                                FINAL CONFLICT

Typed in by SCOOTER of GENESIS.  Edited by PARASITE.


INTRODUCTION:

YOUR WORST NIGHTMARE HAS JUST BEGUN-DIPLOMATIC ATTEMPTS TO SOLVE POLITICAL
TENSION HAVE FAILED...AND WAR HAS BEEN DECLARED.ALL YOU CAN NOW IS HOPE AND
PRAY FOR A QUICK END AND FEW CASULTIES.YOUR ARMIES AND NAVYS ARE NOW
READY..AND IF IT SHOULD COME TO IT...SO ARE YOUR NUCLEAR MISSILES.

THE FINAL CONFLICT IS A SIMULATION OF POWER POLITICS AND GLOBAL WARFARE,SET
IN THE NEAR FUTURE.

AS PREMIER OF A COUNTRY OF YOUR CHOICE,YOU MUST USE DIPLOMACY,ARMED FORCES,
ESPIONAGE AND DECISION MAKING SKILLS TO TRY AND WIN THE WAR...BEFORE THE
WORLD IS DESTROYED OR YOU HAVE BEEN DEFEATED.

YOU COMMAND ALL MOVEMENT OF TANKS,INFANTRY AND NAVAL UNITS IN A BID TO
DEFEAT YOUR ENEMIES BY CONVENTIONAL MEANS. THE WORD `ENEMIES` IS USED
CAREFULLY-AS TIME PROGRESSES,THE REMAINING COUNTRIES OF THE WORLD TAKE
SIDES.SENSELESS KILLING WILL CAUSE NEUTRAL NATIONS TO TAKE UP ARMS AGAINST
YOU,WHILE GOOD DIPLOMATIC TACTICS COULD WIN YOU ALLIES. THERE IS ALSO THE
OPTION SHOULD YOU FEEL THE NEED TO RESORT TO IT,TO MAKE USE OF NUCLEAR
MISSILES. THESE SHOULD BE USES CAREFULLY,AS NUCLEAR WINTER CAN SET IN.

YOU ALSO NEED TO MANAGE THE RESOURCES OF YOUR COUNTRY,AND THOSE OF YOUR
ALLIES.  WAR MAY BE RAGING,BUT YOUR PEOPLE STEEL NEED TO BE FED,AND YOU
NEED TO DEPLOY YOUR RESOURCES INTO MANUFACTURING FACTORIES,ENERGY
SUPPLIY,FOOD AND ARMAMENTS.  SHOULD YOU GET THE BALANCE WRONG,YOUR ARMIES
COULD FIND THEMSELVES STRANDED AND HELPLESS, HOWEVER GOOD YOUR MILITARY
TACTICS MIGHT BE.  GOOD LUCK!!


SELECT OPTIONS:

SPYING MISSILES,DIPLOMACY.

THE FIRST SET OF OPTIONS AVAILABLE TO YOU ARE THE USE OF SPIES,MISSILES AND
DIPLOMACY,HIGHLIGHT USING THE MOUSE AND CLICK `ON` OR `OFF` TO SELECT.

GAME END OBJECTIVE.

SELECT THE OBJECTIVE FOR THE GAME END.THE DEFAULT SETTING IS `ENEMY
DEFEATED`WITH THIS OPTION,THE GAME ENDS WHEN EITHER SIDE HAS NO COUNTRIES
LEFT.`CONQUERED WORLD`-THE GAME ENDS WHEN ONE SIDE CAPTURES ALL THE
COUNTRIES(WITH THIS OPTION,THE LOSING SIDE CAN USE DIPLOMACY TO WIN
COUNTRIES OVER AND GET BACK INTO THE GAME).HIGHLIGHT AND CLICK ON THE
OPTION YOU WISH TO SELECT.

DEIFFICULTY LEVELS.

YOU CAN ADJUST THE DIFFICULTY LEVELS AT THE START OF EACH GAME.FIRSTLY,SOME
SCENARIOS ARE EASIER THAN OTHERS-BEGINNERS MIGHT LIKE TO START WITH THE
MIDDLE EAST,FOR EXAMPLE.SECONDLY,YOU CAN ADJUST THE SPEED AT WHICH THE
COMPUTER THINKS. SELECT `ENEMY` SPEED-THE DEFAULT SETTING IS 10.CLICK THE
LEFT  MOUSE BUTTON TO INCREASE AND RIGHT TO DECREASE(1 IS THE LOWEST--20 IS
THE HIGHEST).HOLDING THE `SHIFT` KEY DOWN AND CLICK WILL DO 5 UNITS AT A
TIME.

GAME SCENARIOS.

TO SELECT,HIGHLIGHT THE SCENARIO NAME ON THE SELECTION SCREEN AND CLICK THE
LEFT MOUSE BUTTON TO MOVE FORWARD THROUGH THE LIST,CLICK THE RIGHT MOUSE
BUTTON TO MOVE BACKWARDS. THERE ARE 5 STANDARD SCENARIOS. BUT YOU CAN PLAY
EITHER SIDE OF EACH ONE. THE SCEANARIO NAMES AND THE COUNTRIES AS FOLLOWS:

                   WEST                          EAST

COLD WAR
                   U.S.A                         RUSSIA
                   BRITAIN                       UKRAIN
                   GERMANY                       BELLORUSSIA
                   FRANCE                        KAZAKHSTAN
                   ITALY                         GEORGIA
                   NETHERLANDS                   POLAND
                   NORWAY                        CZECHOSLOVAKIA
                   SWEDEN                        CUBA

MIDDLE EAST
                   SAUDI ARABIA                  IRAQ
                   ISRAEL                        IRAN
                   JORDAN                        SYRIA
                   EGYPT                         LIBYA
                   ALGERIA

FAR EAST
                   INDIA                         CHINA
                   NEPAL                         KOREA
                   BURMA                         PAKISTAN
                   PHILLIPPINES                  VIETNAM
                   MALAYA
                   THAILAND
                   JAPAN

`FALKLANDS`
                   BRITAIN                        ARGENTINIA


NORTH AND SOUTH
                   U.S.A                          BRAZIL
                   ALASKA                         ARGENTINA
                                                  COLUMBIA
                                                  BOLIVIA
                                                  CUBA
                                                  NIGARAGUA
                                                  PANAMA

TO CUSTOMISE YOUR OWN SCENARIO,CLICK ON THE LINE `CUSTOM SCENARIO`AND THE
SCREEN WILL CHANGE TO A LIST OF 8 SPACES FOR YOUR SIDES COUNTRIES. CLICK ON
ONE OF THESE LINES WITH THE LEFT BUTTON TO SELECT A COUNTRY FROM THE
MAP.CLICK WITH THE RMB TO REMOVE A SELECTION. CLICK ON `EDIT ENEMY
COUNTRIES` LINE TO SWITCH TO SELECTING COUNTRIES FOR THE COMPUTER.CLICK ON
`FINISHED` WHEN SATISFIED WITH YOUR SELECTION. YOU WILL RETURN TO THE
OPTIONS SCREEN AND A NEW SCENARIO CALLED `CUSTOM`WILL HAVE BEEN ADDED TO
THE LIST OF DEFAULT SCENARIOS.

PRACTISE MISSILE DEFENSE.

TO PLAY AND PRACTISE THE OPTIONAL ARCADE SUBGAME,HIGHLIGHT AND CLICK USING
THE MOUSE.

PLAYING THE GAME.

HIGHLIGHT AND CLICK MOUSE BUTTON TO SELECT.(IF YOU WISH TO RE-START THE
GAME DURING PLAY PRESS `F10`-THIS WILL TAKE YOU BACK TO `SELECT OPTIONS`
SCREEN.

COUNTRY COLOURS:      YELLOW     -     NEUTRAL
                      GREEN      -     ALLIES
                      RED        -     ENEMIES

THE GAME IS PLAYED FROM A MAP OF THE WORLD.THIS IS DIVIDED INTO 9 REGIONAL
MAPS,WHICH ARE HIGHLIGHTED WHEN YOU MOVE THE POINTER OVER THEM.CLICKING ON
THE WORLD MAP WILL EXPAND IT TO JUST A REGION.ON THE LEFT HAND SIDE OF THE
SCREEN WILL APPEAR A FOUR ARROW ICON.THIS MAY BE USED FOR MOVING TO AN
ADJACENT MAP AND WORLD ICON-WHICH WILL RETURN YOU TO THE MAIN MAP.CLICKING
ON A COUNTRY OR SEA WILL SELECT IT AND THE ICONS ON THE RIGHT HAND SIDE OF
THE SCREEN WILL CHANGE TO SHOW YOU THE OPTIONS THAT ARE AVAILABLE FOR THAT
COUNTRY OR SEA.

AS EVENTS HAPPEN IN THE WORLD,YOU ARE INFORMEDOF THEM IN THE MESSAGE WINDOW
AT THE BOTTOM OF THE SCREEN-A `MESSAGE TONE`ALERTS YOU TO THIS.

AS THE POINTER IS MOVED OVER THE MAPS,THE NAME OF THE COUNTRY IT`S POINTING
TO THE (KNOWN) FORCES IN IT ARE DISPLAYED ON THE SCREEN. THE THREE LARGE
ICONS ON THE LEFT SHOW THE NUMBER OF INFANTRY,TANK AND MISSILE UNITS IN
THAT COUNTRY.  THE TOP NUMBER IN THE TANK AND THE INFANTRY ICONS SHOW THE
NUMBER OF YOUR UNITS THE BOTTOM NUMBER IS THE ENEMY AND NEUTRAL
UNITS(REPLACED BY A DASH IF THAT INFO IS NOT AVAILABLE TO YOU).

ELEMENTS OF THE GAME:

TANK AND INFANTRY.

UNITS ARE USED FOR ATTACKING AND DEFENDING,ONCE UNITS ARE MOVED INTO AN
UNFRIENDLY COUNTRY THEY CANNOT BE MOVED UNTIL THE COUNTRY IS CAPTURED OR
THEY ARE DESTROYED.HOWEVER OTHER UNITS MAY BE MOVED IN TO JOIN THE COMBAT.
[NFANTRY] ARE STRONGER DEFENDING,[TANKS] ARE STRONGER ATTACKING.THEY CAN BE
MOVED ONLY TO AN ADJACENT COUNTRY `OR` TO A COUNTRY THAT IS SEPERATED BY
ONE  SEA AREA OCCUPIED BY FRIENDLY NAVAL UNITS.

NAVY.

UNITS CAN ONLY MOVE TO ADJACENT SEA AREAS.THEY ACT AS A BRIDGE FOR LAND
UNITS(SEE ABOVE) AND AT INTERVALS DO BATTLE WITH ENEMY NAVAL UNITS IN THE
SAME AREA.NEUTRAL NAVIES STAY OUT OF THE GAME UNTIL THE COUNTRY JOINS OR IS
CAPTURED BY ONE SIDE. THEN THEY MOVE INTO THE NEAREST SEA AS UNITS FOR THAT
SIDE.

SPY.

UNITS ARE ALLOCATED TO FINDING PARTICULAR TARGETS IN ENEMY AND NEUTRAL
COUNTRIES.TO START OFF WITH YOU HAVE VERY LITTLE INFO ABOUT THE FORCES
AVAILABLE TO THE ENEMY,OR THE LOCATION OF TARGETS FOR YOUR MISSILES. THESE
MUST BE DISCOVERED BY YOUR SPIES. YOUR SPIES RUN THE RISK OF BEING
CAPTURED,AND SOME TARGETS ARE MORE DIFFICULT TO FIND THAN OTHERS,WITH A
CORRESPONDING HIGHER RISK OF CAPTURE.
NATURALLY THE MORE SPIES YOU HAVE ALLOCATED TO A TARGET THE GREATER THE
CHANCE OF FINDING IT.[NOTE] THAT YOU NEVER KNOW HOW MANY OF A PARTICULAR
TARGET TYPE REMAIN UNDISCOVERED BY YOUR SPIES.ONCE A TARGET HAS BEEN
DISCOVERED,IT LOCATION IS THEN KNOWN UNTIL IT IS DESTROYED,EVEN IF IT NO
LONGER HAS SPIES ALLOCATED TO IT.
THIS ALSO MEANS THAT IF ONE OF YOUR COUNTRIES IS CAPTURED BY THE ENEMY,YOU
CAN AUTOMATICALLY TARGET MISSILES AT IT.THE EXCEPTION IS TROOP(LAND BASED)
UNITS WHICH MUST HAVE AT LEAST ONE SPY UNIT ALLOCATED AT ALL TIMES ONCE
THEY ARE FOUND, OTHERWISE THEY REVERT TO BEING UNKNOWN AGAIN.(THIS IS
BECAUSE THEY ARE THE ONLY TARGET THAT IS NOT IN A FIXED LOCATION).`TROOPS`
INCLUDES THE NUMBER OF INFANTRY, TANK, MISSILE UNITS IN A COUNTRY, BUT NOT
THE LOCATION OF THE LAUNCH SITES.  IF YOU HAVE YOUR TROOPS IN AN UNFRIENDLY
COUNTRY THEN YOU WILL AUTOMATICALLY KNOW THE LOCATION AND STRENGTH OF ENEMY
TROOPS(SINCE THEY ARE TRYING TO KILL YOU).

MISSILES.

UNITS ARE USED TO STRIKE AT TARGETS IN AN ENEMY COUNTRY. TARGETS ARE
DEFENDED ACCORDING TO THEIR IMPORTANCE,SO THERE IS NO GUARANTEE THAT A
MISSILE STRIKE WILL COMPLETELY DESTROY THE TARGET.NATURALLY THE MORE
MISSILES YOU USE,THE GREATER THE CHANCE OF SUCCESS. THE TARGET LOCATION
MUST BE KNOWN BEFORE IT CAN BE TARGETTED BY MISSILES (SEE [SPIES] ABOVE).

THE FOLLOWING ARE THE TARGETS THAT CAN BE ATTACKED:(AN ASTERICK INDICATES
THAT IT IS NOT NECCESSARY TO SPY OUT THE TARGET FIRST)

         *CITY                    REDUCES POPULATION
         *POWER STATIONS          REDUCES ENERGY
         *MINES                   REDUCES MINERALS
         *AGRICULTURAL            REDUCES FOOD LEVEL
          TROOPS                  DESTROYS INFANTRY AND TANK UNITS
          LAUNCH SITE             NEEDED TO LAUNCH MISSILES, ALSO DESTROYS
                                  MISSILE UNITS
          TANK FACTORY            NEEDED TO BUILD TANK UNITS
          MISSILE FACTORY         NEEDED TO BUILD MISSILES
         *SHIPYARD                NEEDED TO BUILD NAVIES

ALL NUCLEAR ATTACKS MAY ALSO DO INCIDENTAL DAMAGE TO `SOFT` TARGETS-
POPULATION, FOOD LEVEL,INFANTRY.THE AMOUNT OF DAMAGE DONE DEPENDS ON THE
TYPE OF TARGET BEING AIMED AT.IT SHOULD ALSO BE NOTED THAT ATTACKS ON TROOP
UNITS HIT `ALL` UNITS EQUALLY-EVEN YOURS.BE CAREFUL OF LAUNCHING A STRIKE
ON A COUNTRY THEN INVADING IT BEFORE THE STRIKE HAS HIT!!.

NEUTRAL COUNTRIES MAY BE NUKED,BUT IF SO THEY AUTOMATICALLY JOIN THE OTHER
SIDE,AND YOUR STANDING WITH OTHER NEUTRAL CONTRIES GO DOWN.THE COMPUTER
NEVER NUKES NEUTRAL COUNTRIES FOR THIS REASON.WHEN THE ENEMY TRIES TO NUKE
YOU, YOU OPTIONALL TAKE OVER THE TASK OF DEFENDING THE TARGET IN AN ARCADE
SEQUENCE.  FOR A COUNTRY TO LAUNCH MISSILES, IT MUST HAVE AT LEAST ONE
FUNCTIONING LAUNCH SITE.

DIPLOMACY.

UNITS ARE USED TO TRY ANS SWAY  NEUTRAL COUNTRIES TO JOIN YOUR SIDE.EVERY
NEUTRAL COUNTRY HAS A SYMPATHY RATING BETWEEN +/-64,RANDOMLY GENERATED AT
THE START OF THE GAME.IF THIS RATING GOES OVER 64 THE COUNTRY JOINS YOUR
SIDE.  IF IT GOES BELOW MINUS 64 IT JOINS THE ENEMY.BY ALLOCATING DIPLOMACY
UNITS TO A COUNTRY YOU CAN IMPROVE YOUR STANDING OVER A PERIOD OF TIME.YOUR
STANDING WILL ALSO BE INFLUENCED BY OTHER THINGS THAT YOU(AND THE COMPUTER)
DO-ATTACKING OR NUKING OTHER NEUTRALS,BEING CAUGHT OUT SPYING ON IT ECT...

BUILDING UNITS.

THE INFANTRY,TANK,MISSILE,NAVY AND SPY UNITS MAY BE REPLENISHED BY
BUILDING.  EACH COUNTRY HAS A NUMBER OF POPULATION,ENERGY AND MINERAL
RESOURCES THAT MAY BE ALLOCATED TO BUILDING.EACH TYPE OF UNIT HAS A
DIFFERENT `PRICE` AND TAKE A CERTAIN LENGTH OF TIME TO BUILD. ONCE
RESOURCES HAVE BEEN ALLOCATED TO BUILDING, THEY MAY NOT BE USED FOR
ANYTHING ELSE UNTIL THAT BUILD IS COMPLETE, WHEN THEY ARE RELEASED FOR
FURTHER BUILDING.  WHEN NAVAL UNITS ARE BUILT,THEY AUTOMATICALLY APPEAR IN
THE NEAREST SEA TO THE COUNTRY THAT BUILT IT/THEM.
MISSILE AND NAVY UNITS MUST HAVE AT LEAST ONE FACTORY OF THE APPROPRIATE
TYPE IN THE COUNTRY.

FOOD AND STARVATION:

EACH COUNTRY HAS A FOOD LEVEL WHICH DICTATES THE NUMBER OF INFANTRY AND
TANK UNITS IT CAN COMFORTABLY CONTAIN.IF IT CONTAINS MORE THAN THIS LEVEL
THEN (AFTER A SMALL DELAY)UNITS WILL START DYING OFF UNTIL THE TOTAL IS
WITHIN THE FOOD LEVEL AGAIN.HOWEVER BECAUSE OF THE DELAY,IT IS POSSIBLE TO
MOVE A LARGE FORCE THROUGH A COUNTRY WITH A LOW FOOD LEVEL WITHOUT HARM-IF
YOUR QUICK AND LUCKY!!.

INVADING AN ENEMY COUNTRY WILL OFTEN PUSH THE NUMBER OF UNITS OVER THE FOOD
LIMIT, RESULTING IN STARVATION. THIS IS THE PRICE OF WAR.FOOD LEVELS ARE
ALSO VULNERABLE TO NUCLEAR ATTACK.


ICONS - MAIN SCREEN ICONS

SHOWN AS A DISK                               -- DISK OPERATION
SHOWN AS REPORT                               -- REPORT OF CURRENT
SITUATION
SHOWN AS PAUSE                                -- USED TO PAUSE GAME
SHOWN AS LARGE I                              -- INFORMATION REPORT
SHOWN AS A DISK WITH ARROW TO THE RIGHT       -- LOAD A PREVIOUSLY SAVED
GAME
SHOWN AS A DISK WITH ARROW TO THE LEFT        -- SAVE A GAME
SHOWN AS A CASE WITH INVERTED `D`             -- ASSIGN DIPLOMACY UNITS
SHOWN AS `MOVE` WITH ARROW BETWEEN 2 COUNTRIES-- MOVE FROM 1 COUNTRY TO
                                                 ANOTHER
SHOWN AS A FACTORY BLOWING SMOKE              -- BUILD UNITS
SHOWN AS FOUR ARROW(CURSORS)                  -- MOVE TO ADJACENT MAP
SHOWN AS A HAT(WITH SPY WRITTEN UNDERNEATH)   -- ASSIGN SPY UNITS
SHOWN AS 3 ROCKETS(WITH WORD [LAUNCH])        -- LAUNCH NUCLEAR MISSILE
                                                 ATTACK
THE NEXT ICON IS FOR                          -- MISSILE TRACKING AND
                                                 DEFENCE
SHOWN AS A VIEW OF THE WORLD                  -- VIEW WORLD MAP
SHOWN AS [OK]IN BIG LETTERS                   -- GO AHEAD WITH COMMAND
SHOWN AS A SINGLE MISSILE(ON ITS SIDE)        -- MISSILE UNITS
SHOWN AS (2 GUNS)A LARGE GUN AND A SINGLE GUN -- INFANTRY UNITS
SHOWN AS A TANK                               -- TANK UNITS
SHOWN AS [SPY] IN BIG LETTERS                 -- SPY UNITS
SHOWN AS A SHIP                               -- NAVAL UNITS
SHOWN AS A PICK AXE                           -- MINERALS
SHOWN AS LIGHTNING (WITH A + AND MINUS)       -- ENERGY
SHOWN AS A SMALLER CASE (WITH A D)            -- DIPLOMACY UNITS
SHOWN AS 3 FINGER CHARACTERS                  -- POPULATION


MISSILE TRACKING SCREEN

SHOWN AS TWO TRIANGLES (ON SIDE)TO THE LEFT   -- SELECT NEXT TRACK
SHOWN AS TWO TRIANGLES (ON SIDE) TO THE RIGHT -- SELECT PREVIOUS TRACK
SHOWN AS [OK] IN BIG LETTERS                  -- OK DEFEND YOUR COUNTRY FROM
                                                 MISSILE ATTACK ONLY WORKS
                                                 WHEN TIME TO IMPACT IS
                                                 0.0.05 OR LESS.  IT WILL
                                                 THEN ALLOW YOU TO
                                                 DEFEND AGAINST ATTACK.
SHOWN AS A BIG EXCLAMATION MARK               -- EXIT TO MAIN SCREEN


THE BOTTOM 3 ICONS ON ON THE TOP LEFT SHOW THE RELEVANT INFO,EG;NUMBER OF
INFANTRY/TANK/MISSILES IN A COUNTRY.THE TOP NUMBER IS YOUR UNITS AND THE
BOTTOM NUMBER ENEMY + NEUTRAL UNITS. A DASH MEANS THAT YOU DONT HAVE THE
INFO.

RIGHT HAND ICONS CONTROL ACTIONS AND CHANGE DEPENDING ON WHAT COUNTRY,IF
ANY IS SELECTED,AS FOLLOWS(NB;WHEN SELECTING THE NUMBER OF UNITS TO MOVE,
BUILD ECT.  MOVE THE POINTER OVER THE ICON AND PRESS LEFT MOUSE BUTTON TO
INCREMENT AND RIGHT BUTTON TO DECREMENT.HOLDING SHIFT DOWN WILL 5 UNITS AT
A TIME.)


NO COUNTRY SELECTED-

REPORT        SHOWS SUMMARY OF YOUR FORCES
PAUSE         PAUSES THE GAME
DISK          WILL ENTER SAVE/LOAD SUB-MENU
INFO          GIVES YOU A LIST OF RECENT MESSAGES


FRIENDLY COUNTRY-

RE[PORT       SHOWS INFO ON COUNTRY
MOVE          SELECT NUMBER OF UNITS TO MOVE
              SELECT AN ADJACENT COUNTRY TO MOVE TO
              SELECT `OK` ICON TO DO THE MOVE.MOVING IS INSTANTANEOUS
LAUNCH        SELECT NUMBER OF MISSILES
              SELECT A TARGET COUNTRY SELECT A TARGET TYPE
BUILD         SELECT NUMBER OF UNITS OF EACH TYPE TO BUILD
              THE RESOURCES AVAILABLE ARE SHOWN ON THE LEFT.
EXCLAMATION   CANCELS-AND GETS YOU BACK TO THE MAIN MENU


NEUTRAL COUNTRY-

REPORT        SHOWS KNOWN INFO ON COUNTRY
SPY           SELECT NUMBER OF SPY UNITS TO ALLOCATE EACH TARGET TYPE.


ENEMY COUNTRY-

REPORT         SHOWS KNOWN INFO ON THE COUNTRY
SPY            SELECT NUMBER OF SPY UNITS TO ALLOCATE TO EACH TARGET TYPE

SEA-
MOVE           LETS YOU MOVE FRIENDLY NAVIES TO ADJACENT SEAS,SAME AS FOR
               MOVING TROOPS.

MISSILE TRACKING AND DEFENCE;

CLICKING ON THE MISSILE DEFENCE ICONS SWITCHES YOU TO THE MISSILE TRACKING
SCREEN,WHICH SHOWS INCOMING MISSILES. THE BTRACK WITH THE SHORTEST TIME TO
IMPACT WILL BE HIGHLIGHTED AND ITS TIME TO IMPACT,NUMBER OF MISSILES AND
TARGET WILL BE DISPLAYED. THE OTHER MISSILE TRACKS MAY BE SELECTED USING
THE LEFT AND RIGHT ARROW ICONS.

WHEN A MISSILE ATTACK REACHES TEN SECONDS TO IMPACT,AN ALARM GOES OFF.WHEN
IT REACHES FIVE SECONDS TO IMPACT,YOU MAY ENTER MISSILE DEFENCE MODE BY
SELECTING THAT TRACK AND CLICKING ON THE `OK` ICON.

ARCADE SEQUENCE.

SHOOT DOWN THE INCOMING MISSILES!
MOVE THE CURSOR TO WHERE YOU WANT TO FIRE AND PRESS EITHER MOUSE BUTTON.
THIS SEQUENCE IS JUST LIKE THE GOOD OLDIE [MISSILE DEFENSE] SO JUST FOLLOW
IT FROM THERE.  AN ATTACK MAY BE ABORTED BY PRESSING THE[ESC] KEY AT ANY
TIME.  WHEN RETURNING TO THE MAIN SCREEN,THE TOTAL NUMBER OF MISSILES THAT
GOT THROUGH ARE COUNTED FOR DAMAGE PURPOSES,EVEN IF THEY HIT A CRATER ON
THE SCREEN.

NOTE; EACH MISSILE ON THE TRACKING SCREEN HOLDS SEVERAL WARHEADS,SO THERE
WILL BE MORE MISSILES ON THE DEFENCE SCREEN THAN STATED ON THE TRACKING
SCREEN.

End.
