                        DELUXE MUSIC CONSTRUCTION SET

Typed in by MAJOR TOM. Edited by PARASITE.


          KEYBOARD SHORTCUTS

          Edit Menu
                         Undo                       R Amiga-Z
                         Cut                        R Amiga-X
                         Copy                       R Amiga-C
                         Paste                      R Amiga-V

          Play Menu
                         Play Song                  R Amiga-P
                         Play Section               R Amiga-S
                         Stop Play                  R Amiga-Q
                         Resume Play                R Amiga-R
                         Begin Section              R Amiga-Shift-<
                         End Section                R Amiga-Shift->

          Note Menu
                         Up Half Step               R Amiga-U
                         Down Half Step             R Amiga-J
                         Up Level                   R Amiga-I
                         Down Level                 R Amiga-K
                         Up Octave                  R Amiga-O
                         Down Octave                R Amiga-L
                         Half Time                  R Amiga-H
                         Double Time                R Amiga-D
                         Flip Note Stem             R Amiga-F
                         Set Play Style             R Amiga-Y

          Groups Menu
                         Tie Notes (UP)             R Amiga-T
                         Beam Notes                 R Amiga-B

          NOTE PALETTE WINDOW
          Notes:
                 1 Selects a whole note
                 2 Selects a half note
                 3 Selects a quarter note
                 4 Selects an eighth note
                 5 Selects a sixteenth note
                 6 Selects a thirty-second note
          (Press the Shift key at the same time you type each number key
          to select the corresponding rest.)

          Tools
                         Eraser                     X
                         Mod Clr                    C
                         Arrow                      F10
                         I-beam                     '

          Time Modifiers
                         Dot                        D
                         Triplet                    L
                         Quintuplet                 V

          Accidentals
                         Flat                       B
                         Natural                    N
                         Sharp                      R

          Dynamic Modifiers
                         ppp                        p-p-p
                         pp                         p-p
                         p                          p
                         mp                         m-p
                         (and so forth)

          SCORE WINDOW
               To change a note's duration or time modifier, first select
          a note or group of notes, then hold down the ALT key while
          clicking the new note duration or time modifier in the Note
          Palete.
               You can also use a Note Palette keyboard shortcut in
          conjuction with the ALT key shortcut.  The ALT key technique
          doesn't work with dynamic modifiers or accidentals.
               To remove time modifiers, select the note or notes, then
          hold down the ALT key while clicking MOD CLR, or pressing C.
               Press the Space Bar to freeze the display at any point
          during the playback.
               Press DEL to delete selected notes, groups of notes, or
          chords.
               Copy a selected note or chord by holding down the ALT key,
          then dragging the selected note or chord horizontally.

          MENUS

          File

          New Score, Open Score, Save, Save As, Revert, and Print Score
          all act as you might expect.

          Set Print Pause
               Causes the printer to pause after printing a page of music
          so you can advance to the next sheet of paper, and also lets you
          specify the number of staffs (staff sets) that print per page.

          Show Memory
               This window contains information about the amount of RAM
          available for your composition.  The first line tells how much
          memory you still have availabe.  The second line tells how much
          memory is currently being used by the song itself.  The third
          line tells how much memory is being used by instruments.  The
          fourth line tells how much memory is being used by teh
          Clipboard.  The fifth line describes the 'memory level' of the
          program as a number from one to five - the gigher the number,
          the more memory available.  If the memory level falls to three
          or below, you should be especially careful about saving your
          score.  If you find that you are running short of memory and
          still have a considerable amount of work remaining, you should
          consider splitting the composition into two files to avoid the
          risk of running out of memory.

          Save as SMUS File
               Lets you save a score in SMUS-IFF format.  The Open Score
          command can also open scores written in SMUS-IFF format.

          EDIT

          Undo
               Reverses your most recent action in the Edit, Notes, or
          Measures Menu.  It also reverses your most recent musical entry
          or deletion.  Undo does not reverse Cut.  Use Paste to undo a
          Cut).

          Cut
               Removes all selected notes and rests from the score and
          places them on the Clipboard.  Measures to the right of the cut
          measure move left and fill in areas that are emptied by the cut.

          Copy
               Copies all the selected notes and rests to the
          Clipboard(replacing the Clipboard's current contents).  Unlinke
          Cut, Copy doesn't remove anything from the score.

          Paste
               Inserts the contents of the Clipboard into your Score at
          the insertion point.  If notes are selectd in the score when you
          use Paste, the Clipboard contents replace the selected passage
          (think of it as "pasting over" the selection).
               If the Clipboard contains less than a measure, Paste puts
          the Clipboard contents in the measure containing the insertion
          point or in the first measure containing a selection.  If the
          resulting measure contains more beats than the time signature
          calls for, the notes or rests for those beats are dimmed.
               If the Clipboard contents begin or end with a full measure,
          the pasted material will begin or end with a measure bar.  If
          the Clipbord contains material for miltiple measures , the
          content is pasted exactly as it is in the Clipboard, measure
          bars and all.
               If the Clipboard contians material from more than one
          staff, the Clipboard contents are pasted downward into the
          corresponding staffs.  For example,if Staff One and Two are
          copied to the Clipboard, then the insertion point is placed in
          Staff Two.  The Clipboard contents will be pasted into Staff Two
          and Three.  Paste does not add staffs to accommodeate the
          selection on the Clipboard.  If there aren't enough staffs for
          all of the Clipboard, only the portion that can be accommodated
          by the score is pasted.
               If Two Tracks Per Staff is used while the Clipboard
          contains one track, the track into which teh Clipboard is pasted
          is determined by the direction of the note stem in the Note
          Palete Change Track control.  If you Paste into a track that
          already contains music, the Clipboard contents are inserted
          ahead of teh existing music.

          Clear
               Removes the current selection like Cut, but doesn't copy to
          the Clipboard.

          Select All
               Selects all the music in the score.

          WINDOW

          Score
               This is the main composition window and appears onscreen
          with the Note Palete and Piano Keyboard when you start DMCS.  A
          DMCS score, like standard sheet music, contains one or more
          staffs, which in turn contain the notes, time signature, clif,
          key, dynamics, lyrics, chords, and othe information that combine
          to describe a piece of music.

          Entering Notes In The Score
               You can enter notes in three ways:
                    By selecting notes from the Note Palette and clicking
          directly in the score;
                    By using Insert Notes in Score and clicking keys in
          the Piano Keyboard window;
                    By using a MIDI device (such as a keyboard) connected
          to the Amiga with a MIDI Interface.

          SELECTING NOTES
               Clicking on the diagonal arrow in the Noe Palette changes
          the pointer into an arrow, which you can use to select notes.
          you select notes by clicking them with the arrow, or by dragging
          a selection box around them.  The last note you enter in a score
          is selected until another note is entered or selected.

          Insertion Point
               The insertion point is a flashing vertical line that
          indicates where material pasted from the Clipboard or inserted
          from the Piano Keyboard appears, and where various commands from
          the menus will take effect.  Move the insertion point by
          clicking the arrow at any point in the score.

          SCORE SETUP

          Bars Per Line
               Controls the number of measures (1 to 10) on a line and how
          many will be printed per line on paper.

          Beats Per Minute
               Lets you tell the program how fast to play music in the
          score.  If you use this control during playback, the change will
          be heard immediately.

          Score Width
               Lets you set the width of a paged score to any setting
          between 40 and 1000.  The Screen Width gadget sets the score
          width so that all the bars per line called for in that setting
          can be seen in the Score window.  The Printer Width gadget sets
          the score to a width which will produce a printed score with 1/4
          inch margins on 8-1/2 by 11 paper.  The width is measured in
          pixels.  There are 72 pixels in an inch.

          Volume
               Lets you control the overall volumne level of the playback.

          Paged Score
               A highlighted Paged Score gadget tells the program to
          display the music as it will appear when printed instead of as a
          score which scrolls continuously from left to right.

          2 Tracks Per Staff
               A highlighted 2 Tracks per Staff gadget sets the score so
          that two separate rhythmic tracks of music can be entered in
          each staff.

          Show Play Styles
               Ther are sixteen numbered play styles controlled from the
          Notes menu.  The style numbers appear on the score if you click
          the Show Play Styles gadget.

          STAFF CONTROLS
          Choose Staff Number
               Lets you tell the program which staff you want the other
          settings in the lower half of the window to apply to.  The top
          staff is number 1, the next is number 2, etc. up to 8.

          Treble, Bass, Tenor, and Alto Clefs
               Let you choose the beginning clef for the staff indicated
          by the Choose Staff Number control.  You can change Clefs within
          a staff by using the Change Clef command in the Measures menu.

          Add Staff
               Adds a staff to the score.  (New staffs always appear with
          a treble clef.  Be sure to use the clef setting to pick the clef
          you want).  Scores can contain up to 8 staffs.

          Delete Staff
               Removes the staff indicated by the Choose Staff Number box.

          Staff Sound On
               Turns the sound on and off for particular staffs during
          playback.  First pick the staff you want with Choose Staff
          Number, then click the gadget off to turn off the sound for that
          staff.  Click again to turn the sound on again.  By turning the
          sound on or off for each staff, you can listen to those parts of
          a score which you choose without hearing the other parts.

          Hide Staff
               Activate this gadget to hide the staff selected in the
          Choose Staff Number control.  To work on an individual part or
          to print one or severalparts of a larger piece of music at a
          time, use this control.  Text inserted above or below a staff is
          hidden when the staff is hidden.

          Hide Instruments
               Click this gadget to hide all the instrument names for the
          staff indicated by the Choose Staff Number control.

          Hide Clef/Key
               Click this gadget to hide the clef and key signature for
          the staff indicated by the Choose Staff Number control.

          Space Above Staff & Space Below Staff
               Lets you determine how much space appears above and below
          each staff to get the needs of your music.  Changes made here
          are instantly reflected on the screen.  If you are planning to
          include lyrics in a score, add the extra space for your lyrics
          with these controls.  The available space is measured in pixels.
          A standard note head is 5 pixels high.

          Normal, Play 1 Octave High, Play 1 Octave Low
               Select the appropriate gadget to change the pitch of all
          notes on a selected staff.

          NOTE PALETTE
               The top part of this window contains notes and rests of
          varying durations, while the bottom part contains most of the
          note modifiers used in standard music notation, including time
          modifiers such as triplets and quintuplets accidentals such as
          sharps and flats, and dynamic modifiers from ppp to fff.  The
          middle part contains the following tools you will need as you
          work:

          Arrow
               Use the arrow for selecting from menus or window, including
          the Note Palette, or for selecting notes or larger section of a
          score (see Editing with the Note Palette for more information on
          selecting from the score).  To make a selection from the Note
          Palette, point and click.  The most recently selected item will
          be displayed in read.  Other selections which remain active are
          displayed with a red border.  The arrow is also used for moving
          the insertion point throughout the score, clicking onscreen
          controls, and selecting commands from the menus.
               When you click an item in the Note Palette, the pointer
          takes the shape of the selected item (as well as any other
          active selections - for example a dotted, sharped eight note).
          If one or more items from the note palette have already been
          selected and the pointer appears as the selected items, click
          the arrow to get the arrow back.

          Mod Clr
               Turns off all modifier selections simultaneously.

          Eraser
               Use the eraser to remove notes (including individual notes
          in a chord), rests, and dynamic modifiers from the score by
          first selecting the eraser and then clicking on a note, rest or
          dynamic modifier with it.  The eraser does not remove
          accidentals or time modifiers.

          I-Beam
               Click the I-beam to insert text.  Dragging with the I-beam
          creates a text box.  Clicking inside the box sets the insertion
          point.  Cut, Paste and Copy are supportd when DMCS is inserting
          text.  To move a box, drag it by the handle on the upper left.
          To resize one, drag the handle on the lower right.  To re-select
          a box, click any of its text.  Text is considered by DMCS to be
          connected to the staff which is closest to the center of the
          text box and will be hidden when that staff is hidden.

          Change Tracks
               Click here to change the track on a staff which has two
          tracks per staff turned on from the Score Setup window.  The
          notes of Track One are entered with the note stem up, while the
          notes of Track Two are entered stem down.

          Working On The Score From The Note Palette
               To insert a note or rest, make a selection from the Note
          Palette, and then point to a spot on the Score and click.  The
          note will be added to the staff to the right of the note to the
          immediate left of that spot.  As described in the Entering notes
          in the score, horizontal placement will depend on the durationof
          the note entered and the number of beats already inserted into
          the measure.  If you drage the mouse vertically, the pitch of
          the note will go up or down to reflect its position on the staff
          and the tone being sounded will change to reflect the position
          of the staff.

          Add A Premodified Note To The Staff
               By first selecting the modifier and then the note, then
          clicking on the staff.

          Dynamic Modifiers
               ff, mf, etc., are selected from the Note Palette and are
          applied to the staff position rather than notes.

          Accidentals
               Are added by selecting from the Note Palette and clicking
          the note you want to modify.  To change an accidental already
          inserted into the score, simply choose a different accidental an
          click over the accidental you wish to change.  DMCS
          automatically hides accidentals that are assigned by the key
          signature unless an earlier note in the measure has been
          modified with an accidental.

EDITING WITH THE NOTE PALETTE
          Select individual notes or chords in the score by clicking on
          them.  Select groups of notes and chords by draggin a selection
          box around them.  Use commands in the Edit, Notes and Groups
          menus to act on selected notes.
               Select larger sections of a score by clicking on a
          notehead, scrolling to the desired position in the score, and
          then clicking on another notehead while holding down the Shift
          key.  If the second note selected is on a different staff, then
          all the staffs between the two selection points will be
          selected.
               Remove individual notes or rests by selecting them with the
          pointer and pressing Delete.  Or choose the Eraser and click the
          notehead.  Or use the Cut command.
               Change the duration notes in the score by selecting a note
          or notes with the arrow, holding down the Alt key, and clicking
          on the appropriate box in the Note Palette (or using keyboard
          shortcuts).
               Add dots, triplets, and quintuplets to individual notes by
          selecting the time modifier and then pointing and clicking on
          the notehead you wish to modify.
               Add dots, triplets, and quintuplets to groups of notes in a
          score by selecting the notes with the arrow, holding down the
          Alt key, and clicking on the appropriate box in the Note Palette
          (or using keyboard shortcuts).  Press the Alt key, and clicking
          on the appropriate box in the Note Palette (or using keyboard
          shortcuts).  Press the Alt key again and click the appropriate
          box in the Note Palette again to remove the modifier.
               Change accidentals (sharps, flats, and naturals) by placing
          anew accidental over an existing accidental.
               Change dynamic modifer settings (p,pp,ff,etc.) already
          inserted in the score, by holding down the Right Amiga key and
          clicking on a dynamic modifier in the score with the arrow.  A
          requester appears on the screen.  Select any number from 0 to
          127.  The volume of the selected dynamic modifer will be
          changed.

          PIANO KEYBOARD
          Insert Notes In Score
               Clicking on the Insert notes in the score box on the piano
          keyboard turns the note insertion function on or off.  When it
          is on, notes at the corresponding pitch will be inserted into
          the score as you play the piano with your mouse.  Be sure to use
          the arrow to select the insertion point in the score before you
          start playing the piano.  The note duration value is determined
          by the selection in the Note Palette.  ( You can use the
          keyboard shortcuts to quickly change the duration of piano ntes
          as you play).  DMCS automatically draws the bar lines and
          creates new measurs when you insert notes into the score with
          the Piano Keyboard, however, it does not automatically scroll
          the score when new measures are added past the boundaries of the
          Score window - use the scroll bars to manually bring new
          measures into view.

          Single Notes
               This gadget sets the Piano Keyboard so that only single
          notes are inserted when you click the piano keys.

          Chords
               Click the Chords gadget to tell the program that you want
          to insert several notes at the same vertical position to make a
          chord.

          Advance
               Use Advance to move the insertion point to the next
          available position in the staff when Chords is activated.

          Insert Rest
               Click this box to insert a rest instead of a note.  Change
          the duration of a rest in the same way as you would change the
          duration of a note.
               If Two Tracks per Staff is turned on the Score Setup
          window, notes are entered in the track indicated by the
          direction of the note stems in the Note Palette.
               The keyboard makes the sound of the instrument checked in
          the Sounds menu.  To change the play style for the keyboard
          sound, use Keyboard Play Style in that same menu.

          PLAY
          Play Song
               Plays the entire song from beginning to end.

          Play Section
               Plays the section of the song specified with the Begin
          Section and End Section marks (<< and >>).  See Begin Section &
          End Section below.  Uses Flash Notes and Player Piano if those
          commands are selectied (see below).

          Stop Play
               Stops the playback and returns the score to normal display.
          Pressing the Space Bar also stops playback, but brings the
          measure shown on the measure counter - at the bottom of the Note
          Palette - into the score window, and selects the last note
          played.

          Resume Play
               Resumes playing the score from the measure that was playing
          when you used Stop Play, or pressed the Space Bar.

          Begin Section & End Section
               Define a specific section for playback with the Play
          Section command.  Begin Section marks the measure containing the
          insertion point, or a selection, with an international open
          quote (<<).  End Section marks the measure containing the
          insetion point, or a selection, with an international close
          quote (>>).  The first measure of the score is always DMCS'
          default section - the Begin and End Section marks always appear
          above the first measure when you open a score.

          Flash Notes
               When Flash Notes in on,using Play Song causes the music to
          flash and scroll by as the score is played.  Using Stop Play
          freezes the scrolling music at the last note played before the
          Stop Play command was issued.
               Using Play Section with Flash Notes causes each note to
          flash as it plays, buy only for the section chosen.

          Turn Page
               A score normally advances automatically only when you lay
          the music with Flash Notes selected.  Selecting Turn Page keeps
          the score advancing as the music plays, even is Flash Notes is
          not selected.

          Player Piano
               Causes the corresponding keys in the Piano Keyboard window
          to flash as the music plays.  Bring the Piano Keyboard window to
          the top before playing the song to avoid slowing down the music
          during playback.  The red indicates that this command is on;
          select it again to turn it off.

          Repeat Play
               Causes the music to play continuously until you use Stop
          Play.  Works with Play Song, or Play Section.  A check mark next
          to this command indicates it is on; select it again to turn it
          off.

          NOTES
          Up & Down Half Step
               Raises or lowers the selected notes one half step, the
          smallest interval in conventional Western music.  (Adjacent
          piano keys are one half step apart).  DMCS inserts accidentals
          as necessary to show the change in correct notation.  These
          commands produce sharps and naturals only if the key signature
          contains sharps.  They produce flats and naturals only if the
          key signature contains flats.

          Up & Down Level
               Raise or lower selected notes to the next vertical position
          in the staff (the next space or line).  Accidentals move right
          along with the notes they modify.

          Up & Down Octave
               Raises or lowers the selected notes a full octave (12 half
          steps).

          Invert Chord Up & Down
               Raises the lowest tone in a chord one octave, or lowers the
          highest tone in a chord one octave, respectively.  If the chord
          already contains the invertd note, the note being moved is
          placed an octave above or below the second note in the chord.

          Half Time
               Halves the duration of the selected notes and rests.  For
          example, half notes become quarter notes.  Note, half time
          refers to note duration, not tempo.

          Double Time
               Opposite of Half Time.

          Flip Note Stem
               Inverts the stems of selected notes.  In a one track per
          staff score, DMCS automatically flips notes below the middle of
          a staff up, and notes avove the middle of a staff down.  If
          there are two tracks per staff, notes in the first track have
          their stems up, and notes in the second track have their stems
          down.
               Using this command on a group of notes that have stems
          pointing in both directions, aligns all the stems in the same
          directions.  Using the command again reverses that direction.

          Set Play Style
               Opens a requester box from which you can pick a play style
          for selected notes.  Click OK and the play style number appears
          above every note it applies to (or below each not in track 2
          music).  you can also hide the play styles by unchecking the
          Show Play Styles control in the Score Setup Window.

          GROUPS
               The Groups menu contains commands that affect selectd
          groups of notes by adding or removing notation such as ties,
          slurs, and beams.  All commands in the Groups menu can be turned
          on and off, and all act on notes which have been selected with
          the arrow.  To cancel a group command, you need only select one
          note in the group, and use the command again.  Each o f the
          Groups menu commands is explained below.

          Tie Notes (Up) & (Down)
               Joins selected notes of the same pitch (either above or
          belwo the notes), so they are played as one continuous tone.
          Drag notes horizontally to improve the appearance of the tie.
          When you use Tie Notes, the command is highlighted in read in
          the menu to show you it is active for the selected note or
          notes.  To remove a tie, select one or all of the tied notes,
          then select the Tie Notes command again.  The red gighlight
          around the command will disappear along with the tie.  Tie Notes
          is only command in the Groups menu which does not use additional
          RAM.

          Beam Notes
               Connects selected notes with a heavy black line.  When you
          use this command to beam notes, the command is highlighted in
          red in the menu to let you know the command is active.  You can
          adjust the angle of the beam by dragging it to obtai the best
          appearance.  Beam Notes have no effect on the way the music
          plays.  Most printed orchestral music uses beams to connect
          notes of the same beat.  You can remove a beam in the same way
          you remove a tie; select one or all of the beam notes, and
          choose the Beam Notes command to deactivate the beam.

          Slur Notes (Up) & (Down)
               Draws a curved line over or under two or more selcted
          notes, and playback glides smoothly from note to note within the
          slur.  Liek ties and beams, the command is gihlighted in read
          when the selected notes are slurred - select the command again
          to turn off the slur.  The audible effect of this command is
          subtle and difficult to hear with some instruments.

          Crescendo & Descrescendo
               Plays the selected notes successively louder (crescendo, <)
          or softer (decrescendo,>).  The volume change begins at the
          current volume setting when the crescendo or decrescendo sign
          starts, and ends with [0m[1v[3v[3mfff[0m[1v[3v or [0m[1v[3v[3mppp[0m[1v[3v unless you place a different
          dynamic modifier within the >, or < sign.  In that case, the
          crescendo or decrescendo ends at the volume level set by the
          dynamic modifier.

          Octave Raise & Lower
               Marks the selected notes for playback an octave higher or
          lower than originally written.

          MEASURES
          Note: Operations performed with the Measures menu cannot be
          Undone.

          Set Time Signature
               Sets a time signature for all the staffs in the score,
          beginning with the measure conataining the insertion point or
          selection.  The time signature stays in effect until you assign
          a new one in a subsequent measure.
               Click a number in the top row of the time signature
          requester box to set the number of beats each measure will
          contain.  If you don't see the number you need, click the Other
          scrollbar and scroll it to any whole number up to 99.
               Click a number in the bottom row to set the note value that
          receives one beate.  (For example. 4/4 means 4 beats to the
          measure, quarter note gets one beat.  and 6/8 means 6 beats to
          the measures, 8th note gets one beat).

          Set Key Signature
               Sets a key signature that takes effect beginning with the
          measure containing the insertion point or selection.  The key
          signature stays in effect until you set a new one in a
          subsequent measure.
               Selecting different signatures shows your selection on the
          mock measure in the upper left of the key signature requester
          box.  Click OK when you see the one you want.
               If the affected measures contain music, click the Don't
          Transpose gadget to leave the notes as they are.  Click
          Transpose Up or Transpose Down to move existing music up or down
          to the scale of the new key.

          Set Clef
               Opens a requester box from which you can choose one of four
          clefs: treble, bass, alto, or tenor.  Click OK to assign the
          selected clef to the measure containing the insertion point or
          selection.  The assigned clef remains in effect until you assign
          a different clef to the same staff in a later measure.

          Set Instrument
               Assigns the selected instruments in the Sounds Menu
          (including MIDI channels and presets) to the staff and measure
          containing the insertion point or selection.  An instrument
          remains in effect for a staff until you set a different
          instrument in a subsequent measure of the staff.

          Set Tempo
               Assigns the current Beats Per Min value from the Score
          Setup window at the measure containing the insertion point or a
          selection.  The new setting remains in effect until you reset
          tempo at a later measure.  The setting appears in the score
          above the staff and measure where the change takes place.

          Erase Inst & Tempo
               Erase the instrument and tempo setting for a number of
          selected measures, or a single measure containing the insertion
          point.

          Insert Measure
               Inserts a blank measure (in every staff of the score) in
          front of the measure containig the insertion point or selection.

          Split Measure
               Inserts a bar line at the insertion point, thus splitting a
          measure in two.

          Join Measures
               Removes the bar lines that separate adjacent measures
          containing the selected notes.  (Selections must span tow or
          more measures.)

          Realign Measure
               Moves the notes within a measure so they are displayed in
          proportion to their duration.  If a bar line has been moved,
          Realign Measure restores a measure to a standard length and note
          positioning.

          Begin & End Repeat
               Inserts a Begin Repeat or End Repeat symbol in the measure
          containing the insertion point or selection.  DMCS plays the
          music that lies between the symbols twice before proceeding to
          the following measures.

          1st & 2nd Ending
               Used in conjunction with the repeat signs, the 1st Ending
          marker can be used on any measures between the repeat signs to
          say "Play this only the first time through."  The 2nd Ending
          marker can be used on any measures between the repeat signs that
          you want played the second time through, but not the first.

          Double bar
               Inserts a double bar at the end of the measure containing
          the insertion point or selection.  A double bar marks the end of
          a section of a musical composition.

          SOUNDS
          Midi Channel 1
               Opens a secondary menu from which you can choose one of up
          to 16 different MIDI channels.  The channel number currently in
          use is shown in the secondary menu in read and in the MIDI
          Channel # commmand in the Sounds menu.  The number of channels
          you can use is determined by the capabilities of your MIDI
          device, consult your Owner's Manual.
               Use the Set Instrument command from the Measures menu to
          assign the MIDI channel and preset to a specific staff and
          measure in the score.  MIDI presets and channels are shown in
          the score like regular DMCS instruments.  You may not use the
          same MIDI channel for the same measure number in different
          staffs - each staff must have its own MIDI channel.

          MIDI Active & MIDI Input Enabled
               Turns the MIDI Port and MIDI input capability on or off.
          Make sure you turn the MIDI port off before reconnecting another
          device to the Amiga ports.  Turn MIDI Input Enable off if you
          want to play your MIDI device without inserting notes inthe
          score.

          MIDI Setup
               Opens a requester box in which you set the follwing MIDI
          interface paramaters:

          MIDI Preset
               Changes the settings of the external MIDI device from
          within the score.  you can select a number from 0 to 128.  Click
          OK to confirm your entry.  The number of presets you can use is
          determined by the number stored in your MIDI device, consult
          your Owner's Manual.
               Some MIDI devices number their presets from 0 to 127, but
          DMCS assigns "none" to preset 0.  For this reason, you must add
          one when assigning preset numbers for some devices.  For
          instance, to use preset 0 on a device where the presets are
          numbered from 0 to 127, you would assign the preset as 1 in
          DMCS.  Preset 1 would be assigned as 2,2 as 3,3 as 4, and so on.
               Use the Set Instrument command fromthe Measures menu to
          assign the MIDI channel and preset to a specific staff and
          measure in the score.  MIDI presets and channels are shown in
          the score like regular DMCS intruments.  You may not use the
          same MIDI channel for the same measure number in different
          staffs - each staff must have its own MIDI channel.

          Change Input Delay
               Lets you contrl the Input Delay that enables DMCS to
          determine the duration of notes inserted in the score from an
          external MIDI device.  When you play a note on the MIDI device,
          the "Input Delay" is the amount of time, measured in sixtieths
          of a second, that must elapse before the note changes to the
          next larger note duration.  For example, if you select a quarter
          note from the Note Palette, and set the Input Delay to 60
          (60/60ths of a second, or one second), then playing a note for
          less than one second on the MIDI device inserts the note in the
          score as a quarter note, holding the note for one to two seconds
          changes it to a dotted quarter note, holding for two to three
          seconds changes it to a half note, and so on.

          Remove Instrument
               Removes the selected instrument from the Sounds Menu, and
          score.

          Load Instrument
               Opens a requester box containing a directory of DMCS
          intruments.  Select the instrument you want, and click to open.
          To close the requester box without loading an instrument, click
          the Cancel gadget.  Instruments loaded into DMCS are shown in
          the top third of the Sounds menu, with a check mark in front of
          the active instrument.  Instruments are saved with the score.
               The Load Instrument command loads instruments into the
          Sounds menu only, not the score.  Use Set Instrument from the
          Measures menu to assign selected instruments to the score.
          Using Play Song or Play Section without instruments causes DMCS
          to use "First Voice".

          Keyboard Play Style
               Sets the play style you'll hear for the checked instrument
          (including MIDI) when you click the Piano Keyboard keys.
          Hints For Inserting Text And Printing
               In addition to inserting lyrics in a score, you can also
          use text boxes to insert non-musical information, such as
          titles, copyright information, composers, and so on the top or
          bottom of a score.  This is very helpful for inserting the
          written musical instrutions that often appear in the upper left-
          hand corner of a composition.
               Experiment with the white space above and below the staff
          (controlled from the Score Setup window), to create the most
          aesthetic layout, and to give yourelf enough room for lyrics or
          other text.

          More Hints On Editing And Fine Tuning
               Eliminate a note in a chord by dragging it vertically until
          it merges with another note.  Dragging notes changes their tone
          by scale steps (eight to an octave), so a sharp or flat note
          will only merge with another note if the accidental is removed.
               Use "Two Tracks per Staff" when notes of different
          durations are played at the same time in one staff.  For
          instance, if one note of a chord lets up while others are
          sustained, insert the note of shorter duration on the second
          track.
               You can issure a global Beam command by using Select All in
          the Edit menu, then selecting Beam Notes from the Groups menu.
