the storyboard of the video, where you designate
the exact data you want in the video; how it appears, how it's
presented; and how it's removed. If you have a complex video with many
different types of data presented in sequence, it's helpful to put that
data into several scenes to make the organization simpler and allow you
to manipulate the video more easily.

 Because Scene Scripts share several common elements with Video
Scripts, such as tracks and effects, the general track and effect
information that appears in the Video Script section above (what tracks
and effects, how to add or move them, etc.) is not repeated here. You
may want to consult those sections of the Reference for more
information. Here we'll concentrate on track and effect details that
relate only to scenes.


---- page 159 ----



TRACKS AND EFFECTS IN THE SCENE SCRIPT
-----------------------------------------------------------------------


 When you add a track to the Scene Script, there are five types of
tracks from which to choose:

  *  AUDIO (Sound)

  *  EXPERT (Background, Device)

  *  CONTROL

  *  OBJECT (AnimBrush, Box, Brush, Textline)

  *  VIEWPORT (Backdrop, Anim, Picture)


 We'll describe these tracks (in alphabetical order) and the corre-
sponding effects they support.


-----------------------------------------------------------------------
TRACKS

 You probably remember that all tracks share three common elements: the
Drag Box, the Time Line, and the attach Box. We discussed the Drag Box
and the Time Line under Video Script, above. Here we need to describe
the Attach Box, because tracks in the Scene Script (with the exception
of Expert, Control, and Sound tracks), can be attached to one another.

 Attaching one track(1) to another(2) is a simple way of making(1)
follow the movements that you've specified for(2). Any new movements
you program for the attached track(1) are relative to the movements of
the base track(2).


---- page 160 ----


ATTACH BOX

Use this area to attach on e track to another. Any Object track is
automatically attached to the nearest Viewport track above it in the
Scene Script. The Attach Box shows a visual representation of the track
type.

  *  You can't Attach Audio or Expert tracks to other tracks or to one
     another. If you click on the Attach Box of one of these track
     types, a Problem requester states Error 303: Can't attach to this
     track.

 To Attach on e track to another:

Attach a Track

  *  Place the pointer over the Attach Box of the track to be attached.

  *  Press and hold down the mouse button; Attach to appears beneath
     the pointer.

  *  While holding the button down, move the pointer to the Attach Box
     of the track to which you want to attach the first track.

  *  Release the mouse button to attach the track.


-----------------------------------------------------------------------
ANIM TRACK

 An Anim track presents a compressed animation sequence in the IFF
standard format called Anim. These Anims can be created by DeluxeVideo
III or other Amiga programs. Anim track (like other Viewport tracks)
are only allowed in Scene Scripts.


-----------------------------------------------------------------------
ANIMBRUSH TRACK

 Control animated brushes created with DeluxeVideo III. These
AnimBrushes can be played and moved about the screen. When you create
an AnimBrush track, the Parts requester appears. Find the AnimBrush you
want in the On Disk window, click it, and then click Select. See Parts
Menu, below foe more information about the Parts requester.


---- page 161 ----


Because no Object track can be displayed unless it is attached to a
Viewport track, an AnimBrush track is automatically attached to the
Viewport (Anim, Backdrop, or Picture) track immediately above it when
you bring it into the Scene Script. Later you can attach the Animbrush
track to some other Viewport track, if you wish.


-----------------------------------------------------------------------
BACKDROP TRACK

 A Backdrop track is created on the fly by DeluxeVideo III instead of
being read in from disk. A background has the same color palette as the
equivalent screen in DeluxeVideo. Backdrop tracks (like other Viewport
tracks) are only allowed in Scene Scripts. The SpecialEffects video on
the DVExamples1 disk is a good example of how to use Backdrop tracks.
See Chapter 5, Video Effects, for more information.

 When you create a Backdrop track, the Backdrop requester appears.


BACKDROP REQUESTER:

MODES
 This area determines the resolution mode of the Backdrop. Click the
check boxes to activate the option (the check box is highlighted to
show the active option). These modes correspond to the basic Amiga
resolutions. Illegal combinations of modes are prevented. LoRes is 320
x 200 by 32 colors, HiRes is 640 x 200 by 16 colors, and Lace doubles
the vertical resolution of either of these modes. HAM is Hold-And-
Modify mode where all 4096 colors can be displayed at once, which can
also have double vertical resolution with Lace. Xtrahb (Extra
HalfBrite) is 320 x 200 (or 320 x 400 with Lace by 64 colors.

SIZE
 This area lets you set the size and depth of the backdrop. The width
and height may be set up to 1008 x 800 pixels. The depth controls the
number of colors available; click on the up or down arrows.

Click the Use brush palette button so that the Backdrop takes on the
color palette of any brush that is made visible. If several brushes are
shown on a Backdrop, the palette changes with each new brush.

ORIGIN
 This area sets the origin point for the raster.


-----------------------------------------------------------------------
BACKGROUND TRACK

 One Background track is available in the Scene Script, only after you
choose EXPERT from the Options menu. See the description of the
Background track and its effects under Background Track in the section
Tracks and Effects in the Video Script, above.


-----------------------------------------------------------------------
BOX TRACK

 Use this track to control any object you create for your video while
the video is playing. A box is a rectangular brush of a solid color
with an outline and an optional shadow. Boxes are useful for
surrounding text or setting off AnimBrushes or Brushes without creating
more Parts.

 Because no Object track can be displayed unless it is attached to a
Viewport track, a Box track is automatically attached to the Viewport
(Anim, Backdrop, or Picture) track immediately above it when you bring
it into the Scene Script. Later you can attach the Box track to some
other Viewport track, if you wish.


---- page 163 ----


 When you create a Box track, the box requester appears.

BOX REQUESTER:

SIZE
 Click the up or down arrows to alter (in pixels0 the Width and Height
of the box. You can click directly on the numbers and type in a new
value.

COLORS
 Click on the up or down arrows to select a color from 0 to 31. You can
also click in the individual box and type the color number directly.
This area controls the Body color, the Outline color, and the Shadow.
Click the Preview button to display the Box. As you change the colors
the Box reflects your choices.

STYLE
 Click Default Palette to use DeLuxePaint's default palette. if you
don't click Default Palette, the palette of the attached track is used.
Click the Shadow checkbox to put a shadow on the Box; use the up and
down arrows to change the amount of offset (in pixels) for the shadow.
The offsets are limited to plus or minus 64 pixels.

 Click OK to accept the changes; click Preview to see what the Box
looks like before accepting changes; or click Cancel to return to the
Scene Script without placing a Box track.


---- page 164 ----



-----------------------------------------------------------------------
BRUSH TRACK

 Controls a DeLuxePaint brush (or a brush from other graphics programs
that allow you to save a brush). The number of brush tracks that can
appear in a Scene Script is unlimited. When you create a Brush track,
the Parts requester appears. Find the brush you want in the On Disk
window, click it, and then click Select. See Parts Menu, below for more
information about the parts requester.

 Because no Object track can be displayed unless it is attached to a
Viewport track, a Brush is automatically attached to the Viewport
(Anim, Backdrop, or Picture) track immediately above it when you bring
it into the Scene Script. Later you can attach the Brush track to some
other Viewport track, if you wish.


-----------------------------------------------------------------------
CONTROL TRACK

 One Control track is available in the Scene Script. See the
description of the Control track and its effects (Button, GoTo, Label,
KeyTo, Label, PanelOn, Pointer, Timestep, and Wait) under Control Track
in Tracks and Effects in the Video Script, above.


-----------------------------------------------------------------------
DEVICE TRACK

 The Device track is available in the Scene Script, after you chose
EXPERT from the Options menu. See the description of the Device track
and its effect (Message) under Device Track in the section Tracks and
Effects in the Video Script, above.


-----------------------------------------------------------------------
PICTURE TRACK

 This is the most basic Viewport track. It displays an Amiga IFF image
in any resolution. Anim tracks (like other Viewport tracks) are only
allowed in Scene Scripts.


---- page 165 ----


-----------------------------------------------------------------------
SOUND TRACK

 The Sound track is used for playing an 8SVX file in a scene. When you
create a Sound track, the Parts requester appears. Find the sound you
want in the On Disk window, click it, and then click Select. See Parts
requester below, under Parts Menu  for more information.


-----------------------------------------------------------------------
TEXTLINE TRACK

 This track gives you an easy way to bring text into a video. When you
add a Textline track, the font image is drawn into a memory buffer and
then copied into your video file. When the video is played, the image
is read from disk and displayed. So, once added to the video you no
longer need the font. If you change the text, however, you'll need the
font again to generate a new image.

 Because no Object track can be displayed unless it is attached to a
Viewport track, a Textline track is automatically attached to the
Viewport (Anim, Backdrop, or Picture) track immediately above it when
you bring it into the Scene Script. Later you can attach the texline
track to some other Viewport track, if you wish.


---- page 166 ----


 When you create a Texline track, the Text Line requester appears.


THE LINE REQUESTER:

TEXT
 Click in this window and type the text you want to display. Always
press Return after changing the text.

FONT
 Select the font you want by clicking it in the Font window. Click the
arrows above and below the window's scroll bar or drag the slider to
scroll the list of fonts.

DRAWER
 Click in this window and type in a different path  to use fonts stored
in a drawer other than your Workbench. the original drawer is
equivalent to sys:fonts.

COLORS
 Choose the primary and secondary colors for the text line (left box -
primary) and its shadow (right box - secondary) by clicking the up or
down arrows next to the color numbers. The colors number 0 to 31.

STYLE
 Click on the box you want to set the style attributes of the text
line. Any or all of these styles may be chosen simultaneously. Click
Default Palette to use DeLuxePaint's default palette. If you don't
click Default Palette, the palette of the attached track is used.


---- page 167 ----


 If you select the (drop) Shadow style, you may want to use the up and
down arrows to adjust the offset of the shadow image. The box on the
left controls horizontal offset. The default offset is 1 x 1 pixels.

 You can also use this requester to choose from three color modes. JAM2
uses the primary color for the text and fills the box surrounding the
text with the secondary color (rightmost box beside Colors). COMP
completements, that is, reverses the bit pattern) the area in the video
screen where the text appears. INV creates transparent text surrounded
by the primary color. If both INV and JAM2 are selected, the primary
and secondary colors are switched, which displays the text in the
secondary color surrounded by the primary color.

PREVIEW
 Click the Preview button to see the text line as you enter it or make
changes to it.

  *  DeLuxeVideo III supports color fonts, but you must run your color
     font utility before you use them in this program.


-----------------------------------------------------------------------
EFFECTS

 Each track in the Scene Script has a corresponding effect or set of
effects that you can use to refine your videos. The following is a
description of all types of effects that are used in DeLuxeVideo III,
together with notation showing the corresponding track or tracks, and
whether the effect uses a requester.

  *  Some Scene Script effects are designed for expert users. They are
     only available after you've chosen EXPERT from the Options menu.
     If you want to add an effect to a given track, but can't find it
     in the Choose an Effect requester, choose EXPERT and display the
     Choose an Effect requester again.


---- page 168 ----


     For example, if you have a Picture track to which you want to add
     a Back effect, you won't find Back in the Choose an Effect
     requester unless you have already chosen EXPERT from the Options
     menu. For purposes of the Picture track, Back is an Expert effect.

BACK

 Tracks: Anim, Backdrop, Picture
 Requester: No

 Pushes the Viewport to the back of the viewport list. Usually, this
effect is used to hide the current Viewport under another Viewport. You
can use Back and front (below) effects to flip between two pictures.

BUTTON

 Tracks: Control

 See button under Control Effects in Tracks and Effects in the Video
Script above.

CLEAR

 Tracks: Anim, Backdrop, Picture
 Requester: No

 Clears a viewport to color 0.

CLRCYCL

 Tracks: Anim, Backdrop, Picture
 Requester: No

 Turns on whatever color cycling information is defined in the Part's
data file. Color cycling creates an appearance of animation by changing
the color palette of the image. The color cycles must be set from
within the paint program that created the Part.


---- page 169 ----


CONTINUE

 Tracks: Backdrop
 Requester: No

 Operates only on the BackDrop track, causing the BackDrop to adopt the
dimensions and view mode of the Viewport at the top of the Viewport
list. The Continue effect lets you use the front viewport (Backdrop)
from the previous scene to begin the next scene. The Continue effect
must occur at the beginning of the scene. Follow it immediately with an
Options effect (select Double Buffer from the requester) if you plan to
move objects. See Special Effects in Chapter 5, Video Effects for an
example of Continue.

FADEIN

 Tracks: Anim, Backdrop, Picture
 Requester: No

 This effect causes the Viewport part to gradually appear over the
duration of the effect. The Viewport's color values are gradually
increased until the Viewport is displayed normally.

FADEOUT

 Tracks: Anim, Backdrop, Picture
 Requester: No

 This effect causes the Viewport Part to gradually disappear over the
duration of the effect. the Viewport's colors are gradually reduced in
value until they are all set to color 0, then a Hide effect is
automatically performed at the end of the FadeOut.

FADEPTRN

 Tracks: Anim, Backdrop, Picture
 Requester: No.



---- page 170 ----


 This effect causes the Viewport Part to change color (under the
influence of a concurrent Pattern effect), so it matches the palette of
a viewport track, which is attached to it.

FRONT

 Tracks: Anim, Backdrop, Picture
 Requester: No

 This effect pushes the Viewport to the top of the display list.
Typically, this is used to bring a Viewport into view after obscured by
other Viewports.

GOTO

 Tracks: AnimBrush, Box, Brush, Control, Textline
 Requester: Yes

 You may want to look at GoTo that appears under Control Effects in
Tracks an Effects in the Video Script above. We're repeating part of
that description here because GoTo works differently as a Scene Script
effect. On an Object track (AnimBrush, Box, Brush, or Textline) in a
Scene Script, it works in conjunction with a Wait effect. If you click
the mouse on the object while waiting, then it will GoTo the label
indicated in the Object's GoTo effect. See the description of the
MultiMedia sample video in Chapter 5, Video Effects for more
information.


GOTO REQUESTER:

VIDEO
 If this is on, the name is interpreted as the name of a video. If it's
off, the name is interpreted as the name of a scene.

NAME
 Click here and type in the name of the scene you want to go to. The
path name isn't required if the scene is in the same drawer as the
video currently running.


---- page 171 ----


HAMFIXUP

 Tracks: Anim, Backdrop, Picture
 Requester: No

 This effect cleans up the fringing effect on a HAM mode picture or
brush as it is moving. Note that this process slows down the frame rate
of the video considerably. We recommend this feature primarily for
single frame recording of a video and for creating an anim with the
MakeAnim effect.

HIDE

 Tracks: Anim, AnimBrush, Backdrop, Box, Brush, Picture, Texline
 Requester: No

 Marks the Object as invisible and removes it from view. This effect is
the reverse of Show. The Background track also supports a Hide effect.
See Background Track under Video Script in Reference, above.

JOYSTICK

 Track: Control

See Joystick under Control Effects in Tracks and Effects in the Video
Script above.

KEYTO

 Track: Control

 See KeyTo under Control Effects in Tracks and Effects in the Video
Script above.

LABEL

 Track: Control

 See Label under Control Effects in Tracks and Effects in the Video
Script above.


---- page 172 ----



LOAD

 Tracks: Anim, AnimBrush, Box, Brush, Picture, Sound, Textline
 Requester: Yes

 Opens the selected Part file and preloads it into memory, so there's
no delay for file loading when you want to play or display that Part.
Use a Load effect BEFORE an effect that plays Play (Sound for example)
or displays the selected Part. This makes the video run more smoothly
because there'll be no pause while the part loads.

 In an Anim track, Load let's you control disk I/O that animation is
not interrupted.

LOCKCLRS

 Tracks: Anim, Backdrop, Picture
 Requester: No

 This effect prevents the Viewport's color palette from being changed
when a brush is made visible. The brush is then forced into the palette
of the Viewport.

MAKEANIM

 Tracks: Anim, Backdrop, Picture
 Requester: Yes

 This effect is used to create Anim files form videos. While the video
plays, Anim frames are recorded, compressed, and written to disk. When
you create this effect, the MakeAnim requester appears.



---- page 173 ----


MAKEANIM REQUESTER

 Click in the Name window and type the name of the Anim fiel you want
to create. You can also specify the path in this edit field. If no path
is specified, DVMaker saves the file to the current path.

 The Maximum File Size option lets you restrict the size of your anim
and thus avoid creating unusually large (and memory intensive) anims.

 The size of the Viewport cannot change during a MakeAnim effect. While
the Anim is recording, the current frame number is shown in the mouse
pointer. Two extra frames are added to the end of the Anim so that it
can be cycled.

 Use the TURN ON and TURN OFF options in the Edit menu to control when
an Anim is actually made. Once you place the MakeAnim effect,
immediately select it and select TURN OFF from the Edit menu. Now while
you continue to setup your video and adjust it, you won't be making a
string of Anim files. When you have the video exactly the way you want
it, Turn On the MakeAnim effect and then play the video to make the
Anim. See the description of the MakeAnim example in Chapter 5, Video
Effects for more information.

MESSAGE

 Track: Device

 See Message under Control Effects in the Control Track section above.

MOVEPATH

 Tracks: AnimBrush, Box, Brush, Textline
 Requester: Yes

 Tells the Object to follow a path relative to the origin of the track
it's attached to. When you create this effect, the MovePath requester
appears.



---- page 174 ----



MOVEPATH REQUESTER:

POINTS
 Lists the x and y coordinates of each point in the path of the Object.
To select a particular point, click on it in the list. When you select
a point, its coordinates appear in X and Y boxes. You can change these
coordinates by clicking the up or down arrows, or by clicking in the
box, typing a new value, and then pressing Return. You MUST press
Return for the new numbers to be entered. Click Change to enter the new
values of the selected point.

 Click Insert to add a new point to the list AFTER the currently
selected point. The new point's coordinates are (x+10, y+10) where x
and y are the coordinates of the selected point. If no point in the
list is selected, the new point is added after the first point. The new
point is automatically selected.

 Click Delete to remove the currently selected point from the list.
This automatically selects the previous point on the list.


---- page 175 ----


OPTIONS
 Click the appropriate check boxes to choose the options you want (the
check box is highlighted when the option is active).

 Repeat means that your Object follows the selected path the specified
number of times. Change the number of repeats by clicking the up or
down arrows or by clicking in the window and typing a new number.

 Continuous means that your Object follows the selected path for the
duration of the effect.

 Absolute means that the coordinates are measured from the origin of
the track to which the object is attached.

 Relative means that the coordinates are measured from the position of
the Object at the start of the effect. Normally you'll want to use a
Position effect BEFORE your MovePath effect if you use this option.

 Cycle means that the points are followed in the order 1, 2,...N, 1,
2,...N.

 Ping Pong means the points are followed in the order 1, 2,...N, N-1,
...2, 1.

 Time Step is the number of jiffies (1/60th of a second) between data
points. As you trace the path, the points are recorded according to the
Time Step entered here. As the video plays, the Object's position is
linearly interpolated between the data points (a process also known as
tweening). Use a small value if you want to drag it slowly.

 Loop Point defines the point to use after point N when cycling through
the path; this lets you repeat only part of the path rather than the
entire path. Change the loop point by clicking the up or down arrows or
by clicking in the window and typing a new new value.


---- page 176 ----



 Show At Start automatically does a Show effect before the MovePath
effect starts.

 Hide At End automatically does a Hide effect at the end of the
MovePath effect.


TRACE
 Trace is usually the first thing to do when you create a MovePath
effect. Click this button to display the Preview screen. Drag the
Object to the starting position of the path you want, and release the
button (you may need to press h to reduce the picture to half size so
you can position the object off-screen; see the discussion of Preview
in the Parts requester under Parts Menu, below for more details and a
listing of keyboard equivalent commands). When you press the mouse
button down on the object again, the old path is erased and a new path
is created. Drag the object along the path you want and release the
button. When you're finished tracing the path. press Esc to switch back
to the Path requester or press j to jump to the Edit screen.


TIP

 Use Trace to define the path and Edit to refine it. Don't edit the
points unless you require a precise path.

EDIT
 After you've traced a path, this screen lets you edit the points on
that path. Click Edit to bring up the Edit Preview Screen (see the
discussion of Preview in the Parts requester under Parts Menu, below
for more details and a listing of keyboard equivalent commands). A
series of straight lines define the Object path; small square outlines
frame each point. The object itself is drawn at the currently selected
point. Six sizing boxes appear around the perimeter of the path.

  *  Extra Preview keys are active while you're in Edit or Trace. The +
     key selects the next point and draws the Object there; the - key
     selects the previous point and draws the Object there. a shows all
     other Parts attached to the same track. i inserts a new point
     (just like the Insert button in the Path requester); d deletes the
     current point (just like the Delete button in the Path requester).
     To edit a specific point. press + or - to move the Object to that
     point and then drag the Object with the mouse. To move the entire
     path, press down the mouse button on the empty space within the
     path's bounds and drag the path where you want it. You can stretch
     or compress the path by dragging the appropriate sizing box on the
     path perimeter.


MOVETO

 Tracks: Anim, AnimBrush, Backdrop, Box, Brush, Picture, Textline
 Requester: Yes

 This effect specifies WHAt part of an Object to display and WHERE to
display it, relative to the Object it's attached to. You can move an
Object to a specific point while you alter the amount of the object you
reveal. You can specify what and where by entering values into the What
and Where requester or by directly manipulating the Object on a Preview
Screen. See the description of the What & Where example video in
Chapter 5, Video Effects, for more information.



---- page 178 ----


WHAT & WHERE REQUESTER:


WHAT
 Controls What portion of the Object to display. If ther Full Width and
Full Height chack boxes are active, the rest of the controls are
unavailable. The first box controls the number of pixels. The second
box controls the amount of pixels from the left, right, center or
origin of the Object, depending on the check box you chose. Change the
values by clicking the up or down arrows or by clicking in the window
and typing a new value. When the Max Height or Max Width gadgets are
deselected, the Part's actual height and widht appear (rather than the
default 1024).

WHERE
 Controls where the Object moves to no the screen. The first box
controls the number of vertical pixels from the left, right, center, or
origin of the Object, depending on the check box you choose. The second
box controls the same conditions for horizontal pixels. Click the up or
down arrows to change the values or click in the window and type a new
value.

 Show At Start automatically shows a Show effect before the MovePath
effect starts. If Show at Start is not on, the Part is loaded and
prepared for showing.

 Hide At End automatically does a Hide effect at the end of the MoveTo
effect.

 You can use these options rather than adding effects (that do the same
job) on the track.

PREVIEW WHAT
 Display the Preview What screen. The Object appears against a blank
Backdrop. A rectangle is drawn around the Object, with tabs at the
corners and the midpoints of each side. Change the size of the
rectangle by dragging the tabs. MoveTo the Object by dragging the
inetrior of the rectangle. The changes ar reflected in the What and
Where requester. Press j to toggle between the Preview What and the
Preview Where screens.


---- page 179 ----


PREVIEW WHERE
 Displays the Preview Where screen. The Object is shown against the
Viewport to which it's attached at the point where it will be displayed
when the video plays. A rectangle is drawn around the Object. Move the
Object by dragging the interior of the rectangle. The changes are
reflected in the What and Where requester.


OPTIONS

 Tracks: Anim, Backdrop, Picture
 Requester: Yes

 This effect lets you change the display options for the Viewport
track. See SpecialEffects in Chapter 5, Video Effects, for more
information about this effect and examples of how to use it. When you
create this effect, the Display Options requester appears.


OPTIONS REQUESTER:

DOUBLE BUFFER
 When this option is active, two copies of each rastport (that is, two
buffers) are allocated in Chip RAM. Brushes are animated by drawing in
one buffer while displaying the other buffer, and then flipping between
the two when the drawing is completed. This option must be on for
flicker-free brush animation. However, Double Buffer doubles the amount
of Chip memory needed for each raster, so if you're just showing
slides, don't use Double Buffer.



---- page 180 ----


RESTORE BLACK
 When a brush is moved over a raster, this option restores the raster
with color 0 using the mask of the brush. If you are doing brush
animation over a color 0 backdrop, you can get faster and smoother
animation by selecting this option.

SAVE & RESTORE
 When this option is active, DeLuxeVideo III saves what is under the
raster as a brush moves over it, and later restores waht was there.
Double buffering with save & restore is the classic form of brush
animation.

RESTORE PATTERN
 The attached pattern is used to restore the background. This option
makes it possible and reveal another picture in the process.

DON'T RESTORE
 As an Object moves over the Viewport its image is left in the
background, leaving a history of where it has been.

PAN

 Track: Sound
 Requester: No

 You can add a Pan effect to a Sound track to change the position of a
sound while it's playing. Pan must be preceded by a Play (Sound) effect
with the Stereo option on, so the sound can pan between the left and
right channels.

PANELON

 Track: Control

 See PanelOn under Control Effects in Tracks and Effects in the Video
Script above.

PATTERN

 Tracks: Box, Brush, Picture, Textline
 Requester: Yes


---- page 181 ----


 You can add a Pattern effect to any Picture or Brush track that's
attached to a Viewport track (an Anim, Backdrop, or Picture track),
AFTER you've selected EXPERT from the Options menu. This effect makes
the selected Part the pattern for the Picture or Brush it's attached
to. That track then becomes a pattern for the Viewport for the duration
of the Pattern effect. The pattern doesn't have to be the same
dimensions as the Viewport. If it isn't the same size, you can set the
options so the Viewport is tiled with the pattern. The Pattern effect
doesn't draw or cause anything to be drawn in the Viewport. To do that
you must use a Wipeln effect or an Options effect AFTER setting the
Restore Pattern flag.

 See Wipes & Pattern and Special Effects in Chapter 5, Video Effects,
for examples of how to use the Pattern effect.


PATTERN REQUESTER:

DON'T TILE
 The pattern's center is located at the viewport's center. Any area
beyond the edge of the pattern is drawn in color 0.

VERTICAL TILES
 The pattern's center is located at the viewport's center and is
repeated vertically until the viewport is covered. The same vertical
band is repeated to the right after shifting down by the tile offset,
and it is repeated to the left after shifting up by the tile offset.

HORIZONTAL TILES
 The pattern's center is located at the viewport's center and is
repeated horizontally until the viewport is covered. The same vertical
band is repeated below after shifting right by the tile offset, and it
is repeated above after shifting left by the tile offset.


---- page 182 ----



TILE OFFSET
 The number of pixels to shift for vertical or horizontal tiles. Adjust
by clicking the up or down arrows.

PICKUP

 Tracks: Box, Brush, Textline
 Requester: No

 Replaces the Object's image with what is under it in the Viewport at
the time of the effect. The result is like a cookie cut of the
underlying background. See SpecialEffects in Chapter 5, Video Effects
for an example of Pickup.

PLAY

 Track: Sound
 Requester: Yes

 Plays a selected Sound track. When you create this effect, the Play
Sound requester appears, where you can adjust how the Sound plays.
Adjust any of the sliders by clicking on the arrows to the left and
right of the slider or by dragging the bar in the slider to the
position you want.


PLAY SOUND REQUESTER:

FREQUENCY
 If this box is selected, the Sound plays at the sample rate shown at
the right. The frequency ranges from 100Hz to 30KHz.



---- page 183 ----



POSITION
 If this is selected, the sound plays at the stereo position indicated.
0 indicates the left stereo channel and 319 is the right stereo
channel. A value between 0 and 319 is a proportional stereo position.
Note that any value other than 0 or 319 uses two if the four available
audio channels, rather one channel.

VOLUME
 If this box is selected, the volume value at the right is used (from 0
to 127). If the box is NOT selected, the sound plays at full volume.

REPEAT
 If this is selected, the Sound plays repeatedly the indicated number
of times.

CONTINUOUS
 If this box is selected, the Cound repeats for the duration of the
effect.

PRIORITY
 This indicates the relative priority of the current Sound. There are
four audio channels on your computer, two left and two right. When a
Sound is played, it's assigned to the channel indicated by the Position
setting in the Play effect. If there is a channel, it will play. If
there isn't a channel available, another Instrument track or Sound of
lower priority will be remporarily BUMPED until the current Sound is
completed. The bumped Sound will resume when it can.

STEREO
 Click to produce stereo sound.

PREVIEW
 Click to hear the Sound and test your settings. Click again to stop
the Sound.


PLAYANIM

 Trakcs: Anim, AnimBrush
 Requester: Yes

 This effect applies only to the Anim and AnimBrush tracks. It controls
how an Anim or AnimBrush plays during the video. The PlayAnim effect
makes the AnimBrush visible if it hasn't yet had a Show effect. When
you create a PlayAnim effect, the PlayAnim requester appears.


---- page 184 ----


PLAYANIM REQUESTER:

ANIMS
 Click the appropriate box to choose an available option (the box is
highlighted when the option is active). Change the values by clicking
the up or down arrows or by clicking in the window and typing a new
value.

CYCLE
 Anims are normally designed to cycle from their first frame through a
sequence ending at the first frame; if this option is selected, that's
how the Anim is played. If this option is turned off, the AnimBrush
plays once from the first frame to the last frame.


  *  Ping Pong, First Frame, Last Frame, Next Frame, Previous Frame,
     Frame, Start Frame, and End Frame are not available for Anims.

CONTINUOUS
 Plays for the duration of the effect. You may change the duration by
dragging the effect's End arrow.

REPEAT
 Plays for the indicated number of repetitions. The duration is
computed so you may NOT change it.

REPETITIONS
 This value shows the number of times to repeat the Anim playing.

LOOP FRAME
 This sets the frame number where the Anim repeats.

TIME INTERVAL
 This sets the time interval between frames. The default setting here
is the setting made in the Video track; you can override the default
for this effect.



---- page 185 ----


ANIMBRUSHES

 Click these check boxes to choose these options (the check box is
highlighted when the option is active). Change the values by clicking
the up or down arrows or by clicking in the window and typing a new
value.

FORWARD
 Plays the AnimBrush from the first frame through a sequence ending at
the last frame.

PING PONG
 Plays the AnimBrush from first frame to last frame, then backwards
from last frame to first frame.

FIRST FRAME
 Jumps the AnimBrush to frame 1. The duration is automatically set to
zero.

LAST FRAME
 Jumps the AnimBrush to frame n. The duration is automatically set to
zero.

NEXT FRAME
 Jumps the AnimBrush to the next frame. The duration is automatically
set to zero.

PREVIOUS FRAME
 Jumps the AnimBrush to the previous frame. The duration is automati-
cally set to zero.

FRAME
 Jumps the AnimBrush to a specific frame. The duration is automatically
set to zero.

CONTINUOUS
 Plays for the duration of the effect. You may change the duration by
dragging the effect's End arrow.

REPEAT
 Plays for the indicated number of repetitions. The duration is
computed so you may NOT change it.

REPETTIONS
 Shows the number of times to repeat the AnimBrush playing.

START FRAME
 Sets the starting frame for the AnimBrush.

END FRAME
 Sets the ending frame for the AnimBrush.

TIME INTERVAL
 Sets (in jiffies) the time interval between frames. The default
setting here is the setting made in the Video track; you can override
the default for this effect. If you're using simultaneous PlayAnim
effects, you should have the same time interval in each one.

  *  Loop Frame is not available for AnimBrushes.



---- page 186 ----



POINTER

 Track: Control

See Pointer under Control Effects in Tracks and Effects in the Video
Script above.

POSITION

 Track: Anim, AnimBrush, Backdrop, Box, Brush, Picture, Textline
 Requester: Yes

 This effect operates like a MoveTo effect except that there is NO
duration. Position specifies WHAT part of an Object to display, and
WHERE relative to the Object it's attached to. Objects can be displayed
at a specific point with a specific amount of the object being
revealed. You can specify what and where by entering values into the
What and Where requester or by directly manipulating the Object on a
Preview Screen.


WHAT AND WHERE REQUESTER:

WHAT
 This area controls what portion of the Object to display.

WHERE
 This area controls where the Object is displayed on the screen.


---- page 187 ----


  *  See the detailed description of the What and Where requester under
     MoveTo, above for more information.


RELEASE

 Tracks: Anim, AnimBrush, Backdrop, Box, Brush, Picture, Textline
 Requester: No

 Automatically does a Hide effect on the Object, which changes its
state from prepared to loaded. This frees up some memory for other
Parts of the video to use, but doesn't unload the Object.


SCROLL

 Tracks: Anim, Backdrop, Box, Brush, Picture, Textline
 Requester: Yes

 This effect lets you adjust the view of the selected Object. See
Scrolling BG in Chapter 5, Video Effects, for an example. When you
create this effect, the Scroll requester appears.


SCROLL REQUESTER:


 Change the values by clicking the up or down arrows or by clicking in
the window and typing a new value.

X: This is the number of pixels to scroll horizontally; a positive
number indicates right while a negative number indicates left.

Y: This is the number of pixels to scroll vertically; a positive number
indicates down while a negative number indicates up.

T: This is the period of time (in jiffies) to scroll the indicated x-y
distance.


---- page 188 ----


SHOW

 Tracks: Anim, AnimBrush, Backdrop, Box, Brush, Picture, Textline
 Requester: No

 This effect makes the Object visible at its current position if no
previous effect has yet made it visible. If you haven't loaded an
Object into the video, a Load effect is automatically performed. If you
haven't positioned an Object in the video, a Position effect is
automatically performed using the default center position. This effect
is ignored if the Object is already visible.

SLIDEIN

 Tracks: Anim, Backdrop, Picture
 Requester: Yes

 This effect gradually brings a Viewport into view. When you create a
SlideIn effect, the Slide In requester appears.


SLIDE IN REQUESTER:

Four patterns are displayed in the requester; the selected pattern is
highlighted. Click on the pattern you want to use. Click Slide to make
the Viewport slide into view; click Reveal to have the Viewport
gradually revealed. The two patterns on the right of the requester look
best with Reveal selected.

SLIDEOUT

 Tracks: Anim, Backdrop, Picture
 Requester: Yes


---- page 189 ----



 This effect gradually moves a Viewport out of sight, ending with an
automatic Hide effect. When you create a SlideOut effect, the SlideOut
requester appears.


SLIDE OUT REQUESTER:

 Four patterns are displayed in the requester; the selected pattern is
highlighted. Click on the pattern you want to use. Click Slide to make
the Viewport slide out of view; click Reveal to have the Viewport
gradually concealed. The two patterns on the right of the requester
look best with Reveal selected.


STAMP

 Tracks: AnimBrush, Box, Brush, Textline
 Requester: No

 This effect works on a brush track to copy the brush image
permanently to the Viewport. Leave this effect on while the brush is
moving to create a trail of images.

TIMESTEP

 Track: Control

 See TimeStep under Control Effects in Tracks and Effects in The Video
Script above.

UNLOAD

 Tracks: Anim, AnimBrush, Box, Brush, Picture, Sound, Textline.
 Requester: No



---- page 190 ----


 This effect erases a selected Object, Viewport, or Part from memory
and frees up more room in the video. If the video has many Parts or
scenes, it's a good idea to Unload those that are not currently in use.

UNSCROLL

 Tracks: AnimBrush, Box, Brush, Textline
 Requester: No

 This effect can be added to any Object track. Use this effect if the
brush is in front of a scrolling backdrop and you want the brush
movement to be relative to the screen rather than the scrolling
background behind the brush. See ScrollingBG in Chapter 5, Video
Effects, for an example.


USECLRS

 Tracks: AnimBrush, Box, Brush, Textline
 Requester: No

 This effect copies the brush palette to the Viewport where the brush
is attached. UseClrs is an Expert effect, which can only be used on
Object tracks.

WAIT

 Track: Control

 See Wait under Control Effects in Tracks and Effects in the Video
Script above.

WIPEIN

 Tracks: Anim, AnimBrush, Backdrop, Box, Brush, Picture, Textline
 Requester: Yes

 This effect brings up the Wipe effect requester where you specify how
a new viewport or brush is wiped into the existing viewport. When a
scene is started with a Wipeln effect on a viewport track, the wipe is
done from the old image to the new image of the old image from the
previous scene is the same height, width, and depths as the new image.
Otherwise, the viewport is cleared to color 0 and the image is wiped
in. The new color palette fades in at the same time as the image. if
another track with a Pattern effect is attached, the pattern is wiped
in.


WIPE EFFECT REQUESTER:


WIPE DIRECTION ICONS
 There are thirteen icons at the top of the Wipe effect requester
representing different directions for the new image to wipe in. The
bottom two icons are for two special patterns that are more like
dissolves than true wipes. The left icon is a random line by line
dissolve (regardless of the type selected), and then the right icon is
a random pixel by pixel dissolve (or random check dissolve if check or
diamonds is selected). Click on the desired Wipe direction icon to
select it.

  *  If you add a new wipe to a track without selecting a direction,
     the direction is chosen randomly at play time.

TYPE
 There are four choices for the type of Wipe; click on the check box to
select the desired type. Tiny is a 16 pixel wide pattern-based wipe.
Solid is a full-sized solid pattern wipe. Checks is a checkerboard wipe
with each check set to the width and height specified in the bottom
left portion of the requester. Diamonds is a single or multiplediamond
wipe with the number of horizontal and vertical diamonds indicated in
the lower right corner of the requester.



---- page 192 ----



  *  If you add a new wipe to a track without selecting a type, the
     type is chosen randomly at play time.

CHECKS WIDTH AND HEIGHT

 Enter the pixel width and height for the checks by clicking on the up
or down arrows, or by typing directly in the boxes. These are
equivalent LoRes sizes; if the viewport is HiRes the actual pixel width
is twice this value (likewise for the height in lace mode). When
played, if the width and height specified would require more than 1024
checks for the image being wiped, both width and height are doubled
until the Wipe requires less than 1024 checks.


DIAMONDS HORIZONTAL AND VERTICAL

 Enter the number of diamonds to use for horizontal wipes and for
vertical wipes by clicking on the up or down arrows, or by typing
directly in the boxes. When played, if the values entered would produce
a diamond less than 8 pixels high or wide, the values are increased
until the diamond is at least that large.


WIPEOUT

   Tracks: Anim, AnimBrush, Backdrop, Box, Brush, Picture, Textline
   Requester: Yes

 This effect is similar to WipeIn, except that it is used to remove an
image from view and it does not use attached patterns. See WipeIn for
details.


CONTROL PANEL
-----------------------------------------------------------------------

 You can control a video while it's playing (through DVMaker or
DVPlayer) by using the Control Panel (see Figure 6.35) or the keyboard.
To display the Control Panel, while the video is playing:

  *  Press the Help key or the right mouse button.

 Pressing either Help or the right mouse button removes the Control
Panel when the Control Panel is visible. The Control Panel normally
appears at the bottom the view, but if the view is overscan, the
Control Panel is shown in the normal (non-overscan) region so that it's
totally visible.


---- page 193 ----


   ___ ___ ___ ___ ___ ___ ___ ___ __________ ___ ___ ___ ___ ___
  |1. |2. |3. |4. |5. |6. |7. |8. |9.        |10.|11.|12.|13.|14.|
  |___|___|___|___|___|___|___|___|__________|___|___|___|___|___|

  1. Power
  2. Rewind to Start
  3. Previous scene
  4. Scene Start
  5. Pause
  6. Forward
  7. Fast Forward
  8. Next Scene
  9. Time Counter
 10. Single Step
 11. Loop
 12. Audio
 13. MIDI
 14. To Back


  Figure 6.35  Control Panel

See Control Panel, below for a complete description of all the buttons
and functions of the Control Panel.



DVMAKER MENUS
-----------------------------------------------------------------------

 Each DVMaker menu option is explained below. The procedure for
selecting an option is the same in all cases:

  *  Press the right mouse button to display the DeluxeVideo III menu
     titles.

  *  Move the pointer to any title in the Menu Bar; the options for
     that menu drop down.

  *  Drag the pointer to highlight the option you want; release the
     mouse button to activate your choice.

  *  Some frequently used menu options have keyboard equivalents
     Keyboard commands appear in brackets beside their cooresponding
     menu options. A refers to the rigth Amiga key on your keyboard.



---- page 194 ----



 Press the right Amiga key and the indicated letter key simultaneously
to select an option. There's no need to press the Shift key.


-----------------------------------------------------------------------
PROJECT MENU

 Use this menu to load, save, play, and quit your videos.

        NEW     [A - R]

 Loads a new blank video, with View and Video tracks, one empty Scene
effect and the default non-eraseable Show effect. If you've changed the
current video since you last saved (or if you've never saved it), a
message asks:

        [Name of your video has been changed! Save it?

 Click Yes if you want to save your changes (or name it, if you haven't
done that) before you load a new video; click No to discard the changes
(or discard the video, if you haven't saved it) and load a blank video;
click Cancel to return to the current video.

        OPEN    [A - O]

 Displays the Open File requester from which you can select and load
(open) videos into DVMaker. Click on the video you want; its name
appears in the File box at the bottoms of the requester. The list
window displays the names of all the disks currently available and a
Parent Directory listing. Click on the Parent Directory to move to the
next higher level on the disk. Click on any disk name to see the
contents of that disk. Or you can click in the Drawer and/or File
windows and type in the name of the Drawer or File you want to open.

 When you have the correct Drawer and File, click Open to load the
video into DVMaker. When a video is opened, the current directory is
set to the video's drawer and any temporary work files are opened
there.

 Click on the ? icon to get a directory of all files on the current
disk. Click the ! icon to stop the program from scrolling through the
directory (this is useful if you spot the file you want and don't need
to see the rest of the directory). Click Cancel to return to your
current video.



----page 195 -----



  *  See your Amiga manual if you need more information about Files,
     Drawers, and pathnames.


APPEND
 Displays the Append file requester, which is similar to the requester
described under OPEN, above. When you use Append to load a video, the
selected video is attached (appended) to the end of the current video.
Using Append you can build a long video by combining several short
ones.



---- page 196 ----



APPEND FILE REQUESTER:


SAVE            [A - S]
 Immediately saves the current video under the current name to the
current disk and drawer. If you've made changes to the video and use
the Save command, the original video on disk is replaced with the
current video. The first time (only) you select Save, the Save As
requester appears.

 When a video is saved a new file is opened and created from the
original file (contents, memory, and temporary files included). If the
new file is successfully written to disk, the original file is renamed
dvbackup.vid, and the new file is named. The new file is then reopened.
You can always go back to the original file by opening dvbackup.vid.

SAVE AS
 Displays  the standard Save requester, with the current video name,
Drawer and File. You can change the name of the video and/or where to
save it in this requester. The list window displays the names of all
the disks currently available and a Parent Directory listing. Click on
the Parent Directory to move to the next higher level on the disk.
Click on any disk name to see the contents of that disk. You can also
click in the Drawer and/or File windows and type in the name of the
Drawer or File you want saved.



---- page 197 ----



 When you have the correct Drawer and File, click Save to save the
video. Click on the ? icon to get a directory of all files on the
current disk. Click the ! icon to stop the program from scrolling
through the directory (this is useful if you spot the file you want and
don't need to see the rest of the directory). Click Cancel to return to
your current video without saving the changes.

  *  See your Amiga manual if you need more information about Files,
     Drawers, and pathnames.


PLAY SCENE              [A - K]
 Plays the currently selected scene.

PLAY VIDEO              [A - L]
 Plays the entire selected video.


---- page 198 ----



QUIT                    [A - Q]
 Closes DVMaker and returns you to do the Workbench. If you've changed
the current video since you last saved (or if you've never saved it), a
message box appears and asks:

 [Name of your video] has been changed! Save It?

 Click Yes of you want to save your changes (or name it, if you haven't
done that) before you quit; click No to discard the changes and return
to the Workbench (No also discards the video if you haven't saved it);
click Cancel to return to the current video.


ABOUT
 This command brings up the artist's name, program date, and copyright
information about the current version of DeLuxeVideo III.



-----------------------------------------------------------------------
EDIT MENU

 This menu controls cutting, copying, and pasting of video Parts, and
several other editing features.


ERASE                   [A - E]
 Use this option carefully. It deletes the current selection from the
video without changing the current contents of the Scrap Buffer.
Anything erased is gone forever because there's no way to undo this
command. However, if you Erase a scene, the Parts to that scene are not
automatically deleted from memory. You must select REMOVE UNUSED (Parts
menu) to delete Parts that you're not using in the current video and
reclaim the memory and disk space used by those Parts.

CUT                     [A - X]
 Cuts the current selection out of the video and copies it to the Scrap
Buffer. To select multiple tracks or effect, hold down the Shift key
and click on them. When you select a track, all of the effects on the
track are automatically selected. You can put the contents of the Scrap
Buffer back into the video at a new location (or the same location) by
using PASTE.
 If you use Cut to delete a scene from your video, remember that the
Parts to that scene are not automatically deleted from memory. You must
select REMOVE UNUSED (Parts menu) to delete Parts that you're not using
in the current video and reclaim the memory and disk space used by
those Parts.

COPY                    [A - C]
 Copies the current selection to the Scrap Buffer. You can put the
contents of the Scrap Buffer back into the video at a new location (or
the same location) by using PASTE. The Scrap Buffer can also be pasted
into a new video.

PASTE                   [A - P]
 Pastes the current contents of the Scrap Buffer (selections you've cut
or copied, see CUT and COPY above) at the designated location in the
current video. Or you can open a new video and paste the contents of
the Scrap Buffer into the new video. When you cut or copy a track or
set of tracks, and then select Paste, a track outline appears attached
to the cursor; position the track anywhere in the Track Area and click
to place it.
 Similarly, if you cut or copy an effect or set of effects and then
select Paste, an effect outline appears attached to the cursor;
position the effect anywhere on a Track in the Effect Area and click to
place it.

TURN ON
 Turns on the current selection, an Anim for example, if it was
previously turned off.

TURN OFF
 Disables the current selection so that it's ignored when the video
plays. This is useful when you're editing a video and don't want to
play all its sections. TURN ON reverses the effects of Turn Off.



---- page 200 ----


OPEN
 Opens the current selection, which brings up a requester where you can
modify the parameters of that selection. Double-clicking the selection
is the same as using Open. When a selection can't be opened,
DeLuxeVideo III informs you.

COPY PALETTE

 Copies the color palette and color cycling information (if any) from
the current selection to the next track you select. To use Copy
Palette:

1. Click a track (1) to select it (the palette from this track will be
   copied).

2. Choose Copy Palette.

3. Click another track (2); the palette from track 1 now applies to
   track 2.



-----------------------------------------------------------------------
SCENE MENU


CHANGE
 Displays the Scene requester from which you can change the name of a
Scene and its default display options.


SCENE REQUESTER:

NAME
 Click in this window and enter a new name or alter the existing name.



---- page 201----



DISPLAY OPTIONS
 Whenever a Scene is created, it uses the default display options for
the Video track where the Scene is placed. You can alter those display
options here. Choose each option by clicking on the box to the left of
the option; if the box is highlighted a small square appears inside the
box and the option is active.

DOUBLE BUFFER
 When this option is active, two copies of each rastport (that is, two
buffers) are allocated in Chip RAM. Double buffers are used for brush
animation. Brushes are animated by drawing in one buffer while
displaying the other buffer, and then flipping between the two when the
drawing is completed. This option must be on for flicker-free brush
animation. Double Buffer doubles the amount of Chip memory each raster
requires, so if you're just showing slides (and viewport animation),
don't use Double Buffer.

RESTORE BLACK
 When a you move a brush over a raster, this option restores the raster
with color 0 using the mask of the brush. If you're doing brush
animation over a color 0 backdrop, you can get faster and smoother
animation by selecting this option.

SAVE & RESTORE
 When this option is active, DeluxeVideo III saves what is under the
raster as the brush moves over it, and later restores what was there.
Double buffering with Save & Restore is the classic form of brush
animation.


-----------------------------------------------------------------------
PARTS MENU

 This menu controls loading and manipulating Parts, which are the data
elements that make up a video.

LOAD

 When you highlighted this option, a submenu displays the different
Part types of DeluxeVideo III. They are Anims, AnimBrushes, Brushes,
Instruments, Pictures, Sounds, and Tunes. When you select one of these
types, the Parts requester for that type appears.


---- page 202 ----


 After you select the Part you want and load it, it can be accessed by
the video in either the Video Script. DVMaker uses one style of
requester to manage the loading of all types of Parts. Double-clicking
a Part track or selecting a Part from the menu displays the same
requester.

PART TYPE
 The top bar of the requester displays the type of Part you select
(Animbrushes in our example).

IN VIDEO
 This window shows which Parts are already in the current video.

ON DISK
 This window displays a list of all the files in the named disk Drawer.
The names of all the disks currently available, and the Parent
Directory appear at the end of the list. Click on the Parent Directory
to move to the next higher level on the disk. Click on any disk name to
display the contents of that disk.


---- page 203 ----

  *  See your Amiga manual if you need more information about Files,
     Drawers, and pathnames.

DRAWER
 This window shows the name of the current drawer. You can click in the
Drawer window and type in the name of the Drawer or File you want.

SELECTION
 This area shows the name and Drawer of the selected Part, the number
of times it's been used in the video, and the Pool Memory it requires
(Pool Memory Used/Pool Memory Size). Pool Memory stores information
about the object, such as its size, position, type, and location. The
object itself is NOT stored in Pool Memory.

SELECT/DONE
 Click this button to accept the selected Part and load it into the
video.

PREVIEW
 Click this button to see or hear a preview of the selected Part. A
Sound or Tune Part plays until you click the Preview button again or
until the Sound or Tune ends. Any other types of Part (a selected Brush
or Anim for example) appears on the Preview Screen. To select a brush,
place the pointer on the brush adn click. The selected brush appears
with a rectangle highlighting its border. If you're previewing an Anim,
the screen title shows the frame number and total number of frames
(e.g., DVideo III: Frame 1/25).

The following keys are active in a Preview screen:

Esc    Ends previewing and closes the Preview screen. You can also
       choose Close from the Preview menu to return to the requester
       and shut down the Preview screen. This key also camcels a drag
       operation if you are dragging an object.

Arrows Up, down, left, and right scroll the Preview screen.

 h     Cuts the image size in half, down to a minimum of 1/8 full size.

 H     Doubles the image size, but to no more than full size.

 1     Displays the previous frame of the selected Anim or AnimBrush,
       or displays the previouos cel of the selected figure.
       This key has no function for other Parts.


---- page 204 ----


 2     Display the next frame of the selected Anim or AnimBrush.
       This key has no function for other Parts.

 a     Toggles the display of all other brushes (not AnimBrushes).

 j     Switches to the alternate preview screen, if there is one. For
       the Position and MoveTo effects, pressing this key switches
       between the Preview What and the Preview Where options. For the
       MovePath effect, pressing this key switches between the Trace
       and Edit screens.

 c     Uses the color palette of the selected object.

 C     Uses default color palette.

 b     Moves (pushes) selected object to back.

 f     Moves (pops) selected object to front.

 @     Toggles feedback of coordinates while dragging an object.

 You can also exit the Preview screen by clicking the front/back gadget
in the upper right corner. However, the screen is still present in the
background; you must click the Preview button on the requester to
eliminate the preview screen. Choose Close from the Preview menu to
return to the Parts requester and shut down the Preview screen.

REMOVE
 Click to remove the selected Part from the video. See also Remove
Unused, below.

INFO
 Click to display the Info requester for the selected Part Type. There
are two types of info requesters: Audio Info is for any Sound, Tune, or
Instrument Part, and Picture (or Raster) Info is for any Anim,
AnimBrush, Brush, or Picture Part.


---- page 205 ----


 The Audio Info requester has two main sections: IFF Info and User
Info.

IFF INFO
 This section displays the basic information about the audio Part, in
the following categories:

 Size       Displays the number of samples and the frequency of the
            Sound in Hz. For a Tune, Size displays the number of tracks
            and instruments used. For an instrument, it's the frequency
            in Hz and the number of octaves covered by the instrument.

Memory
            The amount of memory (in bytes) that the Audio Part uses,
            listed as the amount of Chip RAM and the amount of Fast RAM
            required.

Instruments The instruments required to play the Tune.

USER INFO
 This section lets you alter some of the information about the selected
Audio Part.

MIDI channel
            Appears for an Instrument Part only. Click this check box
            to send the instrument request out through a MIDI channel.
            Click the up or down arrows to alter the MIDI channel
            chosen or the MIDI preset. Or click on either value shown
            and type in a new value.


---- page 206 ----


            To use MIDI, you must turn on MIDI ENABLED in the Options
            menu. To turn MIDI on permanently, you must set MIDI=yes in
            Tool Types.

Propen      When checked, DeLuxeVideo III looks to see if the selected
            file can't be found, a message tells you so before the
            video plays.

Preload     When checked, the data is loaded when you load the script
            into DVMaker. Use this option so you don't have to wait for
            data to load during playback.

Not critical
            Check this box to tell DeluxeVideo III to continue, even if
            this Audio Part can't be found (or fit into available
            memory). You may want to activate Not Critical for a sound
            you think might be too big to fit into memory.

OK          Click to accept any changes and return to the Parts re-
            quester.

Cancel      Click to return to the Parts requester without changes.



---- page 207----



PICTURE (RASTER) INFO REQUESTER:


 The Picture Info requester also has two main sections: IFF Info and
User Info.


IFF INFO
 This section displays the basic information about an image, in the
following categories.

Size    Shows the size in pixels of the image, shown as (horizontal) x
        (vertical) x (number of bitplanes).

Colors  Gives the number of colors in the image.

Modes   Tells you the resolution mode of the image. If nothing is shown
        here, the picture is in LoRes 32 color mode.

Memory  Displays the amount of memory (in bytes) that the image takes
        up, listed as the amount of Chip RAM and the amount of Fast RAM
        required.

Origin  Displays the origin point of the image, in horizontal and
        vertical pixels.

Offset  The amount the image is offset from the origin, in horizontal
        and vertical pixels.

Other   This lists the number of frames in the image, if the image is
        an Anim or AnimBrush.


USER INFO
 This section lets you alter some of the information about the image.
Modes, HiRes
        If you want to customize the resolution of the
Lace    selected image, click on the HiRes or (Inter)Lace box. Check
        Modes to use these settings.

Origin  Click the up or down arrows to alter the origin point of the
        image, in horizontal and vertical pixels. Or click on the value
        shown and type in a new value.

Offset  Click the up or down arrows to alter the amount the image is
        offset from the origin, in horizontal and vertical pixels. Or
        click on the value shown and type in a new value.

Preopen When checked, DeLuxeVideo III looks to see if the file is
        available before running the video. If it can't find the file,
        a message appears to that effect before the video plays.



---- page 208 ----



Preload When checked, the data is loaded when you load the script into
        DVMaker. Use this option to avoid waiting for data to load
        during playback.

Not     Check this box to tell DeLuxeVideo III to continue even if the
criticalselected image can't be found.

OK      Click this button to accept any changes and return to the Parts
        requester.

Cancel  Click this button to return to the Parts requester without
        changes.


!
 Click the ! icon to stop the directory from scrolling (this is useful
if you've already spotted the file you want and don't need to see the
rest of the directory).

?
 Click on the ? icon to get a directory of all fiels on the current
disk.

CANCEL
 Click this button to return to the Script without changes.


FIND ALL
 Displays a requester where you can find all the Parts associated with
the current video. If you move a video and its Parts without using
DVMover, use this option so that DeLuxeVideo can find the Parts and
record their pathnames.

REMOVE UNUSED
 Removes any unused Parts from the video. An unused Part is a Part that
is NOT referenced by a track. You must choose Remove Unused (rather
than ERASE or CUT from the Edit menu) to delete unused Parts from your
scene or video.

UNLOAD ALL
 Frees the memory associated with all parts. Try this option if you
receive a low memory error.



---- page 209 ----



-----------------------------------------------------------------------
OPTIONS MENU


SCREEN
 Lets you choose among several screen display options, which appear in
a submenu.

WORKBENCH
 if you choose WorkBench, the DVMaker screen appears as a window on the
WorkBench screen.

CUSTOM
 If you choose Custom, DVMaker appears in a screen of its own (the
deafault setting).

INTERLACE
 If you choose interlace, the DVMaker screen has twice its normal
vertical resolution, which doubles the amount of tracks you can have
visible.

WORKBENCH
 This command opens or closes the WorkBench. More memory is available
if you close the WorkBench and use a Custom screen.

EXPERT
 Lets you use expert level tracks and effects. When Expert mode is
activated, more track options appear in the Choose a Track requester
when you add a new track. Similarly, more effect options appear in the
Choose and Effect requester when you add a new effect.

MEMORY
 Lets you manipulate memory usage in DeLuxeVideo III several ways. The
submenu options are:

SHOW USAGE
 Causes a graph of the available memory to appear at the bottom of the
screen. The graph is blank until the video or scene is played; then the
available memory values are recorded and displayed. The memory usage
uses the time scale in the Effects Area of the script to show you how
close your video is to running out of memory. If you change the script,
you must play the video again for the memory graph to reflect your
changes. While the memory graph is visible, pressing either c or f
toggles between displaying the Chip or Fast RAM available.

BUFFER SIZES...
 Displays a requester where you can change the sizes of the video
buffers. DeLuxeVideo III uses three buffers to store a video: the Video
Script is stored in one, the current Scene Script is stored in another,
and a list of all parts is stored in the third. The default sizes for
these buffers are 4000, 8000 and 8000 bytes respectively. These sizes
are sufficient for most normal videos.


 When the requester appears, you can change the size of each buffer by
clicking on the up or down arrow immediately to the left of the buffer
size. These new sizes take effect the next time you choose NEW or OPEN.
If you want to change the sizes for the video you're working on, set
the new sizes, then save the video and open it again.

 When you save a video, the actual buffer sizes AND the minimum size of
the buffers are saved with it. Whn you open the video, the buffer sizes
you entered are used unless they're too small for the video, in which
case the sizes read from the file are used instead. When DVPlayer opens
a video, it uses the minimum buffer size so that the maximum possible
RAM is available for the video.



---- page 211 ----



DISCARD SCRAP
 Discards the contents of the current Scrap Buffer, freeing up some
memory. See also CUT, COPY, and PASTE in the Edit menu.

PANIC!
 In low memory conditions, choose Panic to free up all available
allocated memory.

MIDI ENABLED
 Sends any MIDI data from a Tune track out the serial port. This func-
tion is also controlled by the button on the Control Panel (see Control
Panel). You must have a MIDI interface hooked up and MIDI - compatible
musical instruments connected to the MIDI port, as well as appropriate
speakers and amplifiers, to hear the MIDI data as sound.


DVMOVER
-----------------------------------------------------------------------



 This program is a utility for moving a video file to another disk or
drawer along with all of the necessary data. DVMover also changes the
Part drawer names in the video to match the new location of the Part
files.

 Using DVMover breaks down into the following steps:

1. Run DVMover.

2. Load a video into DVMover.

3. Change the destination drawer to the new location.

4. Copy the video.



-----------------------------------------------------------------------
DVMOVER WINDOW


 When you load DVMover the DVMover Window appears.



---- page 212 ----



 The window is partially concealed by the About DVMover notice. Besides
supplying copyright information about the utility, it gives you a brief
reminder of how to use it. Click OK to see all of the DVMover window.

Destination

        Click in the Video Name Area and type to change the video's
        name. Enter the name of the destination drawer in the Video
        Drawer area by clicking in that area and typing the appropriate
        drawer, or click the Change button to bring up the Video Drawer
        requester where you can locate the desired drawer, click on it,
        and then click OK to put that drawer name at the top of the
        DVMover window. Follow the same procedure with the Part Drawer
        section. Click Load to load another video by bringing up the
        Data File requester.



---- page 213 ----



Parts in the video

        This section lists the Parts of the video that have been loaded
        into DVMover. When you first start DVMover, this area is empty.
        click the Load Video button in the middle of the window or
        select LOAD VIDEO from the Project menu to load a video into
        DVMover. If there are more Parts to the video than can be
        displayed at one time in the Parts list, you can click on the
        up or down arrows to the right or drag the scroll bar to reveal
        the rest of the Parts.

         The buttons below the Parts list apply to selected Parts. To
        select a Part in the list, click on its name to highlight it.
        Click on it a second time to deselect it.

         Copy copies the selected Parts to the destination. After
        copying, the path in the Parts list changes to match the new
        destination.

         Move is the same as Copy, but the oirginal file is deleted.

         Find begins a search of all the selected Parts. When they're
        found, the paths in the Parts list change to match their new
        location. A requester appears in which you can specify a
        starting point for the search.

        Use Change to manually change the path for the selected Parts.

        All selects all Parts in the list.

        Toggle reverses the selection statue of all Parts. Selected
        Parts are deselected and vice versa.

        None deselects all parts.

        Get Sizes reads the sizes of the selected Parts (and their
        icons).


Options

        Click on any of these boxes to select an option (the box is
        highlighted to show that the option is active). If Ask before
        replacing Parts is selected when you move a video, and any
        Part of that video already exists in the destination drawer, a
        message asks if you want to copy over the existing part. If
        Replace All is selected, you won't be informed when existing
        Parts are overwritten. If Copy part icons is selected, icons
        will be copied, too.



-----------------------------------------------------------------------
PROJECT MENU


 The function of these menu options correspond to the buttons that
appear between the Parts and Destination windows.

LOAD VIDEO              [A - O]

 Displays the Data File requester where you can choose which video to
load into DVMover.

 Find the video file you want to move in the list at the top of the
requester. To move up a level on the disk directories, click on the
Parent Dir listing. Click on other disk names to see the contents of
other disks. When you find the file you want, click on it and its name
and path appear below the list. Click the ? icon to display all files
on a disk; click the ! icon to halt the listing of files. Click Load
to load the video into DVMover; click Cancel to return to DVMover
without loading a video.



---- page 215 ----



COPY VIDEO              [A - C]

 Copies all video Parts to the destination. Changes the Parts drawers
to match the new destination and saves the video.

If your video and its Parts are too big to fit on one floppy, you can
use this procedure to copy your video to two floppies (1 and 2).

  *  Load the video you want to copy into DVMover.

  *  Select all Parts (click on the All button, below the Parts in the
     video list), and then click on the Get Sizes button.

  *  Set the destination to floppy 2.

  *  Look at the memory availability reading in the DVMover Title Bar.
     Deselect Parts (click on them) until the remaining selected Parts
     can fit into the available space on floppy 2. Make sure you don't
     cut it too close. You must leave some extra room on the disk for
     the Amiga operating system.

  *  Click on the Copy button below the Parts in the video list.

  *  When the disk drive stops whirring, click on the Toggle button to
     select the Parts that wouldn't fit on floppy 2.

  *  Set the destination to floppy 1 and click on the Copy button
     again.

  *  When the disk drive stops whirring, click on Save Video. Select
     floppy 1 from the requester; enter the name of your video, and
     click Save to save the video on floppy 1.


 Store these disks together. You'll need them both to play your video.


MOVE VIDEO        [A - M]

 Same as Copy Video, but deletes the original Parts and video after
copying. Use this option with care. When you select Move Video, DVMover
displays a warning message asking you to confirm your selection. If you
really want to move the video and its Parts, click Yes.


---- page 216 ----


SAVE VIDEO        [A - S]

 Displays a file requester and then saves the video with Paths drawers
as shown in the Parts list of the requester.


RENAME VIDEO      [A - R]

 Use Rename Video to change the name of the video that is currently
loaded.


OUIT              [A - Q]

 Closes DVMover and returns you to the WorkBench.


ABOUT

 This command displays a message containing copyright and version
information for DVMover. Click OK to return to DVMover.



DVPLAYER
-----------------------------------------------------------------------

 This program plays one or more videos. If you want to play just one
video, double-click on the video's icon and it automatically loads
DVPlayer and plays normally.

  *  For this to work you must assign DVideo properly; see Installation
     and Setup in Chapter 1.

 If you want to play several videos, select the first one with the
mouse, then hold down the Shift key and click on the other videos you
want to play. DvPlayer plays these videos in the order you select them.
While still holding down the Shift key, double-click the last video you
want, and DVPlayer plays all of the selected videos in sequence.


---- page 217 ----


-----------------------------------------------------------------------
CONTROL PANEL

 You can control a video while it's playing through DVPlayer by using
the Control Panel (see Figure 6.48) or the kerboard. To display the
Control Panel, while the video is playing:

  *  Press the Help key or the right mouse button.


 Pressing either Help or the right mouse button removes the Control
Panel when the Control Panel is visible. The Control Panel normally
appears at the bottom the view, but if the view is overscan, the
Control Panel is shown in the normal (non-overscan) region so that it's
totally visible.

  *  If the Mouse-Skip video option is on, then the right mouse button
     is reserved for skipping to the previous scene, and you'll need to
     use the Help key to display/hide the Control Panel.


   ___ ___ ___ ___ ___ ___ ___ ___ __________ ___ ___ ___ ___ ___
  |1. |2. |3. |4. |5. |6. |7. |8. |9.        |10.|11.|12.|13.|14.|
  |___|___|___|___|___|___|___|___|__________|___|___|___|___|___|

  1. Power
  2. Rewind to Start
  3. Previous scene
  4. Scene Start
  5. Pause
  6. Forward
  7. Fast Forward
  8. Next Scene
  9. Time Counter
 10. Single Step
 11. Loop
 12. Audio
 13. MIDI
 14. To Back


  Figure 6.48  Control Panel

 The Control Panel buttons are described below, from left to right.
Keyboard equivalents from the Control Panel buttons appear in brackets.

  *  After you've selected any of the other Control Panel buttons, you
     must click the Forward button to continue playing your video.


POWER             [Esc]
 This button, marked with a red rectangle, stops playing the video and
returns you to the WorkBench (if you were running DVplayer) or to
DVMaker (if you were running DVMaker).


---- page 218 ----


REWIND TO START   [F1]
 Instantly rewinds to the beginning of the video.

PREVIOUS SCENE    [Shift-Tab]
 Skips the video to the beginning of the previous Scene.

SCENE START       [Left-shift <--]
 This button (marked with double left-facing arrows) skips the video
to the beginning of this Scene.

PAUSE             [Arrow down]
 This button, marked with a black rectangle, pauses the video.

FORWARD           [-->]
 Resumes playing the video.

FAST FORWARD      [Right-Shift -->]
 Runs the video clock faster than real-time, so that the video plays
moer swiftly.

NEXT SCENE        [TAB]
 Skips the video to the beginning of the next Scene.

TIME COUNTER
 This area displays the time elapsed during the video.

SINGLE STEP       [F2]
 Pauses the video with the first press. You can then click the Forward
button repeatedly to step through the video one frame at a time. This
feature is very useful when you are trying to synchronize multiple
animations.

LOOP              [F3]
 Loops the video to the beginning and replays it continuouosly.

AUDIO             [F4]
 Controls the Audio tracks of the video. If this button is off, no
Audio track will play during the video.


---- page 219 ----


MIDI              [F5]
 Controls the MIDI output of the video. If this is on, the MIDI options
listed in the SMUS files for tune tracks are instead of the Amiga
instruments.

TO BACK
 This button hides the Control Panel.


Alt Esc   Quit playing the current video and skip to the next one (if
          you have shift-selected a series of videos to play.



INSTANTSLIDESHOW
-----------------------------------------------------------------------

 This program quickly and easily creates a slide show video from a list
of pictures. You can play a video created in this way with DVPlayer or
it can be loaded into DVMaker and modified like any other video.

 InstantSlideShow is also a very easy way to begin creating a video
that has a series of pictures; it's faster to use InstantSlideShow to
get a series of pictures in a Script than it is to load each one into
DVMaker.


-----------------------------------------------------------------------
INSTANTSLIDESHOW DISPLAY

 When you load the program (double-click its icon), the InstantSlide-
Show Display appears. There are three keyboard options available:

  *  Press > to select the next slide

  *  Press < to select the previous slide

  *  Press Esc to stop making a list of slides when you've selected
     multiple slides from the Files window.


---- page 220 ----


SLIDES

 The list of pictures in your InstantSlideShow appears in this area.
Selected pictures are highlighted. Click on the up or down arrows to
the right or drag the slider to see more picture names.

FIRST
 Click to place the selected picture first on the list. If more than
one picture is selected, all pictures are placed at the head of the
list in the same order as they appeared on the list.

LAST
 Click to place the selected picture last onb the list. If more than
one picture is selected, than all pictures are placed at the bottom of
the list in the same order as they appeared on the list.

SOONER
 Click to place the selected picture one slot higher on the list. If
more than one picture is selected, they are all placed one slot higher
on the same order as they appeared on the list.


---- page 221 ----


LATER
 Click to place the selected picture one slot lower on the list. If
more than one picture is selected, they are all placed one slot lower
on the list in the same order as they appeared on the list.

SORT
 Click to sort all pictures, selected or not, into alphabetical order.

PREVIEW
 Click to see the selected picture. Choose Close from the Preview menu
to return to the InstantSlideShow window.

REMOVE
 Click to remove the selected picture(s) from the list.


FILES

 This window shows the available files on disk. Find the Picture fil
you want in the requester. To move up a level on the disk directories,
click on the Parent Dir listing. Click on other disk names to see the
contents of other disks. When you find the Picture file you want, click
on it and its name and path appear below the list and in the Slides
window.

Click the ? icon to display all files on a disk; click the ! icon to
halt the listing of files.


OPTIONS
 This section controls the timing of the SlideShow. Select any box by
clicking it; when active, the box is highlighted. Wait for mouse makes
the slideshow wait for a mouse click before showing the next picture.
Check the Wait box to have the slideshow wait the indicated number of
seconds before showing the next Picture. Click the up or down arrows to
increase or decrease the duration, or click in the box directly and
type in a new time value. Check the Overscan box to have the pictures
displayed in overscan mode.


MAKE VIDEO
 Click this button to create the InstantSlideShow of the pictures on
the list.


---- page 222 ----



INSTANTSLIDESHOW MENU
-----------------------------------------------------------------------
PROJECT MENU



MAKE VIDEO        [A - M]

 This command has the same fundtion as the Make Video button on the
Display.


QUIT              [A - Q]

 This command closes InstantSlideShow and returns you to the WorkBench.


ABOUT

 This command displays a message containing copyright and version
information for Instant Slide Show. Click OK to return to
InstantSlideShow.



SUMMARY OF TRACK AND EFFECTS
-----------------------------------------------------------------------
TRACKS

 What follows is a list of all the tracks supported by DeluxeVideo III,
cross-referenced with their associated effects. Tracks from the Video
Script are marked [VS]; tracks from the Scene Script are marked [SS].
See the appropriate sections of this Reference chapter for more
information about any track or effect.


ANIM TRACK        [SS]
 Back, Clear, ClrCycle, Fadeln, FadeOut, FadePtrn, Front, HAMFixup,
Hide, Load, LockClrs, MakeAnim, MoveTo, Options, PlayAnim, Position,
Release, Scroll, Show, Slidein, SlideOut, UnLoad, Wipeln, WipeOut


---- page 223 ----


ANIMBRUSH TRACK   [SS]

 GoTo, Hide, Load, MovePath, MoveTo, PlayAnim, Position, Release, Show,
Stamp, UnLoad, UnScroll, UseClrs, Wipeln, WipeOut


BACKDROP TRACK    [SS]

 Back, Clear, ClrCycle, Continue, Fadeln, FadeOut, FadePtrn, Front,
HAMFixup, Hide, LockClrs, MakeAnim, MoveTo, Options, Position, Release,
Scroll, Show, SlideIn, SlideOut, WipeIn, WipeOut


BACKGROUND TRACK  [VS,SS]

 Hide, Purge


Box Track         [SS]

 Goto, Hide, Load, MovePath, MoveTo, Pattern, Pickup, Position,
Release, Scroll, Show. Stamp, UnLoad, UnScroll, UseClrs, WipeIn,
WipeOut


BRUSH TRACK       [SS]

 GoTo, Hide, Load, MovePath, MoveTo, Pattern, Pickup, Position,
Release, Scroll, Show, Stamp, UnLoad, UnScroll, UseClrs, WipeIn,
WipeOut


CONTROL TRACK     [VS,SS]

 Button, GoTo, Joystick, KeyTo, Label, PanelOn, Pointer, TimeStep,
Wait


DEVICE TRACK      [VS,SS]

 Message


PICTURE TRACK     [SS]

 Back, Clear, ClrCycle, FadeIn, FadeOut, FadePtrn, Front, HAMFixup,
Hide, Load, LockClrs, MakeAnim, MoveTo, Options, Pattern, Position,
Release, Scroll, Show, Slide In, Slide Out, Unload, Wipein, Wipeout




---- page 224 ----



SOUND TRACK       [SS]

 Load, Pan, Play, UnLoad


TEXTLINE TRACk    [SS]

 GoTo, Hide, Load, MovePath, MoveTo, Pattern, Pickup, Position,
Release, Scroll, Show, Stamp, Unload, Unscroll, Useclrs, Wipein,
Wipeout


TUNE TRACK        [VS]

 Load, Play, Unload, Volume


VIDEO TRACK       [VS]

 Scene


VIEW TRACK        [VS]

 Show



-----------------------------------------------------------------------
TRACKS AVAILABLE IN VIDEO SCRIPT

 Background, Control, Device, Tune, Video, View



-----------------------------------------------------------------------
TRACKS AVAILABLE IN SCENE SCRIPT

 Anim, AnimBrush, BackDrop, Background, Box, Brush, Coontrol, Device,
Picture, Sound, Textline



---- page 225 ----



-----------------------------------------------------------------------
TRACK TYPES


        AUDIO (Sound, Tune)

        EXPERT (Background, Device)

        OBJECT (AnimBrush, Box, Brush, Textline)

        SETUP (Video, View)

        VIEWPORT (Anim, Backdrop, Picture)


-----------------------------------------------------------------------
EFFECTS



        EFFECT          TRACKS/TYPE             EXPERT MODE
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
        Back            Viewport                Yes
        Button          Control                 Yes
        ClrCycl         Viewport                No
        Continue        Backdrop                Yes
        FadeIn          Viewport                No
        FadeOut         Viewport                No
        FadePtrn        Viewport                Yes
        Front           Viewport                Yes
        GoTo            Object, Control         No
        KeyTo           Control                 No
        Hide            Background, Object,     No
                        Viewport
        Label           Control                 No
        Load            Object, Viewport        No
                        (except Backdrop), Audio
        LockClrs        Viewport                Yes
        MakeAnim        Viewport                No
        Message         Device                  Yes
        MovePath        Object                  No



---- page 227 ----



        EFFECT          TRACKS/TYPE             EXPERT MODE
        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
        MoveTo          Object                  No
        Options         Viewport                Yes
        PanelOn         Control                 No
        Pattern         Picture                 Yes
        Pickup          Object                  Yes
        Play            Audio                   No
        PlayAnim        Anim, AnimBrush         No
        Pointer         Control                 No
        Position        Object                  No
        Purge           Background              Yes
        Release         Object, Viewport        Yes
        Scene           Video                   No
        Scroll          Object, Viewport        No
        Show            Object, Viewport        No
        SlideIn         Viewport                No
        SlideOut        Viewport                No
        Unload          Audio, Object, Viewport Yes
        Wait            Control                 No