                                HERO'S QUEST

Typed in by SIDEWINDER.  Edited by PARASITE.


HINTS
Save your game frequently.  Don't just overwrite an existing save,either:
give each game a different name to keep your options open.

In the early part of the game it pays to practise to improve any of your
anbilities such as climbing (climb rocks, trees, walls...) anything to get
your points higher.  Practise throwing rocks at anything, but if you have
bought some daggers from the shop use the target south of the town for
practise so that you can get them back!
To improve your fighting skills, Goblins can always be found in their camp
and are not to difficult to kill.  Each time you enter their camp you will
be attacked by one more Goblin than on the previous visit.  Goblin killing
can also be quite profitable, because searching a body can result in
finding some silver.
Staying alive is helped considerably if you can afford to buy Healing
Potions and Vigour Potions from the Healer.  You can buy them from Zara in
the town, but they are more expensive.

MONEY MAKING
Fairly easy ways of getting money early in the adventure includes
collecting Magic Mushrooms from the Fairy Ring and collecting flowers from
Erana's Peace to sell to the Healer.  She will buy three lots of these, so
PICK three times to save on journeys.
You can earn five silvers for cleaning out the stables in the Castle...but
be careful not to start too late in the afternoon.  If it is sunset before
you get back into town you could be in trouble.

SLEEP SAFE
In town there's no problem if you can afford to pay the Inn-keeper for a
bed, But outside the town there are only three safe places to get your
essential kip.  Erana's Peace is safe and you also get all your Health,
Vigor, Magic points etc renewed.  By the Dryad's tree is safe, if you can
get to it.  Finally the hermit 'Enry will put you up for a price of 1 Food,
though unless you can climb you won't be able to get up to his cave.

THIEF'S GUILD
Contrary to what Bruno by the town gate may tell you, find the Thief's
Guild by going up to the Goon in the Tavern and saying "Schweinhund".  In
the Guild you can 'fence' any property you have stolen after picking the
locks to the Sheriff's house and the Old Lady's house.

HELP WITH QUESTS
If you can climb, or if you have Magic with the Fetch spell, you can find
the Gold Ring lost by the Healer in the nest in the tree outside her house.
When you have built up your abilities and can defeat the Ogre, enter the
cave of the Bear.  He will let you pass if you give him food.  You can then
enter the cave of the Kobold.  He is very hard to kill, but if you throw
about 80 rocks at him you will succeed.  Remember, before you enter the
Bear's cave PICK UP ROCKS.  Repeat this until you carry no more.
You will almost certainly run out of rocks during your fight, but just come
out again and get some more before returning to THROW ROCK AT KOBOLD.  When
he dies, pick up the key that he had been wearing, then SEARCH THE CAVE.
You will find a chest that contains money.  Return to the Bear and use the
Kobold's key on a manacle on the Bear's leg.  Stand by for a suprise!
Another quest which requires great fighting ability before attempting
starts with a visit to the Dryad.  After getting the Spirea seed for the
Dryad, you are given a list of ingredients to obtain and take to the
Healer.  She will then make a Dispel Potion for you.
You must then go to the valley where the Archers are.  Run to the logs and
jump over.  You then fight a series of Brigands with no chance to pause and
restore you health by drinking any potions, so you must be fit before
entering the valley.  When you defeat the Brigands you come to a gate
guarded by a Minotaur.  Kill him, search him, and kick the gate open.
You now enter the barracks, Go left round the blockades, then go across the
right-hand plank over the chasm.  Step over the trip-wire between the
barriers at the back of the room.  This takes you to the Brigands' meeting
room.
LOCK THE DOOR and go to the top right and GET CHAIR.  As soon as the chair
is in place, MOVE CANDELABRA.  Three Brigands will now be behind the table,
so move in front of the table opposite the right-hand chair.  Wait... the
Brigands will now retrace their steps... and when the first of them come to
the left-hand end of the table type CLIMB ON TABLE USE ROPE. After the
action, don't hang about!
Open the door at the back of the room and go out.  This will take you to a
very strange room (ME's room) which you will eventually have to leave via
the left-hand door on the end wall... I'll leave you to work out how to do
this.  It's a lot of fun, but I suggest you save on entering and during
this room.  The next room is the Brigand Leader's room.  THROW DISPEL
POTION on the Leader and stand by for a suprise!
Another quest can be completed from this point if you have already opened
the gate to Baba Yaga's hut.  Take the healing potions from the Leader's
desk and also the Mirror.  Go to the hut and when Baba Yaga enters, HOLD UP
MIRROR.  Exit Baba Yaga!
The gate to Baba Yaga's hut can be opened by the Skull in return for the
Glowing Gem - I hope you have'nt sold it - which in turn you get from the
Frost Giant for a price of about 70 apples, which you can get from the
shop.

The end.
